SPSTEAMPULSELIVE ANALYTICS
Stellar Monarch 2

Stellar Monarch 2 Steam metadata

Silver Lemur Games | Oct 3, 2022 | game

Released

0players observed · 23 September 2026 - 12:54:21 UTC

StrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)3,990
  • Revenue (VGI)$66,958
  • Review score88% positive

Stellar Monarch 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed playersNot available
  • SteamPulse tracked peak24
  • Units sold (VGI)3,990
  • Revenue (VGI)$66,958
  • Review score88% positive
  • Total reviews124
  • Release dateOct 3, 2022
  • DeveloperSilver Lemur Games
  • PublisherSilver Lemur Games

Genres: Strategy

Company pages: Developer: Silver Lemur GamesPublisher: Silver Lemur Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Stellar Monarch 2 Steam metadata

Stellar Monarch 2 metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1437750/metadata
Steam Storehttps://store.steampowered.com/app/1437750/
Steam Communityhttps://steamcommunity.com/app/1437750
PCGamingWiki search
IGDB searchSearch IGDB for Stellar Monarch 2

Reviews, pricing, and metadata

Review summary

Very Positive

88% positive, 109 positive, 15 negative

Price and discount

$24.99

Platforms

Windows

Categories

Single-player, Steam Achievements, Custom Volume Controls, Adjustable Difficulty, #category_playable_at_your_own_pace, Playable without Timed Input

Achievements

13

Platform releases
  • Steam 6 December 2021

Latest Steam announcements

  • Version 1.26 released - 25 May 2026

    This version brings a big feature for non English speakers (over the years many people reported they would want to play the game, but they can't since they don't speak English). So, localization to different languages is here. It's an early attempt on translation, so it's incomplete and might have minor issues, still, it works. Next, a new technology and project to deal with Space borne creatures. There are also traditional interface improvements and fixes. Call to translators: If you wanted to help improve the quality of translations/or translate to a different language, hop on our Discord and shout! - Localization (Options/Gameplay), you can now select a language. Note that it's a first attempt ant those localization might be incomplete and/or of low quality (also manual is not translated yet). - Space borne inhibitor: Tech which unlocks a new project "Space Borne Inhibitor", it makes…

  • Legends of Amberland III: The Crimson Tower has been released! - 2 March 2026

    Legends of Amberland III: The Crimson Tower has been released! The third part of Amberland series is out! https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/ Full announcement: https://www.silverlemurgames.com/2026/03/02/legends-of-amberland-iii-the-crimson-tower-has-been-released-on-pc/

  • Version 1.25 released - 28 November 2025

    This version introduces individual courtiers visits. Now courtiers can pop up during an audience (usually in bulk, several at once) with various issues. In practice, this means you have an incentive to banish (for free as an audience option) various courtiers which makes the Imperial Court more dynamic. There is also another big feature I was working on. This build is localization ready (in a crude state, not everything is ready, also disabled by default), so very soon, you should be able to play the game in your preferred language. There are also several bug fixes, small balance adjustments. Translators needed: If you wanted to help translating the game, drop by our Discord and shout that you want to be a translator. - Individual courtiers can appear on audiences with personal issues (gets corrupted, lose competence, lose charisma, is incompetent and should be fired, etc). - Experiment…

  • Version 1.24 released - 12 August 2025

    This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord. - Budget (Fleet) grants extra recruits from Space Academy. - Modernizations: "Crew reduction" and "Economic construction" greatly increased efficiency. - Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%. - Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat). - Cost (Focus points) of firing officers reduced. - New ministry audience events. Note that those are in editable .lua files, so you can create your own ministry events from now on if you are into modding. - In rare cases a non explored planet could have been set as a target for conquest. No longer all…

  • Version 1.23 released - 9 May 2025

    This version has several balance tweaks (mostly related to the expansion but not only), interface improvements (clarification how things work) and manual improvements (more topics covered). In addition, Fighters get an interesting change, now those can target ships with shield up, but at a penalty, so Fighters became more valuable now. Next, I was playing with Communication Towers mechanic, got a new idea for it but I'm not sure it would be better, so for now I put it as an optional extra rule which you can enable if you wish. The last thing is improvement of safe mode (which you run where you encounter problems), to address some rare issue with some GFX cards. - Fighters can target ships with shields up (but as the last resort since half of the bombs will bounce off and miss if shields are operational). This makes Fighters and Heavy Fighters more useful since they can always find a val…

  • Expansion for Stellar Monarch 2 is out! - 23 April 2025

    The "Old Dynasties" expansion for Stellar Monarch 2 has been released! The expansion focuses on noble houses and internal politics of the Empire. Many new mechanics introduced (intrigue, vassals, renegade houses, demoting great houses, traditions, option to dissolve the great council, star knights order, new political agendas, etc) and a lot of new audience events. https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/ PS. Make sure to leave a review! Thanks!

  • Version 1.22 released - 22 April 2025

    This is a minor version, the first one that supports the upcoming "Old Dynasties" expansion (which is out tomorrow!), so mostly small technical changes. But it also has two nice features. First, new random events were added, those were originally planned for the expansion, but since I got more new events than I planned, I decided to move some to the base game instead. Second, a kind of modding was added. Now audience events can be written in a simple scripting language, so you can add your own if you wish! BTW, this version incorrectly says "the expansion can be purchased" instead of "wishlisted", but it will "fix" itself tomorrow when the expansion is out :) - This version allows writing your own events (modding), since events system was exposed to LUA (a simple scripting language). In "data/content/" folder you have various files you can edit (note that those will break saves compatib…

  • Version 1.21 released - 20 March 2025

    This version is the last one before the new expansion is out and contains various improvements which went to the base game during the expansion development. A new feature, when you accumulate a lot of secrets the Head of the house will visit you on their own and propose some deal (many people were forgetting about the Secrets mechanic, now it's much more straightforward and you don't need to remember to capitalize on known secrets). Simplified interaction with the head of the house (now there is just a single "Summon to audience" button). Changed randomization of some important events to prepare for influx of new regular random events in the expansion (so those do not compete with each other and so the periodic events are truly periodic no matter how many regular events there are). Manual has been updated. Many usual adjustments and improvements (interface related mostly) and fixes (one…

  • The "Old Dynasties" expansion is out in April! - 19 March 2025

    The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024! Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/

  • Version 1.20 released - 28 November 2024

    In this version combat mechanics were adjusted, improved, fixed and clarified. It's a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as "misc". Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly). - More hull types and weapon types (Laser, Particle Beam, Plasma Gun, Graviton Lance), also Ion renamed to Particle Beam. Added to weapon tooltips the exact effect. Some hull types now have a different weapon type. - Missiles attempt to lock on a target enemy ship each combat round (not every second round). The average number of miss…

  • Version 1.19 released - 12 June 2024

    This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see. - Mini house buttons (on the top of the screen) sorted by relations/opinion. - Was possible to get diplomatic/infiltration progress towards an extinct race. - Was possible for an Admiral to sent negative number of squadrons in some cases. - Safeguard against potential memory overflow error. - Safeguard against squadron templates with no ships (which could cause negative production). Now at least one ship is guaranteed. - Events could include options to add Popular Support to reforms that were already pass…

  • Version 1.18 released - 6 March 2024

    This version is a bag of various changes. First, the bankruptcy mechanic was redesigned. Now you don't get a direct stability drop from negative treasury but it causes a small penalty to administrative points generation and triggers bankruptcy audience events. The end result is similar, the fall of the Empire due to stability drop if treasury is negative for too long, but now you have more options to react to it and you can pretty safely allow to run negative for a few turns. A similar mechanic for private treasury was introduced, but with less severe penalties and events. Next, the Houses minimap mode was removed. This was a think I thought for a long time but I don't want to drag it any longer. The placement of fiefs is too distracting, sure, it looks cool but it plainly do not work. And I don't like to keep things that do not work, so removed. Now the exact placement of fiefs is irre…

  • Version 1.17 released - 19 December 2023

    This version fulfills one of my secret desires as the designer. It finally gets rid of diplomatic corps as a separate entity and integrates diplomats directly into the court. I know, I know, it's not that important to you as a player but for me it's super nice. I mean it's very clean design wise, I no longer need to take into account loyalty of diplomats to rebel points generation (since now they are courtiers and standard rules apply), it also, indirectly, allowed me to improve tooltips of personnel (since now I can say "In addition to being a Courtier, those additional rules apply because the character is appointed as a Diplomat)". Next, I was watching some YouTube videos and read through various forum posts and based on those I incorporated several small changes and improvements to the interface and the game balance. Overall, the game is now slightly more streamlined without losing a…

  • Legends of Amberland II is out! - 6 December 2023

    My other game series, classic retro RPG "Amberland" got a sequel released! Official announcement: https://www.silverlemurgames.com/2023/12/05/legends-of-amberland-ii-the-song-of-trees-has-been-released-on-pc/ https://store.steampowered.com/app/2110840/Legends_of_Amberland_II_The_Song_of_Trees/

  • Version 1.16 released - 25 September 2023

    My personal vendetta against weak and confusing or unclear features continues. This time diplomacy system was the target. Removed agents and Xeno Experts, redesigned diplomats statistics to make it work similar to ministries. Now both Competence and Charisma is added up and used as a base of the Diplomat's efficiency and displayed as a separate number. It's much more clear how it works now. Next, a small thing but a very nice one, you start with 3 megalopolises (Old Empire start) and additional Megalopolises are unlocked via laws. This is the kind of of adjustment I love very much as a designer, very logical and intuitive, no additional complexity and solves various oddities and adds new decisions for the player. The last feature, which was requested like by everyone, is the option to replace leaders of the rebellious noble house during the tribunal. Now, finally, you will get your much…

  • Version 1.15 released - 11 August 2023

    This version is a result of digging out stuff from very old forum posts, reviews and comments to reviews. I have analyzed the most common complains over last year (even dug through some ancient Early Access posts as well) and tried to track and examine what are the key and recurring things that should be improved. I made some interesting changes based on this analysis. First, a small change with big repercussions, now the number of Core Worlds is tied to Centralization. This solves micromanagement issue when it comes to making cores, especially in a huge galaxy settings, which also improves the late game balance since it reduces the number of cities in the late game without affecting the early game. Next, High Command Staff mechanic was removed, it got an enormous number of complains and the consensus was that the game would be better without this feature. Rules selection was streamline…

  • Version 1.14 released - 4 July 2023

    This version is a quality of life update, based on the feedback gathered from the forums and Discord. First of all, I realized many players use modernizations in a different way I anticipated, so some extra features to make manipulation of those easier is in order. Next, various small features like time to research, mass orders for unclaimed planets, etc were implemented. In addition there is now a high score section on the main menu (similar to the one from the first Stellar Monarch) and one measly bug fix. - High Score table. - Research screen lists research points needed to research the current technology and how many turns it will take. - Mass order to claim/abandon claims to all uninhabited planets. - Military/Ships modernization screen allows to Uninstall/Install modernizations one by one. - Military/Ships total modernizations installed tooltip lists all currently installed modern…

  • Version 1.13 released - 24 March 2023

    This version includes various quality of life improvements and small fixes as reported or requested by the players. Adjusted some combat settings to make those more clear, greatly improved planets list to include additional information, new art assets, etc. - Removed Auto Conquer option from High Command (it's always ON now). It was a leftover from Early Access where you had alternative ways to order conquering a planet, so now such option makes no sense anymore and is just a source of confusion. - Offensive power difference tooltip adjusted to make it more clear and introduced limits of this setting (from 25% to 500%). This should make it more clear how it works and should prevent accidentally setting numbers that would make the conquest impossible to start or succeed. - Technical update (newest version of various libraries). - New reports images. - Planetary development level tooltip…

  • Version 1.12 released - 5 December 2022

    This is a pretty boring update with a few low priority fixes, interface improvements and some technical stuff. The only item from the list below that could potentially make you mildly excited is the optional notification when you accumulate enough legislation points to pas a new law. That is unless you play on SteamDeck or have a bad eyesight, in such case you might find this version revolutionary due to the font sizes adjustments. Basically all texts were reviewed on the size criteria and many texts that were very tiny became upgraded to a decent font size. - Technical update (newest version of various libraries). - Increased font size in several places, especially the very small font was increased significantly, so now everything is readable even on SteamDeck. Basically all tiny texts were enlarged significantly. - Fleet details screen improved (displayed average statistics and office…

  • Version 1.11 released - 28 October 2022

    This version is intended to address various points raised in the "What do you find confusing" forum topic. While I tried to explain various concepts, I got a few times an idea how to better implement the thing that was confusing. For example governors' statistics were adjusted heavily (instead of an unintuitive security rating boost now competence of governors simply adds a bonus to cities output and infrastructure points generation). There are now more descriptive tooltips and extended manual with more details. In addition, several changes were made which were at the border between a feature and a fix (mostly related to aliens). The last thing is an improvement of the interface, mostly aimed at better visibility on high resolutions (bigger fonts and dynamic sized fonts where possible). Overall, there is a bunch of changes but all those are very intuitive. - Mechatrons implemented (can…

Patch notes and updates

S.noRelease datePatch nameGID number
110 October 2022Version 1.00.3 released4613399405955922322
210 October 2022Version 1.00.2 released4613399405954704066
34 October 2022Version 1.00.1 released4613399405932440268
41 February 2022Version 0.46.14237326104337312239
513 December 2021Version 0.42 released4224936849665186721
69 December 2021Version 0.41.1 released4224936849651692746
77 December 2021Version 0.41 released4224936215402181013

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1437750
Live current players0
SteamPulse tracked peak24
Live count (today's peak floor)0
Price$24.99
Free to playNo
Discount0%
Original price USD$24.99
Current price USD$24.99
Release dateOct 3, 2022
DeveloperSilver Lemur Games
PublisherSilver Lemur Games
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeVery Positive
Positive review percent88%
Positive reviews109
Negative reviews15
Total reviews124
Steam recommendations127
Achievements13
Average playtime forever1,773 minutes
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1437750/

Short description

Stellar Monarch 2 is a feudal space empire builder where you feel like the Emperor, not a logistics officer. Great noble houses, usurpers to the throne, rebels, assassins, court intrigues, disloyal admirals, incompetent governors and ever-present alien threat.

About this game

Join our Discord About the Game Overview: Stellar Monarch 2 is a turn-based, 4X, feudal themed, empire space builder, grand strategy. You are the Emperor and Head of the Royal Dynasty. Keep in check Barons and Dukes from other Great Houses, ensure their loyalty and obedience, make sure they are an asset of the Empire, not the obstacle. Appoint people from the imperial court to Ministers and Advisors taking into account not only their competence and loyalty but also family connections. Fend off assassins, traitors, usurpers and rebels. Once the Empire is strong within, deal with the inevitable alien threat. Core features: You will feel like the Emperor (assassins, imperial court, noble houses, granting audiences, rebels, usurpers) Rule from the heights of the imperial throne (no micromanagement: no moving individual ships around or constructing boring farms, you deal with more important things) Feudal system in space (deal with powerful noble houses to assure their loyalty, obedience and military support) Asymmetric aliens (surrounded by hostile AI aliens who play by different rules than Terrans) The premise behind the game: You are the emperor, not a logistics officer. You don't deal with low level stuff like building farms, factories or individual ships. Instead you focus on the grander scale of things. You grant audiences, make edicts, appoint imperial officials, deal with noble houses and assassins, crush rebels, decide on production priorities. In the game there is no micromanagement, late game does not drag on forever. You can play a relatively fast paced game on a huge galaxy without late game slow downs. You own hundreds of planets, thousands of ships and all this is managed on the high level by edicts, fleets system and by appointing imperial officials to do your bidding. The whole premise was to make the player make only the important and interesting choices leaving everything else abstracted. Another important feature is the asymmetric nature of the game. The AI plays by different rules, and does not try to win the game. Aliens are more like creatures living in the galaxy than computer controlled players. Sometimes they can be valuable assets wort…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
68Custom Volume Controls
78Adjustable Difficulty
80#category_playable_at_your_own_pace
74Playable without Timed Input
79Save Anytime
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany12Gewalt
igrs13Kekerasan

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $24.99
  • Highest observed: $24.99

Stellar Monarch 2's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $24.99, the highest is $24.99, and the first visible tracked price is $24.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Stellar Monarch 2's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $24.99, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $24.99. The latest run records $24.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $24.99
  • Current list price: $24.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Stellar Monarch 2 at $24.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$24.99$24.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $24.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$24.99$24.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $24.99.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$24.99$24.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1Counter-Strike 21,438,82923 September 2026 - 14:08:04 UTC1,818,368
2Dota 2777,21323 September 2026 - 14:08:04 UTC1,291,328
3Party Animals6,40323 September 2026 - 09:52:24 UTC57,806
4Realm of Ink44823 September 2026 - 04:10:28 UTC6,799
5Wallpaper Engine92,25623 September 2026 - 12:50:05 UTC150,271
6Magicraft64623 September 2026 - 04:07:16 UTC9,991
7Astral Party 2,80723 September 2026 - 10:28:25 UTC18,951
8Carto2122 September 2026 - 09:53:01 UTC112
9Mechabellum1,92223 September 2026 - 06:47:20 UTC5,341

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2777,21323 September 2026 - 14:08:04 UTC1,291,3282,758,031Valve
Slay the Spire 249,41823 September 2026 - 09:44:36 UTC574,638199,438Mega Crit
Hearts of Iron IV43,60423 September 2026 - 13:25:39 UTC93,196366,107Paradox Development Studio
Baldur's Gate 343,04123 September 2026 - 13:47:43 UTC875,343836,282Larian Studios
Don't Starve Together40,70723 September 2026 - 14:06:54 UTC122,662531,182Klei Entertainment
Football Manager 2629,59123 September 2026 - 12:04:28 UTC82,75035,608Sports Interactive
RimWorld23,92223 September 2026 - 10:26:48 UTC95,851239,107Ludeon Studios
7 Days to Die23,80923 September 2026 - 12:29:54 UTC124,449398,822The Fun Pimps
Sid Meier’s Civilization® VI23,70623 September 2026 - 08:59:42 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord22,98623 September 2026 - 11:23:39 UTC248,034297,199TaleWorlds Entertainment
Once Human20,37923 September 2026 - 13:02:08 UTC231,343179,110Starry Studio
Total War: WARHAMMER III19,96123 September 2026 - 11:36:19 UTC166,519142,349CREATIVE ASSEMBLY, Feral Interactive

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.