SPSTEAMPULSELIVE ANALYTICS
MH-Zombie

MH-Zombie Steam metadata

Raulworks | Mar 27, 2022 | game

Released

2players observed · 6 October 2026 - 14:43:39 UTC

ActionCasualSimulationSteam Store

  • Latest observed players2 · 6 October 2026 - 14:43:39 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)3,780
  • Revenue (VGI)$5,214
  • Review score95% positive

MH-Zombie metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players2 · 6 October 2026 - 14:43:39 UTC
  • SteamPulse tracked peak13
  • Units sold (VGI)3,780
  • Revenue (VGI)$5,214
  • Review score95% positive
  • Total reviews93
  • Release dateMar 27, 2022
  • DeveloperRaulworks
  • PublisherRaulworks

Genres: Action, Casual, Simulation

Company pages: Developer: RaulworksPublisher: Raulworks

Top Steam chartsTop 100 gamesGame directorySteam Store page

MH-Zombie Steam metadata

MH-Zombie metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1429350/metadata
Steam Storehttps://store.steampowered.com/app/1429350/
Steam Communityhttps://steamcommunity.com/app/1429350
PCGamingWiki search
IGDB searchSearch IGDB for MH-Zombie

Reviews, pricing, and metadata

Review summary

Very Positive

95% positive, 88 positive, 5 negative

Price and discount

$2.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Full controller support, VR Supported, DualShock Controller Support, DualShock Controller Support

Achievements

42

Platform releases
  • Steam 28 March 2022

Latest Steam announcements

  • Death reset fix - 21 September 2026

    The Physics Tick/Camera Smoothing fix broke the position reset on death- this fixes that. -Joe

  • After more than 4 years, Camera Smoothing has arrived! FPS changes now work - 18 September 2026

    MHZ player Maldonado pointed out yesterday that the framerate didn't seem to change between the 60fps and the 244fps setting on his PC, and the 60fps and 90fps setting on his Steamdeck, with the helpful hint that other Unity games had the same issue, and his research pointed at a difference between the physics sim rate and FPS. I did some research of my own, and implemented a change that moves the camera independently of the helicopter based on its interpolated position, and now everything looks silky smooth at high frame rates. Thanks, Maldonado! Additionally, I've added the logic that submits your race time with GPU plants to the non-GPU leaderboard as well. I'm currently working on fixing some of the difficulty buttons in VR mode that have stopped working; that should be up soon as well. And, MHZ and the VR DLC are on sale through the 21st if you have any friends who haven't succumbe…

  • Leaderboards, Skins, and Flight Model Update! [VR live now too; see below!] - 5 September 2026

    \Team, I know I said no more big updates, but the pilots from Wardogs all flocked over for heli practice after the first beta, and they modded the sh*t out of the game and had a bunch of requests, so I couldn't help but jump back in and make some changes. They drove more sales last week than I had in the last year, so it's the least I can do haha...Changelog:Leaderboards! There are now a billion different leaderboards for you to plaster your name on. They are mostly on hard difficulty and flight physics, so don't get too excited, although the Race modes only enforce hard physics, so if you're not a true Gun pilot, try your hand at one of those to get your internet (well, MHZ community) fame.Skins! (and a new base look) All the most common colors can be selected via the in-game menu -> Pause, Options, Code Entry: enter an all-lower-case color, and your new color will be assigned. There's…

  • Turret Mine Fix! - 30 August 2026

    Hey guys, in the process of getting the audio for the weapons fixed, I accidentally left the turret mines in the wrong state, making them stick in position where spawned instead of falling to the ground. This patch fixes that. Thanks for everything; I hope you all had a good weekend, and shoutout to Haze from the War Dogs Discord- he won their fan-run (and for legal reasons, unofficially sanctioned) Time Trial tournament on Friday! The latest time to beat on The Laboratory is a blistering \ (stay tuned for thousandths of a seconds on those times!) -Raulboy

  • Logarithmic sound, fixed Rescue Mode enemies, ads only show once per type - 26 August 2026

    \Hey team, In time for the Madras Airshow on Friday and Saturday, I've uploaded builds for all OS's and VR: Fixed: Weapons now have logarithmic rolloff, so for example you will only hear the turret mines if you're close to them. Rescue/Initial mode of Marathon enemies weren't activating as AI until their 0-level of LOD was activated (so if you shot at them from a great distance they couldn't be hurt until their highest-detail LOD was visible). That's been fixed- at a price. Now, depending on difficulty, they can wander off on you and won't be where they initially spawned, and they're much more likely to off a civilian if you don't find them in time. Finally, I've made it so that the ad that shows briefly on the Home Screen on start will only show twice- once for the Redbubble page, and once for the iOS/Android version, per device you play on, since there is no online-cached save state.…

  • Experience MH-Zombie at the Airshow of the Cascades, August 28-29 in Madras, OR! - 24 June 2026

    Hey there, I know it's extremely late in coming, but I'm excited to announce the first-ever public MH-Zombie event!I'll be at the Airshow of the Cascades 2026 on August 28 & 29 at Madras, Oregon. I'll have a very limited amount of swag available, and the opportunity to try out MH-Zombie VR. First person to come by and show me your review gets a free shirt ;)Airshow of the Cascades Info

  • MHZ-VR now has Grabbable Cyclic and Collective! [Update: + housekeeping] - 24 June 2026

    \Hey guys,I finally figured out how to add the ability to grab the cyclic and collective in the VR version. I also fixed an issue with the position reset on medium and easy difficulty, and fixed an issue with the civilians not getting on the bus at the end of Evacuation. Moveable controls means I also had to actually make the controls move when you're not grabbing them too- +1 for immersion, although the pedals are still stuck and I gotta be honest I don't think you'll ever convince me to do the modeling and animation to change that.I've had one or two complaints about not being able to bind controls- I'm still not running into that issue myself. It looks like the X-Box controller is getting labeled with blank symbols. but it is selectable to edit the bindings. Also just a reminder, the two versions are completely separate executables, and the bindings don't transfer so you do have to r…

  • TIHB and MacOS video player & gamepad Fixes! - 27 May 2026

    Hey Team! Quick bug fix for a missing reference causing the TIHB achievement to fail, and MacOS video player and gamepad issues. Fixed: All: o TIHB achievement is now earnable, but you will have to meet the conditions one more time. MacOS o Initial load screen animation plays, and the Zombie Outbreak video plays correctly o Xbox controller compatibility fixed Thanks for your continued support! -Joe

  • Rescue Ending / Marathon Transition Fix - 26 January 2026

    Edit: forgot to mention, the VR version is still affected by the bug- I’m in the middle of integrating grab-able controls, so the fix will come when that’s completeTeam,This update is a bit longer in arrival than it should have been, so I apologize for that.At the end of the Rescue mode / transition in Marathon mode, the last civilian(s) getting out of the helicopter were getting conflicting orders, resulting in them returning to the holding area instead of the bus until the failsafe timer completed. There was also a chance, if you'd injured one of them (possible if you're still moving when they get out and bump into them), that you would be blamed for killing them when they were despawned.That's been fixed.Thanks for your continued support!-Joe

  • Unity Vulnerability Fix - 19 October 2025

    Hey team,I've finally managed to get the Unity vulnerability update uploaded for all platforms- your risk of getting hacked through one of the most niche games on Steam has been mitigated hahaIn other news, I'm about midway through my first semester of fixed-wing flight school, and it's been pretty consuming. Aside from the center-look update and this "patch" (I just had to update Unity and rebuild for each platform), I haven't been able to get back into game development. But I expect as I get more used to being back in school I'll eventually get sucked back in.I hope you're all having a great fall or spring (depending on which hemisphere you're in!-Joe

  • Center-Look button added! - 22 September 2025

    Team, MHZ player 'coligny' asked for a button to center look while free-looking (whether toggle is selected or not). It's a pretty simple addition (and it's cool he's still finding ways to improve it), so I made the addition. Enjoy! Side note: I start fixed-wing flight school IRL on Monday, and the simple project I started last year in hopes of helping fund the next helicopter game turned out to not be nearly as simple as I thought it would be, so progress on code-name "Oh the Places You'll Go" is going to be slow, but rest assured it will come eventually (and make FS2024 career mode look like garbage...) Always yours, -Joe

  • Failure to Launch Fixed for Linux/Steam OS! - 9 September 2025

    Team, I just discovered that the Linux version has been failing to launch since I updated it in May. I apologize for any of you who encountered this (and failed to mention it to me haha). It was possible to force it to run on Proton instead, but now I've fixed it so if you've been running it with proton you can switch back and see the funny animation in the loading screen instead of fuzz and colors. Production has started on my next two titles, one of them being the promised flying game, but I've been focusing on the other one more in the hopes of getting it out and maybe actually making some money this time haha... It's a point-and-click about luring your wayward chicken home that I thought would be extremely simple but has been anything but. I'll let you guys know when the new games have pages- until then, (or I need to fix something here)! -Raulboy

  • VR input functionallity poll - 15 June 2025

    Team, a few of you have reported issues with the input system in the VR version acting like the UI navigation axis' are stuck. I can't reproduce it on my system, but it's clearly not a one-off issue, so I'd like to find a solution. My best guess is that OpenXR (the VR system) and Rewired (the off-the-shelf input system) are clashing. Rewired doesn't play well with OpenXR, and I had to make a compromise in order to make them both work and make the XR controllers mappable. Were I to remove mapping support for the XR controllers, I would be able to reverse the compromise with Rewired, which would also probably fix the issue one of you had with the trigger not continuing to fire when held down.The XR controllers would still function as 'hands' in the game- you could still move the HUD with them, and press world-space buttons with them (or your hands if supported by your setup), but you woul…

  • MHZ VR is now actually purchaseable! - 14 May 2025

    Hey team- many apologies on the terrible launch of MHZ VR! I had to make an emergency trip to Georgia last month before the launch, and thought it would be short enough that I didn't need to bring my computer and VR setup. Unfortunately, I'm stuck here acting as a sort of security guard for my sister and her kids until they can move away from the area. With that said, the purchase-blocking issue has been rectified (you should be able to purchase it now if you need to ), and I'm having my brothers send me my setup so I can troubleshoot the input and potential UI issues. Thanks for your patience, support, and bug reports! I hope you're all having a better start to your summers than I am! -Joe

  • Fix: (Flat-screen versions) Back Buttons cause stacked UI! - 9 May 2025

    Hey team, Apparently the back buttons on The Laboratory have been broken since the last patch and nobody's said anything until now. My apologies for not catching that myself, but it's fixed now! Also, for the VR version, my last change doesn't seem to have fixed the issue, so I'm still working on that. Thanks for your patience and support! -Raulboy

  • MHZ VR (STILL!) un-purchaseable; shows as already in library; won't launch - 6 May 2025

    I'm getting reports that MHZ VR is un-purchaseable; it shows as already in your library, but won't launch. EDIT: The change didn't work. Still working on the issue! I've made a change, but can't test it, so let me know if it's purchaseable/works now for you! I'm curious how the beta testers are getting on, because they were fine before launch, and I didn't ban their codes, so it should still have worked for them. Thanks for your help and support, and sorry for the hiccup! -Joe

  • MH-Zombie VR is available now! - 28 April 2025

    Team, I am excited to announce that MH-Zombie VR is now available as a $.99 DLC to MH-Zombie! Full disclosure- there are a few things to work out. For instance, Rewired doesn't work very well with OpenXR or VR input in general, so I had to make a few compromises to maintain the wide support that Rewired offers while also making it possible to use and rebind your VR controllers. I will continue to work on better solutions, but for now, here are the known issues: o 'Action/Select' button is hardwire mapped to the button-south button on gamepads and VR controllers, and button navigation is hardwired to the left stick, due to binding issues between Rewired (the input rebinding manager) and OpenXR o VR headsets other than Meta Quest may have centering issues, resulting in the player being too high, low, or off-center. o Some joysticks may send erroneous 'button up' messages from triggers, re…

  • MH-Zombie VR Beta Test! - 16 March 2025

    Team! The MHZ VR Beta is here! Comment below for a chance at a code! It's been tough bringing MHZ to VR. I had to rework a lot of the way things were handled, and while I initially tried to integrate it into the non-VR version, it quickly became apparent that wasn't going to work because of that. The HUD gave me the most trouble, but I'm happy with how it turned out! I recommend at least doing the beginning of the tutorial for an explanation of the VR-specific updates to the game. I'm curious what people think the price should be, and whether or not this should be treated as a DLC or as its own separate title- let me know! Thanks for your support over the last almost three years! -Joe

  • PSA: MH-Zombie is Steam Deck-Compatible! - 15 March 2025

    As a very small indie title, MH-Zombie has yet to be reviewed by Steam for Steam Deck compatibility, but rest assured, it is indeed compatible. Please excuse my derpy look of concentration here haha Thanks for all your support, -Joe

  • Input sensitivity fix! - 28 February 2025

    Hey team, I hope the new year is going well for you! User Kidney Airlines pointed out an issue with the input axes sensitivity a couple months ago, and I've just realized while testing the in-progress VR version, what he was talking about. So this update fixes that , along with a couple other minor fixes. Changelog: o Input axes were scaled to 2, meaning they maxed out at half-travel on input devices. Default scaling is now changed to 1. CAVEAT: THIS FIX REQUIRES ACTION ON YOUR PART IF YOU'RE A CURRENT PLAYER: In the rebind menu, third button down from the top left is a new button, "Sensitivity". This is a top-level, all-axis "sensitivity" menu. Press the button, and either press "return to default", or move the slider right and then back fully to the left. Minimum sensitivity is 1, max is 1.2 (axes will max out at 80% deflection at 1.2). o Default HUD reticle color changed to cyan (wil…

Patch notes and updates

S.noRelease datePatch nameGID number
121 September 2026Death reset fix1844115010502370
218 September 2026After more than 4 years, Camera Smoothing has arrived! FPS changes now work1844115010495609
330 August 2026Turret Mine Fix!1842212951308046
426 August 2026Logarithmic sound, fixed Rescue Mode enemies, ads only show once per type1842212951295382
527 May 2026TIHB and MacOS video player & gamepad Fixes!1833968530886036
626 January 2026Rescue Ending / Marathon Transition Fix1822556746167731
719 October 2025Unity Vulnerability Fix1813674389049541
822 September 2025Center-Look button added!1811138915507961
99 September 2025Failure to Launch Fixed for Linux/Steam OS!1810503566365412
1014 May 2025MHZ VR is now actually purchaseable!1799722702507994
119 May 2025Fix: (Flat-screen versions) Back Buttons cause stacked UI!1799088287872559
126 May 2025MHZ VR (STILL!) un-purchaseable; shows as already in library; won't launch1798454487769435
1328 February 2025Input sensitivity fix!1792751526057224
1418 September 2024Another quick patch: AI (usually) won't walk into the aircraft anymore + 1 other6341720536499827378
1516 September 2024Rewired Input update + more, Planes Trains & Automobiles Sale!6250522009526196596
1625 June 2024Much-Requested additional volume controls, LOD bias slider, and more!5759622039992783072
1716 April 2024Pedals fix; Collective axes options, toggle Free-Look!6474562312197499811
1815 February 2024Quick Framrate button patch8033928544493721761
194 December 2023Updated LODs, wider possible FOV, iOS!5395937983676865319
2016 July 2023Combat race, Marathon mode fixes6079346804883300598

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1429350
Live current players2
SteamPulse tracked peak13
Live count (today's peak floor)2
Price$2.99
Free to playNo
Discount0%
Original price USD$2.99
Current price USD$2.99
Release dateMar 27, 2022
DeveloperRaulworks
PublisherRaulworks
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent95%
Positive reviews88
Negative reviews5
Total reviews93
Steam recommendations124
Achievements42
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1429350/

Short description

Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s only helicopter arcade simulator! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.

About this game

-Also available in the App Store for iPhone and iPad, and the Google Play Store for Android!- -Head Tracking look via UDP over network!- -VR as a DLC option!- -Nearly infinite HOTAS compatibility!- -'Hard' Flight Physics option is as close to authentic flight simulation as you will ever find in an arcade game!- Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the first helicopter flight simulator/arcade fusion! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight. THE SCENARIO: The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient. Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Mission Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does). MH-Zombie is a Sim-Arcade Helicopter Shooter with realistic physics and Arcade tempo. Developed by a former AH-64D Apache pilot, it replicates the best parts of attack helicopter flight, while doing away with all the tedious, stressful, and boring bits that are all-too real for IRL gun pilots. MH-Zombie has five game modes and several sub-modes: 1. Tutorial. Learn how to operate this little MH/AH (Multi-Mission/Attack Helicopter) bird and its systems, and get a crash-course in introductory Rotary-Wing flight. Hard emphasis on 'Crash Course', because if you've never flown a helicopter before, you will crash non-stop for the first ten minutes . But if you give yourself the space to crash and keep trying, you can absolutely learn to fly. 2. Race. Demonstrate your low-level flight skills by following gates around the map in a timed race. Race has two sub-modes: Time Trial, which pits you against th…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
28Full controller support
53VR Supported
55DualShock Controller Support
56DualShock Controller Support
57DualSense Controller Support
58DualSense Controller Support
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria
steam germany16Drastische Gewalt Schimpfwörte
igrs18Kekerasan Penggunaan bahasa

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $2.99
  • Highest observed: $2.99

MH-Zombie's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $2.99, the highest is $2.99, and the first visible tracked price is $2.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

MH-Zombie's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $2.99, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $2.99. The latest run records $2.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $2.99
  • Current list price: $2.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records MH-Zombie at $2.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$2.99$2.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $2.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$2.99$2.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $2.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$2.99$2.99No discountSteam Store

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PUBG: BATTLEGROUNDS456,2876 October 2026 - 16:03:02 UTC3,236,0272,744,193PUBG Corporation
Apex Legends™157,3236 October 2026 - 15:38:08 UTC624,4731,047,228Respawn
WARDOGS144,6586 October 2026 - 15:21:03 UTC399,748Not availableBULKHEAD
Rust116,8296 October 2026 - 15:47:55 UTC259,6461,403,838Facepunch Studios
Valheim115,0446 October 2026 - 15:24:07 UTC498,478533,888Iron Gate AB
Delta Force105,5336 October 2026 - 15:46:10 UTC246,418192,933Team Jade
The Outlast Trials80,9106 October 2026 - 15:44:23 UTC93,891101,323Red Barrels
Aniimo77,4356 October 2026 - 15:22:09 UTC140,219Not availablePawprint Studio
War Thunder72,5796 October 2026 - 15:52:15 UTC125,317781,076Gaijin Entertainment
Team Fortress 265,8666 October 2026 - 12:00:35 UTC253,2251,230,475Valve

Casual

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat177,9296 October 2026 - 15:16:53 UTC193,859110,826Marcel Zurawka, Julius Krüger
Wallpaper Engine101,5176 October 2026 - 15:47:58 UTC150,2711,008,495Wallpaper Engine Team
TBH: Task Bar Hero72,1156 October 2026 - 15:03:54 UTC546,13043,714Nugem Studio, Tesseract Studio
How to Fish59,8526 October 2026 - 15:07:57 UTC373,97130,342Dazed Games
VRChat53,0706 October 2026 - 15:24:04 UTC74,217269,026VRChat Inc.
Deskrawl: Idle ARPG46,5096 October 2026 - 15:03:30 UTC46,509Not availableFirst Day Games
Transport Fever 326,2286 October 2026 - 15:25:01 UTC42,161Not availableUrban Games
The Sims™ 425,1766 October 2026 - 15:56:26 UTC96,185193,399Maxis
Garry's Mod24,1136 October 2026 - 14:13:27 UTC73,7501,258,308Facepunch Studios
Russian Fishing 420,4926 October 2026 - 13:27:05 UTC27,90689,773FishSoft LLC
Dressmaker20,1936 October 2026 - 05:59:02 UTC37,946Not availableelyaradine, raithza, oomsarel
BOMBANANA! Demo18,48030 June 2026 - 13:15:20 UTC40,119331Lefto Studio

Simulation

GameLatest observed playersTracked peakReviewsDeveloper
Bongo Cat177,9296 October 2026 - 15:16:53 UTC193,859110,826Marcel Zurawka, Julius Krüger
WARDOGS144,6586 October 2026 - 15:21:03 UTC399,748Not availableBULKHEAD
Stardew Valley79,8676 October 2026 - 13:21:55 UTC236,6141,016,067ConcernedApe
War Thunder72,5796 October 2026 - 15:52:15 UTC125,317781,076Gaijin Entertainment
Project Zomboid61,7166 October 2026 - 15:08:52 UTC122,811467,999The Indie Stone
How to Fish59,8526 October 2026 - 15:07:57 UTC373,97130,342Dazed Games
VRChat53,0706 October 2026 - 15:24:04 UTC74,217269,026VRChat Inc.
EA SPORTS FC™ 2751,1496 October 2026 - 13:12:13 UTC90,706842EA CANADA, EA Romania
Hearts of Iron IV47,8956 October 2026 - 15:46:44 UTC93,196377,014Paradox Development Studio
Don't Starve Together44,8026 October 2026 - 15:14:24 UTC122,662531,182Klei Entertainment
Escape from Tarkov39,0856 October 2026 - 15:45:50 UTC46,24962,122Battlestate Games
Euro Truck Simulator 236,9436 October 2026 - 13:37:00 UTC73,289940,058SCS Software

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