- PALMRIDE TURNS 3 YEARS - 12 September 2024
Yup, it's been 3 years, and pretty much minimal updates for the game since then. But that doesn't mean the anniversary shouldn't be celebrated! After all, the PalmRide franchise is still in development, with our newest installment that's gonna be released next year, PalmRide: After Flight. This being said, PalmRide will be on a 60% discount September 16-22. This will be the highest discount of the game so far, and probably the highest discount the game will ever have. Also, we'll organize another giveaway on our Discord server giving away 10 PalmRide keys this time, so make sure to join our community!
- MERCH IS HERE - 18 June 2024
You asked for it on Discord, and now you got it! Just head over to https://pixelbois.myspreadshop.com/ and find the t-shirt that you like! Enjoy unique designs by ✨ SilviuShader ✨(actually, most of them are just PalmRide achievement icons, slightly modified, but ehh). There is also a 25% discount if you buy merch before 1st of July! That's about it for this PalmRide update. If you haven't already, please head over to PalmRide: After Flight, the spiritual successor of this game, and give it a wishlist & follow. The game is turning out surprisingly well actually (even though the Steam page of the game is a bit outdated... something to be taken care of).
- PalmRide: After Flight - Steam page created! - 1 February 2024
Now PalmRide: After Flight finally has a Steam page! And a trailer! Please make sure to wishlist and follow it on Steam: https://store.steampowered.com/app/2812540/PalmRide_After_Flight/ And then wait for me to actually finish making this game! Working on the demo! And then the full game! Exciting times! That's it for now, keep an eye out for updates!
- PalmRide: After Flight! New game - the name was chosen! - 26 January 2024
A few days ago I asked you to vote the name of the new game on Discord. The results are in, and it seems that PalmRide: After Flight is the winner! One option very close in terms of votes was Vecter: Retro Horizon which would've been a really interesting choice. If that was chosen, I guess I would've been responsible for the future of the Vecter franchise. Now that PalmRide: After Flight was chosen, I am still responsible for the PalmRide franchise. Which is a good thing because it allows for more flexibility in terms of lore and how the world of the game behaves. That's it, great victory! I want to thank everyone who voted on the polls for the name! Now that the name was settled, I will begin working on the Steam page of the game!
- New game! You get to choose the name! - 23 January 2024
In the previous post I talked about a new game that I am currently working on codename "StarRide". Here's a short video with how the game currently looks: https://imgur.com/a/7YSCCsz I'm preparing to make a Steam page for that game, so I need to settle on a name. There is a poll on the Discord server where I suggested multiple options for the name of the game. It would help me a lot if you voted your favorite options! Or suggest any name that you think would be suitable. In case you haven't already joined, here's an invite for the Discord server: https://discord.gg/NgZ3ygb8N5 Thank you! Please make sure to vote!
- PalmRide, The Galaxy Rider, new game??????? - Merry Christmas, everyone! - 24 December 2023
Firstly, I would like to thank everyone for staying with us during the past couple of years. It's almost Christmas and PalmRide has been on Steam for mor than two years now (Now you got the chance to get that Christmas achivement). For me personally, 2023 has been quite an interesting year in terms of game development. No update was made to PalmRide and no new game was released, BUT I can't underestimate the journey I went though this year as a game developer. This 1-minute video summarizes the gamedev projects that I have worked on in 2023 (mostly stuff for college, remember that I'm a masters student): Besides gamedev/ programing, I also changed a lot as a person in 2023, from adopting a more "grinder" mindset to discovering more philosophical concepts and learning more about Christianity. Anyway, this is not what the post is about, these things can be discussed on the Discord server.…
- October Discount - 2 October 2023
During October 2 - 9, PalmRide will be on a 24% discount!!! In simple terms, this means more game for less money. Unfortunately, I've been really busy during the past couple of months and couldn't celebrate PalmRide's anniversary properly! This discount can be treated as my apology for this! Don't worry, the game will be PROPERLY celebrated next year. So yeah, enjoy cheaper endless runner s y n t h w a v e retro pixel driving game.
- THE GALAXY RIDER NOW HAS A STREAM PAGE !!! - 22 August 2023
About one year ago I (SilviuShader) wrote a post about the development timeline of PalmRide, and the announcement of our upcoming game, The Galaxy Rider. For those who don't remember, The Galaxy Rider is a space game where you are a space taxi driver who takes people from one planet to another. Since that post, I think the game was started all over again from scratch about 3 times..... I know.... but now it's finally on the right path and it's got a Steam page. The first times, the game design objectives weren't so clear, and the implementation of the game we started was too complex for us to maintain, so the architecture of the game was pretty much replaced. As for the game design objectives, we now have a much clear picture of what the game is going to end up being (aka we are copying Crazy Taxi and slapping a Synthwave skin on top). As you can already tell, this post ain't about Palm…
- Steam Deck Native Port + Dev.Play - 24 October 2022
Steam Deck Native Port It'ssssssssssss here! The game should now work properly on Linux, and of course, THE STEAM DECK! You may be saying "Why did you port it? Didn't you say that you have no desire to work on the game anymore?". That is true, but in the meantime, I started being a full-time indie developer, which forced me to make some decisions. I decided that I would continue working on PalmRide just so I can get it in a more "final" state. So yeah, enjoy PalmRide on the Steam Deck and any other Linux device. :) !!!! It doesn't work with Proton, you need to force it to use the native game!!! Dev.Play For those who don't know, Dev.Play is an Eastern European conference where game developers meet, attend workshops and talk to publishers. This year, the event takes place in Bucharest, so if you come, there is a good chance we'll meet. The game is now on a 50% discount due to Dev.Play, a…
- Patch notes - 21 September 2022
The last PalmRide update is pretty minor. Changes: Cloud Saves probably work now. Migrated the project to .NET 6 instead of .NET Core 3.1 (this shouldn't impact the game much, but if it does reveal bugs, please let me know) Upgraded the external dependencies that PalmRide relies on (MonoGame, NAudio, Spectrogram, Discord SDK, Steamworks API) Fixed bug where you couldn't change the name of the player unless you explicitly clicked on the text box.
- ONE YEAR ANNIVERSARY, GIVEAWAY, NEW GAME 🥳 🎊 - 16 September 2022
The beginning When I was 20, I had a college course called Object-Oriented Programming for which we had to make an application using C++. I made a small pseudo-3D game which I liked. I knew I wanted to make an Out Run-like game with Outrun aesthetics. So I started working on PalmRide with my friend COVALENT. After the summer of 2020, most of the mechanics of the game were already in place. The art was 100% done by myself. It wasn't terrible, but it wasn't great either. A guy saw one of my reddit posts where I would showcase the game, and he offered to redesign the car of the player. I accepted his proposal, and I let him redesign that car. The result was astonishing. I was so impressed that I proposed him to redraw all the assets of the game. At that time, only the city (Shinjitsu) game map was done, so he redrew those assets. When he was done with that, we released the demo of the game…
- Spoooooooooooooooooooook - 28 October 2021
Spoooooooooooooooooooook
- DEV.PLAYYYYYYYYYYYYYY - 25 October 2021
LIVESTREAMMMMMMMMMMMMM
- MOAR DEV.PLAY, LIVESTREAM, VOTE - 25 October 2021
Livestream It seems that the organizers of Dev.Play have talked with a few streamers to stream the Dev.Play games. PALMRIDE WILL BE STREAMED TOMORRW (October 26) AT 14:15 - 14:45 EET BY REDDYSH (her Twitch account: https://www.twitch.tv/reddysh) I (SilviuShader, lead dev of PalmRide) THINK I WILL JOIN THE LIVESTREAM TOO, AND ANSWER ANY QUESTIONS LIVE. So don't miss this out. The most popular game Last week, PalmRide has been nominated by Asus for the "Best Romanian Indie Game" award. That voting is not over, so if you haven't already make sure to vote for PalmRide: https://rogmasters.ro/rogindieaward/ I think that the game may actually have a chance for that award. Now, the game has been nominated by Dev.Play too for the "Most Popular Game" award. To be honest, I don't think that the game has any real chances against the other games nominated for this award, but anyways, let's see what…
- ROG INDIE AWARD & DEV.PLAY 2021 - 23 October 2021
ROG INDIE AWARD Apparently, PalmRide has been nominated by Asus for the best Romanian indie game (don't know how they found out about the game, but exposure is exposure). Please vote for PalmRide here: https://rogmasters.ro/rogindieaward/ (click on the "VOTEAZA" button right underneath PalmRide). If the game wins the award, this would be the first award of the game. If this game doesn't win, then we can just add the "I wish I had an award" award on the Steam page. DEV.PLAY 2021 As we were saying in a previous update, PalmRide is attending Dev.Play 2021, which is an event dedicated to the Eastern European game developers. This page https://store.steampowered.com/sale/devplay will be featured on the front page of Steam on October 25-26, and this may bring a lot of exposure to the game. It is worth checking those games what attend Dev.Play, as some of them are really great. Also, most of t…
- PalmRide turns one month. - 16 October 2021
That's right, PalmRide was released on this day last month. Since then, we tried to polish a few things that weren't quite right, and add some of the features you requested. The first month When we released the game, we didn't know what to expect. This was our first game on Steam, so we had no experience with that. We were a bit pessimistic too, knowing that the games we published for Android didn't have many downloads. After the first day of release, we had already received tons of positive feedback, and the downloads were going great. For that, we are deeply grateful. The rest of the month was good too, a lot of people tried the game and got some pretty good scores in the Rad Guy game mode. REPTONE got a score of over 80k, which is a lot more than us, the devs, can achieve. Thank you for making the launch of the game a success! Giveaway To celebrate this milestone, we'll be giving 3 k…
- Xbox Controller Support - 1 October 2021
The game now fully supports Xbox Controllers! Other types of controllers (like PS4 ones) may work, but through emulation (DS4Windows). MonoGame uses XInput for the Windows projects, and XInput only works with Xbox Controllers, that's why this update didn't bring support for other controllers too. I may try to find some workarounds for this, but in the meantime, the game has support for Xbox controllers only.
- All-time leaderboard, CRT UI - 30 September 2021
Okay, this update is a small one. Patch notes: Hopefully fixed the crash when the game ends in Rad Guy game mode... again... There is now a leaderboard that doesn't reset daily. You can find it here: https://www.palmride.online/leaderboards.html?table=radguy&type=alltime You can now choose if you want the CRT effect over the UI elements. Disabling the CRT effect on the UI may make reading text easier, while still having the CRT effect enabled for the rest of the game. Next up? Bug fixes and then controller support. Thanks!
- Bug fixes, police vehicles tweaks, nitro, music, tweaks - 29 September 2021
Patch Notes Fixed a memory leak related to the music (if not solved, this would've caused the game to frequently crash due to the high amount of memory that was used). The prior update introduced a new bug. When a default song ended, the music visualizer would disappear. This problem was solved in this update. When you hit the "QUIT RIDE" button, the "life lost" sound is no longer played. It was a pretty minor bug, but now it's solved. On Firefox, the footer of the website would overlap with the text from episode 1. This was fixed. Replaced "getting" with "taking" in a sentence from episode 1. Tweaked police vehicles. Now they are easier to spot and avoid. To use NITRO you now have to HODL CTRL, instead of just pressing CTRL once and waiting to drain the nitro tank. This is how all driving games handle NITRO, so it would probably make sense for PalmRide to do the same. You can now skip…
- Secret Achievements, Patches, Leaderboard - 28 September 2021
Hello fellow palm riders. Hope you enjoyed Episode 1. In case you don't know what episode 1 is, you can find it here: https://www.palmride.online/episode1.html The next episodes will be released... eventually... Now, let's get to the updates: New achievement There's a new achievement which was added to the game. However, it is hidden, so good luck achieving it (there are some hints in the game though). Patches This game uses MonoGame, which is great for a pseudo-3d driving game. But, it is pretty terrible for dynamic sounds. So far, the music and the engine of the car were using dynamic sound effects. For the engine, this solution works relatively okay, but for music it's not a very good idea. I have changed the systems, and now, the music no longer uses dynamic sounds. This fixed the music stuttering and distortion problems. I think this fixed some crashes too, although I'm not 100% ce…