- Robot Lord Rising - Update #2 - 17 December 2021
Hey Robot Lovers, This is a retrospective dev log, the actual feature was implemented back in May. I'm reworking the enemy AI system from the ground up. The previous AI system was very basic and very predictable, the new system will be more flexible, provide more gameplay variation and be more fun to play against. Designing a system that would allow AI characters to use cards of very different types (attack cards, buff cards, movement cards, etc.), all in one system, took a lot of planning. I basically designed the whole system and outlined all interactions with existing code on paper first, before writing any code. This really paid off in the end, since I could solve problems and identify complications in short iterations, requiring much fewer changes and rewrites later on during coding. A challenge when creating the AI system in any game is always to make it smart enough to be a chall…
- Robot Lord Rising - Update - 10 December 2021
Hey Robot Lovers, After receiving feedback and doing some tweaking I finalized the textures on the character Von Cauldro. I'm currently exporting the textures and making sure that all of the files related to the character are updated on git and google-drive. After I've done that I will move on to the character Wirehook and tweak his textures based on the feedback I received. I love the attitude of Von Cauldro. Both his facial expression and overall character design as well as the smaller details. Like the stickers and paint-job on his goo-gun. I feel that adding additional characters would be a huge thing since the players will have more options to choose from and when 3-4 players are joining in to play there will be more variety on the court. And it will be easier to differentiate between the players. /Victoria Gellin - 3D Artist
- Robot Lord Rising Build Notes (0.2.6) - 30 November 2021
Hey Robot Enemies 🤖 Things have been a bit quiet from our front lately, and although development has slowed slightly, things haven't been standing still! We are still working hard to make the best game possible, and until we can share more things publicly, take a look at these character sheets. Ha det så bra! WISHLIST TODAY https://store.steampowered.com/app/1420120/Robot_Lord_Rising/
- Robot Lord Rising Build Notes (0.2.5) - 6 July 2021
Build Notes (0.2.5) Cliffs ahoy! Here be a wee update wit' some new models 'n bugfixes! New and shiny - Updated cliff and sandbank models! Changes - Adjusted shader of level props. Fixes - Fixed water appearing on top of some visual effects. - Fixed AI behaving incorrectly in basic training. Ha det sa bra! WISHLIST TODAY https://store.steampowered.com/app/1420120/Robot_Lord_Rising/
- Robot Lord Rising Build Notes (0.2.4) - 11 June 2021
It's time for another build update. This one is small but even the smallest things can cause a great impact. Case in point... Build Notes (0.2.4) New and shiny - Give a tropical welcome to the new Assets, Fog, God rays and other additions to the Concept Level! - Enjoy some versus chaos in the new Ultimate Bonkerman level! Inspired by an old classic, with some RLR twists! Changes - New method of rendering character outlines. Replaces the old player outlines. Now also used on enemy characters. Fixes - Removed the light flash in the heal effect. Ha det sa bra! Don't forget to join our discord
- Beeep-booop - Robot Lord Rising Build Notes (0.2.3) - 3 June 2021
Can you believe we've got another exciting build update for you? Check down below if you don't trust us. Build Notes (0.2.3) New and shiny - Reworked AI! Enemies are smarter and will vary their card use more! - Be ready for a challenge! All enemies have had their difficulty setting increased! (This will probably change in future builds) - Another round of environment visual updates to the concept level! Colors, Shadows & Vegetation! - Failed protection of the Beacon has led it to become more dramatic! Changes - All level descriptions have been updated to display level size and objective. - The Bellyflop and Learning to fly cards have been changed from Attack type to Movement type. Fixes - Tweaks to water shader: sorting & depth fix. - Pressing "continue" on the pause screen, during a draft, will no longer pick a card immediately after unpausing. - Fixed players being able to play cards…
- Robot Lord Rising Build Notes (0.2.2). - 28 May 2021
Time for another robotastic build update list. Are you ready? Build Notes (0.2.2) New and shiny - Energize your play style with the new Battery Pack trinket! - Enjoy tranquil waterfalls and challenging gameplay in a new variant of the concept level, with two beacons to protect! - Fresh B(e)acon model is here! Protect it from the robots! - Another round of whitebox assets added, vegetation! C..c....changes - Card balance update! Card values have been changed and cards will appear in different rates in the draft. - Teleport card logic has been reworked to be more intuitive and consistent: - Characters can now teleport over gaps, water, blocks and terrain pieces. - If the teleport destination is blocked by an object or another character, the teleporting character will instead appear in the closest empty spot. - It is now possible to teleport onto pickups (health, resistance and cards) and…
- Robot Lord Rising follower feedback survey. - 26 May 2021
We are in an exciting stage of development for Robot Lord Rising. Having heard good things from a mix of testers, streamers and friends. We'd really appreciate if you could take to the time to fill in a simple survey as it will help us with the next legs of our pre-launch roadmap and figuring out how you've come across the game. You can find the survey here. Ha det sa bra! WISHLIST TODAY https://store.steampowered.com/app/1420120/Robot_Lord_Rising/
- Meet Nika Teal - 12 May 2021
Let us introduce you to the characters you can play as in the great rising against robots. First up is the fearsome warrior Tanya. Also know as Tanyanika aka Nika, Nika Teal. She's gone through some transformations in her artistic development which can be shown in some artwork concept pieces. Tanya is a 29-year old Russian former activist and guerrilla warrior. She is a skilled and lethal close-combat fighter that can cause serious damage with her extensible hook-attached broadsword. Aside from her prowess as a damage healer, she is also able to capture and pull-down enemies with her ball and long chain. She can take some damage, but quickly loses morale and focus if the damage exceeds a certain point. With Nika Teal by your side and a strong plan of attack, you'll be able to do some serious damage to those pesky robots. Ha det sa bra! WISHLIST ROBOT LORD RISING TODAY https://store.stea…
- Robot Lord Rising Build Notes (0.2.1) - 7 May 2021
Legend has it that a new update of Robot Lord Rising will arrive on May 7th 2021. Oh look that's today! Build Notes (0.2.1) New and shiny - Trinket time! Some rounds players will draft a trinket with a passive ability instead of a card! - Discover 8 unique trinkets! - Hold on to your boxers, for the first iteration of the concept level has been whiteboxed! - Watch out for the deep end! New water shader is in! C..c....changes - Further tweaks and adjustments of the in-game camera, in hopes of improving readability. Feedback greatly appreciated. - Small changes and rebalancing of Nika's and Dozer's passive abilities (now trinkets) - More visible reactions when robots are damaged. - Less beveled grass cubes. The other cubes are being worked on. Fixes - Better animation transitions on Toxic Bastard to get rid of some animation issues. - Removed audio from heal tile effect and added audio to…
- Robot Lord Rising Build Notes (0.2.0) - 4 May 2021
Happy May month to everyone. Robot fiends never rest and neither do we when it comes to sharing exciting build updates. Build Notes (0.2.0) New and shiny - Protect the Beacon in a new level focused on defending a position from attacking robots! - View the game world from a new perspective with some experimental camera tilting. Feedback greatly appreciated! Changes - Players now lose when a single player dies, instead of when all players have died. With the exception of the new beacon protect level - The round timer instantly ends if all players have played all of their cards (or have pressed the ready button) - The camera angle while selecting cards has been slightly altered. Feedback greatly appreciated - Cards now wait until the camera has moved to view the character before they start executing - Wave attacks are displayed in a wave-like fashion, instead of instantly appearing everywh…
- Robot Lord Rising Double Dev Build and Discord. - 19 April 2021
Chaos rises! We have not one but two build updates to share with you and we're delighted to announce that the Robot Lord Rising Discord and Newsletter is now available to all. Come join the fight and contribute to the future of the rising! Subscribe to our newsletter and get access to: 💥Build updates 💥Event news 💥Beta access 💥Secret robot stuff! Now onwards to the build double attack! Build Notes (0.1.10) 12th April 2021 This time with a bunch of new cards, designed by everyone in the RLR team! Teamwork! New and shiny - Added 30+ new cards! Bugs and general work-in-progressness included for free! Changes - Aiming direction is now remembered between cards Fixes - Fixed card draft menu appearing after game was won or lost - Fixed players still being able to (being forced to in fact) draft cards after being defeated - Fixed Dozer's special ability giving all damage resistance to a sing…
- Robot Lord Rising Developer Notes - 06/04/21 - 6 April 2021
Build Notes (0.1.9) 6th April 2021 We hope all you warriors have had a lovely Easter break and that you're ready for a new build update! New and shiny All new DRAFT game mode! No need to be picky, player characters can now use each other's cards Everyone gets one new card at the end of each round Shinier tutorial for an even better first time playing experience Special abilities unique to each player character New carved rock pillar environment asset Changes Reworked player "hand" to follow a deck-discard-hand dynamic (applies to draft game mode) Changed shadow settings to decrease pixelation of shadow edges Fixes Fixed effects sometimes not rendering when in front of water Follow us for more build updates, game-play reveals, artwork and special treats! Also for being first to know about sign up for closed betas which is very soon. Ha det sa bra! WISHLIST TODAY https://store.steampowere…
- Robot Lord Rising Developer Notes 30/03/21 - 30 March 2021
Robot Lord Rising (0.1.8) Watch out, I hear there's a new tutorial in town. Build Notes (0.1.5) 30th March 2021 -A new build of Robot Lord Rising has washed ashore on Steam! What's that majestic thing galloping across the plains of green cubes at sunset? Why it's the new build of Robot Lord Rising on Steam of course! New and shiny New and shiny Tutorial explosion! Updated tutorial levels Mockup of new tutorial instructions Bubbles! Tutorial indicator bubbles! Changes Performance optimizations of background islands Fixes Fixed not being able to disconnect players in character selection if four players where connected Removed white edges/pixels from objects in front of water Follow us for more build updates, game-play reveals, artwork and special treats! Also for being first to know about sign up for closed betas which is very soon. Ha det sa bra! WISHLIST TODAY https://store.steampowered…
- The Mix Gamedev Direct - Robot Lord Rising Trailer and Build status - 14 March 2021
Hello Robot Lords and welcome to those that have found us via The Mix Direct! If you missed our new trailer that was exclusively revealed as part of the Game Dev Direct event shared on Twitch, IGN, Gamespot and PCGamer then have no fear, for it is also here. If you want to find out what we've been up to apart from preparing for this awesome event, check out the latest build update below. Build Notes (0.1.7) 13th March 2020 New and shiny - New text for all cards, and it's colorful and formatted too! - Fantastic new card art for everyone! (If you happen to be a card) - The world just got bigger. With islands and fishies! Changes (cards) - Some cards have been renamed - Multiple performance optimizations when loading and displaying cards - Card visuals adjustments. Colors, fonts, placements and more - Collection screen grid placement adjusted. Screen now also shows additional card info (no…
- Robot Lord Rising Developer Notes 10/03/21 - 10 March 2021
Hello Robot Lords! What's that majestic thing galloping across the plains of green cubes at sunset? Why it's the new build of Robot Lord Rising on Steam of course! We've also been working on some new level designs that we think are pretty neat. Build Notes (0.1.5) 10th March 2020 -A new build of Robot Lord Rising has washed ashore on Steam! What's that majestic thing galloping across the plains of green cubes at sunset? Why it's the new build of Robot Lord Rising on Steam of course! New and shiny A bazillion new awesome levels Opening/Carefully smashing boxes now spawn healing and resistance pickups Dozer's Wall card enhanced with sparkling new model, animations and mechanics Card log UI is now less shy and will stay around and animate during the card execution phase Tutorial screen is now only shown one time, using a revolutionary new technology called save files Effects "What? It's ow…
- Robot Lord Rising Developer Notes 03/03/21 - 3 March 2021
Hello robo-thrashers! Time for another build update and to show off some design secrets behind Robot Lord Rising. Remind me again what is this game all about? BIG ANGRY ROBOTS, BIG SWORDS, EXPLOSIONS AND TACTICAL MAYHEM! With that out of the way it's time for a quick build update and sneak peak! We're testing different flex moves for when this big robot boss uses their Toxic Heal move Build Notes (0.1.5) 1st March 2020 -A new build of Robot Lord Rising has washed ashore on Steam! New and shiny Game scene flooded by new water environment The thorn plant and rock pillar environment models leveled up Never before seen level selection menu Working options screen Toxic bastard is trying out it's new teleportation card Changes - Boss movement range reduced, from six to two spaces, but executed more often - Slight tweaks and bug-fixing of the splash screen Fixes - Collection screen now scrolls…
- Robot Lord Rising Developer Notes 25/02/21 - 25 February 2021
Hello or 0110100001100101011011000110110001101111 to our robotic brethren! Robot Lord Rising is currently being developed and we have a lot of cool features that you'll be able to test out during different live beats. Ok so what is this game? BIG ANGRY ROBOTS, BIG SWORDS, EXPLOSIONS AND TACTICAL MAYHEM! Or in other words Robot Lord Rising is a co-op arena battle game that can be played solo or with up to 4 friends online or from the comfort of your couch. Or chairs, we don't judge. Pick a hero from a line of lovable and intriguing characters. Program them with action cards of which there are many. You have 30 seconds to choose your tactics and then the maniacal battle bashing party begins. This is the first update on what's going on behind the scenes with latest iterations of the build. Build Notes (0.1.4) 22nd FEB 2020 - Added new healing card to minions - Added size indicators for pla…