- Whisper2 From The R1ft launching June 21st - 21 April 2025
Whispers From The Rift v1.0 coming June 21st A direct prequel to CONSORTIUM VR...
- CONSORTIUM VR: V1.1.1 - 22 August 2024
IMPROVEMENTS: -Polishing pass of interface and HUD - corrected a number of fonts and colors to better pair with the HUD font/color paradigm established in Consortium: THE TOWER. -Updated the Info Console - accuracy improvements and other minor fixes, now in sync with stand-alone Info Console program. FIXES: -Fixed rare/edge case non-progression that would occur upon loading a saved game made during Knight 15’s opening speech just before she hands over the CMC - in this one case, her hand would be empty. (fixes the one and only case where an ISS has started but was paused so will play again (K15 group 80) but had the flag HasPlayed already set so would not fire the started logic again which caused the CMC to be missing from K15s hand).
- 2121 Free Info Console app now available for PC and Android 2121 - 22 July 2024
Consortium: Info Console Greet1ng2 Seekers, As of today, anyone and everyone can download the completely stand-alone application “Consortium: Info Console” from itch.io, free of charge. Please feel free to share: https://idgi.itch.io/consortium-info-console Namaste, –iDGi –iDGi on Discord "We need to start imagining the future or it will get imagined for us, and the ways that it has been imagined thus far don't seem very attractive” —Mohsin Hamid
- CON2ORT1UM VR / Remastered: v1.1.0 - 22 June 2024
Happy 2olst1ce 2eekers1 ! You can now play chess against the Zenlil A.I in the lounge…can you beat the machine? This feature is very likely to be the final “cherry on top” for this production. THANK-YOU SO MUCH to everyone who has helped us track down and fix the lingering issues that we missed leading up to the release. The iDGi roadmap for the next little while: July 21, 2024: FREE Info Console stand-alone app. (android/PC). August 21, 2024: CONSORTIUM Remastered/VR Soundtrack v1.1.0 Revision notes: IMPROVEMENTS: -The chessboard in the Zenlil lounge can now be used to play chess against A.I. -Added social links to front end FIXES: -Fixed cases of the players orientation getting broken after being in the med bed causing movement to become very strange and broken -Meta Quest: Fixed glaring performance issues in the VT missile defense (turned off sky material in C3800 for mobile for time…
- CONSORTIUM VR v1.0.7 - 18 June 2024
FIXES: -Fixed non-progression bug that could happen with the controls for leaving the Bishop’s bed after dismissing pawn64 because you told him the truth about wade listening in. Now properly allows the player to get out of bed at the right time, if they choose to (for meeting with K15 or use the VT), and will carry onto the dream if they stay in bed. -Fixed non-progression bug that could happen after the Pawn 64 "incident" if you told R25 about the traitor organically (as opposed to her asking you...). Now correctly forces the player to meet with K15 -Fixed issue where if the Pawn 64 incident occured *and* the player has not yet told R25 who they think the trator is, the timing of meeting up with K15 at her office was screwed up. -Fixed timing with K15 showing up to open her office if the Pawn 64 incident did not occur, preventing an unnecessarily long wait for her to show up -Fixed er…
- CONSORTIUM VR V1.0.6 - 14 June 2024
FIXES: -Fixed issue where the "use virtual trainer or sleep in your bed" objective could clear too early, making it unclear to some players how to progress (and was mistaken for a "soft-lock" at least once). -Fixed issue where washroom light glitches would not be active in the last half of the stream. -Fixed not being able to rebind axis keyboard controls (Remastered mode) -Added button to revert all input rebindings to defaults (Remastered mode) -Fixed rebound conversation select keys not showing the rebound key name on the conversation select HUD elements (Remastered mode)
- CONSORTIUM VR v1.0.5 - 8 June 2024
Fixed crash when loading saved game that could occur. FIXES: -Fix for loading game crash which occured in a recent report. The exact cause is still unknown, but fixes and mitigations have been added. -Improved stream ending text lines for Kiril incapacitated when gassed
- CONSORTIUM VR v1.0.4 - 6 June 2024
If you report ‘em, we’ll fix ‘em. -Fixed being able to erroneously heal Wade after he's rescued -Fixed issue where the convo with K15 about dancing could be triggered twice. -Fixed traitor battle music not playing correctly -Fixed the traitor setting off the first flee elevator logic when attacking from the virtual trainer or Bishop 8s cabin if they accidentally move into the elevator to flee incoming attack -Fixed zenlil core health sometimes getting stuck on during save reload
- CONSORTIUM VR V1.0.3 Ending Hotfix - 30 May 2024
-Fixed the ending iDGi decent tunnel not loading correctly in some circumstances and causing the ending to hang
- CONSORTIUM VR v1.0.2 - 29 May 2024
We have fixed all of the remaining issues reported to us (and more…)! (we think…) Fixes include a really bad bug that would happen when saving/loading universes during the last half of the narrative stream - this bug could cause all sorts of havoc, including breaking the “saving wade” sequence, virus logic breaking, etc. While there may still be lingering unknown issues, the build should be in solid shape now! Kindly let us know if you run into any more problems, and we’ll fix ‘em right away. MAJOR FIXES: -Fixed issue where any universes loaded during the last half of the narrative stream would fire off all the starting logic for the last half of the stream (logic that should only ever fire once…), CAUSING HAVOC. (Fixed OnStart on logic_choreo_scene ents firing again when a level was restored on any choreo ents which were currently running) -Fixed traitor not being damageable. (Fixed sc…
- CONSORTIUM VR 1.0.1 - 25 May 2024
Our deepest apologies to everyone who hit these issues! We are watching all feedback closely - kindly consider posting any issues you find in the Bugs and Issues forum either on Discord, or here on Steam. FIXES: -Fixed hand direction movement control for VR which had a couple of issues. It used the wrong direction for movement AND was the wrong hand. -fixed being able to open the bishop menu in limbo -fixed the laser dot not showing on menus in VR -Fixed issue where players could get stuck on the bed, causing a non-progression. -Fixed issues where the VT Civilian Defense scenarios could not be loaded/played at all, due to an issue we introduced just before 1.0.0 🙁 -Fixed timing issues around K15 coming to her office and the player arriving at the office that were pretty bad in the case where players just spoke to pawn 64. -All PC keyboard and controller bindings no longer affect VR mod…
- CONSORTIUM VR v1.0 !! - 21 May 2024
We accomplished what we set out to accomplish in late 2019! There is no VR game like this and we feel that this represents a whole new kind of VR based storytelling - VR Interactive Cinema! Here is a link to an iDGi blog post we just made that goes into history about us. Where we've been and where we're going. We discovered and fixed yet more issues and a few important finishing touches to various parts. IMPROVEMENTS: -added option to make cast members names show over titles for subtitles, alignment indication. This fixes kiril being labeled "homeless mercs leader" everywhere instead of his name -VT Civ Def 3: a whole bunch more cylindrical cover added to 5 floors, added cover and polished patrol nodes -Added solid fence static meshes to VT combat 1 and 2's fences to fix collision issue TWEAKS: -Two info console image tweaks FIXES: -Fixed new king convo erroneously discussing the traito…
- CONSORTIUM VR Release Candidate 3 - 19 May 2024
Moaar major fixes and improvements. Major tutorial overhaul. Final touch music. Looking good for v1.0 dropping in t-minus 2 days... IMPROVEMENTS: -Two new pieces of music for climax bits -Major overhaul to Bishop tutorial scenarios - there are now 3 -french localization -updated german, french, spanish game translation to latest -big iDGi-1 accuracy improvements to the merc stowaway sequence -all pawns reporting to the barracks now when asked to. -improved secondary attack tutorial in VT tutorial and added primary attack button action hints as well -pressing bishop menu buttons in VR properly toggles the bishop menu now -swapped jump and crouch stick buttons for VR so you can take running jumps -VT panel will now change to the next scenario (page and widget) when the user finishes a whole set of levels of a scenario -ensured all HUD elements like indicators and such get cleared when in…
- CONSORTIUM VR / Remastered: Release Candidate 2 - 12 May 2024
Still so many fixes and improvements to the complicated beast with a lot of moving parts that is CONSORTIUM VR / Remastered. There will be a Release Candidate 3. Good chance there will not be a fourth. ;-) IMPROVEMENTS: -Improved dialog choice fading in and out -Added a loading plane if the game is taking a while to load levels during the connection sequence. Waits 5 seconds before bringing it up. -Starting universe: made the scaling of the sumerian symbols smooth instead of using delays, and no longer will that enlargening happen at the end -can now close the bishop menu with the escape button -Some key improvements to the mechanics of the traitor and the location indicator of every NPC on the alignment screen -new audio syncing code from 4.27 merged into ToLife voice sequencer playback -custom death strings for sucked out of plane, zenlil explodes, shocked in lower avionics, and suffo…
- CONSORTIUM VR / Remastered: Release Candidate 1 - 29 April 2024
Many VR fixes, finishing touches, various critical fixes, major Steamdeck support improvements, VT levels finished and more. This is an early “release candidate”. All that remains: further testing, fixing bugs and important polish. We would love any and all gameplay feedback for the newly updated (possibly finished?) civilian defense VT scenarios. Updates include major improvements to civilian AI. Hop into our Discord, post here or send us feedback via the in-game bug reporter. IMPROVEMENTS: -Setup controller image screens with labels for deck, xbox, oculus, and index. -Hooked up radar charts to the end game career record. -Split incapping beam sounds between incap and healing - healing now has a sound that is in sync with the time it takes to heal things. -Adding impulse now from the CEAR laser so you can push people with it -Radial damage is now properly calculated -Friendly fire lock…
- CONSORTIUM VR / Remastered: Final BETA 10 - 11 April 2024
This build is almost a true “release candidate”. Any and all feedback and bug reports are still welcome! Not much left to go - basically just more polish and more testing/fixing…. IMPROVEMENTS: -Improved low quality sky visuals -New non-volumetric clouds -VR: ISS choosing to snap to the right also checks if you are looking right at an NPC, not just at the ISS snap location -VR: Fixed blip to show ISS on device -VR: Fixed the progress bar on the "head to front end" hold button not progressing -VR Quest: Voice active checkbox is now updated every time entering the audio options area. This is important for device now since Oculus now does permissions without pausing the app which is great but broke this. -Improved the look of NPC teeth -Completely finished polishing all information console articles and images. -Information console has received a major visual polish/completion pass. -Can no…
- CONSORTIUM VR: Final BETA 9 Hotfix (v0.1.43) - 10 March 2024
Mostly hotfixing some issues… FIXES: -Critical fix for triggering ending dream logic during the initial connection limbo (causing the missing HUD when starting a new universe) -Fixed issue of stream completely breaking after talking with Petar. -J.W convo fixes -Fixed two more instances of k15 chair bouncing during Kiril convo IMPROVEMENTS: -Info Console articles and images (98% complete…173 images now) -Quantum Limbo audio expansion TWEAKS: -Reduced volume of iDGi-1 stream distortion
- Back to 0.1.41 again... - 8 March 2024
Apologies for the confusion. This is a slightly older version of the game that does not have the BIZARRE "HUD not starting up when starting new game" bug. It still has the vast majority of the fixes and changes from 0.1.42.
- Reverted the revert... (back to 0.1.42) - 8 March 2024
The VR build works fine, but there is a major bug in the flatscreen mode where the HUD doesn't show upon starting a new game. To get around this, re-load your game.
- Reverted to V0.1.41 - 8 March 2024
A major bug was found in 0.1.42 when running in flat-screen mode where the HUD does not turn on at all. Will properly hot-fix, but have reverted the build for now...