SPSTEAMPULSELIVE ANALYTICS
Galactic Crew II

Galactic Crew II Steam metadata

Benjamin Rommel Games | Jun 1, 2023 | game

Released

0players observed · 24 September 2026 - 06:05:16 UTC

ActionAdventureCasualIndieSimulationSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)1,080
  • Revenue (VGI)$10,230
  • Review score33% positive

Galactic Crew II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak12
  • Units sold (VGI)1,080
  • Revenue (VGI)$10,230
  • Review score33% positive
  • Total reviews36
  • Release dateJun 1, 2023
  • DeveloperBenjamin Rommel Games
  • PublisherBenjamin Rommel Games

Genres: Action, Adventure, Casual, Indie, Simulation

Company pages: Developer: Benjamin Rommel GamesPublisher: Benjamin Rommel Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Galactic Crew II Steam metadata

Galactic Crew II metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1422180/metadata
Steam Storehttps://store.steampowered.com/app/1422180/
Steam Communityhttps://steamcommunity.com/app/1422180
PCGamingWiki search
IGDB searchSearch IGDB for Galactic Crew II

Reviews, pricing, and metadata

Review summary

Mostly Negative

33% positive, 12 positive, 24 negative

Price and discount

$13.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Steam Workshop, Steam Cloud, Includes level editor, Family Sharing

Achievements

16

Platform releases
  • Steam 6 May 2021

Latest Steam announcements

  • The game is out now! - 2 June 2023

    Dear players, I already announced last fall that there won't be any major updates coming any more. I wanted to let a few months pass to see, if there are any bug reports coming in or if there are any issues left. After no bug reports where brought to my attention, it is now time for the game's final release. In the past months, a lot changed in my private life, too. Included in these changes is a new job position that I enjoy a lot, but my contract is very restrictive regarding any development activities outside my job. Originally, I had the idea of release new updates with new content every few months, but for the reasons I just mentioned, I have to conclude the development of Galactic Crew II. I want to thank everyone who bought and enjoyed the game in the past years and I also want to thank everyone again who bought the first Galactic Crew and got this title for free. I do not know w…

  • Dev Log #40: The Fall update is here! - 29 September 2022

    Dear players, The summer is over and it is for another update! Highscores The calculation of highscores when you loose / end a game has changes and is less money-focused than before. In addition, when you play with online connection, you can share the highscores with others! See how well you did in comparison to the rest of the community. You do not have to play in the persistent universe, you just need to be online. New rooms There is a new room available in dungeons. I won't spoiler what type of room it is, but you should keep an eye open because there is something really valuable hidden there! There are also five new rooms for your spaceship that you can retrofit to at any space station or shipyard! Upgrading to a Tier II Cockpit improves the shield recharge rate (if any) or your spaceship while a Tier III cockpit also improves the damage of your combat drones. The Tier II botanical…

  • Dev Log #39: Search for crashes - 17 September 2022

    Dear players, I wanted to post this dev log earlier this week, but I got sick. So, please excuse the delay. Since Galactic Crew II was released as Early Access title, I get reports of games crashes that happen at apparently random times. Although I invested over a hundred hours playtesting, writing more Unit Tests and analyzing code, I still have not found the source of this issue and I have never encountered this issue myself. I want to solve it, but I need your help to do so. If you are someone who encountered these crashes and want to help me, please follow the guide below. Download a tool called Procdump from Microsoft right here. This tool supports a wide range of possibilities to analyze application behaviour. For legal reasons, I can't include it in the game's download since I would not be allowed to re-distribute it. But you can find the download link at the top of the linked we…

  • Dev Log #38: Lootable crates and more help - 8 September 2022

    Dear players, One new features, I wanted to talk about are lootable crates in spaceships. During the development of Galactic Crew II, I added looting space pirates on enemy ships and your ships, but there was not much of an incentive to board the enemy ship, if your weapon turrets were good enough. So, I completed a feature request that several players requested: random loot crates. There is a chance for up to one loot crate for each storage room on the enemy ship. That means, the bigger the enemy ship, the better the potential loot. In order to grab it, simply teleport someone from your crew to the ship and use the item. The reward is purely random. There is a chance of getting a small amount of crefits, but you can also get almost any item there is randing from simple chunks of meat to epic weapon turret crates. I wanted to make it rewarding but not mandatory. I hope that you will lik…

  • Dev Log #37: Fall update is coming soon - 2 September 2022

    Dear players, There was no major update this summer as announced this spring. I did not stop the development altogether, I just did not develop every day. However, I have created a nice bundle of new features most of which are completed. Today, I want to give you a broad overview while going into detail over the course of the next weeks. Expanding existing content The game has a wide variety of components and features and I built in a generic way so that I can add new content to most parts of the game. There will be new dungeon rooms, spaceship upgrades, crafting recipes, items, equipable jewelry, etc. I also want to write new missions and I am currently working on a bunch of new planetary content. When you visit a planet, the content is generated using a set of pre-created assets from an asset pool. The more assets I (or you with the level editor) add, the more variety your planetary e…

  • Dev Log #36: Release of online features! - 26 May 2022

    Dear players, The beta version of the latest update was available for three weeks and as I could see in the online logs, many of your were testing it out and there were no bug reports of any kind. Therefore, it is time to make the latest beta update available on the main branch for everyone. Below, you find the same patch notes as for the beta release. Online features In order to use the online features, click on the new "Online" button in the main menu and select the top-most option. If you want to auto-send any error logs, please select the second option, too. Now, the red "Offline" test on the left side of the main menu should switch to a green "Online". You should also see this switch when you start the game in the future. Next, when you start a new game, you have the new option to start in a persistent universe. You share this universe with any other player who decided to play onli…

  • Dev Log #35: Beta release of online features! - 4 May 2022

    Dear players, I am excited to announce that the latest update has became available sooner than expected! I spent the last weeks testing the current build and I just uploaded it to the test branch. That means, it won't be automatically available for you, but the update is public for testing. If you want to beta test the Online update, right-click on Galactic Crew II in your Steam library, select "Properties..." from the context menu and choose "Test" as branch on the "Beta" tab. Now, the game should update itself and you are good to go. The update will leave Beta state and become a regular update in a couple of weeks if no major bugs are found or any found bugs have been resolved. Here is the content of the latest update. Online features In order to use the online features, click on the new "Online" button in the main menu and select the top-most option. If you want to auto-send any erro…

  • Dev Log #34: More planetary content - 1 April 2022

    Dear players. The development of the upcoming update is going very well. The servers have been rented, software has been deployed and the development of the new online features can now be easily tested on the actual game servers. The hardware infrastructure is done. Meanwhile, I was also working on new content for the game. An ongoing process until the update's release in late May is the development of new planetary content. The way the game works is that when you land on a planet, all suitable assets for this planets are taken and a random subset of these assets are scattered over the map. This way, each planet is unique. However, there are two limitations: the maps on which the assets are placed and the number of assets. I have added over a dozen new maps for different scenarios. They are automatical in the pool for new planets for you to explore and you can also use them to design yo…

  • Dev Log #33: Advanced officer careers - 18 March 2022

    Dear players, Two weeks have passed and I want to keep you updated on the game's development. I am currently investing time into the server infrastructure. Since you will all have the option to play in a shared universe, I want to make sure that everything runs smoothly. It will take some time until everything (server, data bases, network, etc.) has been fully set up but I made good progress so far. The dedicated servers are already rented for over a year in advance. Advanced officer careers You can have up to three officer's quarters in your ship and you can have up to one officer per officer's quarters. Nothing is going to change here, but you have now the option to upgrade your officer to one of two different advanced classes once they reach level 10. Depending on your choice, you will get a bonus to one of your officer class skills. This bonus stacks with any ranks you put into this…

  • Dev Log #32: Weapon turret upgrades - 4 March 2022

    Dear players, While I work on the multiplayer infrastructure, I am also working on features that are available for all players. In this dev log, I want to introduce you to weapon turret upgrades. There are already weapon upgrades for firearms that you can get by disassembling looted weapons. With the upcoming update, you can also craft upgrades for your ship's weapon turrets and mining turrets! You can craft these upgrades at any item processor or colony workshop using items that are already available in-game like diamonds and sapphires as well as loot items that will be newly introduced such as other types of gemstone. Kind regards, Benjamin

  • Dev Log #31: What's coming up next? - 17 February 2022

    Dear players, Today, I want to give you a short glimpse at what is coming up next in Galactic Crew II. I started the production back in 2019 and spent most of my spare time of three years into the game. I've already implemented more than I promised, but I want to go further. In the next update, hopefully coming in April or May, I want to expand on various existing features to improve the immersion and use potential of various features. While this description is very vague, I will showcase one feature after another every two weeks in a new dev log. There will also be one main feature: a shared galaxy. I can't provide you a full multiplayer experience (yet), but sharing the galaxy with other players brings possibilities that are currently not available. Like visiting other players' bases or trading with them. I am currently setting up the infrastructure and servers to provide a smooth exp…

  • Dev Log #30: The engine update is out now! - 3 February 2022

    Dear players, It has taken some time, but the engine update is now finally available outside the public test branch. I have taken the feedback from you and further improved some features and I hope you will have fun with it. I will not spoil too much right now, but I already started the pre-production of the next update which is going to be massive! it might take until late spring or early summer, but I will enhance the game to the next level. This engine update was a great preparation for the new content that is going to come! Let's just say you won't be longer alone in your galaxy... So, for those of you who are not following every dev log: What's new today? Inter-dimensional storage You can now pack resources and items into inter-dimensional containers and share them across any galaxy in any save game! Do you have achieved riches in one save game and want to start a new game? Just st…

  • Dev Log #29: Test branch now available! - 8 January 2022

    Dear players, The past weeks have been very stressful for me for many reasons. That's why I wasn't able to publish the test version of the new update in December as I had planned. I am not completely done with the update and I also have a lot of personal things to do that will take a lot of time (including moving across the city) in the next few weeks, but I wanted to give you the opportunity to test the improved engine and new content. In order to test the new version: Right-click on Galactic Crew II in your Stream library Select "Properties..." from the context menu Click on "BETAS" Select "test" Wait for the update to download Thats's it! I will provide a full feature overview when the update is completely done, but here is a brief summary. Most of the stuff has already been explained in previous dev logs. Inter-dimensional storage You can now pack resources and items into inter-dime…

  • Dev Log #28: New features! - 9 December 2021

    Dear players, Two weeks have passed since my last dev log and I have been very busy playtesting. I played the game many times starting with a simple Var-class scout and completed all three story lines plus and upgraded my way up to a Zeus-class testing all the new and old features with the updated engine. I also did a playthrough with the version currently published on Steam and I was happy to see the difference in memory usage between the current release version and the version I am working on. There are way less memory leaks and the few remaining ones will be found and terminated! I also used my old laptop to test the game to make sure the game runs smooth on older computers. The GPU was barely over 40% usage and the CPU was only busy when calculating very long paths over planets. So I made a great progress in performance here. As you know, I am not only working on the game engine its…

  • Dev Log #27: Stuffing leaks - 26 November 2021

    Dear players, In the last dev log I gave you a glimpse at some of the new rooms that will find their way to Galactic Crew II with the next content update in January. I have made great progress in the past two weeks developing the game. I mainly focused on an issue that was reported by a few players over the last months: random game crashes. I did a deep dive into the components I created for the game engine and into the few external components that I use. In one of the past dev logs, I explained that I use a component called SharpDX as an interface between DirectX 11 and the programming language C#. It was the best interface component for this purpose when I started the game engine project many years ago, but this project has been abandoned since and there is no real alternative. Therefore, I now modify and improve this component myself to fit my needs better. While doing so, I found me…

  • Dev Log #26: Preview of new rooms - 12 November 2021

    Dear players, As I discussed in the last dev log, I am not only working on game engine improvements, but also on a lot of new content. The main content will focus on inter-dimensional trading and the rooms show-cased below are playing a major part in it. There will also be a lot of other new features and also many quality-of-life improvements as suggested by you. I will present them in future dev logs once their development has been completed. Portal room The portal room is a rather small but important room. When you access its portal, you get access to a shared container inventory. You can store any kind of container in there and access it from any other portal room in any of your games! That means, if you have collected a bunch of high-end weapons and you want to use them in another game, just pack them into a container and put the container in there. You can then retreive the contain…

  • Spooky halloween fixes! - 31 October 2021

    Here is a quick patch that was requested by a new player. When you kill a pirate who boarded your ship, you are now able to loot him/her. So far, it was not possible to loot defeated enemies on your own ship. When you board an enemy vessel, enemy crew members who are idling will attack you. When you try to harvest a resource or grab an item and your inventory is full, the character will not try to grab it. Instead, a message is displayed to inform you about the filled inventory. Moving the camera with arrow keys or WASD is now smoother.

  • Dev Log #25: Preview of upcoming content - 29 October 2021

    Dear players, As you know from my previous dev logs, I am working game engine improvements. I migrated the game engine, all game projects, and all tools from .NET Framework to .NET and I also integrated my own code in one of the modules that I use, which is no longer in maintenance by the original developer. The work is almost completed and it brought a measurable performance boost for the game. When you look at the following image, you will see that the CPU load during a salvage operation is only around 3% on my machine. This should make the gaming experience much smoother for players with older computers. I originally planned on publishing the performance update in December, but I changed plans. Instead, I will publish an update in late January or early February with not only the performance and engine enhancement, but also with more game content. I will present the upcoming game cont…

  • Dev Log #24: Status update - 8 October 2021

    Dear players, This dev log will be very technical. I try to express my work in a way that is understandable for non-sofware developers, but please excuse me, if I fail doing so. As I announced in the last major update, I am currently putting a lot of work into the game engine. If you read previous dev logs, you know that I started creating a custom game engine for all my projects six years ago and it grows with my games that I develop. I started the developing in C# with .NET Framework 4.5.2 back in 2015 and since then the .NET technology has evolved. It spawned .NET Standard, then .NET Core and now everything is united in just .NET 5 (6 is coming soon). I wanted to take the opportunity to migrate my game engine and all my tools and games that I've written from .NET Framework to .NET 5 but that brought some additional work with it. I am using only very external components, because I wan…

  • Dev Log #23: Modding update is here! - 23 September 2021

    Dear players, I am very proud to announce that the latest update of Galactic Crew II is now live! You can now create your own content for Galactic Crew II and share it with other players using Steam Workshop - or send your mods directly to your friends. How to use mods? You can go either into the Steam Workshop and subscribe to mods you want to use or you can put mods that friends sent you into the "%appdata%\Galactic Crew 2\Mods" folder. Either way, when you start Galactic Crew II the next time and create a new game, you will see a mod selection field on the right side of the game creation screen. A tool-tip shows you a list of the mod's content. Simply select the mods you want to use for this save game and that's it! What can be modded? If you want to mod Galactic Crew II, you can add new items, new crafting recipes, new quests and new planetary content! More options are going to be a…

Patch notes and updates

S.noRelease datePatch nameGID number
117 February 2022Dev Log #31: What's coming up next?4246335198893700815
231 October 2021Spooky halloween fixes!4186652357035131788
327 August 2021Dev Log #22: The next update will feature modding!4018887653984738119
47 May 2021Hotfixes4072920612506929459

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1422180
Live current players0
SteamPulse tracked peak12
Live count (today's peak floor)0
Price$13.99
Free to playNo
Discount0%
Original price USD$13.99
Current price USD$13.99
Release dateJun 1, 2023
DeveloperBenjamin Rommel Games
PublisherBenjamin Rommel Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeMostly Negative
Positive review percent33%
Positive reviews12
Negative reviews24
Total reviews36
Steam recommendationsNot available
Achievements16
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1422180/

Short description

Galactic Crew II is a roguelike space exploration game inspired by FTL and the classic XCOM games. Explore a hostile galaxy with your valorous crew from its center to the outer reaches of space, clawing your way up from a nobody to a galactic pioneer through colonization, commerce, and combat.

About this game

Galactic Crew II is a roguelike sci-fi exploration game that takes place in a procedurally generated galaxy full of ruthless criminals, notorious pirates, monsters, miners, and merchants. With nary any credits or crew, you have to acquire goods, mine, and loot to build up your spaceship and crew to contend with the harshness of this galaxy. A wrong decision could bring death to you and your crew. Will you risk your life and ship to obtain the goods you need to survive this galaxy? Explore a galaxy Different galaxies are yours to navigate at the press of a button and the warp of a jump gate. Each new planet is an opportunity to leave your stamp on the universe. Build colonies with resources mined in asteroid belts, raid nearby dungeons for loot, get your spaceship in top shape with shipyards and start new adventurous missions at the next space station. Explore planets and colonize Explore an endless number of procedurally generated planets offering unique experiences in various settings from crashed spaceships to pirate hideouts, miner outposts, medieval villages, archeological dig sites, or pure horror scenarios. Colonize any number of planets by establishing fully customizable outposts. Each new room that you build adds new features like managing trade routes to space stations, mining, manufacturing, and storage solutions. Fully customized games When starting a new game, you can customize your game at will. Use any combination of game-altering cards to create a fully customized game. Combine any number of story lines to create a unique campaign. Alter the strengths and weaknesses of you and your enemies. Make missions even more rewarding and add new game content like jump gates or deadly Nemesis ships. Only some cards are unlocked at the beginning, while most cards are unlocked through achievements as you play the game. Mix your cards to get a truly unique experience that will make any run fresh and allow for infinite replay value. Ship customization All purchasable spaceships have their own unique layout. You can customize the ship at any space station or shipyard, replacing rooms to change your ship's functionality. Utility improvements can see the addition…

Supported languages

English * , French, German, Spanish - Spain, Russian * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
30Steam Workshop
23Steam Cloud
17Includes level editor
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus16Drogas ilícitas Linguagem imprópria Violência
steam germany16Drastische Gewalt Drogen
igrs18Rokok dan/atau rokok elektronik, minuman beralkohol, narkotika, psikotropika, dan/atau zat adiktif lainnya Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 24, 2026 to Sep 24, 2026
  • Lowest observed: $13.99
  • Highest observed: $13.99

Galactic Crew II's USD price history spans from Sep 24, 2026 to Sep 24, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $13.99, the highest is $13.99, and the first visible tracked price is $13.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Galactic Crew II's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $13.99, from Sep 24, 2026 through Sep 24, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $13.99. The latest run records $13.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $13.99
  • Current list price: $13.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Galactic Crew II at $13.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$13.99$13.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $13.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$13.99$13.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $13.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-24$13.99$13.99No discountSteam Store

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GameLatest observed playersTracked peakReviewsDeveloper
Counter-Strike 2558,32124 September 2026 - 06:59:26 UTC1,818,3689,826,471Valve
Dota 2409,64724 September 2026 - 06:59:26 UTC1,291,3282,758,031Valve
PUBG: BATTLEGROUNDS278,47824 September 2026 - 06:59:31 UTC3,236,0272,744,193PUBG Corporation
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Warframe69,70224 September 2026 - 05:24:41 UTC181,509676,031Digital Extremes
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
The Binding of Isaac: Rebirth59,03123 September 2026 - 16:40:04 UTC156,156391,633Nicalis, Inc., Edmund McMillen
Marvel Rivals54,47724 September 2026 - 05:37:10 UTC642,333409,518NetEase Games
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade

Adventure

GameLatest observed playersTracked peakReviewsDeveloper
PUBG: BATTLEGROUNDS278,47824 September 2026 - 06:59:31 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™78,87424 September 2026 - 04:57:58 UTC624,4731,047,228Respawn
Aniimo74,37324 September 2026 - 05:52:26 UTC118,266Not availablePawprint Studio
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Grand Theft Auto V Enhanced64,74223 September 2026 - 13:43:35 UTC161,805217,159Rockstar North
Delta Force54,12623 September 2026 - 17:32:23 UTC246,418192,933Team Jade
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Palworld38,73024 September 2026 - 06:31:08 UTC2,101,535451,088Pocketpair
Path of Exile 237,12423 September 2026 - 21:38:18 UTC578,562209,717Grinding Gear Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Wallpaper Engine65,06224 September 2026 - 06:59:13 UTC150,2711,008,495Wallpaper Engine Team
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Diablo® IV29,80324 September 2026 - 01:24:14 UTC64,51869,242Blizzard Entertainment, Inc.
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio
How to Fish16,73723 September 2026 - 16:26:48 UTC373,97110,040Dazed Games
The Sims™ 413,58124 September 2026 - 05:58:54 UTC96,185193,399Maxis
Unturned13,40723 September 2026 - 22:43:54 UTC112,648564,603Smartly Dressed Games
MARVEL Tōkon: Fighting Souls OPEN BETA13,32625 July 2026 - 05:54:20 UTC33,233Not availableARC SYSTEM WORKS CO., LTD
IdleOn13,09523 September 2026 - 14:17:48 UTC21,01828,570Lavaflame2

Indie

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
TBH: Task Bar Hero69,29224 September 2026 - 05:08:38 UTC546,13043,714Nugem Studio, Tesseract Studio
Valheim68,33624 September 2026 - 06:52:33 UTC498,478533,888Iron Gate AB
Wallpaper Engine65,06224 September 2026 - 06:59:13 UTC150,2711,008,495Wallpaper Engine Team
Slay the Spire 250,84224 September 2026 - 05:37:29 UTC574,638199,438Mega Crit
Rust41,52224 September 2026 - 05:51:27 UTC259,6461,359,516Facepunch Studios
Palworld38,73024 September 2026 - 06:31:08 UTC2,101,535451,088Pocketpair
Geometry Dash37,81523 September 2026 - 21:27:39 UTC108,707590,977RobTop Games
Crosshair X34,25523 September 2026 - 19:52:36 UTC87,92844,617CenterPoint Gaming
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
tModLoader31,75725 July 2026 - 06:44:20 UTC78,825365,372TML Team

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat149,74024 September 2026 - 01:47:00 UTC193,859108,446Marcel Zurawka, Julius Krüger
WARDOGS131,51923 September 2026 - 08:59:38 UTC399,748Not availableBULKHEAD
VRChat40,03424 September 2026 - 01:43:11 UTC74,217261,953VRChat Inc.
Stardew Valley33,39224 September 2026 - 06:51:25 UTC236,6141,016,067ConcernedApe
War Thunder30,12024 September 2026 - 03:43:04 UTC125,317781,076Gaijin Entertainment
Project Zomboid29,18224 September 2026 - 06:51:46 UTC122,811467,999The Indie Stone
Graveyard Keeper 225,58524 September 2026 - 05:28:00 UTC49,484Not availableLazy Bear Games
EA SPORTS FC™ 2624,58923 September 2026 - 10:58:47 UTC159,35063,186EA Canada, EA Romania
BeamNG.drive22,04223 September 2026 - 19:12:32 UTC44,232392,944BeamNG
RimWorld20,85824 September 2026 - 05:26:02 UTC95,851239,107Ludeon Studios
Hearts of Iron IV20,61124 September 2026 - 06:11:54 UTC93,196377,014Paradox Development Studio
Russian Fishing 418,51723 September 2026 - 16:47:56 UTC27,90689,773FishSoft LLC

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