- Version 1.26 released - 25 May 2026
This version brings a big feature for non English speakers (over the years many people reported they would want to play the game, but they can't since they don't speak English). So, localization to different languages is here. It's an early attempt on translation, so it's incomplete and might have minor issues, still, it works. Next, a new technology and project to deal with Space borne creatures. There are also traditional interface improvements and fixes. Call to translators: If you wanted to help improve the quality of translations/or translate to a different language, hop on our Discord and shout! - Localization (Options/Gameplay), you can now select a language. Note that it's a first attempt ant those localization might be incomplete and/or of low quality (also manual is not translated yet). - Space borne inhibitor: Tech which unlocks a new project "Space Borne Inhibitor", it makes…
- Legends of Amberland III: The Crimson Tower has been released! - 2 March 2026
Legends of Amberland III: The Crimson Tower has been released! The third part of Amberland series is out! https://store.steampowered.com/app/3823520/Legends_of_Amberland_III_The_Crimson_Tower/ Full announcement: https://www.silverlemurgames.com/2026/03/02/legends-of-amberland-iii-the-crimson-tower-has-been-released-on-pc/
- Version 1.25 released - 28 November 2025
This version introduces individual courtiers visits. Now courtiers can pop up during an audience (usually in bulk, several at once) with various issues. In practice, this means you have an incentive to banish (for free as an audience option) various courtiers which makes the Imperial Court more dynamic. There is also another big feature I was working on. This build is localization ready (in a crude state, not everything is ready, also disabled by default), so very soon, you should be able to play the game in your preferred language. There are also several bug fixes, small balance adjustments. Translators needed: If you wanted to help translating the game, drop by our Discord and shout that you want to be a translator. - Individual courtiers can appear on audiences with personal issues (gets corrupted, lose competence, lose charisma, is incompetent and should be fired, etc). - Experiment…
- Version 1.24 released - 12 August 2025
This version is a bag of various improvements. New ministry events, rebalance of military, a lot of spelling fixes, budget effect adjustments. Mostly small stuff based on your feedback from the forums and Discord. - Budget (Fleet) grants extra recruits from Space Academy. - Modernizations: "Crew reduction" and "Economic construction" greatly increased efficiency. - Ship hulls that have less/more crew required effect have the impact increased from 25% to 33%. - Aliens Scanners adjusted (they seemed to have too high numbers, especially on high difficulty levels, now the value is more flat). - Cost (Focus points) of firing officers reduced. - New ministry audience events. Note that those are in editable .lua files, so you can create your own ministry events from now on if you are into modding. - In rare cases a non explored planet could have been set as a target for conquest. No longer all…
- Version 1.23 released - 9 May 2025
This version has several balance tweaks (mostly related to the expansion but not only), interface improvements (clarification how things work) and manual improvements (more topics covered). In addition, Fighters get an interesting change, now those can target ships with shield up, but at a penalty, so Fighters became more valuable now. Next, I was playing with Communication Towers mechanic, got a new idea for it but I'm not sure it would be better, so for now I put it as an optional extra rule which you can enable if you wish. The last thing is improvement of safe mode (which you run where you encounter problems), to address some rare issue with some GFX cards. - Fighters can target ships with shields up (but as the last resort since half of the bombs will bounce off and miss if shields are operational). This makes Fighters and Heavy Fighters more useful since they can always find a val…
- Expansion for Stellar Monarch 2 is out! - 23 April 2025
The "Old Dynasties" expansion for Stellar Monarch 2 has been released! The expansion focuses on noble houses and internal politics of the Empire. Many new mechanics introduced (intrigue, vassals, renegade houses, demoting great houses, traditions, option to dissolve the great council, star knights order, new political agendas, etc) and a lot of new audience events. https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/ PS. Make sure to leave a review! Thanks!
- Version 1.22 released - 22 April 2025
This is a minor version, the first one that supports the upcoming "Old Dynasties" expansion (which is out tomorrow!), so mostly small technical changes. But it also has two nice features. First, new random events were added, those were originally planned for the expansion, but since I got more new events than I planned, I decided to move some to the base game instead. Second, a kind of modding was added. Now audience events can be written in a simple scripting language, so you can add your own if you wish! BTW, this version incorrectly says "the expansion can be purchased" instead of "wishlisted", but it will "fix" itself tomorrow when the expansion is out :) - This version allows writing your own events (modding), since events system was exposed to LUA (a simple scripting language). In "data/content/" folder you have various files you can edit (note that those will break saves compatib…
- Version 1.21 released - 20 March 2025
This version is the last one before the new expansion is out and contains various improvements which went to the base game during the expansion development. A new feature, when you accumulate a lot of secrets the Head of the house will visit you on their own and propose some deal (many people were forgetting about the Secrets mechanic, now it's much more straightforward and you don't need to remember to capitalize on known secrets). Simplified interaction with the head of the house (now there is just a single "Summon to audience" button). Changed randomization of some important events to prepare for influx of new regular random events in the expansion (so those do not compete with each other and so the periodic events are truly periodic no matter how many regular events there are). Manual has been updated. Many usual adjustments and improvements (interface related mostly) and fixes (one…
- The "Old Dynasties" expansion is out in April! - 19 March 2025
The "Old Dynasties" expansion for Stellar Monarch 2 will be out 23 April 2024! Official announcement: https://www.silverlemurgames.com/2025/03/19/release-date-and-announcement-trailer-for-upcoming-stellar-monarch-2-old-dynasties-expansion/ https://store.steampowered.com/app/2775010/Stellar_Monarch_2_Old_Dynasties/
- Version 1.20 released - 28 November 2024
In this version combat mechanics were adjusted, improved, fixed and clarified. It's a bit fuzzy what is a new feature, what was wrongly explained and what was broken (it was a mixed bag of stuff), so I just listed all those as "misc". Some stuff was also simplified (like missiles locking each combat round instead every second round). I also took the opportunity and redesigned and expanded the armor type vs weapon type dynamic. Overall, this version cleaned up some messy stuff related to combat. Oh yes, also traditional small fixes (spelling related mostly). - More hull types and weapon types (Laser, Particle Beam, Plasma Gun, Graviton Lance), also Ion renamed to Particle Beam. Added to weapon tooltips the exact effect. Some hull types now have a different weapon type. - Missiles attempt to lock on a target enemy ship each combat round (not every second round). The average number of miss…
- Version 1.19 released - 12 June 2024
This version is one big bug fix. Well, it has one measly interface improvement as well, but other than that, just fixes. Actually, there are many more changes, hidden deep inside, but those are made as a preparation for the upcoming expansion, so more like things that needed to be done but not visible to players at all. In short, the most boring update ever. Move along, nothing to see. - Mini house buttons (on the top of the screen) sorted by relations/opinion. - Was possible to get diplomatic/infiltration progress towards an extinct race. - Was possible for an Admiral to sent negative number of squadrons in some cases. - Safeguard against potential memory overflow error. - Safeguard against squadron templates with no ships (which could cause negative production). Now at least one ship is guaranteed. - Events could include options to add Popular Support to reforms that were already pass…
- Version 1.18 released - 6 March 2024
This version is a bag of various changes. First, the bankruptcy mechanic was redesigned. Now you don't get a direct stability drop from negative treasury but it causes a small penalty to administrative points generation and triggers bankruptcy audience events. The end result is similar, the fall of the Empire due to stability drop if treasury is negative for too long, but now you have more options to react to it and you can pretty safely allow to run negative for a few turns. A similar mechanic for private treasury was introduced, but with less severe penalties and events. Next, the Houses minimap mode was removed. This was a think I thought for a long time but I don't want to drag it any longer. The placement of fiefs is too distracting, sure, it looks cool but it plainly do not work. And I don't like to keep things that do not work, so removed. Now the exact placement of fiefs is irre…
- Version 1.17 released - 19 December 2023
This version fulfills one of my secret desires as the designer. It finally gets rid of diplomatic corps as a separate entity and integrates diplomats directly into the court. I know, I know, it's not that important to you as a player but for me it's super nice. I mean it's very clean design wise, I no longer need to take into account loyalty of diplomats to rebel points generation (since now they are courtiers and standard rules apply), it also, indirectly, allowed me to improve tooltips of personnel (since now I can say "In addition to being a Courtier, those additional rules apply because the character is appointed as a Diplomat)". Next, I was watching some YouTube videos and read through various forum posts and based on those I incorporated several small changes and improvements to the interface and the game balance. Overall, the game is now slightly more streamlined without losing a…
- Legends of Amberland II is out! - 6 December 2023
My other game series, classic retro RPG "Amberland" got a sequel released! Official announcement: https://www.silverlemurgames.com/2023/12/05/legends-of-amberland-ii-the-song-of-trees-has-been-released-on-pc/ https://store.steampowered.com/app/2110840/Legends_of_Amberland_II_The_Song_of_Trees/
- Version 1.16 released - 25 September 2023
My personal vendetta against weak and confusing or unclear features continues. This time diplomacy system was the target. Removed agents and Xeno Experts, redesigned diplomats statistics to make it work similar to ministries. Now both Competence and Charisma is added up and used as a base of the Diplomat's efficiency and displayed as a separate number. It's much more clear how it works now. Next, a small thing but a very nice one, you start with 3 megalopolises (Old Empire start) and additional Megalopolises are unlocked via laws. This is the kind of of adjustment I love very much as a designer, very logical and intuitive, no additional complexity and solves various oddities and adds new decisions for the player. The last feature, which was requested like by everyone, is the option to replace leaders of the rebellious noble house during the tribunal. Now, finally, you will get your much…
- Version 1.15 released - 11 August 2023
This version is a result of digging out stuff from very old forum posts, reviews and comments to reviews. I have analyzed the most common complains over last year (even dug through some ancient Early Access posts as well) and tried to track and examine what are the key and recurring things that should be improved. I made some interesting changes based on this analysis. First, a small change with big repercussions, now the number of Core Worlds is tied to Centralization. This solves micromanagement issue when it comes to making cores, especially in a huge galaxy settings, which also improves the late game balance since it reduces the number of cities in the late game without affecting the early game. Next, High Command Staff mechanic was removed, it got an enormous number of complains and the consensus was that the game would be better without this feature. Rules selection was streamline…
- Version 1.14 released - 4 July 2023
This version is a quality of life update, based on the feedback gathered from the forums and Discord. First of all, I realized many players use modernizations in a different way I anticipated, so some extra features to make manipulation of those easier is in order. Next, various small features like time to research, mass orders for unclaimed planets, etc were implemented. In addition there is now a high score section on the main menu (similar to the one from the first Stellar Monarch) and one measly bug fix. - High Score table. - Research screen lists research points needed to research the current technology and how many turns it will take. - Mass order to claim/abandon claims to all uninhabited planets. - Military/Ships modernization screen allows to Uninstall/Install modernizations one by one. - Military/Ships total modernizations installed tooltip lists all currently installed modern…
- Version 1.13 released - 24 March 2023
This version includes various quality of life improvements and small fixes as reported or requested by the players. Adjusted some combat settings to make those more clear, greatly improved planets list to include additional information, new art assets, etc. - Removed Auto Conquer option from High Command (it's always ON now). It was a leftover from Early Access where you had alternative ways to order conquering a planet, so now such option makes no sense anymore and is just a source of confusion. - Offensive power difference tooltip adjusted to make it more clear and introduced limits of this setting (from 25% to 500%). This should make it more clear how it works and should prevent accidentally setting numbers that would make the conquest impossible to start or succeed. - Technical update (newest version of various libraries). - New reports images. - Planetary development level tooltip…
- Version 1.12 released - 5 December 2022
This is a pretty boring update with a few low priority fixes, interface improvements and some technical stuff. The only item from the list below that could potentially make you mildly excited is the optional notification when you accumulate enough legislation points to pas a new law. That is unless you play on SteamDeck or have a bad eyesight, in such case you might find this version revolutionary due to the font sizes adjustments. Basically all texts were reviewed on the size criteria and many texts that were very tiny became upgraded to a decent font size. - Technical update (newest version of various libraries). - Increased font size in several places, especially the very small font was increased significantly, so now everything is readable even on SteamDeck. Basically all tiny texts were enlarged significantly. - Fleet details screen improved (displayed average statistics and office…
- Version 1.11 released - 28 October 2022
This version is intended to address various points raised in the "What do you find confusing" forum topic. While I tried to explain various concepts, I got a few times an idea how to better implement the thing that was confusing. For example governors' statistics were adjusted heavily (instead of an unintuitive security rating boost now competence of governors simply adds a bonus to cities output and infrastructure points generation). There are now more descriptive tooltips and extended manual with more details. In addition, several changes were made which were at the border between a feature and a fix (mostly related to aliens). The last thing is an improvement of the interface, mostly aimed at better visibility on high resolutions (bigger fonts and dynamic sized fonts where possible). Overall, there is a bunch of changes but all those are very intuitive. - Mechatrons implemented (can…