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Cyberforge: First Light

Cyberforge: First Light Steam news

Tater Games | Oct 26, 2020 | game

Released

0players observed · 6 October 2026 - 04:02:04 UTC

ActionAdventureIndieRPGEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive

Cyberforge: First Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak5
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score76% positive
  • Total reviews29
  • Release dateOct 26, 2020
  • DeveloperTater Games
  • PublisherTater Games

Genres: Action, Adventure, Indie, RPG, Early Access

Company pages: Developer: Tater GamesPublisher: Tater Games

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Cyberforge: First Light Steam news

Cyberforge: First Light news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • V 0.2 - Now Testing on G.Round! - 2 December 2020

    Ho there! We are pleased to share with our community that Cyberforge will be testing this week on G.Round, a fantastic new platform for testing games. We are trilled to have been selected to join the growing list of awesome games showcased on G.Round - December 3 - 10. As you all know we are feel early testing and feedback is crucial to making great games but it's hard to reward early access testers when you are such a small studio. That's why we think G.Round is such a wonderful idea. They have managed to build a platform that showcases great games where highly engaged player-testers can get involved in the development process. Developers, like us, get much needed feedback and market data, and players, like you, are able to build a strong community and make your voices heard. You can also collect G.Points and walk away with more than just a pat on the back. We know it sounds cheesy but…

  • Cyberforge [New Version] - 19 November 2020

    Hail Friends, We would like to start this announcement by thanking everyone that has played Cyberforge, especially those that have taken the time to send us their thoughts. Your comments and suggestions help us determine which of our many tasks are most important. In this version you can expect a more balanced experience, better tuned UX, and ULTIMATE attacks for all dwarves. Changes are too numerous to mention so here are the big ones: Refactored alternate action controls to be more intuitive and user friendly (further adjustments are still in the works) Balanced attack ranges and damage for all dwarves (let us know if they are feeling better) Added Ultimate attacks for each dwarf (activated by pressing the EAST action button) New stats for gear: Forge stronger equipment in the "safe zone" Flames in safe zone will no longer deal damage (sorry about that :D) Ai - various changes and bug…

  • [EARLY PREVIEW] Cyberforge: First Light v0.01 - 26 October 2020

    Welcome to a VERY early, behind-the-scenes peak at our new game, Cyberforge. Here's a few things we'd like you to keep in mind: This is a work-in-progress (we are only 3 months into development) Expect bugs, glitches and steadily improving game balance The game is best played on controllers with one or two friends (co-op) Only Endless mode is available Expect updates frequently and regularly We thrive on feedback from players (so don't be shy) About this version (v0.01) This is the first build open to the public. Only basic gameplay features have been implemented so far, but expect more to be added every week. Enemies will get stronger the more rooms you explore, but attacks and equipment still have not been balanced. The AI systems are all still early stage, so we recommend playing with controllers and a friend or two and ignore strange AI behavior here and there. It might also be good…

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