- #10 - Small Update: Mac Support - 14 November 2021
Heyho, no new content this time around, but i'm happy that we got the Mac build up and running. We are using Godot, which can export to OS X in principle, but i wasn't able to properly test the export and set up the Steam side of things. Luckily, our Community over on our Discord helped us with getting the Mac build for Dome Romantik up and running. Dome Romantik is the game we currently develop - a roguelike action mining game, so pretty far away from moggies, theme wise. In any case, the experience over there helped us getting Moggies ready for Mac :) There is also a small fix in this update, preventing clicks into the UI that should be hidden behind a dark overlay. Until now, if you had the pause menu open, you could still use the ingame UI, like the button to open the cat license. Be sure to check out the community levels, if you haven't yet! Sort by new to see what was added recent…
- #9 - Small Update: Hall of Fame ordering - 14 September 2021
Hello everyone, this is just a tiny update fixing a single thing. Still, it was important to get right to honor the achievement of the players :) It surprises me each time it happens, but now and again a new player comes around who does still find a few better solutions than anyone else before. Once known, the new best solutions are also reached by other players, but still this initial "discovery" stands out and should be listed first in the hall of fame. Fixes changed ordering of hall of fame entries, so that entries with the same score are sorted by who was first Thank you @tuure for reporting it, shows a great sportsmanship in this! Thanks :)
- #8 - Small Update: Backend Fixes and new Artwork - 16 July 2021
Hello again, there were a few issues with space characters, both in player names and level names. The result was that some counts were wrong, like community levels showing 5 people solved the level, while it was actually 10. It also impacted the hall of fame, which players with a space in their name couldn't enter. I'm not sure when this issue appeared, because this worked fine in april. In any case this is fixed now both in the backend and in the game. As our current main project, we're developing Dome Romantik. I'm the bottleneck there right now, so Anne had some time to do something else. She gave the Steam artwork for Moggies another try, we hope you like it :) I also want to spotlight a new community level from tuure. He made 3 very good levels already, but this one is pretty crazy - check out the move count. The level doesn't look so bad, does it? But it's very challenging, i have…
- #7 - Small Update: Fixes - 11 July 2021
Heyho, a few fixes were needed in the last few days. There was a very ambitious and successful player named tuure, who got to lead the hall of fame and the snake minigame. He also went for the sokoban minigame and got close to beating all the 90 levels of it, which i never expected anyone to do. To my shock, i realized i never checked what happens if you reach 90. So i went and tested it, and was greeted with a crash upon trying to load the nonexistent level 91. The last patch solved this, and it got a somewhat proper ending now. Tuure also made a very good community level. While trying to solve it, i noticed that the ambience would stop eventually. There were some pieces that were not configured to loop, and thus ended in silence. This is also fixed now. Other than that, we haven't planned anything for Moggies right now, as we are busy working on Dome Romantik. Fixes fixed a crash when…
- #6 - Big Update: Hedgehogs, Sokoban and famous Players - 15 April 2021
Hey hey people, it's finally time for the big update (along with a proper discount)! We prepared many nice things and hope you'll agree. The Hedgehog He won't be easily caught thanks to his spikiness. I wonder if balls and spikes play nice together! You can find the hedgehog exclusively in the community levels, so check them out if you didn't have a chance yet. Sokoban Minigame The third minigame arrived in the form of Sokoban, including a highscore. It actually contains all 90 levels of the public domain original game. Though i have to say, playing Of Mice and Moggies levels before makes the Sokoban levels feel a bit tedious. New Ambience I bought a big, professional quality nature ambience pack providing over two hours of a very pleasant acoustic backdrop to your thinking. It's not everyones preference, but i really enjoy the relaxation and calm that comes with this. In this process,…
- #5 - Small Update: Actual (tiny) Spiders - 14 March 2021
Heyho folks, we were busy improving Of Mice and Moggies again! There will be a big content update in a few weeks, bringing a new animal with interesting mechanics, new high quality ambience music and at least 2 new minigames. Until then, we might make a small update depending on our progress and necessary fixes. Anne split her time between improving the campaign map and adding animations for the animals. Here you can see some parts of the new animations. https://i.imgur.com/HARysbf.png Do you know the phenomenon, where you have to yawn if you see someone yawning? Well, Anne was constantly yawning when creating the yawning cat, which was pretty funny to watch :D Improvements New idle animations for mouse, cat and dog. Spiderweb now finally inhabited by a spider. Changed Playing Field 6 to prevent an easier than intended solution. Changed Woods 8 again to make the easier solution not be o…
- #4 - Small Update: Community and new Levels - 5 March 2021
Hey hey people, here comes a small update again. I saw some great community levels already, that's amazing! That's why it was important to me to deliver this update soon, as it fixes a bug where the rating you give a level is not properly stored. It will work again now. Fixes Community Levels: ratings are now registered again (sorry!) Community Levels: added missing translation of "back to campaign" button in pause menu (thank you @puffin) Community Levels: back button in community levels doesn't read as "back to campaign map" anymore Editor: fixed elements being displayed at the wrong position, if the window is zoomed and the mouse is not hovering over a tile Editor: fixed camera resetting to default position with every map change Improvements removed the difficulty rating from the level feedback. This will be calculated automatically soon. you can now always rate a level you didn't ra…
- #3 - Small Update: Bye Bye Rank - 1 March 2021
Heyho, apart from the map improvements, i got two bigger tasks at hand and a few starting to take form in the background. Performance in Minigames Some players advanced further than i thought possible in snake mode. Of Mice and Moggies is not at all optimized to run with that many map objects, causing a drop in FPS at some point. This might be a surprise, as the game looks so simple - but any game that is poorly optimized for a specific tasks can run badly on any machine. However, I did some profiling and improved the performance a bit. I'll keep watching the highscores and improve as necessary. If you have performance issues, please tell me (easily hearable if the footsteps in snake get slower). I also raised the maximum speed, as it seemed to be too easy so you could go indefinetely - maybe because of the control improvementes from Update #2. Rank and Move Counters I got some very val…
- General Fixes and better flow in Snake Mode - 25 February 2021
Heyho, we are staying busy and got some improvements and fixes. A big thanks to you for the great bug reports, i'll note the reporter behind the note :) Improvements improved beach and hot spring area visually snake mode now plays ambience instead of music (music is too short to play constantly there) snake mode movement changed to a constant delay between moves. Before, catching a mouse took more time than a normal move, which could throw off your timing. Fixes fixed wrong control hint in editor (thanks @Seahorse) fixed levelpad for snake mode making an entry mutliple times (thanks @Seahorse) fixed a bug where a restart after winning a level would mess with the best known solution (thanks @Puffin) in snake mode, moles should disappear between stages and never appear inside the grid snake highscore now shows your name for your score instead of "Rene". Which is my name, and which was har…
- Snake Highscore fixed - 24 February 2021
Heyho, a small patch with some improvements :) fixed snake highscore not counting beyond 9 playing field area and surrounds got visually improved - more to come soon Tiny improvements snake highscore now only lists each player once snake highscore shows your entry an animated label instead of a larger font snake highscore immediately shows any improvement snake stage now shows the current stage with a wavy label One thing is not solved in this patch, but will come next: The first time you enter the snake highscore, you are not immeadiately listed. But it is stored properly, so it will show the next time you start the minigame and update properly then. If you have any feedback, i'm all ears :)
- Of Mice and Moggies is an absolutely adorable puzzle game of constant cat-and-mouse - 23 February 2021
Of Mice and Moggies is a game of cat and mouse, quite literally, as you step by step chase around mice and other animals in small but very clever puzzles. The adorable setting, as well as the excellent presentation and well designed puzzles are worth a look. Read the full article here: https://www.gamingonlinux.com/2021/02/of-mice-and-moggies-is-an-absolutely-adorable-puzzle-game-of-constant-cat-and-mouse
- Of Mice and Moggies joins Invite Gamings MEDIC event - Friday 12:00 - 21 January 2021
Hey, René here! I'm happy to announce that we'll be part of the charity stream event MEDIC of the Invite Gaming e.V., tomorrow 22nd January at 12:00. The whole stream will be in german language though. The Event: https://invite-gaming.de/medic The Stream: https://www.twitch.tv/invitegaming The goal of the event is to raise donations for the children hospice Berliner Herz. Felix of Invite Gaming will play Of Mice and Moggies live. I'll join him as developer of the game / backseat gamer, and will of course be available for any questions. There will also be some keys as give aways, so join us if you can :) Thanks a lot to Games & XR Mitteldeutschland, who made this possible by sponsoring us.