- Update v0.6.8.0 - 9 July 2026
FeaturesDeterministic Flight PhysicsRemoved forced transform updates (jitter fix)Improved bot catch predictionClient disc driftClean Character MovementGround checks and collisions better integratedCleaned up multiple BOT update network commandsDev Console (~) commands to show previous disc and player movementReplay - show the last disc path ghostReplay \ - last 10 seconds of player movement ghost FixesAI input switched to FixedUpdateError in some player jump calculation
- Hotfix v0.6.7.3 - 16 March 2025
Hot Fixed Offline Game player getting stuck as spectator
- Update v0.6.7.2 - 16 March 2025
Core Technology Upgrades Unity Unity Engine upgraded to version 2022.3 (from 2020.3) Universal Render Pipeline updated TextMeshPro, LinuxToolchain, Discord SDK updated Added 'version' console command Mirror Mirror Networking Framework upgraded to version 93.0.0 (from 57.0) KCP transport updated to v1.41 (from v1.14) NetGraph added (Press F10 to toggle) Improved net stability, faster object updates, reduced bandwidth More features integrated soon: Client Side Prediction, Rollback, and Lag Compensation Simplified Online Game Start/Stop Removed 'Room Scene' for selecting teams Host can Start/Stop game and remain in the Gameplay scene Players can pick teams when the game is not live Host can Add/Remove BOT in practice now Fixed BOTs highly valuing teammates in their own endzone Frequent low aim on quick throw Gamestate loading issues for clients Player Cosmetic loading issues for clients Pl…
- Update v0.6.6.0 (April 23, 2024) - 23 April 2024
AI Improvements Greatly improved throws Improved target selection More catch type variation Slightly improved low catches Further lookahead when fielding the pull Fixed Quickthrow edge compensation Endzone walkup logic Landing OB is once again a turnover Minimap optimized Minimap field size scaling Minor adjustments to player character physics Condensed event card notifications Player nameplate rendering issues Removed some calculation redundancy Removed some asset redundancy Minor issues with Character storage Odd initial backhand pivot stances Lobby character visuals BOT control NRE Option Menu Navigation Pause Menu audio navigation
- Update v0.6.5.1 (February 5, 2024) - 6 February 2024
Updated Throwing Visuals Uncoupled camera pitch from throw direction Replaced throw direction arrow with flatter model New model rotates with disc tilt New model stretches/reddens with power input New model twists to show approximate disc rotation in flight Removed text clutter Disc tilt indicator given constant color Removed pitch indicator Added Lock Icon on locked pivot Audio Improvements Sounds channels created and given individual control FX Volume, Ambient Volume, Voices Volume, UI Volume New sound FX for lock/unlock pivot New sound FX for Invalid throw (starting windup with locked pivot + invalid edge) Added Audio Options into Pause Menu Community Requested Features Gummy Worms - Random Team selection picks from player created team Selecting Random Team will now pick one of your user created teams Selecting Default gives a generic team (How Random worked before) Character select…
- Even Hotterfix v0.6.4.2 (December 14, 2023) - 15 December 2023
Hot Fixed Bot teleporting instead of pre-pivot throw (after a catch, when disc requested)
- Hotfix v0.6.4.1 (December 14, 2023) - 15 December 2023
Hot Fixed Bot receiver running away from some airborne discs Bot thrower state where they pivot and then do nothing Stall circle not appearing around Bot thrower Camera breaking when switching to Bot thrower Added some fakes and pivots back into Bot behavior Special thanks to CR_io for the help!
- Update v0.6.4.0 (December 10, 2023) - 10 December 2023
There are some BIG changes to how throwing works. 1. Pivoting is now automatic and forehand/backhand release side is determined by the Disc Edge. There was a big need to improve the speed of play, specifically the time it takes to throw. The simplified input should make things easier for new players as well. 2. Bumper buttons (and Q/E) now cycle target selection. Becoming a Bot now requires a long press of either button. This makes automatic throwing much more viable - and paves the way for it's replacement with a more controllable 'assisted' throwing system in the future. 3. Keyboard/Mouse controls have been brought up to speed, as well as given some hot keys for Disc Edges to help utilize the speed of the new system. A controller is still highly recommended, but accessibility is a core value and KBM felt a bit neglected. Aside from that there was a good chunk of code refactor/clean-up…
- Update v0.6.3.0 (January 28, 2023) - 29 January 2023
Action Cam Overhaul Reverted to previous style camera Stabilized camera on turnover transition Right Joystick/Mouse look around w/ snapback QuickThrow while moving now smoothly transitions Improved client cam jitter when other players throws AI Improvements Improved catching when close to disc Handlers in Horizontal stack now properly assigned Dump positioning and assignment improved Fixed Defenders ability to leave endzone before pull Removed shadows from Next Indicators Cleaned up unused and duplicate sprites Error instructing Bot to "Pickup Disc" in practice mode And many code refactors and project areas cleaned up.. Be on the lookout for anything strange. Some big fun features coming in 2023. Thanks for playing!
- Update v0.6.2.0 (December 21, 2022) - 22 December 2022
Improved 'Throw To Me!' As an offensive cutter RT/LT will command the bot to throw you the disc If disc on ground, the nearest bot will be commanded to pick up disc Requesting character will raise hand AI Improvements Quick Throw targets are now alerted they are the intended receiver Delay disc pickup in certain situations Prevent offense from chasing OB discs Fixed Defense Catch OB causing double turnover AI Role assignments in 2v2
- Update v0.6.1.0 (November 23, 2002) - 23 November 2022
Fixed Disc walk out of endzone logic for pulls Error hiding UI with console command Better default Skybox Leaderboard ‘passes’ changed to ‘completions’ Location selection added to Practice Mode Clean radial cutoff on Mark Circle shader First contact Visual now color coded (In, Out, Goal) Removed outdated loading screen message
- Update v0.6.0.1 (Novemeber 19, 2022) - 20 November 2022
A Tournament Site Tournament Central Many Fields You always get the showcase field Visual Helpers Endzone Pylons Next Target sphere shader Visual/Audio indication on Next Target Takeover Fixed Team Color loading issues Player switching control issues You always get the showcase field MacOS Build issue Steam Failures causing control loss
- Update v0.5.9.0 (September 21, 2022) - 21 September 2022
Minimap Oriented with attacking endzone up Current / Next Player highlighting Field Helper visuals Location Selection Skybox selection in match setup Camera Improvements Post Pull Receive transitions Slower post score action camera transition Smoother pulling cams Fixed Spectator UI Hiding NRE Spectator playerbox show/hide logic Team Color Consistency
- Update v0.5.8.0 (August 15, 2022) - 15 August 2022
Player Visuals Individual joint materials Menu/Lobby characters show Team Color Secondary Team Color (under layer) Game Visuals New Scoreboard Away Team Selection Team Colored next indicator AI Defenders will now go for airborne discs! Prevent walk animation on stationary bots No-Relay LAN Play Host: Type 'kcp' in Developer Console (~) before starting a server Clients: Type 'connect ' to join This will use the KCP Transport instead of Steam Relays Fixed UI Cleanup of canvases and overlaps Quickthrow camera jitter Smoothed action cam transition Re-enabled spectator freelook
- Update v0.5.7.0 (July 22, 2022) - 23 July 2022
New Field Shader More precise field lines Endzones: Team Color and Short Name Improved on-ground disc tracker First contact point(s) post catch Pre/Stall Count urgency indicator Audio & Camera Improvements Top10 Throwers Fixed Some Post Catch Logic conditions Some incorrect prestall conditions Stay in PlayerCam post score PlayerCam position after pulling Spectator cam position no longer relative to sideline player Stats scoreboard digit wrapping
- Hotfix v0.5.6.1 (June 6, 2022) - 6 June 2022
Hot Fixed PlayerCam not always being set to live PlayerCam lagging behind player Limit maximum ActionCam distance from disc Reimplemented horizontal movement for ActionCam Hooked ActionCam back to Settings Live camera updates when changing settings in pause DiscLock button control display issues DiscCam stutter Linked DiscCam distance to PlayerCam distance Change menu header and disabled sliders for non-configurable cams
- Update v0.5.6.0 (June 3, 2022) - 3 June 2022
Camera Improvements Settings once again control Player and Thrower cam height/distance Action Cam split into two cameras for improved transitions Improved camera disorientation during transitions Disabled slow motion on turnovers Fixed Game setup menu navigation flow AI receiver sometimes running in random direction Wrong color turnover card color on stall & interceptions Issue when scoring a goal in certain situations AI control of host/single player original character fixed Proper authority for client players controlling bots Reallow airborne quick throw Quickthrow now requires a Target
- Update v0.5.5.1 (April 2, 2022) - 2 April 2022
Features AutoReach Players will now automatically reach for nearby discs! Players will jump towards disc when automatically reaching Technology Upgrades Game Engine - Unity (2020.3.26f1) Network Framework - Mirror (57.0.0) Transport - New Steam Relay Network Cinematics Cinemachine framework implemented Pull cinematics Smoother transitions and blending Brief slow-mo on Interceptions Fixed Cleaned up event card display Missing file loading issue Broken Network game flows Stuck Main Menu state
- Update v0.5.3.0 (February 3, 2022) - 4 February 2022
Fixed Bots running OB For catches Removed event cards from practice and throw mode A small update to ensure stable Builds via a new system.
- Update v0.5.2.0 (January 7, 2022) - 7 January 2022
Features Event Feed Throws, Tips, & Catches Grounded Discs, Bricks, Out of Bounds Turnover, Callahan, Goal, Assists, D Fixed Improper Lobby Size Parameter No sound on Callahan AI Bid animation AoA on pulls A small update in appearance, but it represents a major refactor in game events which will allow for much more detailed statistics in the future.