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Brutal Fate

Brutal Fate Steam news

Marcos Abenante | To be announced | game

Coming Soon

GameSteam Store content

ActionAdventureIndie

  • Steam app typegame
  • Steam App ID1409460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMarcos Abenante

Brutal Fate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Steam app typegame
  • Steam App ID1409460
  • PriceNo longer available on Steam Store
  • Release dateTo be announced
  • DeveloperMarcos Abenante
  • PublisherMarcos Abenante
  • Parent gameNot available

Genres: Action, Adventure, Indie

Company pages: Developer: Marcos AbenantePublisher: Marcos Abenante

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Brutal Fate Steam news

Brutal Fate news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Dev Diary July 2024 - 13 July 2024

    A new video about the game's development has been uploaded. I continue to work on Brutal Fate's core systems. The base arsenal is now about 95% complete (the only thing missing now is grenades, melee attacks, and rocket alt ammo) and I will move on to monsters and props next. On this video I showcase some of the advanced functions that makes the game's arsenal unique: - Alternative ammo types. - Attachment functions such as bipods and reserve sights. - Blind fire mechanics. - Weapon collision systems.

  • State of Development April 2024 - 28 April 2024

    The game is being slowly worked on, I have been facing issues with funding and dealing with depression, but plans of cancelling or abandoning the game are not in the table. The full game's documentation is ready, the plot, level sketches (on papper), and everything else is done, and I am aware that everything I plan to do is possible within the engine's limits while still ensuring multiplayer compatibility. Gore system is solid and optimized. Vegetation is nice and interactive. Weapons are working as intended. Several enemies working as intended. I want to ensure that nobody is getting stuck on walls or freezing in a spot. Nobody is getting catapulted out of the level's bounds, falling through a bottom-less pit, or crushed by a door for daring to walk on the wrong spot. Many games released today, even AAA, can't deliver these things upon actual release, and I am ensuring they work even…

  • Gun range tour - 7 August 2023

    After a long time without news, the game is back in development. I have uploaded a video showing the current state of all weapons currently in the game. These cover about most of the weapons that you will be able to use on Episode 1. More exotic gun designs will show up later, over 30 weapons are planned for the final game. Stuff like tripwire claymores and remote-detonated explosives are also planned to show on Episode 1, and even give the player ability to use hand grenades and undetonated warheads and level props to make improvised explosive devices. - This is how the gameplay balance is being made: - Enemies will have a morale system. Each type of monster/mercenary has a morale counter that changes depending on their type and what is accompanying them. They will react to things such as being accompanied by large groups of friendlies, or watching their group being killed. Robots, cyb…

  • State of Development September 2022 - 3 September 2022

    Hello everyone, sorry for the recent lack of news. The game had it's development completely halted through the first half of 2022 as I was bombarded with a series of personal and financial problems. But I'm here to dismiss any rumors that the game might have been canned or may never be released. On this small update I want to show some things I have been talking about on Twitter. The sprite work has been progressing greatly since the game's trailer at Realms Deep 2021. These are still not finished, but they showcase how my skills are developing. I also finished the game's vegetation system. The game will feature trees and plants that can react to the wind, explosions, can be set on fire, and have fire propagation mechanics. I understand the frustration of some people, and I apologize for that. Most games are developed for a couple of years before being announced, Brutal Fate was develop…

  • Development Diary 2 - The Gore - 23 June 2021

    I just released a video on youtube today showcasing the gore system in detail. You can see the detailed decals and smearing blood, the system that allows you to pickup and throw gibs around, and much more. For those who think the blood is a bit too much(or just not too much enough), don't worry, there will be options to tune the amount of blood you want to your personal preferences.

  • State of Development - 2 December 2020

    Hello everyone, I hope you have all been doing well lately. First, the bad news: Yes, January 31 2021 was a wildly unrealistic release date for the alpha. It had to be moved to Q3 2021. And no, CP2077 has nothing to do with this. The pre-development of this game started in January (and I mean, I was still literally learning how to use Blender to make the sprites) and full development started in March. Indie games usually takes 3 or 4 years to be developed, and to think I, as a solo developer, could push a huge FPS game into Early Access at just 10 months of actual development can't be viewed as anything but sheer arrogance. And I apologize for that. I should had measured the date better and not given people hopes of a such early release. By the time the game got announced at Realms Deep 2020, I was working on this 10 hours a day. I thought I could keep up with this rhythm until January,…

  • Brutal Fate is a new gory FPS from the creator of Brutal Doom - 7 September 2020

    After years of ripping and tearing Doom with the infamous mod Brutal Doom , creator Marcos “Sergeant Mark IV” Abenante is preparing to launch a brand new game of his own. Over the weekend he revealed Brutal Fate , a new retro-styled FPS for you to litter with viscera. Stop me if you’ve heard this one before: interdimensional demons have invaded a space colony, and it’s up to space marines to squish them. As you can see in the trailer below, it does look a fair bit like Brutal Doom. (more…)

  • Frequently Asked Questions - 6 September 2020

    I know people have many questions about this project. I gathered the most asked ones and put them together here. At what state the game will reach Early Access? You will have a demo campaign of about 6 to 8 levels and 2 boss fights, and at least one Horde Mode map (where you must defend an arena from waves of enemies). Will it feature a free demo? Yes, 2 levels. Is this basically Brutal Doom Standalone? No. This is a whole new game. No code or maps have been recycled from Brutal Doom, everything is rewritten from scratch. The game will also feature several different gameplay mechanics (like dashing, portable medikits, alternate ammo types, health and armor upgrades, etc.). It's a really different experience. What's the game's tone? Action-horror, kinda inspired by Quake 1 and Doom 64. Fast gameplay, powerful guns. The game will feature a retro-futurism cyberpunk aesthetic (see 80s and 9…

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