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RENEGADE

RENEGADE Steam news

C3T4NU | Oct 2, 2020 | game

Released

0players observed · 6 October 2026 - 05:10:16 UTC

ActionCasualFree To PlayEarly Access

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RENEGADE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
  • Total reviewsNot available
  • Release dateOct 2, 2020
  • DeveloperC3T4NU
  • PublisherRubber Ducky Studios

Genres: Action, Casual, Free To Play, Early Access

Company pages: Developer: C3T4NUPublisher: Rubber Ducky Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

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RENEGADE Steam news

RENEGADE news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 📢 Closing the Chapter on RENEGADE - 3 September 2025

    Greetings,RENEGADE was always meant as a free experiment, a first step into building and sharing something bigger. Many of you tried it, some of you enjoyed it, and others made it very clear where it fell short. That honesty has been invaluable.With that in mind, I’ve decided to retire the game and remove it from Steam. Soon RENEGADE will no longer be available to download. If it’s already in your library, it will remain there, but the public chapter of this project is closing.RENEGADE taught me lessons I could never have learned without putting it out there and taking the hits. Those lessons are already shaping the next project: something sharper, stronger, and built on a better formula.Thank you to everyone who gave RENEGADE a chance, whether you were cheering it on or pointing out its cracks. The next round will be better.Take care.Kind regards,Cet

  • Alpha 4.3 - 5 November 2023

    UI: - Font changed. - Font changes applied to the existing UI. Graphics: - XZ faction grenade has its own particle system and effects. - XZ faction plantable mine has its own particle system and effects. AI: - Fixed an issue which prevented AI from using weapons assigned to their particular faction. XZ Faction: - Added center dot in ADS overlay. Bug fix: - Upon map change, everyone but the host got kicked, this is now resolved due to server travel implementation. - Endgame score screen was shown from the previous match at the start of a new match.

  • Alpha 4.2 - 1 November 2023

    UI: - Optimized faction, class and weapon selection in the backend. Graphics: Removed a visual bug which caused the player mesh to appear twice on deathcam. SFX: - Removed the XZ faction their walking-running sound effects. AI: - Movement speed buffed Renegade faction: - Ichiro can now utilize cloak. - Changed ammo and health box meshes for this faction. XZ faction: - Movement speed buffed across all classes. - Arm cannon model has been changed, for now hard to distinguishe differences of weaponry due to the model - Classes can now use abilities like the Renegade faction, with the exception of Mccain and Enforcer classes. - Destroyer can now supply ammo to its team mates. - Brawler can now supply explosive ammo to its team mates. - Reliever can supply HP to its team mates. - Seeker can now utilize cloak. - Implemented ammo and health box meshes for this faction. - This faction can now u…

  • Alpha 4.1 - 29 October 2023

    Graphics: - Post processing has been removed from the maps as it will be rebuilt from scratch. - Motion blur is set off by default. - LAB lighting has been adjusted: Intensity 10 to 5 and radius 1000 to 500 - Hangar top overall lighting intensity from 20 to 10 General faction changes: - Moved out the FPS arms a bit forward to compensate for the FOV reduction. Renegade faction: - ARE2054 - Reduced vertical recoil from 0.45 to 0.30 - SMG2054 - Fixed flickering issues with the first person model - PISTOL2054 - Reduced ADS FOV from 85 to 60 - REVOLVER2054 - Reduced ADS FOV from 85 to 60

  • Alpha v4.0 - 28 October 2023

    Lore: ==== - Renegade faction is now known as the X.Z faction. - Mercenary faction is now known as the Renegade faction. X.Z Faction: ========= - Buffed movement speed across the board. - Slightly buffed damage of weaponry across the board. Renegade faction: ============== - Buffed movement speed across the board. - Slightly buffed damage of weaponry across the board. Gamemode: Coop ============== - First full PvE coop game mode has been finished (albeit in a rough state) and can be played by the Renegade faction ONLY (for the moment). - The rules of Coop mode? Quite simple. Handle 15 waves and if one of you dies, it is game over. Teamplay is key, it is that simple. - In Coop mode, slots are limited to 8 players. UI: == - Added a PvP/Coop selection widget after pressing "create game". (WIP) - In PvP mode it is now possible to select the following mode and corresponding maps; Team Deathm…

  • Upcoming Alpha 4.0 - 21 October 2022

    Hi all, Its been a while since I last posted. I was pretty caught up with life and what have you. In the meantime I have changed the following: Lore: ==== - Mercenary faction is now known as the Renegade faction. - Renegade faction is now known as the X.Z faction. To put it quite simple. While the story used to revolve around the X.Z. It seems to be wiser to base it on the humans who go against the law/will of those "above" them. While machines might be able to think for themselves in the future, for now, this isn't the case ;). The need to create a secondary Skynet was just a bit too much. Gamemode: Coop ============== As mentioned in an earlier post, the groundwork for coop modes was under development at the time. Today I'm happy to announce the very first coop game mode has been finished (albeit in alpha stage) and can be enjoyed. However for balance sake, I ensured only the Renegade…

  • Alpha 3.3 Additions and changes - 2 September 2022

    Good evening all, First and foremost, have a lovely weekend! If you're still working this weekend, hang in there, you'll have off pretty soon! Prior to starting mine, a little patch and some updates: - Fixed an issue with the character selection menu, at times the primary and secondary weapon default values would appear instead of allocated names per weapon class. - Nerfed weapon damages across the board for gameplay balance. - 8 different Vigon faction aliens have been added with their own attribute (speed, hp, damage, etc) pool. - Added a Vigon alien model in the main menu's background. - Conversion from Unreal Engine blueprint solution to C++ solution has commenced. - First version of the dedicated server has been compiled and tested. Thus far great results. - Console has now been enabled.

  • Alpha 3.2 Additions and changes - 30 August 2022

    Good evening, - Added body awareness by introducing FPS legs in the first person camera for all characters. - Vigon (npc) faction has been added. - Vigon (npc) has received its own animations and sound fx. - Horde mode 'base' game mode is under construction and will be used to fight against the Vigon faction. Will inform more about this mode as soon as it's ready! - Deathmatch game mode is under construction and will be made available soon. - Added the 'invite only' checkmark to the create game menu. This implies you can only play with people you invite 'online', thus disabling the LAN functionality. Setting the server to invite only implies you simply don't want it to be listed in the server list but still joinable by steam invite/IP sharing. If switched off, the LAN functionality will be active once again. The same behavior is replicated whenever LAN checkbox is marked. However differ…

  • Alpha 3.1 additions and changes - 26 August 2022

    Afternoon, - Added footsteps fx for Renegade faction. - Added jump fx for both Mercenary and Renegade factions. - Added pain fx for both Mercenary and Renegade factions. - Added Mercenary faction AI bot model. - Added blood effects whenever hit for the Mercenary faction. - Added metal effects whenever hit for the Renegade faction. - Added taunt sounds for both Mercenary and Renegade faction. - Removed weapons load-out being able to be picked up for both Mercenary and Renegade faction. While there are enough ways of obtaining ammo for both factions, it proves to be the least beneficial to have load-outs drop as a separate pickup. In the future, the load-out of the defeated opponent/ally will simply drop ammo matching your chosen faction. - Renegade bots currently use the Mercenary faction weapons. Once the Renegade faction its arsenal is complete, the faction will only be able to use the…

  • Alpha 3.1 - Fixes and additions - 25 August 2022

    Evening, - Fixed an issue with spawn menu not showing proper elements upon death-respawn. - Fixed an issue where bots would be able to use the renegade faction combat arm. - Fixed an issue where Renegade faction would spawn at Mercenary faction side on Hangar_Top map. - Gave the enforcer its own model and stats. - Integrated the old main menu art made by Bren in the previous alpha (thanks dude). - Uping using "Respawn" button from the in game menu, the button will be re-enabled after 20 seconds. - Changed store art and game info. Regards, Cet

  • Alpha 3.1 Fix - 24 August 2022

    Hello everyone, Just returned from vacation, first order of business was to fix the character selection issues. Enjoy! Kind regards, Cet

  • Rebuilding Renegade - 27 July 2022

    Evening all, After extensive testing, we've found that Renegade had quite a lot of faulty code present. As such I've decided to literally rip out Renegade's spine and completely replace it. A lot of earlier design choices were changed / scrapped. As such, the gameplay will change quite drastically soon. I'm to the point where the Mercenary faction is completely implemented and the Renegade faction is being added to the game as we speak. Quite a tough journey, regardless, we will make it so. Stay tuned for further updates as time goes by! Kind regards, Cet

  • Alpha 2.2: General housekeeping - 18 July 2022

    General: - Player indicator no longer shows whenever playing PVP Faceoff mode Renegade: - New heavy class has been added - Fixed an issue where default material wouldn't be applied after decloak - Decloak will take place once firing a shot (for the sake of balance). - Cloak cooldown timer is now based on activation duration. - Reduced fusion grenade earporn Mercenary: - New heavy class has been added

  • Alpha 2.2: General housekeeping - 17 July 2022

    General: - Removed individual skills for all classes. To make classes a bit unique, I've given them each their own stats. - All Renegade classes can cloak for up to 10 seconds with a cooldown of 3 seconds. - Fixed various gun down sight placements - Fixed an issue where Faceoff scoreboard would not be visible if playing with characters from opposing faction. Renegade: - Fixed an issue with damage overlay. - Adjusted Terminator damage from 75 to 100. Mercenary: - Fixed an issue where the sniper/scout rifle scope was not appearing properly. - Fixed an issue with damage overlay. - Fixed an issue with rotation of the directional damage overlay. - Adjusted Sniper Rifle 2054 damage from 75 to 100. - Adjusted Shotgun 2054 firerate fromn 0.6 to 0.4 - Gave lore friendly names to Mercenary character classes

  • Alpha 2.2: General housekeeping - 17 July 2022

    General: - Base code for COOP horde mode is completed and being tested. - Fixed inability to join 'Lab' map in Single Player mode. - Fixed an issue where the game timer would display 0 time left and the game wouldn't end. Ultimately players could continue playing until the frag limit was reached but bots would stop playing in Single Player. - Consalidated both faction huds into one and used advanced methods to diplay correct values and images upon spawn. - All weapons have the same dynamic crosshair (for the moment). - Fixed HUD overlapping issue from both the factions. - Announcer voice added whenever the game ends. Renegade: - Damage of Eliminator has been changed from 20 to 10. - Fire rate of Eliminator has been changed from 0.09 to 0.18. - Damage of Puncher has been changed from 40 to 30. - Fire rate of Puncher has been changed from 0.8 to 0.6. Mercenary: - Fixed an issue that cause…

  • Alpha 2.1: Unable to download + start game (Fixed) - 15 July 2022

    Hi all, It was brought to my attention that users were unable to download the game. This has now been fixed. Thank you for your patience. Have a nice weekend! Kind regards, Cet

  • Alpha 2.1: Lab map release - 12 July 2022

    Hi all, Happy to inform that the map ‘Lab’ has been released today. The map will be featured in Face off and Team brawl. Of course you can play this map against bots via the single player mode too. This map is a bit more different than usual since I've put it together myself using prefabs and Dungeon Architect. Unlike KOTH this map has a bit more thought put into it. KOTH was the first map I've ever put together in Unreal Engine. It was also the very first thing I put together and it shows! Based on review feedback, I've adjusted the way I seeded spawn points. Let me know if these points work out better than the previous maps. If so? I will seed the points the same way as I've done for this map in all other maps. Additionally I've been doing some other things .Mostly code stuff; - Added upcoming functionality for the in game admin panel. - Preparations for the coop modes have started. -…

  • Alpha 2.1: Hud fixes - 8 July 2022

    Ladies, gentlemen, boys and girls, Friday is upon us, Happy friday! Today was one of the funniest bug fixes I've had in a while. What can I say? That's a part of developing something. Albeit a videogame or even an application, it's just the way it is, mistakes can or will be made, especially when you're on your own ... Anywho ... Without keeping you guys in suspense, may not seem like much but ... - Fixed an issue with ammo, health and armor HUD icon textures not updating accordingly for both factions. (There's still the ammo counter issue on the Merc hud but I'll tackle that tomorrow). Enjoy your friday, Cet

  • Alpha 2.1: General housekeeping - 7 July 2022

    - Fixed issues with HP and AP progress bars on both Renegade and Mercenary faction huds. - Adjusted some sounds across a few weapons. - Added reload animations for the Mercenaries, albeit just a few. - Endgame scoreboard 'leave' button will now return to the appropriate main menu. - Fine tuned some of post process settings. - Tracking bugs on the ammo progress bar (WIP). - Fixed the Mercenary sniper rifle scope overlay. - Added sniper/scout rifle scope (in use) sounds (Except for the for the Puncher) for both Mercenary and Renegade factions. - Added a new scope overlay for the terminator rifle scope.

  • Alpha 2.1: Server panel & post processing - 7 July 2022

    Good morning, Another day another patch, or maybe a few patches (depends how much time I have for today). - Server admin panel housekeeping; hidden some options for none admin players, changed around wording, fixed sound notifications on the buttons, etc - Added a post processing component to the characters for those who cannot stand bloom, motion blur and what have you. Meaning to say if you set post processing to low you will see the following! Before: After: Of course you can set the overall graphics to low and achieve full potato mode: I'd go for a Minecraft mode but that's just overdoing it from my end! :D Kind regards, Cet

Patch notes and updates

S.noRelease datePatch nameGID number
15 November 2023Alpha 4.35288974951217329496
21 November 2023Alpha 4.25288974951202905572
329 October 2023Alpha 4.15229301621586800711
428 October 2023Alpha v4.05229301621584053643
52 September 2022Alpha 3.3 Additions and changes4621277624695355123
626 August 2022Alpha 3.1 additions and changes4514316500006003405
725 August 2022Alpha 3.1 - Fixes and additions4514316500003488323
824 August 2022Alpha 3.1 Fix4514316499999339531
98 July 2022Alpha 2.1: Hud fixes4539082035562991968
107 July 2022Alpha 2.1: Server panel & post processing4474904295779555950
116 July 2022Alpha 2.1: General housekeeping4474904295777682940
126 July 2022RENEGADE Alpha 2.1: FOV slider + Functionality4474904295777585724

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