SPSTEAMPULSELIVE ANALYTICS
Insect Adventure Demo

Insect Adventure Demo Steam news

MAYOFORCE | Oct 20, 2020 | game

Released

0players observed · 24 September 2026 - 03:36:00 UTC

ActionAdventureSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive

Insect Adventure Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score92% positive
  • Total reviews12
  • Release dateOct 20, 2020
  • DeveloperMAYOFORCE
  • PublisherMAYOFORCE

Genres: Action, Adventure

Company pages: Developer: MAYOFORCEPublisher: MAYOFORCE

Top Steam chartsTop 100 gamesGame directorySteam Store page

Insect Adventure Demo Steam news

Insect Adventure Demo news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Final Demo Update - 8 January 2021

    Going to keep this short and sweet. I finished renovating the game, the only thing I have left to focus on is outside the scope of the demo, so unless there's a major bug or crash, I will stop updating the demo and focus my efforts on the retail product. Thank you all for your feedback and support! I anticipate a spring release for the game. More news in the form of updates will be brought here for the status of the game. Patch notes: -Intro cutscene is finished -Lizardman cutscenes are finished -Fixed bug where you would get damaged every frame if you got knocked back, landed on the ground, and fell into subsequent damage zones -Balanced enemies on Nightmare difficulty -Achievement notifications have been made with the option to turn them off -Title screen options and menus are optimized/updated

  • Addressing Antivirus Issues - 23 December 2020

    First off I have to say that the process of planning and launching a retail game when you're an inexperienced one person team can be very rocky, with lots of things blindsiding you and ending up searching difficult to find answers to common questions. Very recently Clickteam released a new Multimedia Fusion update specifically made to counter antivirus false flagging, and I'm using a new option to unpack the .exe. The results were extremely effective, going from 7-8 devices false-flagging to only 1, which is called BitDefenderTheta. If you are using BitDefenderTheta and it claims Insect Adventure to be a virus, or any other antivirus has issues with you trying to open the game, choose an option to make an exception for the game. On my end, I was not depending on Clickteam to make an update that'll magically fix my problem for me. I have done some research on behalf of the antivirus fals…

  • 12/12/20 - 12 December 2020

    -Made walljump and web swinging movements a lot smoother -Fixed Mantis and Spore Dragon's AI -Enemies can now drop consumables -Text appears at the bottom of the screen when you get an item with cutscenes off, or grab a dropped consumable -You can now see what an item does before you buy it -All that needs polishing left are the second two bosses, the cutscenes, and the achievements on this demo. Here's my gameplan for the coming months: -Finish the above and push out a final update for the demo. -Focus on the endgame bosses, make the game finishable. -Finish all the art for the later game cutscenes. -Go back and provide polish in the later game areas. -Polish all the rest of the bosses. Once that is done the game will be ready for release. But I won't be finished once the full game releases. I have plans for additional game modes and mini campaigns, such as a boss rush and randomizer.…

  • 12/4/20 - 5 December 2020

    Part of a huge coding overhaul I'm finishing up before working on the penultimate bosses of the final game. It's almost finished but there seems to be a lot of "whack a mole" type of issues where one thing gets fixed and I immediately notice more. The game is slowly but surely getting into a less janky state, for sure. -Rolling and web swinging are a lot smoother -Wall jumping has more polish and has a heftier feeling to it -Hammer pogo is a lot more stable and doesn't require you to hold both Jump and Attack to use -Pause menus have been redesigned and use a lot less memory -You only have to use the Left and Right movement keys/buttons to switch menus -Map menu is it's own separate menu, accessed with the escape key or the button to the left of the pause button on a controller.

  • 11/14/20 - 14 November 2020

    First of all I want to say thank you to over 100 of you for downloading Insect Adventure's demo! This update changed a lot of internal logic on enemies, they should no longer clip through walls. A lot of enemies behave more intelligently and (hopefully) more fair as well. Some enemies like bees had an unintentional "super armor" effect when attacking, now you can swat them with the hammer and boomerang at any moment to break them and other weaker enemies out of attacking. This is part of a much larger code overhaul that goes over everything in the game. I've been working a few hours a day on the game trying to get it the best product it can be since the last update, and I think burnout is finally catching up with me. I started working on the penultimate boss, but it seems there are always things bringing me back to look over thoroughly. Hopefully when I get the entire code overhauled, I…

  • 10/29/20 - 29 October 2020

    I've been working a lot at updating the graphics, a lot of the enemy sprites were as old as 2016, when I was a much less experienced and lazy artist. At the time when I seen that enemies weren't large enough, I just scaled them up in engine to compensate. Eventually that bit me in the butt when I was optimizing code for enemies, causing the knockback and damage hurtboxes to become disjoined. I've been working at updating all graphics that were resized in that manner. You should have gotten an update to the demo and the first thing you should notice is that the hammer looks a lot less crusty and more sharp in appearance. The same goes with a large amount of the enemies you'll encounter as well. Collision issues some enemies were having have been looked into and fixed. Next thing I want to look into are some of the backgrounds and story sequences. Enjoy!

  • 10/22/2020 - 22 October 2020

    10/22/2020: -Changed the font to become clearer to read -Fixed a softlock that happens on certain machines -Optimized some code, the game runs smoother Anticipated changes to fix: Redrawing sprites and backgrounds that were scaled up in the past.

Patch notes and updates

S.noRelease datePatch nameGID number
112 December 202012/12/203879252510639165688
25 December 202012/4/203856733878300096143
314 November 202011/14/203872494575595549538
429 October 202010/29/203884878205215141562
522 October 202010/22/20203895010671338503325

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.