- Patch #1 – July 25th, 2025 - 25 July 2025
Hi everyone! We’ve just released Patch #1 for Vessels of Decay — this is the first major post-launch update, and it includes a wide range of fixes and improvements across combat, abilities, movement, level progression, environment, and more. This patch improves the overall stability and experience of the game. Some of these changes may seem minor, but together they make a big difference. Combat & Abilities Fixes Fixed abilities having no cooldown for Freja. Fixed abilities breaking in the sewers Fixed issue where abilities from a previous save could carry over to a new one. Fixed some abilities dealing way too much damage. Fixed some abilities dealing no damage. Fixed Freja being able to absorb even when no enemies were nearby. Fixed bug where players could grab bosses with sword throw. Fixed cooldown not updating correctly when switching characters. Removed Freja’s skills menu. Fixed S…
- Verified for Steam Deck: Play Vessels of Decay wherever you want! ✅ - 25 June 2025
Greetings, survivors! We have some good news for you today: Vessels of Decay was reviewed and got verified for the Steam Deck! So, what does that mean for you? It's quite simple! You can enjoy our retro-inspired action-adventure on the Steam Deck wherever you are: at home on the couch, inside a plane, on a bus or a train - just about anywhere! So, grab your Deck and enjoy Vessels of Decay on the go! Have a great time! Simon, Aurora Punks & Headup
- Vessels of Decay is OUT NOW! 🔥 - 20 June 2025
Greetings, survivors! The day has finally come: Vessels of Decay is OUT NOW! And so civilization has ended, and something else awakened in its place. From the world’s decay, ancient creatures stir, rise, and roam the land... Vessels of Decay is a post-apocalyptic action-adventure following the story of Freja and Mud. In this retro-inspired tale, you’ll confront creatures of Scandinavian myth and folklore, and explore the ruins of the civilization they inhabit: And now we hope you have lots of fun exploring and fighting the post-apocalyptic Scandinavia. And please let us know your feedback and thoughts here in the comments, in the Community Hub or on our Discord server. That would be really appreciated! Have a great time! Simon, Aurora Punks & Headup
- Play the Vessels of Decay Demo as Part of Steam Next Fest! - 9 June 2025
Happy Steam Next Fest kick-off day, friends! Once again, it's about time for the fabulous Steam Next Fest! Until June 16 an endlessly large number of demos are live here on Steam, connected to hundreds of streams, developer specials, and much more. Exciting times for sure, and you definitely don't want to miss out! And Vessels of Decay is part of the Next Fest circus as well: The demo covers around 20 minutes of the game's early hours, introducing you to the beautiful post-apocalyptic Scandinavia. It also includes a major mini-boss and boss fight. We really hope you will enjoy playing our demo! If you're having a good time, please do us a favor and click on "Follow" as well as on "Add To Your Wishlist". If you want to give us feedback on the demo (highly appreciated!), please leave your feedback in the comments or the Steam Community Hub. That would really help us a lot! Happy Steam Nex…
- Vessels of Decay will launch June 19; demo available NOW! 🔥 - 6 June 2025
Greetings, survivors, I’ve got some amazing news to share with you today: Not only did Vessels of Decay receive an official launch date – mark your calendars for June 19th! – as Next Fest is kicking off soon, we also have a demo available for you to check out as of RIGHT NOW. Our retro-inspired action-adventure set in post-apocalyptic Scandinavia is ready for you to explore! The demo covers 20 minutes of the game's early hours, introducing you to the beautiful post-apocalyptic Scandinavia. It also includes a major mini-boss and boss fight. Are you prepared to face off against giant creatures of myth and legend to survive? Looking forward to what you have to say about the demo, and super-excited to finally launch my passion project in just about 2 weeks! Talk to you soon! Simon out
- Vessels of Decay will launch this Summer; new playtest live NOW! - 18 March 2025
Greetings, survivors! Yeah yeah, I know ... It's been a while since I've published the last Vessels of Decay update. December 2022 to be precise. Time flies! But here I am again, with nothing but good news: Vessels of Decay got 'officially announced' as part of The MIX | Kinda Funny showcase yesterday! Aurora Punks and I teamed up with Headup to bring Vessels of Decay to your screens (finally!) As part of the announcement, we've put a new playtest live here on Steam that's open to everyone so you can try out Vessels of Decay! We would of course love to hear your feedback on the playtest! This is really important to us as we want to make Vessels of Decay the best possible experience for you out there. Please share your feedback here in the comments, in the Community Hub or on our Discord server. That would be really appreciated! https://www.youtube.com/watch?v=ygEYUxr0dzU And in case you…
- Last news update of 2022 - 30 December 2022
Here’s the last news update of 2022! Since I’m (finally) done with the platforming, I could move on to fix bugs and work on other areas you gave feedback on during the playtest. One very important feedback you gave was that the enemy attack telegraphing needed improvement. So, I have worked on improving the telegraphing for both the Mara (Jumper Enemy) and the Slime (Spike Enemy). Some of you felt like the troll boss had too few attacks, so I've done some work on that as well, adding a new attack, as well as having the troll choose between different attacks based on what the player is doing/positioned, rather than cycling through them as it was before. This makes the Troll feel much more alive and calculated. I have also changed up the level design to include the new platforming, which I think turned out really well. It makes the levels feel more interesting and creates a fun challenge…
- Merry Christmas! - 24 December 2022
God Jul everyone! In Sweden, we celebrate Christman on the 24th, and so our Christman newsletter will too! So Here are some Christmas lore! It’s Christmas! And now is your chance to glimpse into the future using some old magic. But first, you must all face Gloson, the ghostly boar of terror. To do this, you must fast in isolation for a whole day. After your fast, you must head to your nearest church. No one can see you, or the magic will be ruined. While hugging the church wall you must walk three laps counter-clockwise around the church. While doing this, you will start to see visions of the future, and supernatural beings will appear around you. You must be careful, for they will try and stop you. When you are on your final turn, you will meet Gloson, the ghostly boar of terror. Her back is razor sharp, and from her mouth comes smoldering fire. If you are not fast enough, she will run…
- News and Christmas Event! - 16 December 2022
🎄 News and Christmas Event!🎄 Christmas or ‘Jul’ as we call it in Sweden is closing in and we would like to do a Wish-for-a-ingame-feature-for-xmas event! Are there any features you would like to see in Vessels of Decay? Tell us about it in the comments and your feature might end up in the game! ---------------------------------------------- 👷 What I've been working on👷 ---------------------------------------------- This week I’ve continued to work on the platforming. I have also implemented some new audio effects and done some visual improvements. The platforming bit is mostly technical and makes level design easier. To put it simply, there are two separate objects for platforms you can climb and “edges” you can only fall down. The audio effects are something I’ve been wanting to do for a very long time: reverb. That is, when you enter a building, all sound effects have a reverb to…
- More platforming - 7 December 2022
I might have gone a bit overboard and gotten a bit sidetracked with the platforming, but I take your feedback seriously. I think this will make the game so much better, and makes for better and more intuitive level design. New platforming features: Sprite for jumping. More precise platforming. Walkable beams now makes the player enter a “balance” state. Player can climb up on “half-levels”, making level design more interesting and intuitive. To get into the christmas spirit, I will give some lore updates in the coming days. Some which are directly connected to the Scandinavian Jul(Christmas). Until then!
- Platforming 2.0 - 29 November 2022
The playtest is over, and I've been going over all the bugs and feedback you all gave. It was really awesome that so many played, and the feedback was really helpful! The most common feedback people had was that the platforming elements were not very intuitive and that the keyboard controls were not very user-friendly. So I've been working on improving just that! To make the keyboard controls feel better I rewrote how the game interprets player input. And instead of going straight in the direction the player is pressing, the direction changes smoothly during a short period. The same goes for movement speed, which adds up to the max speed during a short period. This creates a very smooth experience using the keyboard as well as a controller. Key rebinding is still in the pipeline and will be added at a later date. To make things more intuitive the platforming now features: A JUMP BUTTON…
- Updated Playtest build. - 15 November 2022
Hi! I've just uploaded a new version for the playtest🎮 I fixed a lot of the bugs you reported, and also implemented some of the suggestions you had. To make things easier for those of you who wanted to stream your gameplay, I've added some options to help. The game also autosaves now, so if you should run into a crash bug, you should be able to pick up where you left/crashed off! So, if you've had any issues and would like to try again, it's go time! If you want to playtest head over to the main page and press Request Access. The playtest will be open until nov 20. So make sure you don't miss it if you want to play! 🐛 -Here's a list of all the bug fixes and updates I added-🐛 ----Bugs 🐛------------------------------------------------------------------------------ Fixed backtracking in intro leads to wrong room. Fixed backtracking after first replayed story cutscene leading to softloc…
- Playtest feedback and bugfixes - 14 November 2022
It's really nice seeing so many people playtesting Vessels!🥰 I'm currently looking over the feedback and working on bugs that people have found. Some of them were unexpected😅 Come join us for the chance to find some bugs! ✨Press "Request access" on the store page✨
- ⭐️PLAYTEST REGISTRATION OPEN NOW⭐️ - 9 November 2022
⭐️PLAYTEST REGISTRATION OPEN NOW⭐️ The playtest for Vessels of Decay will be live soon and available for a limited time only! Make sure you register so you don't miss out! WHEN: SOOOOOON! WHERE: RIGHT HERE ON STEAM! HOW: REQUEST ACCESS ON THE STORE PAGE! ✨PLEASE SHARE SO WE CAN GET THE WORD OUT TO ANYONE WHO WOULDN'T WANT TO MISS IT✨
- Trolls, Snakes and Boars - 30 March 2022
Here’s some Wednesday Vod news! A lot has happened in the weeks since the last update. So I thought I just list some of them below. • Trolls got a new brighter stone texture. • Started working on a new area: Shaman’s den. • 8-Directional sprites for Boros boss fight. • Added punch and kick animation to Freja. • New giant snake boss fight. • A lot lot more which I don’t remember! I’m currently working on improving some existing boss fights with new moves and animations, as well as a new boss fight which you can take a sneak peek at in the gif below. It’s a giant Lindorm/Lindwyrm, and I’m really liking the progress I’ve made so far! The segmented body is really working better than I expected. Still got a lot of work to do on this one, but for a first concept, I’m really happy with it. That’s all for now. Wishing you all a great rest of the week!
- Stats and Abilities. - 31 January 2022
Hi! Hope you all had a great weekend. The coming week is all about stats and abilities. At the end of last week, I started to take a hard look at the exp, level, and ability system in-game and thought about what I could do to improve what already was there. And I think I finally have something which I like, and that suits the game. This will require some testing, but as of now, I have divided the abilities into three categories, stats, abilities, and quest abilities. Where stats are your basic speed, damage, stamina, etc. The Stats tier is currently a list of 19 stats that you can choose to upgrade. Some of these are tied to abilities, but most are purely there for you to customize your character to your wants and needs. You can upgrade these using the stat points you gain after each new level. The ability tier consists of new attacks and combos which you can unlock using ability point.…
- Vessels of Decay Devlog #1 🚇Stockholm's Metro System🚇 - 24 January 2022
Hi, everyone! Here’s some Monday morning news! It’s another week of game dev and new thing are brewing! I have FINALLY (this is the third iteration) managed to create an arcing projectile that actually WORKS correctly AND looks good for the top-down perspective. And I’m really excited about this because it means cooler enemies which also creates opportunities for more interesting level design. Also, it’s fun! I’m currently working on a subway/metro level, which is inspired by the Stockholm metro system. I'm having a lot of fun imagining a metro system that is slowly turning into an underground cave system, full of dangers and monsters. Speaking of monsters, I'm also testing out a couple of new enemies (something about that arcing projectile), and I'm hoping that I'll be able to show you some of these enemies soon! Thanks for reading and as for now, I wish you all a good week! Here’s a l…