- Extended Interview!(Bonus) - 18 March 2024
This interview is from 2022. In this issue, we will present questions in Q&A form that were not asked during the original interviews in this Bonus Complitation」! Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview (Bonus) Ochoko In this issue, I would like to ask some questions in the Q&A form that were not asked during the previous interview articles. Thank you so much for joining me again today. There's a sense of Phoenotopia's charm in that there is more than one way to solve puzzles and the various equipment used. Do you have a personal favorite puzzle, item, etc., that you like? Quang Being able to solve puzzles in multiple ways was definitely something I wanted to encourage. Games are just more fun when there are multiple solutions. That's something I'm thinking about more and more in my future games as well.…
- Long Interview!#8 - 15 March 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #8 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#8) Ochoko I have only a few questions left for the development team…I would like to ask you questions related to CAPE COSMIC. I hear that CAPE COSMIC is a four-member development team, so how do your 4 members come together? And why is your company called CAPE COSMIC? Quang Sure! It's an interesting story... the only person officially in Cape Cosmic is myself! We're a very "indie" company. The musician and artists are no…
- Long Interview! #7 - 12 March 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #7 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#7) Ochoko I would now like to ask you about RTA (known as Real Time Attack in Japan, a speedrun event) challenges. While playing the game many times, there’s a sense that there is an adjustment to pay attention to the finer details of the system features. I was surprised when I first found out that the game can be cleared without obtaining the main weapon, the bat, and rocket boots. Were speedrun challenges considered du…
- Long Interview!#6 - 7 March 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #6 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Also, Phoenotopia's composer Will Cho makes an appearance. Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#6) Ochoko This next question relates to a big spoiler . . . . . . Are the guitars in Gail’s room the same ones from where you learned the last songs? I was captivated by the guitars appearing at the story's beginning and end. When comparing them, it seems the guitars have different colors. The hidden episode wherein you learn the last song reminds me of some part…
- Long Interview!#5 - 4 March 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #5 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Also, Phoenotopia's composer Will Cho makes an appearance. Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#5) Ochoko I also have a question about the music. I enjoy listening to the Phoenotopia soundtrack while working, and all the songs are lovely. Also, those who have cleared the game share their favorite songs, and it’s not just one. It’s a variety of songs. By the way, what is your favorite song, Quang? Also, I would like to ask the composer what genres of music i…
- Long Interview!#4 - 1 March 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #4 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview #1 is available here→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#4) Ochoko While I’m at it, I’d like to ask you a design-related question…There seems to be an issue with choosing what eye colors to use for the characters for fan art. Can you please tell me the colors of Gail, Lisa, and Birdy’s eyes? Also, when drawing Gail fan art, do you have any points you want to make, like “I hope you all will understand this point!” Quang Haha, this is not the first time I've been asked this ques…
- Long Interview!#3 - 28 February 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #3 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview #1 is available→ https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#3) Ochoko I wanted to know if there are any particular characters that you’ve become emotionally attached to? Characters that are not directly related to the main story and not a character on the enemy side, or the like. Quang Hmmm... I like writing the silly characters. So I enjoyed writing the orphanage kid Seth and Astrid. Seth's gimmick is that he says something silly that other characters want to whack him for it. Since…
- Long Interview!#2 - 26 February 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present part #2 of an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview list is available here→https://steamcommunity.com/games/1436590/announcements/detail/4179973693293839601 Interview(#2) Ochoko I didn’t know that. By the way, this is a bit off-topic, but in the dungeon that is at the midpoint of the game, there is something on display in a glass case. It’s an NES, right? (Is that an NES (originally known in Japan as Famicom)?) We also find something similar to “Space Invaders” and “Donkey Kong” that appears in the game, showing respect and honor towards those classic games. Aside from the “Zelda seri…
- Long Interview!#1 - 22 February 2024
This interview is from 2022. Hello, everyone. It's Kou from FLYHIGH WORKS. Today, we would like to present an in-depth interview with Quang, the original creator of “Phoenotopia.” The interviewer is Ochoko, "Phoenotopia Strategy Memo. ( フェノトピア攻略メモ。)" blogger who is also considered to be a representative of the Japanese Phoenotopia fans. Interview(#1) Thank you both for your cooperation today. Quang Hello. Ochoko Hello. Kou First of all, Quang, could you please introduce yourself again by giving us a brief background of yourself and the part you are in charge of in this work? Quang Sure! My full name is Quang Hue Tran, 34 years old. I was born in America to Vietnamese parents. I loved video games and anime when I was growing up and it was a childhood dream of mine to join Nintendo and create Zelda games one day. I even minored in Japanese when I was in college. 日本語できるぜ! ちょっと... (I can sp…
- Two small bug fixes and a Korean script update - 12 May 2022
Korean Language Script has been updated! Bug Fix 1 : When learning the GEO song from Georgia, talking to her while she is whistling will cause the song to become unlearnable. This was previously worked around by exiting the room and talking to her again. With the new fix, talking to Georgia while she is whistling won't cause the song to be unlearnable. Bug Fix 2 : Mashing the text in Ouroboros Hideout may cause an Ouroboros Proof to not be given to players. With this new fix, even if this occurs, the player can still proceed through the boss door so long as the three trials are finished.
- Hotfix to revert change affecting RTA / speed running community - 7 August 2021
The change where the "player is blocked from leaving until they also learn the song from Zeke" was reverted as to not adversely affect the RTA/speed running community.
- Korean localization added! - 7 August 2021
Phoenotopia finally supports the Korean language! Major thanks to Solarias and the Smilegate LQA team for making it happen. A few additional things have also been added: - menu reorganization ("Accessibility Options" menu split into "Preferences" and "Difficulty Options") - Reworked a difficulty option to support more invincibility frames when damaged - gameplay flow (After receiving the flute, the player is blocked from leaving until they also learn the song) See full list of changes here.
- Update Notes for April 21st, 2021 - 21 April 2021
Game build is now updated to v1.2.7. The major wins for this update are script improvements, releasing of the soundtrack to the app store, and *almost* steam community items! Major thanks to the "PLAY on Words" team for huge edits and polish to the Chinese script . See the detailed update notes of v1.2.7. here. The Steam soundtrack page can be found here. Lastly, community items are unfortunately still stuck undergoing Steam's review. I'm hopeful they can pass soon and be available within the next 1 or 2 days. Expect a more full announcement on that when they arrive.
- Happy April Fool's! - 1 April 2021
Some changes have been made to improve the user experience.
- April Fool's Build testing - 30 March 2021
April Fool's Build testing
- Update Notes for 2021 March 12 - 12 March 2021
The main feature of this update is that a MAC build is now available. Other changes include: - various fixes to levels (fixing various visual, tiling, and collision errors) - ending credits song extended to last entirety of credits - a few grating sound effects reworked - slight updates to Chinese and English script See more in-depth update notes here: https://docs.google.com/spreadsheets/d/1YGXD86y745rT-k0c8AgqJQ_BUWV9XND-XTk1AIPRVoQ/edit#gid=939331021
- Experimental Branch Update - 9 March 2021
The "experimental branch" has now been updated to include the WIP Korean translation. (Note, It's also v.1.2.4 now)
- Experimental Build - 26 February 2021
Just for testing purposes
- [Optional] older build of the game (v1.2.1) now available through BETA branch - 24 February 2021
I've received reports that the newest build v 1.2.3 of the game gets slower performance for some, so I'm making available the previous build (v.1.2.1) through Steam's BETA feature.
- Update Notes for Feb 23, 2021 - 23 February 2021
This update brings the game to version 1.2.3 - main character reworked to use a "variable" update step. This will improve general smoothness of the character and environment. - when shooting crossbow with the mouse, if the player doesn't move, the subsequent crossbow shot will aim at the previous location - Four graphical options now exist from the screen settings menu. - notes from flute are correctly shifted one semi-tone up and down when holding left or right trigger - some corrections to script for more clarity - Ouroboros gates open more quickly Read the full patch notes here: https://docs.google.com/spreadsheets/d/1YGXD86y745rT-k0c8AgqJQ_BUWV9XND-XTk1AIPRVoQ/edit#gid=939331021