- New Demo is LIVE on Steam Next Fest - 13 October 2025
Hey all!Check out the new Demo for the Steam Next Fest on the main game page!
- Demo Live in City Builder & Colony Sim Fest - 24 March 2025
Head on over to the main game page to check out the free demo! Main Game Demo Page
- Dungeons and Kingdoms is an upcoming game that's about exactly what it sounds like: dungeon crawling and kingdom management - 24 July 2024
The upcoming Dungeons and Kingdoms—which releases in early access on Steam soon—falls into the genre mashup category for me. Like Mount and Blade and Crypt of the Necrodancer, it takes two great tastes and sees if they taste great together. This time around we've got a medieval kingdom sim mashed up with soulslike dungeon delving, and it looks promising... Read more.
- DUNGEONS AND KINGDOMS IS MOVING TO A NEW STEAM PAGE! - 17 July 2024
KINFOLK, As you know, we've built up this kingdom for what seems like ages. You've been with us every step of the way, and for your loyalty we are eternally grateful. We come to you to ask for your loyalty once more. We ask that you follow us to our new kingdom -- our NEW Dungeons and Kingdoms Steam page -- so that we may flourish and prosper on new lands together. This page won't phase away into the ether, though! Instead, we will be working on a small prologue - a morsel of what Dungeons & Kingdoms has to offer for you to try. If you want to keep an eye on the prologue, this is still the place for you. Alternatively, all information for the full game will be available on the new Steam page! For the Kingdom! If you'd like to see the official royal decree, please follow our new Steam page for more information. For the Kingdom!
- First Look at Combat (Short video) - 10 May 2024
A (very) short video, first look at combat/executions.
- Dev Update - build 0.279 Organized Inventory and Storage - 8 February 2024
NEW FEATURES New bundled/stacks and organized storage - Bundles for branches and reeds. These can be placed anywhere and can also be carried. - Stacks for logs New left arm carry bundle - this allows villagers to carry multiple loose items under their left arm on the side (eg. tools, branches), or against their stomach (eg. pile of stones, mushrooms) increasing their default carry capacity Containers now utilize item size and volume - all items have a defined size and volume, all containers have restrictions on what size/volume items they can accept. This reduces as items are added to the container. There is no restriction on the number of items, only by size/volume. For example, you cannot put a log from a tree in your backpack, but you might have 100 chisels. Inventory UI is working (press I to toggle) - drag/drop to move or equip items between containers and item slots New action sta…
- Dev Update - build 0.270 New Larger Map, Water System, and More - 8 January 2024
This build is out on the new beta branch. New larger map and water System (connected rivers, lakes, and ocean) Increase the number of harvestable resources on the new larger map Fix Creative Mode play button not working Turned off small stone, mushroom, and branch resources for creative mode since there is no use for them Fix some camera movement when mounted Add new build pieces to builder level 0/free (you can now build a house with just logs to start) - LGBS_7010_WoodLogRoofA_MiddleSingleSide6x5x3 - LGBS_7004_WoodLogRoofA_EndTrim6x5x3 Changed default harvester workplace, now split into 2 separate workplaces - one for trees, one for reeds
- Dev Update - build 0.227 New Game Intro Sequence and other fixes/changes - 4 December 2023
NEW - sandbox/storymode intro sequence - This involved adding at least partial systems for trade, the merchant boat captain, rowboats and others - When starting a new game there is now an introduction to the game world with some backstory. This will be expanded on later as the worldbuilding progresses with proper names and locations - This is a dynamic introduction that will work for any starting party as it involves the party chracters Some minor optimizations mainly around turning off some processes that aren't used during gameplay Continue Game button is now working - it will load the most recent save Add new build pieces configured for AI workers: - LGBS_7015_ThatchRoofA_InnerCorner6x5x3 - LGBS_7016_ThatchRoofA_OuterCorner6x5x3 - LGBS_2185_WoodWallWindow_3x3a Change unlock level for 7015 and 7016 to builder skill level 1 (From level 2), learning points = 5 Fix sometimes all characte…
- Story Intro, Rowboats, Merchant Trade and Immigration started - 18 November 2023
Several new systems at least partially introduced and used to make up a short story introduction when new games start. Merchant Trade - One of your main ways to trade is with the merchant ship captain. They arrive periodically bringing goods to your kingdom. Once you build the appropriate docks they will be able to dock their ship instead of just rowing a small boat to shore, allowing you to trade for farm animals, horses, and large shipments of goods. Rowboats - These are used by the merchant ship captain to deliver small goods, visitors, and new immigrants, as well as for the fishing industry where you can row out on the ocean, lakes, and rivers to fish... or just relax. Immigration - New villagers are brought to your kingdom by the merchant boat captain. Rowing them to shore is one way to get them to land. Dynamic Story - The characters and story text are dynamic based on your new ga…
- Survival Mechanics Dev Testing - 24 September 2023
Quick update now that the survival mechanics are working again and going through dev testing before they hit beta. Eating is fairly straight forward. If a villager is hungry and they are on free time, they go find something to eat. Sleeping is more complex. If they don't have a place to sleep like a bed, they will try to find somewhere comfortable like beside a fire or under shelter, and if all else fails they will just lay down in the wilderness.
- Build 0.191 - Minor updates - 30 August 2023
Build 0.191 - Minor game update released Fix save/load game Add new logging/messaging during Save game Fix build piece 1201 dirt floor not showing transparent correctly
- Steam Strategy Fest Livestream - Sandbox Mode - 29 August 2023
Previously recorded livestream walking through the early stages of a new game in sandbox mode.
- Sandbox mode beta testing resumes - 13 August 2023
Sandbox mode beta testing has resumed. In the last couple of months there have been major updates done to both the game and AI engines.
- Player interaction - Helping a villager chop down a tree - 16 July 2023
Testing out the player interaction where they try helping a villager chop down a tree.
- Dev Update Video - AI Felling, Bucking, Limbing Trees - 5 June 2023
Finished a first pass of the complete worker cycle for AI chopping down trees. Lots of physics involved and more work to do but they can get through the full cycle from a full tree down to logs and branches. Full 7 minute clip showing real time gameplay https://www.youtube.com/watch?v=Zt6X7NriTXI&t=106s
- Dev Update - Systems Overhaul and getting Sandbox mode back into testing - 27 May 2023
It's been a few weeks of overhauling various systems. Coming out of that have been a series of new videos for testing the updated or affected game mechanics. Once those major changes are completed Sandbox mode can get back into beta testing. Here's one video about testing the updated AI worker job for chopping down trees.
- Steam Workshop Integration, Steam Guide, New Build 0.108 - 30 April 2023
Steam Workshop Integration You can now share your building designs, called Blueprints, with other players through the Steam Workshop. Visit the Dungeons and Kingdoms Workshop on the community hub. Steam Guide To go along with the new Steam Workshop integration for Blueprints, there is a Steam Guide walking you through the steps on how to create blueprints, upload to the workshop, and use them in game. See the guide on the Community Hub Build 0.108 - Release Notes Game is now integrated with the Steam Workshop This is accessed only on the main menu opening screen for now with the new Steam Workshop button DEMO NOTES button removed from main menu Increase freecam mouselook speed from 0.2 to 1 Turned off DEMO flag in builds Update Game Modes text in main menu, add text about Steam workshop, remove warning that it wasn't integrated Added Snapping Mode control in UI (UI only it doesn't do an…
- Creative Mode Trailer - 22 April 2023
A new trailer for you featuring Creative Mode. The Steam store page has also been cleaned up in preparation for the upcoming Early Access release.
- 0.97 release for beta testing - 21 April 2023
New Build 0.97 Join us on Discord A minor update to address some issues to allow beta testers to do more with performance options. Fix screen resolution settings not applying correctly Fix/Change Game Settings button - Reset Video, renamed to Wipe Data, now it will wipe local player prefs in case there are issues with the game settings Changed mismatched savegame version from a logged error to warning Added roaming bird to ship mast for prop 20071 (used for the making the trailer, but also testing bird behaviours)
- Build 0.83 - Creative Mode update - 11 April 2023
Join us on Discord and get access to beta testing. Build 0.83 Release Notes This is a culmination of fixes and changes made during the recent work focused on Creative Mode gameplay. This version is now entering beta testing. change camera AA mode to FXAA from TAA as TAA was causing some flickering Increase blueprint preview camera max zoom distance from 100 to 500 Increase blueprint preview camera max view distance from 100 to 1000 Increase freecamera (F3) move speed Fix missing player menu (bottom left icon in HUD) Fix load savegame not restoring player position Increase Get Unstuck feature to place player 10m above ground instead of 2m Raised sails on all sailing ship props Hide resources list on Build Plan panel (doesn't apply in Creative Mode) Add several new prop build pieces: - dock post with mooring - over 20 prop buildings for the town set - wheeled carts - donkey - 19 citizens…