- Future of Space Travel Idle - 18 November 2022
Dear Space Traveler Community, We’ve been silent for too long. First of all, our sincere apologies for not openly communicating what is going on with Space Travel Idle. We started working on STI in 2020 - two friends, incredibly excited about developing an Idle Game that is exactly how we would like to play it. A game that has elements of space travel, card collection, different layers of idle progression and enough content to last a player a long time of exploration. Back then, everything was quite in our favor: we had ample time to develop the game, and all the positive feedback we got on Steam and our Discord/QQ communities kept us rushing for more content and better updates. It was so much fun coming on Discord every day and talking to people who are playing the game that we created. It’s an amazing feeling that is really hard to describe. We learned a LOT about game development in…
- Version 0.3.5.40 - 5 September 2021
Bug Fixes: - Fixed the bug when save file names are invalid, the game couldn't be started; - Fixed the display bug of card re-lock status after Big Bangs; - Fixed the bug with equipping/unequipping the card Mysterious Meat; - Fixed Max Damage Dealt in Stats; - Fixed Chinese and Japanese font issues; - Fixed the travel progress requirement of the Achievement 'That Speedy Planet'; - Fixed a bug that prevented Mac players from loading the game; - Fixed offline progress simulation; - Optimised memory usage, but we are still working on further optimisations; Feature Updates: - Dark Matter calculation formula is now visible in the Big Bang page; - Added Stardust amount labels to the Card Forging and Card Alchemy tabs; - Some Epic (golden) perm cards are passively effective (no need to equip them)! We added an explanation in their tooltips; Content Updates: - Made Dark Matter calculation more…
- Small Update Early September - 28 August 2021
Hi everyone, Thanks for playing the game after our big update 2 weeks ago. We hope that you enjoy the changes made so far. As promised, we want to keep you more up-to-date regarding our development progress. There have been a few bugs that need patching. Additionally, using your feedback via social media channels, we also improved on some gameplay features that could use it. Finally, we have a little bit of new content we want to share with you. In the next little update, these things await: A more transparent and optimized Dark Matter formula. Until now, players could not see what made Dark Matter increase - this patch will fix that. Fixes for various offline-progress bugs. Fixes for minor memory leaks New Big Bang Upgrades Improvements to Big Bang Upgrade pricing and values A number of new cards Minor updates to planet content Other various bug fixes Possibly an improved card settings…
- Version 0.3.5.33 Bug Fix Patch - 14 August 2021
Version 0.3.5.33 Feature Updates: - Added a toggle in settings to hide/show card setting UIs; Bug Fixes: - Fixed Card setting slider UI related bugs; - Fixed a bug that menus are locked when traveling. Now they should be visible again;
- Version 0.3.5.32 Big Bang Update - 14 August 2021
Version 0.3.5.32 Content: - New location content:Mars, Jupiter, Saturn, Uranus, Neptune, Pluto; Feature Updates: - Added Big Bang Feature (Prestige System); - Added Tutorials; - Added Missions - Achievements; - Added Stats menu; - Added offline progress logging;
- Update on August 14th - 31 July 2021
Hey everyone! We are making good progress for the big coming update and finally have a date for it. It’s finally coming on Saturday, August 14th, at around 13:00 UTC. We have successfully completed internal testing and will begin beta testing within a few days. Given how things are going so far, we do not expect any major bugs anymore. Nevertheless, as the update is quite big, we want to take enough time for testing to make sure everything goes smoothly upon release. We would also like to apologize to everyone who has been patiently waiting for the update. We know it’s been very long. We had so much we wanted to include that our timeline has virtually exploded. Game development is a learning process for us and the importance of maintaining a good update schedule is something we are much more aware of now. Future updates will be more frequent and bite-sized. For anyone who wants to have…
- Big Update Coming - 15 June 2021
Hello everyone, We hope you’ve all managed to get through the first half of 2021 safe and healthy. We have spent the last months working hard to improve Space Travel Idle. With the help of a lot of great feedback from all of you, the next update to the game will entail a number of (for us) exciting new features: An optional tutorial First off, we find that players often struggle most with the first few play-minutes. This became clear from feedback in the review section of Steam but also from our friends and family; we have heard that the first few minutes are entirely overwhelming. Therefore, we created a tutorial system that makes it easier for players to understand all basic elements of gameplay in order to “get going”. That being said, players who prefer to “explore” on their own, who prefer to figure things out without an extensive tutorial, will naturally be able to opt out of it.…
- Version 0.2.2.6 Discord Link Update & Bug Fixes - 20 January 2021
Updated Discord Server Invitation Link: discord.gg/WrwuNqaees Bug fixes: - Fixed a bug when reaching new location while offline, new content not being displayed error; - Fixed Library card level slider bugs;
- Regarding Discord - 20 January 2021
Hello everyone, we have some very bad news regarding our Discord Channel today. A malicious actor, whom we have naively trusted with an admin role, has removed all of our channels and most of our players. We are currently in the process of building our channel up from scratch again. The old invite link will no longer work, so this is the new link to our channel: https://discord.gg/WrwuNqaees We will update the in-game invite button with this new link soon in a update patch as well. We see this as an important lesson and have taken all necessary steps to ensure this will not happen again. Discord was (and hopefully will be) our most important channel for communication with the community. We owe so much of what STI is to all of you, your support and suggestions. We want to continue to create a game that brings joy to players, so we hope that you will join us again on that mission. Yours,…
- Version 0.2.2.5 Card Stack Upgrade - 19 January 2021
Version 0.2.2.5 Feature Updates: - Show level indicator on card level slider handle when dragging; - Show merge progress to the next level card in card stacks; Bug fixes: - Fixed a bug that newly added card levels aren't shown in the card stack; - Fixed a display bug in max Biomass/sec in Asteroid Belt information; - Fixed save file list loading bug; - Fixed a bug that when loading saves progress stucks at the beginning; - Fixed the error that recent new players see no researches, infras and cards when loading save; - Fixed card stack slider dragging error;
- Version 0.2.2.3 Quick Fix on Card Settings Protected Count - 16 January 2021
Version 0.2.2.3 Feature Updates: - Now in card settings, by default 0 card is protected instead of 1; - Added all level protect count and apply buttons in card settings;
- Regular Update Ver 0.2.2.2: Card Stack - 16 January 2021
This update is mainly for the Card Bag UI upgrade. In addition, we've also done the save data migration to make sure no more save data wipes in the future. The next regular update will likely be the Card Alchemy, where you can combine different cards to create new cards! Make sure to keep some max-level cards in your bag in preparation for it. Patch Notes: Version 0.2.2.2 Feature Updates: - Cards are now displayed in stacks; - Implemented Card Settings! Configure auto sell and protection count in the settings; - Library unknown card names now show as "????"; - Only collectible cards are displayed in the Library now; Content Updates: - Enhanced iron and energy production on Venus; - Enhanced Space Folding I slightly; - Increased max levels of Higher Quality Steel and Heat Resistant Equipments (Total bonus unchanged); - Increased max level and max bonus of Path Knowledge I; - Lowered Merc…
- Space Travel Idle is Now Available on Mac! - 8 January 2021
Hey everyone! Good news for all MacOS users ! From now on, the game is available on your Mac devices. As this is still new turf for us, there might be some unexpected bugs or performance issues. For that, we would like to apologize in advance. Should you encounter any issue, it would be much appreciated if you could let us know via: Email: [email protected] Discord: discord.gg/z4xU65v Twitter: @spacetravelidle or any other communication channels you prefer. Best Aya & Berk
- New Year Update Ver 0.2.1.29 - 1 January 2021
Hi everyone! Thank you for waiting so patiently for the newest release of Space Travel Idle Early Access. The game has matured quite a lot since the last update. We want to use this opportunity to thank everyone who has left reviews here on Steam and on Discord for helping to make this game better. Because this is such a major update, previous save-files will NOT be carried over. However, all players who have played this game before this release can receive a special reward card. For that, instead of clicking on "New Game", you will need to LOAD any old save-file from before this update (before & including version 0.1.5.7). While your game progress will still be reset as if you started a new game, you will have a special card in your bag as thank you. After a very difficult 2020, let us enjoy exploring space together in 2021! 🚀 Aya 2021/01/01
- Version 0.2.1.29 Released - 1 January 2021
Content Updates: - Access to 2 new locations: Mercury and Sun; - Added nearly 30 new cards; - Added a few more Battle Zones; Feature Updates: - Offline progress for Battle is available now! After unlocking this feature, you will gain Stardust when you are offline; - Card Forging using Stardust; - The AI scripting tool that will allow those players interested in programming to practice optimizing their battle AI in a playful manner; - A new language: German; - An overhaul and modernization of resources and their collection methods; - Perhaps most importantly, a comprehensive help-book that will serve as an in-game tutorial (for now); - Lots of other new stuff! Bug Fixes: - Many more fixes to the pre-release version!
- Working on the new Filtering & Priority System - 2 October 2020
Hey guys, I've been working on the new filtering & priority system these days. Here are the previews of these new functionalities: You can find all your working tasks in the priority tab. Drag & Drop to reorder them! With the new filtering system, just drag the lock slider to decide what amount of resources you don't want anybody to touch, and move the discard slider to throw away the amount that makes your spaceship too heavy. (Tooltip shown is not yet updated) These are still open for changes, so let me know if you have any suggestions on improving them!
- Build 0.1.5.7 - 30 September 2020
Build 0.1.5.7: Bug fixes: - Fixed biomass drop amount display bug (the amount you actually get was correct); - Infra Restructure card's Energy Gain effect is working now; - Fixed Japanese text wrapping bug
- Build 0.1.5.6 - 27 September 2020
Build 0.1.5.6 Bug fixes: - Fixed a bug of internal numbers loaded incorrectly across different countries; - Fixed a bug that cards can be upgraded beyond the level limits;
- Build 0.1.5.5 Save Data Fix - 26 September 2020
Hey there, I've fixed the bug that the game file can't be saved, and game texts/images not loading. Build 0.1.5.5 Content Updates: - Lowered the build cost of Rocket Launch Pad on Venus Bug fixes: - Fixed a bug that save doesn't work, in game graphics/functionalities not loaded
- Build 0.1.5.4 and Plans for the Next Few Updates - 25 September 2020
Build 0.1.5.4 Hi guys, here's a small patch I send out before I start updating some gameplays and implementing a tutorial! Before I finish the above, I'll slow down the update frequency. But it won't take long (probably one week)! Feature Updates: - Added tooltips in Battle Panel Content Updates: - Added a Energy Source on Venus consuming Biomass - Set Mercury as the end of the journey for the current version.