- Update On Progress and Status of SCP:FF - 30 September 2025
Hello Everyone,Phonicz here, the developer of SCP:FF. I wanted to take the time to address the progress on the game and the lack of updates. Over the last while, I have taken a radical change in my life to pursue a new career and new industry. This has delayed myself working on the game for a while.The game is still being worked on when I can, but since it is only myself and a small team that occasionally is able to help when they have time, I cannot promise a exact ETA of when the game will come out.As of this moment, the game is officially shelved and will continue to be worked on by myself as much as I can when I can. I will continue to update you all with progress. I am sorry it has come to this point, but life always changes for us, and the most important thing is to keep the people around you.ALL patreon supporters have been refunded, as well as the patreon has not been accepting…
- 2022 Roadmap, Updates, Public Beta Testing News, and more. - 6 February 2022
Hello Everyone, Firstly, I sincerely apologize for the delays in updates, and the delays in publishing the game. Today im going to go over some concerns you guys have voiced, as well as give you some more insight / updates into the game. So recently, over the past few months we have been finalizing multiplayer aspects of the game, adding in functionality like leaderboards, voice chat, custom role names, and server configuration files. This has taken quite a bit longer than expected due to some headaches that have come up, but it has been mostly completed and is working well. We anticipate release in the next forecoming months, but cannot give a exact date as of now sadly. That date will depend on the q/a and public testing. With that being said, the next step for us is finishing off the game in terms of polish, animations, models, and testing. We will be undergoing that for a short peri…
- Discord Progress Discussion, plus Q/A - 19 August 2021
Hello everyone, Firstly, My apologies for the massive delays in updates to the game on discord, or even on here. I have had a lot of personal things come up but have most things sorted now and have made a lot of behind the scenes progress on the game. There is a lot of backend fixes and issues weve come across. And I wanted to have a chance to be transparent and showcase all of that to you guys who have invested so much interest and time in helping this project turn into reality. As such, we will be hosting a Q/A / Progress Discussion on the discord at date in the next few weeks to month which will be posted on the discord #game-updates channel. You can join the discord here During this, you can expect to hear some news about how the game has progressed, some changes, milestones weve reached, as well as the issues weve come across and how they have been overcome. I thank you all for the…
- Server News + Update - 1 May 2021
Hello Everyone, Phonicz here, The lead developer for SCP:FF. Its been a while since the last update was released for all of you, so I apologize for that. Its been quite the busy time. I'll give a brief rundown over progress. Due to some issues, the store page cannot get the screenshots added at this moment. They will be added to the discord for now. As for servers, a lot of you are in the discord server following update news (If youre not you really should join!) but for those of you who havent heres a brief summary. I have been working on steam servers for the past few weeks with a lot of small issues coming up with finding and getting them working. I am however very pleased to announce dedicated servers are now working properly and seem to have very minor issues if any! We also are taking a look at the new feature from steam called Playtest's. Some of you may have seen this in a annou…
- March Update + News - 27 March 2021
Hello Everyone, First off, I want to thank you all for your patience and dedication, Our wishlist count and follower count has gone up hugely over the past few months, and I appreciate every single one of you! You probably expected the game to be out by now, and trust me we did too. But I looked at a lot of the core mechanics and they were just not as polished as I was wanting, so I took the time to rework them. Please view the list below of the major changes we have done and work over the past bit. COMPLETE inventory Overhaul. Entire new design, more scp-style with a dark theme to it. Pickup system overhaul. New text and pickup code to perform smoother on servers. COMPLETE overhaul of the procedural generation system. Now rooms spawn more randomly, and the zone sizes have a greater depth to them. (They can spawn small some rounds or large others) Theres now also more paths to escape an…
- February Mid-Month Update, Animations Preview, and a small Teaser. - 14 February 2021
Hello everyone, First of all, I want to thank you all for the support, questions, and suggestions we have gotten over the many months of development! This truly does help us a lot and allows us to better understand what you guys want in a game! We have done a lot of work as well on Optimization, and tested with a variety of systems ranging from high end gaming pc's, to lower tier laptops. In the video you will be able to see a fps counter, as well as myself showcasing the current settings if youre interested. Nonetheless good progress has been made on it and we're fairly satisfied with where its at now. I have also released a small video for you guys, which can be viewed here. Anyways, onto some news and tidbits. Lets get through the first part in bullet form. February Update and new features; New weapon animations added for guns, Currently only MP40 and P08 Officially are shown, with m…
- Christmas Update + First look at the game - 24 December 2020
Hello SCP:FF Community, As we near the end of this year, we thought it would be important to let you know about how far we've come, progress on the game, updates happening in the first few months of 2021, and some more little tidbits about development. Firstly, a lot of you have asked for a video of the current facility. Currently we have surface, entrance, admin, safe, and silo done in their first forms. Euclid and keter are being worked on and expected to be out within the next 2-3 weeks. We recorded a short in-game video of the patreon demo of those zones. Hopefully you enjoy! Let us know your thoughts on it! link to the video here As for development progress; We are almost done the map as stated above, and once that is done we will work more extensively on weapons and finishing the scp's we already have half done, and adding new ones. We have begun to draw up concept art for some th…
- November DevBlog - 1 December 2020
Hello SCP : FF Community! Phonicz here, the Lead and Solo dev for the game. I'm here to tell you about all the work we've done over the past month, and what we have in store for future updates in the next few months. You may have also noticed that there was not a lot of map updates / visual improvements this month. That is because we spent a week and a bit at least improving core gameplay / core functionality of the game. We thought this was necessary time spent to improve the playing experience later. As well as a lot of time was spent optimizing code and the game in general. Nonetheless we have some exciting updates listed below. Major Gameplay Changes Completely reworked the shooting system to give a realistic option and a more arcade style option. The new overhaul of weapon mechanics also comes with a brand new clean and minimal HUD, meant to give a cinematic view to the game when n…
- Steam Store Page Release + Development Timeline for November - 9 November 2020
Hello SCP:FF Community! I'm Phonicz, the lead and solo developer of SCP : Forgotten Facility. I'm really proud to finally have the game out on steam, and want to give you guys a short update on the current state of the game, as well as future plans for this current month of November. This has been my dream for the past 6 months, and along with my small studio (Arcmeda Studios) we have been able to develop the game this much so far and I'm really proud of it and amazed all of you also want to be along for the ride! Also a key note I want to put out there, I'm making this game for players, and I want them to be the ones that help shape the game. So I strongly encourage you guys to post on steam/discord or reddit. On the discord we have a command that gives you access to a private channel to give your suggestion to the developers and design team as well. Important info about updates and ne…