- Ending Early Access - What's Been Happening? - 15 May 2026
Hi everyone, Max (aka Regal Pigeon) here.First of all, I'd apologize for my lack of responsiveness over the past two years. I want you to know that I had every intention of expanding Neophyte, but since its early access release a couple of life-changing events happened: my employer closed, leaving me without a stable source of income, and an unexpected, sudden illness and subsequent death of my mom, which depleted my savings during a time when I wasn't able to work.While Neophyte sold much better than I ever could have imagined for my first commercial game, it unfortunately wasn’t enough to sustain long-term support and the way it was coded made adding new content time-consuming and prone to crashes and bugs. I've had to take on other work to support myself financially, which has left me with no time to work on Neophyte. Therefore, I will be releasing the game out of early access shortl…
- v0.5.00 Hotfix 2 - 18 February 2024
Fixed a bug where rooting an enemy while having the Siren's Song emblem equipped could sometimes cause a crash.
- v0.5.00 Hotfix 1 - 18 February 2024
Fixed a bug that caused a crash upon collecting a spell rune.
- Evolution Update - 18 February 2024
New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below) Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats. New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source. New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana. New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage. New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire an…
- Beta v0.5.00b Patch Notes - 25 January 2024
Player The Oracle: Ghosts now spawn whenever the player kills 45 enemies instead of spawning at timed intervals (only 1 ghost can be active at a time, enemy kills while ghost is active are not counted), ghosts now emit a flame effect to increase visibility. Enemies Giant Rat (Rat King): Chance for evolution reduced from 20% to 15%, projectiles per attack reduced from 20 to 15. Skeleton (Revive): Chance for evolution reduced from 100% to 25%, life after revive increased from 60% to 100%, revived skeletons now revert to their normal unevolved color. Bug Fixes Fixed bug where arrow turret hazard attempting to trigger would cause a crash (introduced in last beta patch). Fixed a visual bug where Chain Lightning could pass through walls.
- Beta v0.5.00a Patch Notes - 19 November 2023
New Enemies Evolve: After beating your first run, you unlock the "Enemies Evolve" feature which causes one enemy type from each arena to evolve into a unique form with different behaviour. Player Character Reworks: In addition to starting with specific emblems and different stats, the Alchemist and the Oracle now have unique modifiers. (read more below) Dynamic Tooltips: Spells, runes, and emblems now display damage numbers and other values and dynamically update based on the player's stats. New Rune - Burst (Reactive): Whenever you take damage, this spell is cast for free targeting the damage source. New Rune - Fireball (Infuse): This spell now deals (230% power) fire damage but costs 10 mana. New Rune - Ignite (Rev): Every 3 casts empowers you, causing the next damage spell you cast to deal 30% bonus damage. New Rune - Lash (Expose): Enemies damaged by this spell take 25% more fire an…
- v0.4.01 Patch Notes - 3 September 2023
Spells Electric Field: Damage increased from 25% of power per second to 40%. Ignite: Damage reduced from 125% of power to 115%. Emblems Blessing of Brutality: Bonus critical hit damage increased from 50% to 60%. Excessive Force: Bonus critical hit damage reduced from 50% to 45%. Enemies Clockwork Golem: Laser beams of elites are now rendered in black and red for clarity. Bug Fixes Fixed a visual bug where lightning from the Scourge boss could be seen in the "Defeat" screen. Fixed a typo in the Grasping Vines (Bloom) spell rune description.
- Scourge Update - 24 August 2023
New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds. New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%. Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 50% of your maximum life). Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemie…
- Beta v0.3.04d Patch Notes - 21 August 2023
Bug Fixes Fixed a bug where Meteor Form could be used to gain permanent damage immunity. Fixed a bug where the Conservator boss' trailblazer attack could damage the player while they were supposed to be untargetable or otherwise damage immune. Fixed a visual bug where some enhanced danger zones were being rendered with the wrong number of spikes (introduced in beta).
- Beta v0.3.04c Patch Notes - 21 August 2023
Spells Burst: Adjusted gamepad targeting such that closer targets are given higher priority. Drain Soul: Healing cap increased from 30% of your maximum life to 50%. Meteor Form: Now grants a brief period of 100% evasion upon landing, no longer triggers spike traps while airborne. Enemies Adjusted base life, power, and scaling for all enemies. This was primarily done to have all enemies be closer in threat across all arenas for invasion portals (challenge level 3). Vulture: Reduced move speed, turn rate, and power. Other Damage for all hazards reduced. Bug Fixes Fixed a bug where Buzzsaw spell was not triggering cooldown spell cast effects (bug introduced in beta).
- Beta v0.3.04b Patch Notes - 20 August 2023
New Reworked Spell - Drain Soul: Absorb the life force of enemies within 5 tiles, knocking them back and healing you for (1.5% max. life) life per enemy (up to 30% of your maximum life). Bug Fixes Fixed a bug that allowed the player to gain 2 basic or primary spells at the start of a run. Fixed a visual bug where Oracle altars were invisible (from v0.3.04a).
- Beta v0.3.04a Patch Notes - 18 August 2023
New New Emblem - Bone Armor: Enemies sometimes drop bone shards on death. Collecting a bone shard grants you 5 bonus resistances (up to 70). Whenever you take damage from enemies, you lose 2 bonus resistances. New Emblem - Death Mark: A random non-boss enemy is marked every 8 seconds. Dashing through a marked enemy destroys it and causes enemies within 5 tiles to flee in fear for 3 seconds. New Emblem - Paragon Hourglass: Whenever you cast a cooldown spell, there is a (crit. strike chance)% chance to instantly reset its cooldown timer. The cooldown timers of defensive spells are instead reduced by 75%. Reworked Spell - Grasping Vines: Summon a wave of vines that move towards target direction, rooting enemies in place and slowing their attack speeds by 40% for 5 seconds. (see new runes below) New Rune - Grasping Vines (Bloom): Vines enchant the ground for 7 seconds as they move. You have…
- v0.3.03 Patch Notes - 26 June 2023
Other Gamepad button "B"/"O" can now be rebound. When rebinding a button using gamepad input, the "START"/"OPTIONS" buttons is now used to cancel the rebinding instead of "B"/"O".
- v0.3.02 Patch Notes - 24 June 2023
New Added full controller support. Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne. Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies. Spells There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends. Apparition: Spirits are now summoned in front of the player. Black Hole: The black hole is now summoned in front of the player and slowly…
- Beta v0.3.02b Patch Notes - 12 June 2023
Spells Burst: Adjusted gamepad targeting to better prioritize closer enemies. Bug Fixes Fixed bug where closing the pause menu could unintentionally interact with a nearby altar/collectible. Fixed bug where switching from gamepad to keyboard & mouse controls while spell inventory was open prevented spells from being equipped. Fixed bug where spell runes could not be cycled using keyboard & mouse controls in the spell inventory.
- Beta v0.3.02a Patch Notes - 10 June 2023
New Added native controller support. Reworked Spell - Burst: Create an explosion at target position up to 13 tiles away, dealing (65% power) arcane damage to enemies within 2.5 tiles. Reworked Spell - Meteor Form: Leap into the air, causing an explosion upon landing that deals (300% power) fire damage and stuns enemies within 3.5 tiles for 2 seconds. You move 50% faster while airborne. Reworked Rune - Power Fist (Flashover, previously Flash): Uppercuts instead trigger every 5 casts and also release a cone of electricty up to 10 tiles towards target direction, dealing an additional (150% power) lightning damage to enemies. Spells There is no longer a 1 frame delay between casts - spells can now be cast on that same frame that the current spell cast ends. Apparition: Spirits are now summoned in front of the player. Black Hole: The black hole is now summoned in front of the player and slow…
- v0.3.01 Patch Notes - 17 May 2023
Spells Lava Chakram: Damage reduced from 55% of power to 50%, orbit rate reduced, cast speed reduced slightly, duration reduced from 6 seconds to 5.5 seconds, mana cost increased from 22 to 25. Bug Fixes Fixed a bug where familiar followers were crashing the game when destroyed - for example, when equipping/unequipping the Ignite (Fuse) or Storm Spear (Quiver) spells. Fixed a bug where restarting the game while the Berserker emblem effect was active crashed the game.
- Oracle Update - 12 May 2023
New New Playable Character - The Oracle: Starts with the new Oracle's Eye emblem (see below), chooses any defensive spell at level 3, and chooses any expert spell at level 5, but has worse stats. (Unlocked by winning a run with the Alchemist) New Emblem - Oracle's Eye: Whenever you use the reroll altar, you may use it again to undo the reroll and regain your reroll token any number of times. (Unlocked by winning a run with the new Oracle character). New Spell (Basic) - Ignite: Create small columns of explosions in 4 directions, dealing (80% power) fire damage to enemies. New Spell (Basic) - Lash: Crack a whip of electricity towards target direction, dealing (65% power) lightning damage to enemies. New Spell (Basic) - Ravage: Channel to summon a mouth familiar that bites enemies in front of you, dealing (340% power) arcane damage per second. New Spell (Expert) - Buzzsaw: You gain a buzzs…
- Beta v0.3.00e Patch Notes - 7 May 2023
New Reworked Emblem - Withdraw: Whenever you cast a defensive spell, all damage you take is reduced by 50% for 4 seconds. Player Oracle: No longer receives less stats from tomes. Spells Black Hole: Radius reduced from 6 tiles to 5, cooldown increased from 7 seconds to 8. Chain Lightning: Damage increased from 140% of power to 150%. Solar Beam: Maximum damage increased from 390% of power to 450%. Runes Apparition (Terrify): Fear radius increased from 3 tiles to 4. Fireball (Wildfire): Damage reduced from 60% of power to 50%. Lava Chakram (Trinity): Damage no longer increased, cooldown increased from 6 seconds to 7. Emblems Berserker: No longer grants healing from spell damage dealt, kill threshold reduced from 100 to 80. Simplicity: Damage bonus increased from 10% per rank to 15%. Enemies Ellite - Mortar (Yellow): Missile number and cooldown reduced. Clockwork Cannon: Drone explosion rad…
- Beta v0.3.00d Patch Notes - 4 May 2023
Spells Drain Soul: Life bonus per stack reduced from 3% to 2%, cooldown increased from 10 seconds to 12. Ignite: Range increased from 5 tiles to 6, damage increased from 80% of power to 100%. Runes Ignite (Jumpstart): Damage increased from 180% of power to 200%. Static Discharge (Zap): Stun duration reduced from 2.5 seconds to 2. Emblems Kill Time: Cooldown timer reduction reduced from 1 second to 0.5. Bug Fixes Fixed bug where the game would crash when the Matriarch boss spawned.