- December Achievement Hotfix - 1 December 2025
Fixed Survival-based Achievements with Ice Breaker (Easy, Medium, Hard) and Wheeler's Ridge (Easy, Medium, Hard) maps.
- Going Rogue! Week Two Update! - 24 September 2025
Fix for occasionally being unable to repair units during tactical battles.Fix for tactical battle stats display being in the wrong place in ultrawide display modes.Units with shields now correctly have their shield strength scaled based on their health stats.Space Marines units have had their Shields maximum values and regen rates adjusted to be more in parity with the rest of the game.Updated Gorgon description in all languages to have "Can't fire while moving".Increased visual and logical range of stink cloud area of effect for Cranioids Stink Bug.Stink Bug can now topple trees.Adjusted scaling of world map to work better with 32:9 monitors.Fix for tactical consumables buttons being off-center on ultrawide monitors.Floating Brain boss "Brainiac" health increased by 66%.Rocket Car boss "Rocketman" health increased by 150%.Titan Mech boss "Rock N. Roll" health reduced by 90%; Shield als…
- Going Rogue! Hotfix. - 19 September 2025
Fix for UI issue when upgrading in the GarageAdded limited anti-air capability to Red Baron
- Going Rogue! Post-launch Update. - 18 September 2025
The following update notes apply to Going Rogue! Note that some changes may not take effect until starting the next run.Tweaked Destroyer sound effects.Miscellaneous non-English localization fixes.Fixed Xenodogs missing from the selected units tray.Increased the base unit speeds a bit for Tank, Heavy Tank, and Artillery.Updated the 'Going Rogue!' Credits.Fix for rare issue with unit abilities not activating.Each crate now gives minimum of $2 Credits, instead of minimum $1 Credit.Fixed visibility, ramp and height issues in arctic map enemy bases.Fix for random colors appearing in user names in leaderboards.Approximately 10% reduction in boss health for ground bosses. Almost 40% reduction for air bosses.After upgrading a unit in the Garage, the unit list-box is resorted, and the upgraded unit remains selected.Adjusted Garage sound effects.Improved formatting of Artifact tooltips to be mor…
- Going Rogue! FREE DLC is Available Now! - 15 September 2025
Battle your way through randomized world maps with your personal army in 9-Bit Armies: Going Rogue!Earn, upgrade, and repair units and structures to take from battle to battle in this Roguelite Real-Time Strategy game. Collect artifacts to power up, and consumables to give you a tactical edge when you need it the most. Defeat the final boss and receive a persistent veteran unit to fight by your side in future runs.An internal gameplay experiment by some rogue Petroglyph team members, Going Rogue! is a whole new way to play 9-Bit Armies that was too fun to keep to ourselves.
- August Maintenance Update - 25 August 2025
Fix for missing movement sound effects on Artillery Fix for explosion effects not playing on the following units: - Overlords Rocket Helicopter - Sentinels Heavy Drone - Overlords Chain Tank - Overlords Forward HQ - Overlords Heavy Tank - Sentinels Forward HQ - Sentinels Stealth Bomber - Sentinels Rage Tank - Sentinels Spectre Tank Fix for issue with health bars on Space Marines Fix for missing headlights at night on the following units: - Overlords Chain Tank - Sentinels Seige Artillery - Sentinels Scorch Tank Prep for upcoming 'Going Rogue!' free DLC
- May Maintenance Update - 28 May 2025
Fix for selection indicators sometimes rendering incorrectly Fixed default map scroll speed being too slow Fix for rare multiplayer connection issue
- Fix for multiplayer server deployment issue - 26 April 2025
A quick multiplayer update to fix a server deployment issue
- April Maintenance Update - 25 April 2025
Happy April Commanders! We've got an update with a few code and audio fixes. PATCH DETAILS: 04/25/25 - BUILD NOTES Fixes for rare single player and multiplayer stability issues Added missing Scorch Tank audio Restored missing audio for Survival Mode-based cameo units from 8-Bit Hordes and 8-Bit Invaders Fixes to Surround Sound settings in the Audio Options panel
- New Multiplayer / Skirmish Map Release! - 16 January 2025
Get ready to race into action with the latest update for 9-bit Armies, the acclaimed real-time strategy game that blends classic RTS gameplay with retro-inspired visuals. Today, we are excited to announce the release of a brand-new multiplayer and skirmish map that pays tribute to the world of high-speed heroes, vibrant landscapes, and loop-de-loop action! While there are no rings to collect, there are plenty of resources, so build up your Headquarters and grow your army to rampage across the map at high-speed and defeat a mix of enemy players and AI opponents in our latest release! Have fun! -Petroglyph
- Quick Maintenance Update! - 8 November 2024
Hey Strategy Fans! Just a quick update to correct an error which displayed a number of erroneous skirmish matches in the game lobby screen. Sorry for the interruption, and have fun!
- 9-Bit Armies Patch Update for November! - 6 November 2024
Happy November Commanders! We've got an update that contains a few fixes, a fun new feature, and a balance tweak. Enjoy! PATCH DETAILS: 11/06/24 - BUILD NOTES * NEW FEATURE: Added Day/Sunset/Night/Sunrise transitions to skirmish, challenge, survival, and multiplayer maps. Skirmish and Multiplayer match settings now allow for selecting the local ambient "time of day" (for lighting and audio) in the game lobby. In Survival, the time of day automatically advances the ambient time of day with each attack wave. * Fixed issue where turrets and some combat units would appear to ignore firing on nearby targets when in reality they were focused on enemies that were out of range and appeared to be idle. * Fixed issue which resulted in missing starting units and structures when restarting a mission. * Survival Mode debrief now properly displays player names and faction icons in solo, coop LAN, and…
- Hotfix Patch - 10th Oct. - 11 October 2024
Hey commanders, We just released a quick update to fix some things up. Details below. When a player is invited to a co-op game, installed mods will be compared between the two players and now downloaded/synced to avoid errors when trying to join another person's game. Fixed issues where landscape (trees, buildings) make it hard to select friendly or enemy structures behind them. Fixed issue where the campaign objectives pane would shrink/expand as the mission countdown timer became larger or smaller due to character width. Fix for forward HQ ghost models sometimes getting left behind Fix for not being able to load into a challenge instance after restarting a campaign instance
- $125 9-Bit Armies 1v1 Tournament - October 12th - 27 September 2024
Hello commanders, JustPlainSavage and Twizzy are hosting another 1v1 Tournament for 9-Bit Armies! $125 PRIZE POOL! 1st Place - $50 2nd Place - $30 $15 Lottery Draws to all Tournament Participants All players are welcome to sign up and participate, this is an Open Sign up Tournament. This Tournament is for FUN and for content, I want everyone to be able to have a good time playing and watching. Open Sign Ups: https://challonge.com/enr1s9cf Twitch: https://www.twitch.tv/justplainsavage_ Discord Thread: https://discord.com/channels/157615561185034252/1285352810338324631 The tournament will last about 2 hours, 3 hours most. So please be available to participate through all your matches if you sign up. RULES !!!MUST play all your games to qualify for the Lottery Draw. Forfeiting or throwing matches will have you removed from the draw!!! Any bad manners will get you banned from the tournament…
- "Taking Control" Update now LIVE - 25 September 2024
Commanders, A new update this week introducing a long requested feature allowing you to switch dynamically between "modern" and "classic" control schemes. We have also made some improvements to sound design, more bug fixes and fixed up the Norwegian translation. New "Modern" vs. "Classic" Hotkey Options We have now added support so you can switch between modern WASD-style camera movement and more classic RTS build hotkeys from the control menu without needing to manually assign everything. Fixes and Misc. Added Sound effect events for 8-Bit cameeo units (Brain, Destroyer, Marine Mech, Skeleton, Scout) + missing SFXEvents for Drone targeted attack, Wartank movement, and Wartank movement idling. Added support to prevent audible SFX "overdrive" when multiples of the same SFX event are attempting to start at the same time. Blue bars and $ amounts on resource nodes no longer display during c…
- "Golden Hour" update now LIVE! - 17 September 2024
Commanders, We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now. Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues. 9-Bit Armies - "Golden Hour" Update now LIVE Commanders, We have a new update for you today. Focusing on fixing bugs and small improvements. You should also see your achievements properly verified and unlocked now. Later on we plan to do a pass over the campaigns to touch them up a little more and fix some longstanding issues. Campaign Increased gold timer from 30 minutes to 40 minutes for Overlords mission 11. Fix for campaign mission objective stars looking "squished" in the upper left corner UI. Improvements Improved border around text boxes to allow for additional space on the left and right of text. Imp…
- Fight Night Friday - 11 September 2024
https://i.postimg.cc/zfL312MF/Fight-Night-Fridays.png Commanders, We will be hosting Fight Night Friday. This is an open-to-all community event where we encourage everyone to get on and play some games. We will be hosting versus games whether as PVP or PVE but if you want to play some survival or co-op campaign those are also on the table. All skill levels are welcome, do not worry if this is your first time playing with others or you're an old hat. We will try to balance teams in any PVP lobbies to make it fair as best guess. Join the discord: https://discord.gg/petroglyph Watch the Stream: https://www.twitch.tv/petroglyphgames
- "Classified" update now LIVE! - 6 September 2024
Commanders, A new update our this week. You will find many fixes and balance passes on the campaigns as well as improvements to the translations, especially for français. We are aware there have been some issues with quickmatch are investigating. On our discord we have been asking for logs with instructions on how to get them. So if you have been encountering disconnect issues in quickmatch and would like to help track them down you can do so there. Translations French translations updated Italian and German texts shortened for several buttons. Fixing translation for shipyard for several languages. Campaign Fixed some Secret Objectives not having the "Hidden Objective" heading Added the Victory/Defeat Animations to remaining missions Overlords Mission 09: Added extra barks Balance Pass on AI (including getting the Sentinels to go after Overlords more) Reduced Resources per node Reduced…
- Fight Night Friday - 4 September 2024
https://i.postimg.cc/zfL312MF/Fight-Night-Fridays.png Commanders, We will be hosting Fight Night Friday. This is an open-to-all community event where we encourage everyone to get on and play some games. We will be hosting versus games whether as PVP or PVE but if you want to play some survival or co-op campaign those are also on the table. All skill levels are welcome, do not worry if this is your first time playing with others or you're an old hat. We will try to balance teams in any PVP lobbies to make it fair as best guess. Join the discord: https://discord.gg/petroglyph Watch the Stream: https://www.twitch.tv/petroglyphgames
- "Taking the Lead" update now LIVE! - 29 August 2024
https://i.postimg.cc/FK64pYfG/Taking-The-Lead-Update.png Commanders, We are releasing our second patch after releasing to 1.0 earlier this week. This update includes changing the way we are handling the leaderboard, as well as several fixes and addressing issues and balance considerations in the campaign. This update should also make modding the campaign easier as we have moved all the data to lua and updated the Deutsch translation. Core Game New Feature: Quickmatch Leaderboards have moved to quarterly reset. The first will be 1 month long, and the rest will be 3 months starting in October, January, April, and July. Translation: German translations updated Bug Fixes Fix for player sometimes having the wrong veterancy set when joining a co-op campaign as a guest Fixed (Hidden) Purple Star Objectives to display correctly in both solo and co-op campaigns. Fixed bridges highlighting when t…