- Instruments of Destruction blasts its way onto consoles - 23 October 2025
Shadow-dropped at Twitch Galaxies, we’ve announced that our physics-based vehicle destruction game Instruments of Destruction is now available on PS5 and Xbox Series X|S, to join our Steam version! Get behind the controls of over 130 wild and wondrous machines, causing total mayhem and levelling islands in mind-bogglingly glorious chaotic action. To celebrate, we’ve released an explosive new trailer. Check it out: Take on over 50 campaign missions and get to grips with your instruments, then revisit these maps in Challenge Mode with new vehicles and harder objectives. Or go your own way, trying out the Build & Destroy campaign with 25 new missions before editing and building your own vehicles for endless destructive fun in the Sandbox. However you prefer to enjoy Instruments of Destruction, we invite you to join us in the official Discord server where you can meet other players, ask que…
- Patch notes for version 1.14a (minor update) - 11 September 2025
Some more minor fixes coming over from the console version porting process: Added "EARTHQUAKE!" to the screen when there's an earthquake Fixed a few more 60hz physics issues Fixed a bug where some logic was processing while the game was paused (making vehicles go wonky after you paused) Fixed some minor localization issues (mission labels being the most obvious one) Made water depth no longer update during Kraken fail sequence (speeds it up, saves a lot of memory) Fixed Dragonfly Alpha shooting itself with some hidden lasers Fixed a 2nd vehicle loading and making things weird if you went to build mode on 3-2/etc After you reset progress, it should now be reset when you restart the game Forced a couple non-mission islands far off the map if you use the unlock-all-missions cheat Fixed Total Destruction achievement so it doesn't trigger by skipping a mission Improved outline object cleanup…
- We’re Humbled to be bundled with other physics-based titles! - 10 September 2025
Hi folks! From September 10th - October 1st, get your hands on a bunch of fun physics-based titles, including Instruments of Destruction, in the ‘Phunky Physics’ bundle available on Humble Bundle.https://www.humblebundle.com/games/phunky-physics As well as Instruments of Destruction, it includes the following titles that specialise in impressive explosions, damage, ragdolling, and plenty more:Hardspace: ShipbreakerGoat Simulator 3What the Golf?Totally Accurate Battle SimulatorHuman Fall FlatPoly Bridge 2Besiege It's a great line-up of games and we're very happy to be included. Choose your price for your purchase and decide how your money is split between charity, creators, and more.
- 1.14 - Balance and Bug Fix Update - 21 August 2025
A long list of stuff, though much of it gamepad-related in preparation for console release, improved playability of some of the more annoying missions, and made 60hz physics more fair: Fixed Remap Controls shows controller buttons, and they are a bit blurry (only fix if it's easy) Fixed "DO NOT DESTROY" objective text is not translated (m9-4) Fixed text in multiple areas of Build & Destroy are not translated to its supported languages. Fixed gamepad icons during the build section text width Fixed B key glyph rather than the B button controller glyph showing on custom vehicles Made Flip/Swap Vehicle prompts flash when you push the corresponding input Fixed pause menu default gamepad selection being incorrect Updated options menu to show LB/RB and LT/RT for swapping menus and scrolling respectively Fixed issue with B&D Reset All Instructions not working for gamepad Added potential null-cr…
- Version 1.13 Released! Exit-Freeze Fixed! - 1 August 2025
It's been a few months since version 1.12 and subsequent patches were released. Today, version 1.13 fixes the biggest issues caused by that update along with a few other minor tweaks/fixes. Let's get to the changelist first, then I'll go over the exit-freeze issue and the journey to fix it, and finish up with some other news.1.13 CHANGELISTRebranched code from 1.11d to prevent exit-freezeReintegrated all 1.12 changes into new branchAdded new cheat to unlock all missionsFixed dropship sequence going too fast and causing issues when framerate was lowChanged a couple gamepad shortcuts a bitGrayed out vehicle slots that have nothing when in Load Custom Vehicle menuRemoved some excessive debug.log statementsPrevent GPU from trying to release resources twice on shutdownTHE EXIT-FREEZE MYSTERYAs you can see from the the first item, the solution to the exit freeze was relatively simple in the e…
- Rhythm Storm is now available on Steam! - 25 July 2025
Just a quick update this time, about a different Radiangames title: Rhythm Storm is finally available on Steam! What started as a side project in 2022 has finally matured into a full-fledged roguelike swarm-survival game. Here's the game's Steam page.Here's the trailer if you prefer video over words:RADIANGAMES DESTRUCTIVE FUTURE I've mentioned Rhythm Storm in Instruments' updates before, but this is likely the last time I'll do so. I have one more PC release in 2025 (Speed Demons 2), which will be sooner than later. I'll post here when that launches too, but they are very different games from Instruments. Beyond RS and SD2, I'll be starting a new series of PC-centric games. The second of those new games, and every game after it, will feature a new destruction system. \ The goal is to make destruction a key part of most (if not all) 2026-and-beyond Radiangames' projects.INSTRUMENTS OF D…
- New publisher for Instruments of Destruction, plus more news! - 24 June 2025
Hey folks,I'm pleased to share some exciting news today on the future of Instruments of Destruction, including the latest on our planned console release.For a while now I’ve been promising that Instruments of Destruction would be coming to consoles, and initially that was set to be earlier this year, but I've always been open and honest about the delay and how I’ve been looking to get some help with finishing the Xbox and PlayStation versions. Well, that day has finally come! I’m happy to announce that as of today, Instruments of Destruction has a new publisher - none other than the award-winning team behind games such as Still Wakes the Deep and Make Way - Secret Mode. The Secret Mode team will be helping to polish and promote the console versions ready for release later this year, as well as continuing to fix and improve the PC version, and supporting the community going forward. We’v…
- Version 1.12c - 4 June 2025
Reverted the vehicle save/load to older instantaneous (vs. async) system. This fixes multiple issues with newer save system. This might fix issues with exiting the game locking up some PCs.
- Celebrating Radiangames 15-Year Anniversary - 6 May 2025
Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games service. It was the start of a small series of games, with 7 small games releasing over the next 11 months. In the 15 years since JoyJoy, Radiangames has released over 20 games on a number of platforms. It was also nearly a year ago that Instruments of Destruction version 1.0 launched on Steam. To celebrate the 15-year anniversary of Radiangames, Instruments of Destruction is being featured by Steam in its first Daily Deal with its biggest discount yet, and there was a minor update yesterday to fix a few mission-related issues. Radiangames’ classic title Inferno 2 is also on sale. And Fireball 2--sequel to the 4th game Radiangames released on XBLIG in 2010--is launching today on Steam, Xbox Series X|S, and Playstation 5. A Year of Radiangames Releases Fireball 2 ma…
- Console versions delayed - 7 March 2025
Apologies for the late notification, but the Xbox and Playstation versions of the game will be delayed for a while, and will not release in late March as originally planned. I'm looking into getting help promoting and finishing those versions, and the process is taking a while. On the plus side, the game will definitely be getting additional testing, and any fixes/tweaks will make their way to all versions. I don't have a solid idea of when the console versions will be out, so I don't want to guess. When I know more, I'll share the news here (and other places too).
- Speed Demons 2 Announce Trailer + 1.11 Arrives With Lots of New Parts! - 6 February 2025
Just a quick bit of news before getting into the details of this update: Speed Demons 2 is an arcade highway racing game coming to PC and consoles later in 2025. The trailer below debuted exclusively on IGN, and the Steam page is now live, so you can head over there to read more (or wishlist the game). VERSION 1.11 IS HERE! Despite the short update cycle, there's a lot to cover for this version. Just a warning though: Pretty much every change has to do with vehicle building. We'll start with the changelist, then go into a bit more detail on the new parts and significant part options. Changelist: - Added Stasis option to Vortex and Turbine parts, along with anti-gravity modifier - Added Shockwave part (projectile weapon, triggers shockwave explosion) - Added Laser Gun part (projectile weapon, similar to X8 Rifle/Gauss) - Added option to modify explosion strength of projectile weapons (us…
- Version 1.1 Now Available, and a Console Release Date - 30 January 2025
Instruments of Destruction version 1.1 is finally here. It's been much longer than I originally anticipated to release this update, and I want to apologize for the longer-than-expected delay. It arrives with a new trailer to showcase both the update and the announcement of the console versions' release date: The console version is nearly done, but is coming in late March mostly because I'm unsure how long the certification process will take. I'll talk about the console versions in more detail another time, but the console porting process for Instruments has been fairly intense. Alan handled a lot of the optimization work (he's handling the PS5 port), while I did a bit more once I finally got my Xbox dev kit fully functional. Too Many Projects The console version isn't the only reason why it's taken so long to get version 1.1 done. Working on Fireball 2 took some time, and a new Speed De…
- New Video: How Physics-Based Destruction Works (in Instruments of Destruction) - 19 September 2024
Let's jump straight in and get to the video, then I'll go into a bit of info on the video, and when to expect another update (and console versions) for Instruments of Destruction: The video is just under 10 minutes long, and it took around 40 hours of work to complete it. It's not quite as slick or animated as I hoped it would be, and the pace is too fast, but it's done and I think it does a decent job of explaining how the destruction works. This is my second devlog video (first was on DodgeBomb, which was renamed Fireball 2). There's a lot more I could talk about with Instruments, especially the overall design, and the vehicle building system. The vehicle build system was actually more technically challenging than destruction, but I'm not sure it's as interesting to watch a video about. After making this video, it's pretty clear that there are a lot of ways destruction could be improv…
- Version 1.05 Optimizes Rendering and Fixes An Important Bug - 28 June 2024
Let's start with the update changelist, then I'll discuss what we've been up to and the future plans for the game: VERSION 1.05 CHANGELIST Turned off shadows from rendering for cameras that don't need them (optimizes rendering a decent amount) Fixed Flex pieces updating every frame even when not necessary (major fix for certain vehicles) Added Kill Timer property to cannons (set it to kill off cannonballs X seconds after they are fired) Fixed a gamepad issue with the options menu Fixed a couple challenge types never working 100% correctly Fixed missions/challenges in BnD having no parts available Fixed a divide by zero issue with looping counters set to 0 The first two items are the important ones for version 1.05, with the rest being minor fixes/tweaks. Alan has been working on the console version, and he discovered a significant optimization for that version. Shadows were rendering on…
- Version 1.04 changelist - 31 May 2024
Added new logic part: Counter Added Rotate Y setting to Flex Panel and simlar parts Added Allow HDR Output option so you can force HDR output off (for Steam Deck OLEDs, for instance) Fixed drill and saw not using the reverse input strength when set to Normal Fixed alternate input not affecting strength of Hover parts Fixed timed challenge objectives that should have failed but weren't (such as 2-4)
- Changelist for version 1.03a - 21 May 2024
Updated b4-3 so it's easier to get 3 stars Tweaked m6-3 so it does less damage over time Added Fixed bomb (part) explosion damage Added building delete function to Sandbox mode (place object) Added confirmation to tutorial reset, making it harder to wipe out vehicles by pressing H Fixed some objects appearing damaged when a map starts Fixed Description for some parts (cannon, bomb launcher, etc) Fixed thumbnail not updating for previously saved vehicles
- Launch Week concludes with Version 1.03 - 16 May 2024
I want to start by thanking everyone for your support during this past week as Instruments of Destruction launched into version 1.0. It's been a stressful time, for reasons I'll go into below, but it's also a time to celebrate. Version 1.03 is the last significant update we expect to make to the game for a little while. We've been getting through as much feedback and suggestions as we can from the past week while working on fixing bugs and trying to tweak the game to be the best it can be. Despite the stress of launching the game, having Alan helping to troubleshoot and fix issues has made this past week go a lot smoother than it otherwise would have. He's fixed a number of important, challenging bugs, which has allowed me to focus a bit more on the balance and fun of the campaign. Campaign Tweaks Versions 1.01, 1.02, and 1.03 have each brought with them some updates to vehicles and mis…
- Version 1.02 Changelist - 14 May 2024
Added "Vehicle Controls" option to remap vehicle control layouts (affects all vehicles when gameplay begins) Added a new vehicle, revised objectives, and modified layout of mission 3-5 Added a mostly new vehicle and modified layout of mission 6-1 Minor tweaks to a couple other vehicles Added "Allow Gamepad" option (enabled by default) so you can disable a gamepad/etc without having to unplug it Made it harder for gamepads to take over menu inputs on accident Swapped weather for mission BnD 7-1 and 7-2 to correspond so the voice lines make sense Show bonus missions on map if all biome missions have been unlocked (regardless of star count) Ignore invisible islands when creating gamepad selection list Fixed pinetrees looking insane in the wind (mission 4-2, etc) Fixed Obsidian Flats checkpoints
- Version 1.01 changelist - 13 May 2024
Added Invert Y option affects gamepad/etc - Invert Camera Y affects the camera and all vehicles that use the right stick (or mouse) for aiming - Invert Left Aim Y affects projectile firing vehicles that aim up/down with the left stick Improved the following vehicles/missions: 3-1, 3-2, 3-4, 3-5, 6-2, 8-2, 9-2 - Vehicles for 3-1 and 3-2, and the map for 3-2, got the most significant updates Added a way to speed up dropship animation (hold SHIFT or gamepad X) Made GP selection more obvious (slight outline of medium/large buttons if using GP) Added mouse sensitivity option Cam shake option now affects UI and earthquake shakes Added new option for shadow strength (1.0 by default, scale down to 0.2) Changed it to always show the Skip Mission button below options in the pause menu Fixed not being able to update creations in workshop Fixed follow-lock camera rotation being too fast Changed Bui…
- Ultra satisfying destruction simulator launches version 1.0 on Steam - 11 May 2024
Few things are quite as satisfying as smashing objects together and reveling in the destruction, and the best sandbox simulation games are a great way to enjoy that without all the mess and loss of property caused by doing it in real life. Besiege, Wreckfest, and Teardown are fantastic, and I'll always have a penchant for classics like Mercenaries: Playground of Destruction and Red Faction Guerrilla that let me rip giant buildings to shreds. Now, spiritual successor Instruments of Destruction has arrived in version 1.0, and offers some of the most delicious devastation going. Read the rest of the story...