- Diagonal Aim Fixed & Controller Improvements - 16 July 2026
Diagonal Aim Fixed & Controller ImprovementsAfter spending quite some time debugging, I finally found the cause of the frustrating diagonal aiming some players reported.The issue turned out to be an incorrect controller deadzone setting that made diagonal aiming much harder than intended on some controllers. It was especially frustrating because I couldn't reliably reproduce it myself.This update includes:Fixed the controller deadzone affecting diagonal aiming.Improved controller aiming responsiveness.Reduced unnecessary snapping.Improved target acquisition to make aiming feel smoother while still requiring accurate player input.The goal isn't to make the game easier. I want the controller to do exactly what you intend, while keeping the challenge where it belongs: mastering the combat.A huge thank you to everyone who played the demo and beta version and shared feedback. Your reports he…
- Situation Normal Demo Available Now - 11 June 2026
The first public demo of Situation Normal is now available on Steam.Situation Normal is a fast, chaotic 2.5D action platformer where the player sets the pace.Move carefully and situations escalate gradually. Rush forward and everything starts happening at once.The demo includes a slice of World 1 and introduces the core mechanics, enemies, and reactive environments.If you play the demo, I'd love to hear your feedback.Wishlist Situation Normal on Steam and join our Discord if you'd like to follow development.
- Lab Update - First Rooms Playable, SWAT System Online - 16 April 2026
The Lab is now partially ready to play, first game tests are already performed and it's looking good.What’s inFirst 5 Lab roomsNew SWAT systemStay silent → no SWATGet detected → SWAT deploysMaze Lab currently marks the end of available contentClearer vending machines (weapons + special ammo)Gameplay changesEnemies hesitate longer when hit (non-lethal) → allows suppression and aggressive pushesFaster enemy reactions during alarmsImproved enemy placement for better flowLevel improvementsMultiple rooms reworked for pacing and fairnessHammer/crushing mechanics refined for consistencyBacktracking issues addressedFeel & polishImproved combo feedback and slow motion feelAdded small visual reactions (explosions, environment)Expanded operator / MOTHER voice systemFixesAim button tutorial restoredEnemy clustering reduced (same count, better distribution)General gameplay and stability fixesThis is…
- Lasers and a New Boss - 6 March 2026
🚨 Lab Update — Finished All SectionsA new build is up with the first laser rooms and the playable Lab boss fight.Lasers are now a new environmental hazard in the world of Situation Normal. Most Lab rooms use static lasers that activate briefly when the player enters their sector, forcing quick timing and movement.The boss room takes this further by moving laser beams and escalating attack patterns.🧪 New Content• Laser Hazard (Lab)Static laser traps introducedLasers activate when the player enters their sectionAfter a short moment, they shut down againUsed for timing, pressure, and routing• Laser Boss (First Playable Version)Boss room with moving laser beamsMultiple attack phasesLasers tighten and speed up as the boss takes damageThe final phase includes aggressive side-punch attacksThe boss's defeat now leads to the exfiltration phase• New Lab RoomsAdditional laser rooms addedMaze lab…
- New Lab Rooms: Guards, Silencer, and Lethal Pistons - 15 January 2026
🚨 Lab Update — First Playable SectionsA new build is up with the first playable Lab areas.These rooms introduce the Lab’s infiltration loop: guards, silencers, wakeups, alarms, and lethal machinery.🧪 New Content• Lab Corridor (Intro)Introduces security guardsIntroduces the silenced pistolGuards can wake up others and trigger Lab alarmsLab alarms activate all guards and make them aggressive• Three Lab Sections (Pistons)Moving pistons (vertical + horizontal)Up/down and left/right motionPistons kill anything caught between themEarly infiltration routes, timing, and noise windows• Vertical Shaft (Early)First shaft section playableVertical piston pattern + reset behavior👁 Enemy BehaviorGuards react to vision, noise, and proximityWakeup chains + Lab alarm systemSilenced pistol suppresses noiseGuards turn if passed from behindPatrol variants + early SWAT formationComputer guy adjusted for r…
- World 1 Complete and the Evac Route Fully Alive - 4 December 2025
Hey AgentsNovember was about one thing: finishing the full in-and-out loop and making it run fast, stable, and destructive. A few highlights straight from the changelog:🏃 Evac RouteWorld 1’s evacuation route is now fully complete.All major rooms received their destruction passCollapsing ceilings, breaking floors, falling debrisThe final collapsing segment is clearly telegraphedStructural differences between the way-in and way-out are now consistentThe whole exit path finally feels like Situation Normal.⚙️ Physics & PerformanceA lot of time went into making chaos cheaper.Added a simple physics LOD systemSimplified explosions across the boardSmarter debris culling to prevent lag spikesUpdated physics defaults for smoother gameplayRuns better everywhere, including weaker machines.🎮 GameplaySmall tools, big impact.Added dodge roll with a short invincible windowEnemies detect floors proper…
- Evac Route Overhaul and a Lot More Boom - 1 November 2025
Hey AgentsOctober was about one thing: making destruction feel better. A few highlights straight from the changelog:💣 BombsSwitched to radial shrapnel destruction — walls can now protect you.Final bomb version feels and sounds deadly.Explosion sounds reworked, large blast added.🚪 Evac Route & Crushing PursuitThe evac route is now shorter, harder, and far more chaotic.Falling blocks, random delays in explosions, improved storytelling, and new ammo upgrades along the path.A hall of hammers is being prepared. It’s exactly what it sounds like.🔫 Shotguns, Slugs & MagnumsAdded shotgun slug power-up: double recoil, longer range, heavier sound, stronger dash.Different shells now match different ammo types.Introduced the .45 Magnum with new sound, bigger flash, and proper punch.9mm vs .45 sound comparison included — headphones recommended.⚙️ Gameplay & PolishPump-action reload now has an init…
- Explosions, Chaos, and a Quiet Aftermath - 1 October 2025
I finally added proper explosions. They’re cheap and low-poly, but they change the mood completely. Suddenly, the room feels alive — and a little unsafe. Funny thing: this took less time to implement than I expected. The hardest part was not overdoing it. That’s it for now. Suppose you like seeing things go wrong in style — wishlist Situation Normal. It really helps.
- We're Still Here – Working on Comic-Style Sound Effects - 24 May 2025
Hi everyone, Don’t worry — we’re still alive! Progress takes a bit longer with our tiny team and limited time, but we’re hard at work behind the scenes. Right now, we’re focused on adding comic-style text effects — on-screen captions like “PEW PEW” and “BOOM” that appear the moment an impact happens. These sound words — also known as onomatopoeia — will pop up for everything from massive explosions down to dripping pipes. We're currently in the experimentation phase, looking for ways to make the game feel even more lively and expressive. If you enjoy early dev previews or might be interested in testing the game later, feel free to join our Discord — we’ll post updates there too. Thanks for sticking with us — more updates will follow as we get closer to release! — The Situation Normal Team
- Full Menu Overhaul: A Retro Arcade Makeover! - 19 December 2024
What’s New? Retro Arcade Design: The entire menu has been redesigned with a nostalgic, classic arcade style that feels fresh and exciting. Centered Menu Entries: All menu options are now perfectly centered below the title, making navigation smoother and more visually appealing. New Color Theme: The updated color scheme of red, yellow, and a touch of light blue. This update is all about improving how you interact with the game from the moment you launch it. We can’t wait for you to dive into the new and improved menu of Situation Normal! Let us know what you think!
- Steam Deck Ready! - 27 November 2024
We’ve got exciting news for you: Situation Normal is fully Steam Deck compliant, delivering a seamless and thrilling gaming experience on the go. Whether you're dodging explosions or uncovering Dr. Hibble's secrets, everything runs smoothly on your Steam Deck. Want to try it out? Join our Discord and grab one of the 2 remaining playtest slots for the year. Don’t wait! Prepare to dive into chaos, hilarity, and non-stop action anytime, anywhere!
- New Gameplay Highlights: A Sneak Peek into Testing - 20 November 2024
I’ve cut together the best moments from our recent playtesting sessions – from epic victories to hilarious failures. This game is challenging, but you’ll love every moment. Check it out! There are still 3 slots available for playtesters – sign up and be part of the action!
- Recruiting Playtesters for Operation: SNAFU! - 16 October 2024
We’ve got some exciting news: we're opening up 3 slots for playtesters to test the demo of our upcoming action-packed platformer, Situation Normal! Want in? Join our Discord at https://discord.gg/zquVBgSM5Y and request the playtester role. We’ll review all applications and, if you qualify, you'll receive a Steam key to try out the demo. Get ready to experience the chaos firsthand—don’t miss this chance to be one of the first to dive in!
- New Explosive Ideas - 4 October 2024
We're introducing exciting new mechanics to boost your in-game experience. Not only can you dash with recoil, but now explosions generate shockwaves, shoving you through rooms and obstacles. Prepare for a thrilling challenge as knockback forces from both guns and bombs give you new, creative ways to navigate and conquer each level!
- Bugfixes and Enhanced Characters and Cam - 24 April 2024
Bug Fixes Resolved issues with dashing. Fixed the broken load game. Character Adjustments Reworked the existing characters. Adding arms. Visual and Gameplay Enhancements Made the scene brighter. Proper gun placement on character and correct moving arms when aiming in different directions. Improved the gun visuals including recoil, shell ejection port, and more. Added some lines the agent says when he does some cool and fluid action. Smoother camera and closer to the agent. Levels No changes.
- Working hard for a public Demo - 4 March 2024
Bug Fixes Resolved issues with the back button during fullscreen toggling. Fixed HUD problems after switching to fullscreen. Corrected a 144Hz issue affecting the walk cycle (still some issues left). Fixed the aim mechanic (still needs more tweaking but it is more precise now). Character Adjustments Made the agent slightly thinner for a more human-like walking appearance. Experimented with longer legs for aesthetic purposes. Visual and Gameplay Enhancements Adjusted the color palette to make the enemies and threads more visible. Improved aiming, screen shakes, and rumble effects. Fine-tuned animations for smoother movement. Added muzzle flashes, explosions, and other visual enhancements. Levels Increased the difficulty of the new rooms after the boss room. Added and adjusted elements for room decoration. Tweaked enemy behavior and ammunition drop rates.
- Game Changer: Next-Level Controller Support! - 18 November 2023
- Herofest in Bern 13.10. - 15.10.2023 - 8 October 2023
We are happy to be at Herofest in Bern and looking forward to seeing you at our booth ːsteamhappyː
- Zurich Pop Con & Game Show - 16 August 2023
We are at the Zurich Pop Con & Game Show from 30.9. till 01.10.2023, save the date, and visit our booth!!
- Working on new Threats - 8 August 2023
We're excited to share that 'Situation Normal' is actively in development. Take a sneak peek at a liquid hot metal preview from our first world, the machinery. Stay tuned for more updates as we continue to bring the game to life!