SPSTEAMPULSELIVE ANALYTICS
Viscerafest

Viscerafest Steam news

Acid Man Games, Fire Plant Games | Apr 14, 2025 | game

Released

2players observed · 5 October 2026 - 22:48:22 UTC

ActionIndieSteam Store

  • Latest observed players2 · 5 October 2026 - 22:48:22 UTC
  • SteamPulse tracked peak67
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive

Viscerafest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed players2 · 5 October 2026 - 22:48:22 UTC
  • SteamPulse tracked peak67
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score85% positive
  • Total reviews704
  • Release dateApr 14, 2025
  • DeveloperAcid Man Games, Fire Plant Games
  • PublisherFulqrum Publishing

Genres: Action, Indie

Company pages: Developer: Acid Man Games, Fire Plant GamesPublisher: Fulqrum Publishing

Top Steam chartsTop 100 gamesGame directorySteam Store page

Viscerafest Steam news

Viscerafest news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Viscerafest 1.4.1 A Frigid Hotfix - 1 May 2026

    Howdy folks! We're hopping in with a quick hotfix today! Been a minute... We're hoping to have a very big update coming out relatively soon-ish here... But to tide you over in the meantime, here are some quick fixes.Fixes:Fixed Lorebrary entry selection when using gamepads.Fixed performance slowdown occurring on some setups.Fixed the Boss in "C3L7 - Arche Ascension" not having collisions for the player.Stabilized player collision with level geometry on the player spawning.Can't wait for you all to get your hand on the coming NG+ update, (and maybe something on the music soon ;> ) sorry it's been cooking so long, life has been chaos... But nonetheless, we thank all ya'll lovely people for your love and support!Our hope, as always, is that you would have a wonderful day! And we pray that the Lord God keep you, bless you, and make his face to shine upon you! adios!Noah Dickinson,

  • Dev. Stream is online! - 9 April 2026

    As we promised yesterday, we are going live! Join Fulqrum`s Community Manager "MaLal" and the main developer of the game "Awesreek" in our frieandly hangout on Twitch!

  • Lovecraftian Days and Dev. Stream! - 8 April 2026

    Greetings, everyone!Lovecraftian Days are almost here, and let us celebrate it with a dev stream of Viscerafest!Join Fulqrum’s Community Manager, “MaLal,” and the mastermind behind Viscerafest, “Awesreek,” tomorrow, the 9th of April, at 11 PM CET / 2 PM PT on our Twitch channel.We will be talking about the game, the history behind its development, and some neat things that are not that obvious to regular players. Oh, and a console release, of course!See you tomorrow!

  • Viscerafest 1.4 The Prep Patch 2.0 - 2 February 2026

    Howdy, ladies and gentlemen! It's been a minute, and I apologize for that. This has been a patch we'd intended to... wait a minute... I feel like I've said this before... And that's because I have! Sorry for the wait, guys. Life has been a hotbed of chaos. Between the console ports, New Game +, the OST, and the Steam Trading cards, we've had a lot in the oven that kept disrupting our ability to push this patch out the door. We'd originally wanted to have this update out by October, but as you can probably tell, we're a pinch late on that front. The very moment we'd have the patch just about ready to head out the door, our work on some other aspect of the game would come to bite us in the butt and slow us down, or 5 other bugs would be found by players that we felt the need to fix before pushing another update would crop up, or the business of the holiday season would come knocking, and…

  • Viscerafest is on a Winter Sale! - 23 December 2025

    Merry Christmas, everyone!It’s Steam Winter Sale time! And if you wish to brighten up your holidays with some good ol’ pixelated visceral violence, we have some great deals for you.To start, Viscerafest itself is on sale with a 50% discount. Want more? Easy! “This Is My Boomstick” is a perfect bundle for those who crave quality boomer shooters, as it adds Forgive Me Father and Dread Templar into the mix. Both are instant classics in the genre in their own right. And with a 68% price reduction to boot. Great deal, if we ever saw one. Happy holidays, and see you next year!

  • Viscerafest 1.35 The Prep Patch - 23 September 2025

    Howdy, ladies and gentlemen! It's been a minute, and I apologize for that.This has been a patch we'd intended to come out a lot sooner than it actually has, and that is primarily just due to little problems constantly rearing their ugly heads. Every time around the point we were getting ready to ship this patch off to our publisher, something would come up and we'd have to hit the grindstone again.This patch is more of a middleman update; we've got some bigger stuff in the works, which will be coming soon-ish, and this update introduces some systems and changes that will account for the coming "Bigger Stuff" as well as address some feedback and bugs we've had submitted over the recent months. One of those bigger things we'll be dropping a new trailer for soon, so I don't want to say too much about it ahead of the drop. But the other is our NG+ mode.After beating the Viscerafest campaign…

  • Viscerafest - GIVEAWAY! - 24 July 2025

    Hey everyone,The Steam Summer sale may have wrapped up, but in case you missed out, here’s another chance to pick up Viscerafest, now completely for free! Whether you’ve been itching to help a bunch of extraterrestrial baddies take an unscheduled dirt nap, or you want to rope a friend into this fulfilling pastime, now’s the perfect opportunity.So, here's a fun little creative challenge for you where you can win one of three giveaway Steam codes for Viscerafest. Your task is to come up with a short one-liner that would fit perfectly on a death screen in the game – that little message that pops up after your Caroline has been, well, violently dispatched. On July 31, we’ll pick the three best answers from the comments. The winners will be announced in the comment section shortly after, and we’ll send the keys directly here on Steam, so keep an eye on your inbox around that time. However, i…

  • Viscerafest 1.3 The Post Break Patch - 16 June 2025

    Howdy folks! We're back! With another patch!After we managed to clean up a good few of the major issues plaguing the release build, we were pretty winded from the grind leading up to and following release. As such, I elected to take something of a short rest.Following that, we got right back on the train of bug hunting and general tweaking/polishing based on notes from watching folks play and general feedback here on Steam as well as elsewhere. We had hoped to release this new patch two weeks ago, but last-minute issues that required extra time to fix kept cropping up, delaying us until now.Before we get to the patch notes themselves I wanted to take a quick moment to talk a bit about some of the changes coming in this update. So! On that note...Player MovementI've seen a few folks complain that the base running speed is a pinch too slow. Now I'm hesitant to adjust this too much, as fid…

  • Viscerafest 1.2 - The First Epic Mega-Patch - 30 April 2025

    Howdy folks! We hope this finds you well! We originally wanted to have a patch out even earlier to address some of the save, soft-lock, and other issues you reported, particularly with some of the late-game content. With that said, Fulqrum's been pretty busy with other projects over this last week, not having enough time to thoroughly test a new patch for us before we throw it out into the world. As such, we took our time a bit more, and we've got something of a significant... hefty... Well, I'm calling it a patch... but it's probably more appropriate to just refer to it as a straight update. It's easily the most significant update we've made since launch, filled with fixes, tweaks, adjustments, improvements, the secret level is finally accessible (yes, Viscerafest has a secret level), and perhaps... most notable of all... some new music! The Chapter 3 OST - Part 1 So, for those not in…

  • Viscerafest 1.15 - A Tweakin Update - 17 April 2025

    Howdy folks! We once again hope you are doing well! We're here with our second patch after release, and unlike last time, there's not too much to say about it. With that said! It is worth keeping in mind that when we make adjustments or fixes to levels that might impact saves, the game will auto-restart you at the beginning of the level in order to prevent any game-breaking issues. This was also the case during our early-access version, but with the full release, it's caught some folks off guard, so I thought we might clarify. We've been keeping our noses to the grindstone, reading reviews, taking in feedback, and we'll continue to do so. Several of the changes present in this and even the prior patch have come in lieu of said feedback. So with that out of the way! Here are your patch notes! Tweaks: Buffed Shredder damage from 20 to 22. Dash can now be used even when you're standing sti…

  • Viscerafest 1.1 - The Big Nerf - 16 April 2025

    Ahoi folks! We hope this finds you well and that you have been enjoying Viscerafest! We're now coming at you with our very first post-launch patch, and it is kind of a big one! So, for starters, let's talk about the big change! Two days prior to launch, I was doing a playtest on the game's Extreme Difficulty, this being the difficulty below Nightmare. I've been doing most of my testing on Nightmare, and a lot of our in-house testers played the game on Narcolepsy mode up through to Brutal, so Extreme difficulty hadn't really gotten much love on the testing front. In the midst of playtesting extreme, I was kind of struck by just how similar it felt to Nightmare... to the extent that most of the differences, though in theory were substantial, in practice did not feel so. Because of this, and because Viscerafest sort of holds something of a meme status regarding its overall difficulty, I ha…

  • VISCERAFEST IS OUT NOW!!! - 14 April 2025

    Hello, ladies and gentlemen! The time has come! Viscerafest has left early access!!! And we are very tired... Regardless, there are some initial things to keep in mind. First! Your save data with older builds will not be compatible with the full release. This is because the game, from top to bottom, has undergone a substantial facelift with virtually every system, mechanic, weapon, enemy, level, etc, etc, etc... being subject to a cacophony of change. So many changes have been made, in fact, that there is no possible way we could ever dream of cataloging it all. But to give you a very, very, very... truncated rundown of the changes... Every weapon has been rebalanced and received significant visual updates along with major mechanical changes. Every enemy has been rebalanced and received significant visual updates along with several enemies receiving new attacks. Brand new enemies have b…

  • Retro sci-fi first-person shooter Viscerafest leaves Early Access in April with a huge update - 27 March 2025

    Fulqrum Publishing and developers Acid Man Games and Fire Plant Games have revealed that Viscerafest, their retro styled sci-fi shooter will see a full launch on April 14th. Read the full article here: https://www.gamingonlinux.com/2025/03/retro-sci-fi-first-person-shooter-viscerafest-leaves-early-access-in-april-with-a-huge-update/

  • Viscerafest - Release Date Announcement - 25 March 2025

    Howdy folks! We hope this finds you well! Viscerafest will be leaving early access on April 14th, 2025. And with that announcement, we've got a new little trailer for ya! So, with that announcement, I thought we might clarify what's coming with the full release for everyone who has been a little out of the loop. For Starters, the entirety of the game's early access content will receive a substantial update. Chapters 1 and 2 have seen all their levels heavily updated with visual improvements, layout changes, new secrets, revised and new combat encounters, new enemy types, new story dialogue, new scripted sequences, revised tutorialization, etc... In tandem with the above, most of the weapons and enemies have been rebalanced, and some have new/revised attacks. They have also been visually updated. There's a newly revised gore system with bouncy gibs! And more, I'm probably forgetting. And…

  • Viscerafest's Full Release is Near - Audio Updates, and Price Raise - 3 March 2025

    Howdy folks! We have a bit of a quick update regarding the full release. The game is pretty much on track to hit the previously announced release window of April this year. There is, however, one minor hiccup. Our lead sound designer, Markie, has been going through one heck of a tumble dryer with all life has been throwing at him; as such, we've had to bring in another sound designer to help us wrap up everything. Even with this, however, there's a very real possibility that Viscerafest will launch with some placeholder/missing audio. We'll be working to make sure that doesn't happen, and if it does, we'll be aiming to patch in the missing sounds as quickly as possible. On a similar note, if you've not been following our youtube channel, we've been posting a few extra little sneak peaks as of late, including some looks at the new tracks for the OST by John S. Weekley. We'll be announcin…

  • Viscerafest - Developer Update: Aren't I a Stinker - 20 December 2024

    Howdy, ladies and gents! And welcome back to that thing I said I wouldn't be doing again!!! Aren't I a stinker! Last time we chatted, I said that devlog would probably be the last one we did, and I meant it. But! I still intended to post something of substance for you all to read. I was hemming and hawing about what to post, though. Something about the game's development history? Perhaps something about the game's story? But now did not particularly feel like the right time for any of the ideas I was coming up with. Regardless, enough work and developments have accumulated that I do, in fact, have something to talk about from a developmental perspective. It was getting to the point where I was honestly planning on ending whatever I posted with a mini-devlog of sorts anyway. So I thought... "Eh, why the heck not? What's one more devlog? It's not like anybody is going to care..." So! With…

  • Forgive Me Father 2 is Out of Early Access Now! - 24 October 2024

    Greetings, everyone! Allow us to inform you, loyal players of Viscerafest, that another first-person-shooter from Fulqrum Publishing has just left Early Access and is available now - the game is none other than Forgive Me Father 2! https://store.steampowered.com/app/2272250/Forgive_Me_Father_2/ Drawing inspiration from various FPS subgenres, including classic boomer shooters like Quake and Doom, combined with modern mechanics, unique visual style, and Unreal Engine 5 technology, Forgive Me Father 2 offers an action-packed retro-meets-cutting-edge love letter to all FPS fans. Building upon the original with a darker story, players are now entrenched deeper into the mythos, with equipable Dark Tome pages to upgrade their madness skills. Be that healing wounds with Lifesteal, becoming more powerful with Might, boosting fire rate and reload speed with Haste, or reducing incoming damage with…

  • Viscerafest - Developer Update: The End is Nigh - 18 September 2024

    Well! This is somewhat bittersweet. So, you've likely noticed that it's been a hot minute since our last dev log, and that was no accident. We're very much in the final stretch of Viscerafest's development, and because of that, there's been progressively less exciting things going on. More time and effort has been put toward just cleaning up what exists rather than doing anything fancy or new. Truthfully, it's stuff that's not particularly exciting to talk about, and thus, I wanted to wait until enough interesting things had accrued to make a brand new post. Well just the other day we dropped a new trailer with a big announcement in it, so surely that means we've got more than enough to warrant a new post, and with that, this will probably be our final Devlog post. That's not to say we won't be posting anything; maybe as we get closer, we might give you guys sneak peeks and whatnot or t…

  • Sci-fi fantasy singleplayer arena FPS 'Viscerafest' launches in April 2025 - 17 September 2024

    After building up in Early Access to a Very Positive user rating, retro singleplayer arena FPS Viscerafest is going to properly launch in April 2025. Read the full article here: https://www.gamingonlinux.com/2024/09/sci-fi-fantasy-singleplayer-arena-fps-viscerafest-launches-in-april-2025

  • Viscerafest Release Month Announced! - 16 September 2024

    Hello everyone! The day has finally come! As Viscerafest is a part of the BOOMSTOCK event, we can announce that the game will leave Early Access in April 2025! We can't describe how happy we are to finally share what we've been working on during the past years. Of course, it would not be possible without your support throughout the Early Access period, we are lucky to have such an awesome community! We are not there yet though, so, please, keep those thoughts and feedback coming, whether it's here on Steam or on the Viscerafest Discord server where you'll most welcome! The exact release date will be specified once we get closer, so keep your eyes peeled. And if you don't have enough, check out the rest of the BOOMSTOCK event participants, as there are many great games showing new trailers, adding new content or even launching!

Patch notes and updates

S.noRelease datePatch nameGID number
11 May 2026Viscerafest 1.4.1 A Frigid Hotfix1831432155570683
217 April 2025Viscerafest 1.15 - A Tweakin Update1797185861642663
331 March 2022Hot hotfix to fix bugs!4347669995460243705
430 March 2022Getting rid of bugs!4347669995456765096
529 October 2021Viscerafest 0.9.0.7 hotfix is now live!4186652357027987240

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.