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Big Mushroom RPG

Big Mushroom RPG Steam news

TheRealBigMushroom | Nov 26, 2020 | game

Released

0players observed · 6 October 2026 - 06:46:54 UTC

RPGEarly AccessSteam Store

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Big Mushroom RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peakNot available
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review scoreNot available
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  • Release dateNov 26, 2020
  • DeveloperTheRealBigMushroom
  • PublisherTheRealBigMushroom

Genres: RPG, Early Access

Company pages: Developer: TheRealBigMushroomPublisher: TheRealBigMushroom

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Big Mushroom RPG Steam news

Big Mushroom RPG news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • v1.2 - 8 July 2021

    - Add animation effect for moving - Add entering combat animation - add camera related act elements

  • 7/3 Update - 3 July 2021

    -weapon system rework -remove acting indicator in combat

  • V1.0 - 17 June 2021

    A lot of changes. A completely new version! https://www.bilibili.com/video/BV1to4y1k7yP/

  • v0.25 - 14 February 2021

    - Action info in combat for more fluent playing flow. - Show inner power on the combat unit. - Combat values change effect. - Removed inner power upper limit because the complexity it brings is greater than its contribution to playing experience. - New damage type: armor only. Can only damage armor. - New spell condition: armor greater or equal to - Seamless transaction of slides - Fix background bug. - Show price in a transaction. - Update hit sound effect

  • v0.24 - 3 February 2021

    -地区人物卡片变为上方中置,使对话操作更加连贯 -多目标技能改为并发,加快战斗节奏

  • v0.23 - 30 January 2021

    - Ally system, now you can add ally leader in the combat act element. The ally leader and their followers will join the player's team in the combat but they are controlled by ai. - Add new spell target types: All, AllExcludeSelf, selfTeamExcludeSelf - damage number fade out - Remove build-in gain health/armor effect. Given the player more freedom to customize. You can use the image spell effect to add your effects.

  • v0.22 - 23 January 2021

    -Spell system rework, target selection is moved to spell unit. AOE attack will make effects on all targets selected in the spell unit. Please fix spells and passives in old scripts -Combat position adjust to make use of more screen space -new act element: change map image -fade in and fade out effect in the map switching

  • V0.21 - 16 January 2021

    -Type system rework, old stories will have all type fields disordered that require a manual fix. After this update, further updates will no longer cause disordered type fields. -Combat formation change -new spell effect types: -add/remove effect image on combat characters -add/remove combat background

  • v0.2 - 10 January 2021

    Combat system rework, spells and items will have disordered fields that require a manual fix. Add GainWeapon and LossWeapon spell effects. Now the player has to choose a spell in the counter-attack as well. Add fire and ice effect option for the attack trace. NPC auto-clone I'm working on official docs updating, please wait for two days XD.

  • Spell and combat update - 14 December 2020

    -Now the damage type can be customized. including normal, magic, and real -After update, the 内力伤害,真实伤害...etc will be removed. It will cause change in your story. Don't forget to fix them. Sorry about that. -Spell will show how much mp it costs. It's not castable without enough mp -Slow motion effect in combat killing

  • Untitled - 6 December 2020

    new feature: -sound effect:play a sound effect without looping -title label:show self-defined title label -red text for inner power overloading fix: -fix attack trace spinning in combat

Patch notes and updates

S.noRelease datePatch nameGID number
18 July 2021v1.24032392655114553003
23 July 20217/3 Update4032392655095112849
33 February 2021v0.244051520269922235634

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