- Chef Origin Developer Stream + Bug Fixes: Hotfix v0.21.3.5 - 6 October 2026
Chef Origin Developer StreamHey there!I recorded another developer playthrough for you, this time starting with the Chef origin as we continue celebrating the Hook, Line, and Sizzle and Second Helpings updates.You can watch it on YouTube or at the top of the store page (at least for the next week or so).I had a lot of fun cooking meals, harvesting ingredients, and showing what a cooking-focused early game looks like while talking through some of the design.If you're new to Saleblazers or have it on your wishlist, this is a good look at getting started, especially if you're interested in selling food! ːsteamthumbsupːIf you're already a Saleblazers expert, I hope it's a fun watch and gives you a little insight into cooking and fishing. — Statue, Saleblazers Game DesignerWe're working hard on the first story missions content update. In the meantime, we have a few fixes ready for you in thi…
- Small Hotfix - 28 September 2026
This is a small follow-up patch to v0.21.3.4 to resolve a few more bugs.For dedicated server compatibility, the version number remains unchanged.🔧 FixesFixed cooked meals not being identified correctly in displays and stacking incorrectlyFixed non-stackable items from burned bodies appearing at the wrong scale for other playersFixed Leyasoon's loot not spawning properly on repeat killsFixed many visual issues in Kazai Castle, and updated its navmeshFixed gliding into water leaving you swimming at sprint speed, and the glide pose freezing in the waterPaid attribute removal is now also available from Astrid and the LighthouseFixed damage being lost when a distant stand-in is replaced by the real objectFixed shop items beside stairs selecting the wrong floorFixed thrown consumable achievements not crediting the player who threw the itemFixed unlocked fast travel totems carrying over from…
- What we're working on next! - 25 September 2026
⭐Next Up: Adventure Story MissionsThe next major update will be adventure story missions! We've been working on it for a while already and it's going to be a tun of fun!We already have 100+ hours' worth of fun in the open world, so we're planning for adventure story missions to be action packed and bring you all across the island to defeat the CEO!Adventure story missions may...Bring in a few more new shopkeeping systemsVoiced cutscenes with familiar faces you may have already met all across the islandHandcrafted levels within the open worldUse all of your shopkeeper skills with increasingly crazier missionsAll our new features will make sense, trust me...Change the island forever!You'll also be able to replay missions in the quest menu.Deadly island fog will section off parts of the map in the story.We're going to be sectioning off several parts of the island with deadly fog that will…
- Hotfix v0.21.3.4 - 24 September 2026
This hotfix resolves some issues reported by players.It also addresses how fire weapons burn away bodies, gear, and all.Now, gear and loot from burnt bodies will drop to the floor so you don't lose them.You can also remove enchantments from the attribute giver NPCs.If you have a favorite weapon you no longer want to deal radiation damage, or want to remove a low-tier enchantment to replace with a high-tier one, you can!Thank you to everyone who sent in reports!✅ ChangesBurned enemy bodies now drop their items. Stackables drop as floating droppables, and non-stackables drop on the floorYou can now pay attribute giver NPCs to remove the specific attribute they gave youAdded more spellbooks as rare treasure chest loot, and widened the mystery fish spellbook poolSkewers now require a deeper crossing of the fire before they flip which side faces the flameCustomers no longer take damage from…
- Second Helpings! - 19 September 2026
This is a follow-up to Hook, Line, and Sizzle with fixes and some features that didn't make it into the main patch. Since you've been enjoying Hook, Line, and Sizzle so much, enjoy this second helping!If you were having trouble with customers, employees, or multiplayer syncing, this update should smooth things out!We’ve also included many new item attributes, new spells, unlockable origins, and cooking improvements!Cooking ImprovementsI am super happy to see all the positive reception to the cooking system! It's my favorite system I’ve designed for Saleblazers so far, and I’m thrilled you like it as much as I do.Based on your feedback, I’ve made a few more improvements:When repeat cooking on stovetops and fires, you will now skip the minigame's result page after the second cook and just see the finished meal in the bottom-right corner while you keep cooking.On ovens, you can now hold 'i…
- Minor fixes - 6 September 2026
Fixed quick move not working on controller (Left Trigger)Fix items going into your hotbar when looking at them and pressing a hotkey buttonSet default camera distance to 1.0 instead of 2.0Fix mannequins not working properlyFixed client being unable to craft/cook in some scenarios related to inventoriesFixed some inventory falling out or not saving food properly with backpacks for clientsYou can no longer queue up an item to craft if you don't have enough ingredientsHold to sprint option now lets you tap to dodge and hold to sprintAdded sprint only bindAdded 30 FPS lock optionFixed right click menu not working on controllerFixed quick move not working well for client in some casesFixed a case where clients would see others as moving fast due to some active collisionsFixed placing item preview showing the item as too small
- Hook, Line, and Sizzle! - 5 September 2026
This update adds new cooking and fishing systems, as well as many combat, gameplay, and QoL improvements!We're so excited to see the fish you catch and the dishes you cook with them!We've also heard a lot of your feedback and brought back a lot of the Legacy Saleblazers feel!New Cooking SystemCooking is now in Saleblazers!!!Play the all-new Chef class, prep food for adventures, and force-feed your friends (or foes)!50+ Unique Ingredient AttributesThere are a variety of ingredients like Corn, Mushrooms, Apples, and more all throughout The Island that all possess unique attributes when cooked.Cooking on Campfires and StovesWhen using a Campfire or Stove, you'll have to add some fuel to get started.Then, pick a vessel like one of those Bamboo Bowls Pop Pop taught you to make! Higher quality bowls will increase the duration of your recipe.If you don't pick anything, you'll end up making a s…
- Hotfix v0.21.1.3 - 15 July 2026
This is a small hotfix to resolve some issues reported by players.We are almost ready to release our next update, bringing more optimizations, fixes, balance changes, and fishing content, but we wanted to get these fixes out to you first.Thank you to everyone who sent in a report and who has been giving us feedback. Look out for some exciting balance changes in the next update!✅ ChangesTransferring money to and from the shop vault now scales faster the longer you hold it🔧 FixesFixed barber customization camera and activation issuesImproved AI turret targeting and behaviorFix another case where mops could incorrectly cause customers to call the policeFixed projectile, turret, mortar, spell, and explosive damage scaling, including issues with the actual damage and the hover UIImproved bullet registration in multiplayerImproved zipline placement, including long-distance endpoint placement…
- Physics Hotfix v0.21.1.2 - 26 June 2026
This hotfix resolves a rare issue in multiplayer where client players can trigger a physics explosion that breaks many items, ragdolls characters, and causes lag spikes or freezes.Huge thanks to players who reported this issue and provided save files and videos of it happening, which gave us clues about what was causing the issue.✅ ChangesUpdated existing crossbows with extended magazine to keep their old high magazine count, the rebalance in v0.21.1.1 now only applies to newly dropped extended magazine crossbows so as not to punish existing builds🔧 FixesChanged the way host and client resolve their physics forces on spawned objects to prevent physics items from sometimes exploding all over the placeSaleblazers.com patch notes.
- Minor Hotfix - 25 June 2026
This is a small hotfix follow-up patch to v0.21.1.1 Going the Distance. It fixes the sharpness attribute from the blacksmith, as well as a couple of other small issues.Our designer has also posted a dev stream playing for about an hour and a half on the new update.If you want to see some gameplay or just check out the recording, it should be at the top of the Saleblazers Steam page for the next couple of weeks.Thank you for all your feedback and support with the new update!✅ ChangesAdded a couple of additional runes and chests to the new edge of bounds mountain areas near the desert and canyon. Though there is still not much here, and it is mostly a map border🔧 FixesFixed damage attribute purchase from Brock Smith in Kazai VillageResolved an issue where NPCs could walk more slowly than intended inside the shopIf you delete all versions of your world save, it now properly removes the en…
- Going the Distance - 25 June 2026
In this update, we're making the game look much clearer thanks to player feedback!Clear Visuals and Farther Render DistanceWe've had a major breakthrough significantly improving the performance of terrain and locations at a distance!This allows us to dramatically increase the draw distance to make the game feel even more crisp.Seeing other areas from far away was part of our original intent when designing the map, so we are incredibly excited about this development.We've updated the lighting across the game and added the actual fog that surrounds the Island now that you're able to see much farther!You'll also be able to see all the new stars clearly at night!Teleporting now also shows you where you're headed, making the transition much clearer.With the render distance maxed out, you can even see Snowville all the way from the starting area!Pushing your render distance all the way out ma…
- Multiplayer Fixes, Optimizations, New Minor Gameplay Options, and More - 12 June 2026
This update brings UI reworks, balance tweaks from your feedback, new gameplay options, and squashes some important multiplayer bugs!UI ImprovementsWe're bringing you a more streamlined UI style that should be cleaner to look at while still putting the items and their attributes at the forefront.Item durability is now shown on the slot behind the icon instead of in front of it.Ambrosia's insured slots now get a blue background glow instead of a spark.And you can now easily compare items by hovering one item over another.New Gameplay OptionsYou can now lock your minimap to always face north for a more static view.Prefer finer control over your stealth? You can now disable auto-crouching in bushes.Gameplay Changes and BalanceReviving an NPC or another player now costs 50% less. This should be a little boon for co-op partners who revive each other rather than self-revive.Stamina should be…
- The Airstrafer Base Returns - 30 May 2026
In this update, we've updated and brought back the Airstrafer Base intro due to popular demand! I didn't know people actually liked it that much and I'm happy to bring it back.New Game OptionsWhen you start a new game, you'll be able to decide how you want to start your adventure.The IslandAbandoned by your past, fate lands you on a kind merchant's doorstep. The next chapter of your story as a shopkeeper begins today!The intended start for most players. Drops you straight into the open world.Airstrafer BaseYou've decided to leave your old life behind and sign up to be an Airstrafer Base Shopkeeper. Adventure awaits on your first day of training!An alternative start for those who embrace chaos!Includes a modern training area and some story exposition.Both starts are canonical.We've been listening to all your great feedback so far. For more information, visit this previous post on "The Im…
- The Immersive Update Feedback - 27 May 2026
Hello, shopkeepers...I see that a lot of you aren't enjoying the new update, and I'm very sorry to see that so many of you are not having a good time!With this update our goals were simply for you to have fun, be relaxed, and fully immersive yourself in the world.I suppose I'm used to updating the game drastically because this is how the game initially looked like in 2019-2020 when I first quit my first job to make this game, previously called Please Buy Something.It didn't even have any combat or multiplayer. Those were painstakingly added afterwards in 2020-2021. While the mechanics and models have changed, all this code is still running in the game to this day!I really do believe that this game is 10x more fun than the legacy build with even more of its original soul.Some players who have left a negative review upon first impression have changed their mind after giving it a little mo…
- v0.21.0.2 - Some Adjustments - 23 May 2026
Some more tweaks to improve the overall experience!✅ ChangesDragging a body no longer has the body collide with youReduced shine of water so you can see fish better when fishingBackpack slots can now fit more moneyIncreased amount of stamina gained from leveling EnduranceEquipment stands in the world will now have items properly equipped! Changed settings and lobby UI toggle color to green for clarityPickaxes now give guaranteed mining skills when equippedIncreased the bounty required for detainment from $2.00 to $3.50. Below this amount, the police will just give a warning without arrestingRemoved depth of field in dying and hagglingReduced brightness of fishing exclamation markAdjusted Dexterity dash jumping in air being a little too fast when you have the -75% dash cooldown Dexterity bonus🔧 FixesFixed Dexterity 99 double jump not working properlyFixed fishing not working properlyFix…
- v0.21.0.1 Hotfix - 22 May 2026
We have heard some player feedback and adjusted the game a bit!2 important notices in a follow-up update after this:Depth of Field will be removedCamera distance will be raised by default from 0 -> 0.2 and field of view from 70 -> 75 (you have to do this yourself in the settings and only new players will get it automatically!)✅ ChangesReduced post process bloom effect throughout the dayIncreased base movement speedReduced time to swap weapons from 1 second to 0.01 secondsReduced how easy it is to knock over customers while sprintingAdded more leniency to police considering a crime being arrestableSprinting no longer continuously deals damage to non-staggerable enemies (requires an active dash)Medic will now destroy hostile dead bodiesNearby AI will not be alerted to gunfire while in bottle shooting minigameAdded what class you are as well to Steam friends list statusTuned attributes to…
- The Immersive Update - 21 May 2026
We're back with the biggest patch in Saleblazers history with The Immersive Update!Your shop will feel much cozier... And the outside world will be more dynamic! We want you to be fully immersed as an everyday shopkeeper living in a beautiful but dangerous fantasy world.We've also upgraded the RPG aspects of our game with all new Constitution, Strength, Endurance, Dexterity, and Intelligence stats along a comprehensive item attribute update that will allow you to make interesting builds!These fantastic foundational systems will allow us to have much more interesting quests and encounters from now on.Best Way to Experience This UpdateStart a new characterCreate a new world saveHang out with Pop Pop for a bitDo a little shopkeepingHead over to Kazai Village!Your old saves will work just fine, but to fully take in the new systems all at once you should start a new save.Warning: This is a M…
- Update Delay - 20 May 2026
Hello! I apologize for the miscommunication yesterday where I said it'd be out already.Unfortunately we are still resolving some last minute things with the build (balancing, issues) so we have to push back The Immersive Update.I'm really hoping that we will get it out very soon. It's really fun and I can't wait for you all to play it!- e Zinc(Also, big thank you to the immersive-testing players for all the feedback in the last few weeks!)
- The Immersive Update Gameplay Trailer - 19 May 2026
EDIT May 20, 2026: We had to delay this to resolve some last minute balancing and issues and are very sorry for the miscommunication! We'll still be releasing this very shortly.Check out our new trailer for The Immersive Update!After months and months of work, we'll be dropping the new update later today. There are still a few things we're ironing out in such a deeply foundational and systemic update so we appreciate your patience.
- News: Patch Progress Update - 18 March 2026
Hi everyone. We've been hard at work on the next patch for quite some time now, and we're happy to report that we're in the final testing stages! Here's a sneak peek of what's coming:New Saleblazers Logo and Steam Store HeaderOur Discord community voted for this to be our next Steam Store Header.It's still going to be the whimsical and cozy Saleblazers you know, but we're taking the game in a more immersive direction towards 1.0 so that you can fully enjoy the story.More Steam AnnouncementsStarting now, we'll be putting out more updates on Steam instead of relying on Discord. We wanted to keep Steam relatively clean, but now that we've got most of the groundwork done we can start sharing more.(Patch Preview) New Physics SystemsWe've rewritten the entire movement code and added many physics systems throughout the game for the next patch for tons of more fun.You can push items......and kn…