- Mobility - 22 June 2021
Full movement with finer controls: Gives players the option to move in any direction as well as effect force. Improved camera tracking: Keeps things a bit more zoomed out so you can see what hazards are ahead and keep better track of the action. New UI: Lets you see and activate your available powers at all times. Bottles: Are more bountiful to give you a better chance at success. Hotkeys: Let you complete any action with just the press of a key. Ice power: Now lasts one turn instead of being on a timer.
- Sweet Pea full release - 20 April 2021
Sweet Pea is now in full release! With almost two years of work I am so happy Sweet Pea has made it this far! This is not the end however! I will continue to improve and refine all aspects of the game as well as some nice surprises planned for the future! Thank you for taking the time to try Sweet Pea!
- Control Update - 16 March 2021
With the Control Update we see full controller support, tutorials to help new players, a more advanced photo mode with pan/zoom settings and filters, and much more! Also Sweet Pea will be going into full release on April 13th! Added Controller support for the entire game Added Photo mode improvements with Pan/Zoom and filters Added New tutorial info in the first zone Added assets and atmospheric effects in the Forgotten Bog Added New UI elements for controller support Reworked Controller/mouse/keyboard input system Reworked Osiris end fight zone to be a bit less chaotic Reworked Bat placement in all crystal cavern zones Fixed UI overlap during mode transfer Fixed Text overlap in the Forgotten Bog zone Fixed misplaced assets in the Crystal Caverns Fixed Top hat not showing up in Wood Thrush Village Fixed Liquid animation not lining up with bottle in Asimov Castle Fixed Mariposa not prese…
- Feature Complete - 5 March 2021
With all levels implemented and a vast majority of bugs fixed Sweet Pea is now feature complete! Sweet Pea is on it's way to full release! Fixed Player lighting on Gunther into Fixed Water glitch in Akena cannon zone Fixed Cowboy hat glitch in the pines Fixed Wizard hat menu select in the pines Fixed Stats trigger sometimes not triggering Fixed collider issue in Gunther cannon zone Fixed Boundary gaps for all zones Adjusted Bottle placement for all zones Adjusted Auto scale for objects spawned in Terrarium mode Adjusted Ui scaling Adjusted power pop up tabs If you made it this far thank you! After over a year and countless hours Sweet Pea is nearly ready for full release! I am so proud of this little game and I hope you find something special in it as well!
- Signus update - 19 February 2021
With new intros, controller support, new VO's/music, UI improvements and much more this indeed the time for Sweet Pea! Added New boss intro for Signus Added New VO for finding alternate paths Added New VO for finding purple bottles Added New VO for finding all bottles in a zone Added New music for endgame zones and some optional zones Added Mouse only support (The entire game can be played with just the mouse now) Added WASD key and arrow key support for the menu system Added Controller support for the main game (This does not include Terrarium mode) Added Button highlight system when not using a mouse (will improve) Added New VO for some boss zones Added new items to Terrarium mode (Rain/atmospherics/dynamic light source) Added Foundation system for upcoming holiday events Adjusted Menu input speed Adjusted Info tab pop up speed Adjusted Scaling and rotation rates in Terrarium mode Adj…
- Valentines Update - 13 February 2021
With a new level timer, UI, menu improvements, and a lot of love this update is the THING YOU'VE ALL BEEN WAITING FOR!!! Added New level timer that shows at the end of each zone Added New info tab and info button in menu Added Skippable functionality and note in death scenes Added New items to terrarium mode Added Harts for the holidays Added Abilities to adjust object rotation, scale, and hue in terrarium mode Adjusted Menu info pop up time decreased Adjusted Loading screens info more streamlined Adjusted UI scaling for better screen fit Thank you for playing Sweet Pea! As always there is more to come!
- Terrarium Update - 3 February 2021
Sweet Pea has now hit 48 zones! A new mode let's players get creative with their own terrarium! Players can build vibrant forests, AI inhabited towns, ominous temples or dark dungeons full of traps with procedurally generated peas to decide the fate of. As well as many quality of life improvements! Added End zones and a rough draft credits Added Splash audio when hitting water Added Pop up tab when first getting a purple bottle Added Pop up tab for useful info when facing Gunther if bottles are in inventory Added Terrarium mode letting players build their own environments with 14 backgrounds, 23 music tracks and over 50 objects including enemy AI and interactive objects. Fixed UI scale in all optional zones Fixed Overlapping objects in the Guardian Temple Fixed Camera zoom jerk in cannon zones Fixed Vines clipping in Woodland Terrace Fixed Option to use ice power while in water Thank yo…
- Shadow Realm Update - 20 January 2021
With new levels, intros, shaders, a new boss, a reworked menu system and some fixes this update is putting the sweet in Sweet Pea! Added New areas at end game Added New boss Added UI alerts when you can't afford the selected power Added New shader implementation on sweet pea Added New intros for some areas Fixed Drowning more than three times in the later depths zones sends player to start Fixed Floating bottles in the Crystal Caves Fixed Endless spike death in the second Akena encounter Fixed Bug bomb staying active if player dies while using power Fixed UI occlusion bug making menu unusable in some sections Reworked Menu system Thank you for playing Sweet Pea! As always there is more to come.
- A nice boost! - 7 January 2021
A smaller update with many fixes and an adjustment to the power unlocks that gives you the Burst power when you start the game. Fixed: Water hitbox for the 2nd zone in the Asimov Castle Courtyard Fixed Snow coverage and camera parallax mapping not working in the 3rd zone of the Depths Fixed Pop berry animation playing improperly Fixed Some powers not working in the Hidden Cloud zone Adjusted Unlocks so the player has the Burst power up front Thank you for playing Sweet Pea. As always there is more to come.
- The Dungeon Update - 29 December 2020
New levels, music, bosses and secrets this update has it all!!! The Dungeons have been expanded as well as a few other areas. Bringing an expansion on the second encounter with Akena. New bonus levels that require a new purple bottle type to unlock. New zones in The Asimov Dungeons with a new boss and a new secret area. As well as many tweaks and fixes. Added New zones in The Asimov Dungeons Added New Boss Added Extension to second encounter with Akena in the Guardian Temple Added New cannon zones and new unlock method Added Secret cloud zone Added New music for new zones and overlap Added Signposting for puzzle elements Added New zone intros Reworked Entire Crystal Cave area Reworked Asimov Courtyard zone 2 and 3 Reworked Baby Gunther spawn points Reworked Weight power to stop Sweet Pea in mid air Fixed Missing menu icons in The Forgotten Bog Fixed Baby Gunther sprites disappearing Fix…
- Stepping Stone - 22 December 2020
With new levels updated graphics and a bunch of bug fixes. This update is another step toward finishing a great game! Added New zone in Asimov Dungeons Added New zone in Forgotten Bog Added Two new cannon zones Fixed Fade transitions in pine meadows Fixed Asset clipping and object floating in Guardian Temple Fixed Spider overlap and end layout in Temple Depths Fixed Boss clipping and chase extended in Guardian Temple Fixed Lighting in all Cannon zones Thank you for playing Sweet Pea. There is more to come.
- Loaded Update - 3 December 2020
With new zones, new powers and items, new art, new area layouts, new boss fights, new stat unlocks, and new tips and info screens this update is packed! By far the largest update so far along with as always tweaks and bug fixes. Added New boss fight with Akena in the Guardian Temple. Added Four new zones throughout the game. Added New panel of powers and items. Added Tips and info screens during area transfer. Added new art and art rework on many items. Added Ai improvements to nearly every creature. Added Intro/outro for some boss fights. Added Collected bottle ratio at all zone ends. Fixed Menu breaking bug making items unusable. Fixed Progression unlock reverting to base powers and items. Fixed Items listed bottle count not matching. Fixed A number of UI bugs making menu unusable. Fixed Time scale readjust at all zone starts. Of coarse there is more but you can find that for yourself…
- Gunther unleashed - 25 November 2020
Gunther's AI has been made more aggressive. bringing the challenge to a level that better matches the rest of the game. Many fixes have been implemented as well. Making Sweet Pea a smoother experience for players. Adjusted Gunther AI giving him more presence and adding more challenge. Adjusted Menu animation systems making navigation smoother. Adjusted Depths zone 3 level layout and enemy distribution. Adjusted Akena's zone layout to better help player progression. Adjusted Title shots for all bosses to display during into. Fixed Zoom cycle when player triggers drowning but dies in another manner in quick succession. Fixed Menu occlusion issue caused by animation system overlapping trigger systems. Fixed Cannon auto unlocking even if player does not reach bottle minimum. As always more on the way.
- The Depths - 19 November 2020
The Depths The Temple Depths have been extended!!! With a new zone added and many tweaks, bug fixes and the foreground assets being adjusted for better visibility. The Depths feel longer, harder and more rewarding then ever! As well as a lite terrain rework for the Woodland Terrace giving less inclines and therefor less friction for player progression. Added Temple Depths 3rd zone just before you run into Enok. Added New sounds for menu various abilities. Adjusted Terrain in Woodland Terrace to help smooth player progression. Adjusted Foreground assets in various areas for better player visibility. Adjusted Audio for AI rework to hopefully make them less intrusive. Fixed Game breaking bug that would cause Sweet Pea to drown endlessly. Fixed Auto save not working in Woodland Terrace. Fixed Auto save bug not overwriting Crystal Caverns area. Removed Menu tips audio.
- Sweet Pea: Akena update! - 16 November 2020
The Akena update brings a new boss "Akena". A large aquatic guardian with some serious anger issues that can be found in the Tributary near Pine Meadows. Best off to run at this point but Akena will be back for more. On top of Akena a later boss has be named Osiris! Who dwells deep in the Crystal Caverns. Also a number of fixes and adjustments have be implemented. Added Akena intro and chase. Sound AI and basic behavior pass Added Osiris title shot and AI adjustments (Less aggressive) Adjusted Foreground objects have again been tweaked to better allow player visibility Adjusted Burst force and animation. Fixed Occlusion issue in menu system and cameras fade in/outs Fixed Time scale state getting stuck when player is in a specific proximity to a pop berry's force push Fixed Intro skip trigger not working after first shot Fixed Ghost platforms in the Crystal Caverns and Asimov Castle Ther…
- Demo updated! - 10 November 2020
All changes from the early access build have been fitted to the Sweet Pea demo. Fixed collision issue making menu inaccessible. Fixed layer overlap stopping players from switching menu panels. Fixed animation not playing in Gunther intro and chase. Fixed UI animation not parenting properly. Adjusted Ice/Leaf wings range of effect as well as an increase in burst force. Adjusted Ability's cross over to only include cosmetics. Giving greater player control. Adjusted Foreground assets to allow better play visibility. Adjusted Dynamic camera reaction time to maintain speed with Sweet Pea. This is small update, but should help Sweet Pea continue to be built upon while maintaining a smooth experience for early access players. More will come soon.
- The first Sweet Pea update is here!!! - 9 November 2020
The first Sweet Pea update is here!!! This is in large part a quality of life one with many bug fixes that should greatly improve the player experience. Fixed collision issue making menu inaccessible. Fixed layer overlap stopping players from switching menu panels. Fixed animation not playing in Gunther intro and chase. Fixed UI animation not parenting properly. Adjusted Ice/Leaf wings range of effect as well as an increase in burst force. Adjusted Ability's cross over to only include cosmetics. Giving greater player control. Adjusted Foreground assets to allow better play visibility. Adjusted Dynamic camera reaction time to maintain speed with Sweet Pea. This is small update, but should help Sweet Pea continue to be built upon while maintaining a smooth experience for early access players. More will come soon.