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ReThink 4

ReThink 4 Steam news

Yaeko | Nov 1, 2022 | game

Released

0players observed · 24 September 2026 - 09:56:27 UTC

IndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

ReThink 4 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak8
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews22
  • Release dateNov 1, 2022
  • DeveloperYaeko
  • PublisherYaeko

Genres: Indie

Company pages: Developer: YaekoPublisher: Yaeko

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ReThink 4 Steam news

ReThink 4 news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Difficulty settings now availiable. - 7 May 2023

    Hello, you can now adjust the games difficulty in the settings. The options can be found within the settings menu, and look like this: The game will default to the "Standard" difficulty, but can be changed to any other setting whenever you want. These settings only affect the B,C,D,E areas. The game will show a Note (like the other tutorials) about the difficulty settings when entering the B area. Here is how the 3 settings look on a smaller puzzle: is as it was prior to this patch, with every tile accesible: removes some tiles to place cubes on, removing a lot of possibilities for non working solutions: reduces the accessible tiles to the ones necessary for the default solution (the one inteded by me), with some additional tiles. There are a few puzzles that did not get any changes with difficulty, since they already had very few tiles to begin with (mainly 2 in the B area) - there sim…

  • Difficulty Update (soon) - 2 May 2023

    Hello, I have good news for everyon who got stuck in the game, or found it too difficult in general. Later this week, there will be a patch that adds a difficulty option to the game, which you can change at any time. Important: I did NOT nerf anything, or change any solution - everything is still exactly the same. So, how does it work? Depending on the chosen Difficulty (Normal, Hard, Simplified), the game will hide tiles that are not needed for the intended solution. (The game will default to "Normal", and ask about difficulty when entering the Area.) It will look like this (Top: Hard, Mid: Normal, Bottom: Simplified: All this will do, is reduce the amount of possible "missplaced cubes". It will not reset any existing puzzle-solution, but a cube may be on a white tile after the patch. That is no issue though, since you can still grab it and place it somewhere else. This update will not…

  • Upcoming Update - New Content, better Performance, QoL improvements etc. - 18 December 2022

    Hello, I dont have that much to show currently, since it will take a bit more time until I get the update done, but it will come with the following improvements/additions in addition to the ones already made in previous patches. (PS: No, the game is not "broken" or anything like that, I just found ways to improve it with relatively little effort.) Upcoming changes (planned): - An additional Section between B and C, to improve the transition from Tutorial to "actual Puzzles", especially for new players. - Performance improvements regarding the GameThread, which will bring somewhere between 25% and 92% more FPS in situations where you are limited by the GameThread. (This also has a small effect on the RenderThread, therefore in general slightly increasing FPS even in situations where the GameThread is not the limiting factor.) NOTE: This will have no (noticable) impact if you are heavily…

  • Release, if you find bugs... please report them - 1 November 2022

    Hello, as the title already implies, I just "pressed the button" and made the game playable for everyone. If you find bugs, please report them, so that they can be fixed. (I will be here for the next ~16 hours now and observing whats going on. Have a nice day.

  • Release moved by 1 day, to tomorrow (November 1st) - 31 October 2022

    Hello, first of all, I want to apologise for the inconvenience caused, but let me explain why. I have now been testing stuff, and fixing small bugs for the last 16 hours because I underestimated the actual Size of my own game. (Yes, I know, it sounds stupid, but the game is huge... not just "20 puzzles more" in comparison to the previous one.) Technically, I could rush it now... but you deserve better than that, which is why I am giving myself another day, allthough I am aware that this will annoy some people. (I am really sorry about it, but I think you prefer a less rushed game :P) Given that the game also uses a "new" Engine (UE5) I am double-checking everything... and its worth it, I still found a few bugs that UE5 caused and implemented workarounds. (nothing big, but sometimes UE5 just does weird things.) The game itself is fine, but I also dont want to be exhausted when I press th…

  • Let's talk about Performance - 5 October 2022

    Hello, Since I now have data on how Intels GPUs perform in UE5, I can finally provide a good overview on how the game should perform. For transparency reasons: The Data I am using comes from Techpowerups GPU database, Benchmarks for other Unreal Engine games, and the Review for the a750 and a770 from JayzTwoCents. The baseline was my own GPU, a 6900XT, everything else is calculated based on percentages - therefore are estimates!. The final performance obviously depends on your system configuration, Temperatures, Drivers, etc. so dont take them as "written in stone". Intel Graphics cards are put in "where they should be", based on performance in other games, but they underperform massively in UE5, judging by the Benchmarks I have seen. (Intel needs to fix the drivers, nothing I can do here.) Benchmarks are for 1080p. If you cant find your own Graphics card, use whatever is comparable. Hi…

  • Some of the smaller improvements/changes. - 18 August 2022

    Hello, today I dont have anything too special, just 3 short videos of some of the changes/additions etc. I have mentioned in the past. Aside from that, since some people were concerned about the game, these videos show the game as it is right now (when writing this). Important: Please do not use the FPS-Counter in the top left as an indication of "how it runs on low end hardware", since the game still contains the same settings that previous games had, with similar performance. (The graphics you see here are optional, not mandatory.) I will talk more about performance and how everything scales closer to release, but its fine. Everything is still unfinished, I am aware of some visual issues in some of the videos (too dark trees, missing decoration etc.) As I already said in the past: I took every feature from previous games (RT and RTE) that was not stupid, and put it into the game, two…

  • Let's talk about some of the changes. - 12 June 2022

    Hello, so, in the past I mentioned that quite a few things have changed in comparison to the previous game (RT3), but did never really show what that meant. That changes today. I will go through the things that got changed/removed and how they are replaced/enhanced, one after another. Just keep in mind: everything below is from an unfinished game, I often leave things in a visually unfinished state as long as it works from a technical point of view for a long time, since I dont need more to build stuff. Important: None of these changes/additions are made to dumb down the game, this is just to get rid of duplicate things and unnecessary clutter. (If anything, the new things allow me to create even more complex things.) Cubes: Removed cubes (in comparison to all previous games, not just RT3): - 3-way cube, since the same functionality can now be achieved by using two 2-way cubes - 3-way-c…

  • Random and unfinished stuff, Delay. (because Covid) - 28 May 2022

    Well... time flies by, and its already 2.5 months since I wrote something. Lets get the bad part out of the way first, quickly: - Delay - because I got Covid, twice, in the last 8 weeks. (3rd time in total) - and the 2nd time was bad, and doesnt really want to go away again -.- Sorry, not much I could do about that. PS: Yes, I am aware that some of you have been waiting for a long time now, and I am honestly sorry about. I dont have much to show, besides unfinished things. This is because I do not want to show off everything that is in the game at the moment. (some things shall be a surprise when playing :P) So, lets start with something small I added to the game, which is the option to change the pattern on the colored walls. It is now possible to choose between the patterns from RT2, RTE2 and RT4 - whichever you like the most. The game can switch between them on the fly, no restart ne…

  • Time for an Update. - 9 March 2022

    Hello, since it has been 5 months since the last Update, I think its time for a new one, especially given the fact that I can finally show off one of the bigger changes in the game. In the past I have said, that the game will be "a lot more open and nonlinear" than previous games, which wasnt something I could easily show at that time due to there not being enough progress yet. The Screenshot below shows one third of the whole area you will have access to after you leave the tutorial. (There are more puzzles, but you cant see them because they are behind walls or out of view.) You can freely move around, solve (most) puzzles in whatever order you want, and there are almost 20 puzzles to choose from, spread across 3 connected areas. (Thats just this area, the game is a lot larger.) Puzzles will also not be numbered anymore, so that there is no incentive to follow a specific order, I want…

  • Spilling the beans, UE5, Release Date - 29 September 2021

    Hello, since I am aware that many people are waiting for the game, I want to share what the plan is now. I want to keep it short, to not waste your time, so lets get started: 1. Release Date is now "Early 2022" (ignore the store page, its a placeholder date.) 2. The game will be using UE5 now. 3. There will be big visual improvements in image quality and graphics quality. 4. The system requirements do not change*, if you can run the previous games, you can run this one at the same graphics quality as previously. (You still get the sharper image, even if the new graphics are not enabled.) 5. The game will be larger than previous games. *Except that its DirectX 12 only now, but the system requirements always covered that. (The minimum required cards were DX12 capable.) So, how does the game look like now? See below. These screenshots are from an early version of UE5 and from an unfinished…

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