- Gods of Sand v1.0.7 - Patch Notes - 21 April 2026
- Fixed achievement "I don't know, Rick" not being unlocked after selling a boss weapon. - Fixed a bug that happened with current selected gladiator resulting in more bugs, discovered through Sentry.
- Gods of Sand v1.0.6 - Patch Notes - 21 April 2026
- Changed the Mac Steamworks library version to try to fix an issue with our current Steamworks plugin (Facepunch Steamworks), which was causing the "Pirated Game Copy" error and achievements not unlocking properly. - Fixed a bug where the gladiators list was modified while being iterated if a gladiator died during a contract, causing an error and preventing subsequent contracts from being checked.
- Gods of Sand v1.0.5 - Patch Notes - 20 April 2026
- Added a safeguard for stats that were previously Infinity/NaN; they will now automatically reset to 5. - Fixed the stat EXP calculation logic to prevent division by zero, which could result in Infinity/NaN values. - Fixed a bug where the interactability logic of the “Buy Item” button in the Blacksmith panel did not reflect discounted prices. - Fixed two warnings that were polluting the automated error reporting tool.
- Gods of Sand v1.0.4 - Patch Notes - 19 April 2026
- Added Sentry for easier bug tracking without relying on user reports. - Fixed an issue where "Umbra" would cause the game to soft-lock when a weapon was equipped in the consumables slot.
- Gods of Sand v1.0.3 - Patch Notes - 17 April 2026
- Added support for Vulkan, OpenGLES3 and OpenGLCore for older devices. - Fixed incorrect UI scaling for the Tutorial Battle on ultrawide resolutions*. - Fixed incorrect UI scaling for loading screens on ultrawide resolutions*. - Fixed missing options/skip tutorial button on ultrawide resolutions*. - Fixed missing player hit-kill audio in some battle scenes**. - Removed DX12 support as it was poorly implemented by the Unity team and caused the screen to go dark in fullscreen on non-native resolutions*. * Thanks to Roberto Gouvêa for this video. ** Thanks to DarKin on the Discord server.
- Gods of Sand v1.0.2 - Patch Note - 15 April 2026
- Fixed a bug where amenities were not saving properly due to a old system overriding the save files in specific occasions
- Gods of Sand - v1.0.1 Patch Notes - 14 April 2026
- Fixed calendar events persisting across new saves.
- ⚔️ Gods of Sand Official Release — Rise, Gladiator! ⚔️ - 14 April 2026
Gladiators, rise! The sands tremble once more… and YOU have been summoned. From the depths of the colosseum to the roaring cries of the crowd, your legend begins now. Steel your nerves, sharpen your blades, and prepare to carve your name into eternity. Welcome to the official release of Gods of Sand! "Only those who fight with honor… or fury… shall be remembered." 🌍 Now Available Worldwide The arena welcomes warriors from all across the world. Languages: English French Portuguese Spanish German Russian Chinese Polish Platforms: Windows macOS Linux Enter the sands and fight for glory—no matter where you come from, or how you play. 📖 A Word from the Developer The Road to v1.0, the Hiatuses, and a Personal Apology Hello everyone, I'm Gabriel, the programmer behind the game, and I want to personally apologize for the long stretches of silence and the missed deadlines during our four years…
- Gods of Sand v0.5.7 - Patch Notes - 13 January 2024
- Changed the Gladiator Training UI icon/text and removed the max stat indicator (x/30). - Fixed a bug where contracts wouldn't save properly after changing scenes, allowing the same contract to be undertaken with multiple gladiators. - Fixed a bug that occurred after finishing a game, causing the player to start with high-tier gladiators and unlocked arenas. - Fixed the "Two Headed Snake" quest, which was heading to the wrong arena during the fight, leading to an infinite loop.
- Gods of Sand v0.5.6 - Patch Notes - 19 December 2023
- Added improved descriptions for select items. - Added 2 new items as possible rewards for completing the "Teban's Search" quest. - Added effects display in battle scenes for clearer understanding of entity current effects. - Added 5 new quests: "Avenger," "Decorator," "Trail of Tragedy," "Blacksmith," and "Teban's Search." - Changed the trophy icon on the world map. - Changed Ludus decorative plants; their availability now depends on the completion of the "Decorator" quest. - Changed Amenities; now reduces 10% of weekly costs instead of 6%. - Changed the weather system; it now saves the current day's weather and persists across scenes. - Changed quests button sounds; completing a quest that awards gold will now trigger a "money sound." - Changed City scene; item prices will vary based on the "Blacksmith Quest" status. - Changed notifications; added red/green color to certain texts. -…
- Gods of Sand v0.5.2 - Patch Notes - 9 October 2023
- Added "Antidote" item -> Removes any Poison. - Added "Stone" item -> Stuns the enemy for 1 turn; cannot be defended. - Added "Magic Bomb" item -> Silences the enemy for 1 turn and deals 7 damage; cannot be defended. - Added "Hatchet" item -> Adds +5 bleeding to the opponent; cannot be defended. - Added the correct game version to the "Alpha End" panel. - Added the "Crystal" item as a reward for defeating the aberration boss (visual only). - Added new contracts that will appear after defeating "Herakles." - Added new gladiator archetypes. - Fixed "Dungeon" arena animations not playing properly. - Fixed an issue where sending multiple gladiators to the same fight would result in a 1-day delay between fights. - Fixed gladiator auto-battle percentage displaying as 0/0. - Fixed "Send Gladiator" notification translation when you don't have any weapon equipped. - Fixed "Contracts" panel titl…
- Join Our Discord Community! - 26 September 2023
Hello, fellow gladiators! We’re excited to announce that we’ve launched a new Discord server for our game community. This is a place where you can share your experiences, discuss strategies, and make new friends who share your passion for gaming. We believe that gaming is more fun when we play together, so come join us and let’s build a vibrant community together. Click HERE to join our Discord. We can’t wait to welcome you!
- Version 0.5.0 is here! New bosses, arenas, weapons, quests... - 23 September 2023
Greetings, gladiators! Finally, after a long time, we got to release v0.5.0 for Gods of Sand! The key point of this update is obviously the continued progression for the game. We've added the final 2 bosses. I say final, but this is still not the endgame, as we'll be adding the tower, which will give the player a final challenge. Together with the bosses we've added everything around it, like new weapons and armor, arenas, music, etc... Also, we've added the last two passive skills that were missing. Also, we've added a questline to the game, trying to tie everything around a main lore, which won't give choices to the player, but will try to give more sense to everything you're doing. For the next patch, we'll be focusing on adding more content around what already exists instead of moving further with the storyline, so expect to see new usable items, new quests and changes to existing s…
- Alpha v0.4 is here, with a lot of new things - 22 October 2022
Greetings, gladiators! As promised, alpha 0.4 is finally here! Its been 6 months of works, rethinking some of the systems, creating new assets, new stories and more content. We think that releasing all new content at once is a better way to tackle updates, for some reasons: 1. it's easier to correct bugs when you already have all systems in place and you know you won't be changing the moving parts all the time. 2. Its a better experience for the returning player to get a couple more hours of gameplay, than every week getting a few minutes worth of new content. We intend on keeping this type of work, releasing fewer but better updates for the game. When you boot the game on this new version, you'll see a roadmap telling you what to expect for the next updates down the line. Now, let's talk about the new stuff! Some of the highlights of this new version are: A new "pre-battle" UI. Now you…
- What we've being working on! - 25 April 2022
Greeting, gladiators! It's been a while since our last update... After releasing the game we focused on balancing stuff and fixing bugs based on your feedbacks (and we did a lot of it), but a lot of the ideas you guys gave us were not that simple to implement, so we're taking our time building those systems, as they're not things that can be presented in a "halfway" state. What we've been focusing on these last couple months is expanding the game experience, as one of the main critics a lot of players had was about how short the game was (its possible to beat it in about 2 to 3 hours at this point), so we're finishing the process of drawing 2 new bosses. Also, we're adding battles against beasts, as fighting the same human opponents over and over gets old quickly. Here's the next arena's boss and a big dog (we're also implementing lions atm): https://i.imgur.com/vFnCflA.gif No, the boss…
- 0.3.9 - Patch Note - 25 March 2022
Passives: - Fixed critical issue causing passive "Toxic Whiff" to bug the whole battle.
- 0.3.8 - Patch Notes - 24 March 2022
Inventory: - You can now perform a single click to equip/unequip items instead of dragging (dragging is still available). Boss Battles: - Fixed Blood Lust passive not healing properly and causing bugs. - Fixed Sharp Blade passive not applying bleeding properly and causing bugs. Passives: - Added missing sounds to the passives. Introduction: - Changed Odd Giant logo sound effects.
- 0.3.7 - Patch Notes - 17 March 2022
Boss fights: - Decreased font size of the acquired weapon tooltip (upon victory). Contracts: - Fixed contract not being saved properly after being generated at the start of each week. Passives/Skills: - Added/changed sounds/particles in some skills. Battle: - Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money. - Fixed player buttons panel being shown after enemy gets killed by counter-attack. - Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss. Achievements: - Added 5 new achievements (one for each boss, one for losing the game). Ludus: - Added a dog that you can pet (best feature). - Fixed a bug where the "buy passive button" wasn't being disabled…
- 0.3.6 - New achievements added - 4 March 2022
Achievements: - Implemented "Cheapskate" achievement (keep 1000 gold coins) - Implemented "I Don't Know, Rick" achievement (sell a boss weapon)
- 0.3.5 - Patch Notes - 3 March 2022
Boss fights: - Fixed Blood Lust passive not showing heal amount on boss fights. - Increased weapon tooltip font size. Passives: - Blood Lust: minimum healing amount is now 1 (previous: 0). - Deep Relaxation: minimum healing amount is now (previous: 0)1 Achievements: - Implemented "A.K.A." achievement (change the name of your gladiator). Steam Store Page: - Added "Achievements" to game resources.