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Moondrop

Moondrop Steam news

Moonroof Studios | Jul 28, 2023 | game

Released

0players observed · 25 September 2026 - 17:11:46 UTC

ActionIndieRPGSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Moondrop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak18
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews33
  • Release dateJul 28, 2023
  • DeveloperMoonroof Studios
  • PublisherMoonroof Studios

Genres: Action, Indie, RPG, Simulation

Company pages: Developer: Moonroof StudiosPublisher: Moonroof Studios

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Moondrop Steam news

Moondrop news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Neongarten released! - 22 April 2025

    Hello! Today, I'm releasing my latest creation onto Steam! Neongarten is a roguelike "city block" builder where buildings are piled on top of each other in complete disregard or safety, decency, or regard for anything but profit. But there is profit to be made! Buildings will provide bonuses to certain other types of neighboring buildings, and you can get filthy rich if you learn to stack your city the right way. Inspired by ISLANDERS and Luck Be a Landlord, Neongarten has been a ton of fun to make - I loved playing around in Luck Be a Landlord's design space and seeing how far I could push it. I've partnered with Goblinz Studios to publish the game, and they were able to help make the game really shine. (They helped with an art pass from an earlier prototype, and man does the game look gorgeous now.) If you enjoyed my work on Moondrop and Within a Dead City, take a look at Neongarten!…

  • Moondrop Soundtrack released - 2 January 2024

    Hello all and happy new year! I'd like to thank everyone that's played and enjoyed Moondrop. My quirky little genre mashup has come a long way from the initial Seven Day Roguelike Challenge. As a small thanks, I'm releasing the soundtrack on Bandcamp for free. Feel free to grab a relaxing cup of tea, put on some headphones, and cozy up during this cold weather. The album can be found at https://joshgalecki.bandcamp.com/album/moondrop-soundtrack Cheers, Josh

  • Moondrop - Full Release! - 28 July 2023

    The full version of Moondrop is now out!* Here's the latest set of changes: - Added in the Sunny Trail artwork, decals, and trees. - Added in a Fox Shell Game puzzle for the Sunny Trail. - All Sunny Trail puzzles (and so **all** puzzles) now have a second level of difficulty if encountered after already completing two trails. - All Trails now have small chest caches that give out a few good items based on the theme of the trail. - Fixed a bug where the AllRock potion failed to create an AllRock if it was used on a regular rock instead of an open space. It now swaps the regular rock to an AllRock. - Fixed a bug where a normal game would be placed into the Withering Curse challenge. - Fixed some icons, help screens, and image resolutions for the Steam Deck. - When playing on Steam Deck, the control scheme help icons default to controller icons. - (With these last two changes, the game sho…

  • Last Sale before Price Increase - 30 June 2023

    Hello all! Progress continues! I'm most of the way through programming the last of the trail puzzles for the Sunny Trail, and the game is still on pace to release at the end of July. The plan has been to increase the price of Moondrop from $10 to $15 once the game gets out of Early Access and has its official release. For the next week or so, it's gonna be part of the Steam Summer Sale. This will be the least expensive time to pick up the game for a loooong while. Cheers, Josh

  • New Moonroof Studios game: Within a Dead City - 20 June 2023

    I've been part of this cool game dev project called Tiny Mass Games since the beginning of 2023. We're trying to create small, polished games in a short development cycle. It's been tons of fun so far! If you like my work on Moondrop, you might also enjoy Within a Dead City, a tiny 4X game inspired by Majesty. It features auto-battling heroes, base building, and (of course) the ability to place rewards on enemy monsters and monster lairs. Each game of WaDC is meant to last 15 - 30 mintues. Give it a shot! https://store.steampowered.com/app/2345910/Within_a_Dead_City/

  • Dev update - Early Access Exit Update - 15 June 2023

    Small development update! At the beginning of the year, I planned to have Moondrop exit Early Access by the end of this month. Six months later, I'm a little behind schedule! I'm updating the official release date to be in mid-to-late July. I'll use the extra time to create more content and run additional testing. Hang tight, and I'll see you in July!

  • Version 1.5 - The Damp Trail - 4 April 2023

    The Damp Trial is now ready for exploration! This trail includes the world-famous (lol) fishing puzzle, the less-famous river puzzle, and the brand-new lilypad puzzle. New rooms featured on the damp trail include tiny little frog ponds and sunken treasure chests that hold the key to keeping your farm watered for days. The Damp Trail also has a second level of difficulty for all of its puzzles. This more difficult trail occurs if the player has beaten at least two trails on the current farm run. Other patch notes: You can now pet the fox on the Dry Trail. In an inventory or storage screen, a right click will quickly transfer an entire stack of an item. Moonlight lampposts and moonstone orbs will now show their mist-dispersal radius prior to placement. Fixed an infinite loop bog that could occur during trial rewards. Wild mistberries no longer show up with plantovision if the mistberries…

  • Version 1.4.2: Bug fix update - 9 March 2023

    This is a minor patch that addresses some bugs and player feedback. -- Upgrading the iron ax now results in a golden ax, as intended -- Fixed some aspect ratio malarkey that was cutting off portions of the UI in fullscreen mode. -- Limited target frame rate to 60 FPS -- Removed some debug text from the Oncewas screen -- Fixed a bug allowing unlimited houses to be built in Oncewas -- Fixed up the UI when starting a new game from the village screen. -- Improved the performance of the mist layer on both farm and mountain. With these cleared off the TODO list, it's time to buckle down and get the Damp Trail update out!

  • Version 1.4 - The Shady Trail - 23 December 2022

    The 1.4 Update adds a new mountain trail, the Shady Trail, to the lineup. The Shady Trail focuses on the darker and spookier side of the woods. That's not to say it can't be cozy, though! Fireflies will light your way through the dark forest, leading you to new treasure. The dark cover of night provides the perfect opportunity to watch falling stars in the night sky. The shady nature of the trail has also attracted certain dubious merchants to the mountain. ready to sell you all manner of items that were probably acquired in a legal manner. This update is more focused on adding content than bug fixes, but it has a fair number of bugs squashed and UI improvements still. Also, I've got a native Linux version up and running! - The Shady Trail appears! The player has a 1 in 4 chance of visiting the Shady Trail when they visit the mountain. The Shady Trail has its own unique set of trials to…

  • Finally, Moondrop has more than one achievement - 29 November 2022

    The recent 1.3 introduced Challenge modes for players that have reached the summit in a normal game. This small update adds on Steam achievements for each of those Challenges - Daily Wither, Bomb Rocks Everywhere, and No Village Bonus. Additionally, there is a fourth achievement for reaching Day 30 on the farm. Happy farming!

  • Version 1.3: The Dry Trail now released - 25 November 2022

    The first major content update, the Dry Trail, is fresh out of the oven! This update has a whole slew of shiny new content to check out, including the eponymous Dry Trail. Until now, there's only been a single 'type' of mountain trail that players could go visit. The long term plan for the game is to include four different types of mountains (one for each of the farming elements), where each mountain will have its own proc gen flavor, puzzles, encounters, and tileset. This update includes the first of those trails, the Dry Trail. The festive fall colors will pair well with sweaters, comfy blankets, cups of tea, and the Thanksgiving leftevers. Here's the full list of new additions: - New sound effects and sound design by Paige Wynn. - The player has a 1 in 4 chance to visit the Dry Trail whenever they visit the mountain. It is guaranteed to occur once before the player reaches the summit…

  • Patch 1.2 released - 15 October 2022

    The new patch adds full controller support to Moondrop. Additionally, you can now remap controls by going to the title screen and going to the Settings menu. This patch took a little bit longer to come out than I expected (6 weeks instead of 2). I blame the remappable controls for the delay :) In order to implement remappable controls, I ripped out the entire input control system and added in a new Unity library for handling input. Learning the new library took some time, and I'm still haunted by assumptions I made early in the migration process. (It is the spooky season!) It's working now, though. If you do change your control settings, you can hit the Save button on the Rebinding screen and that control configuration will be loaded up each time you start the game. Other patch changes -- Added the ability to access the tutorial from the Mists pause menu. -- Prevent bomb rocks from show…

  • Patch 1.1 released! - 29 August 2022

    It's been a little over two weeks since launch, and I've been hard at work incorporating your feedback! Two of the biggest issues, the short farm day and the lack of daily saves, have been fixed. Thanks to everyone who commented and left suggestions - I couldn't address everything in this short amount of time, but I've got a good list of things to work on. Here's the big changes for this patch. Longer farm days! Days are now four minutes long instead of two. It should make the farm day more relaxing :) Daily autosaves! Now you can exit the game at any time and restart your farm at the beginning of that day. There's a new "Mists" tab on the in-game menu screen. You can see how far away the next Twilight Hour is, how much it will cost, and there's a button that immediately ends your farm and sends you back to Oncewas with your goods. Added a "Hard Mode", available under the Settings menu…

  • Moondrop releases into Early Access - 12 August 2022

    It's been a wild development journey, but I've made it to release! Moondrop is now available on Steam for Windows. Early Access is a wonderful program, and it means that I'm far from done with the game. I'll be adding in new puzzles, perks, and potions, new magic items and NPCs, and more upgrade options at the village to stuff the game to the brim with content. I can't do it alone, though! Let me know what you think of the game, what your winning builds look like, and what you'd like to see in future versions. The best is yet to come!

  • Moondrop dev stream and fireside chat - 22 February 2022

    Watch a few runs of Moondrop played by Josh, the game's developer. AMA during the stream.

  • Dev stream and fireside chat - 21 February 2022

    A couple runs of Moondrop played by Josh, the game's developer. Ask me anything during the stream.

Patch notes and updates

S.noRelease datePatch nameGID number
19 March 2023Version 1.4.2: Bug fix update5070528810291973749
229 November 2022Finally, Moondrop has more than one achievement4836332027673519592

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