Outbreak Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players5 · 6 October 2026 - 03:58:46 UTC
- SteamPulse tracked peak317
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score79% positive
- Total reviews1,074
- Release dateOct 28, 2025
- DeveloperTiny Magicians
- PublisherTiny Magicians, HypeTrain Digital
Genres: Action, Adventure, Indie, RPG, Simulation
Company pages: Developer: Tiny MagiciansPublisher: Tiny Magicians, HypeTrain Digital
Outbreak Island Steam news
Outbreak Island news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Devlog - September 2026 - 15 September 2026
Hey everyone!I've been working on this update for quite a while now, and it's finally getting very close. There are still things I'm polishing, testing, and fixing, but most of the big pieces are coming together. I think this will be the last devlog before the big update!This will be the biggest content update so far, so I wanted to give you one more look at what is waiting for you.A New Area to ExploreThe new map is almost ready, and there will be more than 10 new locations to discover.You'll be able to explore new buildings, abandoned places, dangerous areas, and other locations connected to the story. There will be loot to find, notes and story details to discover, NPCs to meet, quests to complete, and plenty of little secrets hidden around the map. Episode 2The main goal of Episode 2 will be exploring this new territory and learning more about what happened.You'll discover new detai…
- Update #13 - 6 August 2026
Hello everyone!First of all, thank you so much for playing the game and taking the time to report bugs, suggest improvements, and share your feedback. This update focuses on bug fixes, balance improvements, and introducing a couple of new enemies to make exploration and combat more interesting.Two New Enemy TypesI've added two brand-new enemies to the game!A powerful new enemy with significantly higher health and damage than the regular creatures. It's much tougher to defeat and should feel like a more dangerous encounter, especially if you're not well prepared.A small flying ranged enemy that attacks from a distance. It's much harder to hit than ground enemies, so accuracy becomes much more important during combat.I plan to continue expanding the enemy variety in future updates to make every area feel more unique and challenging.Improvements & FixesThis update also includes plenty of s…
- Devlog - July 2026 - 18 July 2026
Hey everyone!First of all, thank you so much for playing the game and for taking the time to report bugs and share your feedback. I read everything, even if I can't reply to every message.BugsI know about the current issues, including the farming station not working properly, collision problems, loot spawning bugs, balance issues, and a few other things you've reported. These are already on my list, and I'm actively working on fixes. You can expect them to be addressed in the next updates.New EnemiesI've also been working on expanding the variety of enemies.My goal is to make combat feel much more interesting by introducing enemies with different behaviors and roles. I want to have melee enemies, ranged attackers, fast and aggressive enemies, slow but powerful ones, poisonous creatures, robotic enemies, and many more.In the nearest update, I'm planning to add 1–2 completely new enemy ty…
- Update #12 - 21 June 2026
Hello Survivors!A new update is now available! This update introduces a new crafting system for clothing and backpacks, along with balance changes to resources and many fixes across the world.New FeaturesSewing Station-Added a new crafting station: Sewing Station-Craft and equip different clothes and backpacks New Clothing & Backpacks-Added craftable clothes and backpacks in different styles: Regular, Reinforced, Work, Light.-These can provide various bonuses such as: Increased backpack capacity, improved damage, better stamina, faster walking and swimming speed and more New Tools & Materials-Added new crafting tools: Measuring Tape, Sewing Kit, Fabric Scissors, Needles, Rivet Tool-Added new materials: Thread, FabricResource & Loot Rebalance-Rebalanced food and resource spawns-Some new items can now be found in containers-Added dynamic food, drink, and ammo spawning-Spawn rates are high…
- Devlog - June 2026 - 6 June 2026
Devlog – June 2026Hello everyone!I want to share some work-in-progress and what’s coming next:New crafting table (Sewing Station): A new crafting station is being added that will allow you to create clothes, backpacks, and other useful equipment. This will expand crafting options and give more ways to improve your character's gear.Map expansion: I'm currently working on a brand-new section of the map featuring multiple locations to explore. It's still a work in progress, but the goal is to make the world feel larger and offer more places to discover.New story quests: I'm working on additional story content that will expand the game's world and give players new objectives to complete.More items: New items and equipment are being added to provide more crafting options, loot, and progression opportunities.New enemy types: Expect new enemies to encounter during your adventures, each bringin…
- Update #11 - 8 May 2026
Hello everyone!Update #11 is now live! New content and main improvements:-Added new animal: Bear -Added new animal: Wolf -Added new hunting quests (hunt bears and wolves) -Added new enemy walking drones -Tunnel location has been expanded with new rooms-Scientist #1 quest card was moved deeper into the tunnels -Added new weapon: Sniper Rifle-Improved Rocket Launcher: Rebalanced damage and distance, rockets can now damage turrets-Improved sounds for enemies and animals: Horse, Bear, Wolf, Turrets, Chickens, Bee-Added many small sound effects for crafting, cooking, placing red crystals, learning skills, repairing objects, and more-Improved sound category settings, volume sliders now work more correctly-Improved enemy turrets: Better vision, can attack player vehicles, added turret sounds Smaller bug fixes and improvements:Collision fixesFixed electric motor pickup collider sizeSmall bee hi…
- Update #10 - 28 March 2026
Hi everyone!This is a smaller update while I’m preparing a bigger one that will introduce wild animals, weapons improvements, and more gameplay additions. Also, sorry for the increased update size, this build already contains some future content groundwork for upcoming missions and features.Here’s what’s new in this update:New Features & Improvements-Added new story note and quest (can be found at the sawmill)-Added new farming quest that teaches how to use the mill station-Added ability to build Weapon Station directly at the farm, as well as Woodcutting Station (with on/off switch)-Added Weapon Station at the Arctic Vehicle Workshop, allowing crafting ammo or upgrading weapons in the winter area-Eliza NPC now has a trading option-Added many new tutorial windows and journal entries to help new players catch up with recent features: Honey, Flour, Eggs gathering, Quick menu, Sleeping ten…
- Update #9 - 23 February 2026
Hi everyone!I’m getting a lot better after my broken shoulder — if you’re on Discord you probably already know 🙂 Recovery is going well and I finally feel comfortable getting back to a more regular development pace.Today I’m really happy to present the first update this year. My goal is to release updates more often from now on and keep expanding the game with more systems, content, polish, and quality-of-life improvements. Thank you for being patient while I recovered. New Features & Content Mill Station-Added a fully functional Mill Station at Goodwin Farm-You can now craft Flour from Wheat-To unlock it, you’ll need to complete a quest and repair the mill first-This is part of expanding the farming production chain and will be used in more recipes in future updates New NPC — Eliza-Meet Eliza, who is responsible for animals at Goodwin Farm-She introduces new gameplay through 3 unique…
- Devlog - January 2026 - 6 January 2026
Hello everyone, and happy New Year!First, I want to apologize for not uploading the planned update this week. I broke my shoulder on the icy roads—some of you may have seen my post about that on Discord.Despite that setback, I want to share some work-in-progress and what’s coming next:Farm animals & chicken coops: You’ll be able to build coops and keep up to 5 chickens. Don’t forget to give them food and water—they’ll produce eggs! New items, recipes & ingredients: I’m adding things like flour, wheat, eggs, and more. Plus, new weapons are coming: sniper, crossbow, and flamethrower.Horse riding & hunting: Horse riding mechanics are nearly done, and I’m working on wild bears and wolves for hunting. New areas: Get ready for a bigger town with shops, houses, and quests. There will also be rock mines, poisoned zones (requiring special gear and filters), and more. Performance & graphics impro…
- Update #8 - 21 December 2025
Hey everyone! This update is mainly focused on bugfixes, improvements and localization. The next updates will have some new content.Core Gameplay-Storage window is now a bit taller and can display more items at once-Storage now shows correct values after loading or building-Added instructions for moving items from/to storage using gamepad-You can now store/take the whole stack from/to inventory by pressing right click (left click – move one item)-Increased player flashlight distance and radius-Added ability to untrack quests, and manually add or remove current goal -Added container to the basement, can be built via renovation menu-New item: Fish Soup, can be cooked using the kitchen stove Sleep & Rebalance-You can now sleep 6 hours (previously only 2, 4 and 8 hours)-Sleeping now restores more HP and reduces hunger loss-Added more starter food (house storage, auto repair shop and vehicle…
- Update #7 - 5 December 2025
Hey everyone! This update introduces a brand-new location, the first NPC with basic dialogue, a money & trading system, new farm items, and lots of quality-of-life improvements. Let’s jump in: New Location: Goodwin FarmExplore a fresh new area added to the world.New NPC: Edward Goodwin (BETA)First NPC is now in the game! Edward works at the Goodwin Farm and comes with a basic dialogue system. For now, he can: Give 2 quests, Trade items (Buy/Sell), Provide information This is a simple foundation, but it opens the door for many upcoming characters.New Trade SystemYou can now buy and sell various items. Money System AddedA new money icon appears in your inventory showing how much currency you have. Quests & ChallengesQuest and Challenge menus redesigned: improved fonts, categories moved to the right, and Active / Completed quests are now split into separate sections.New quest categories ad…
- Steam Awards 2025 - 26 November 2025
Hello, Survivors!A massive thank you to everyone exploring the dangers of Outbreak Island! Your support, your detailed feedback, and bug reports have been incredibly valuable, and I'm actively reading everything and adding it to my development list.The work is far from over. I'm currently deep in development on a bigger update. Here's a sneak peek at what I'm working on right now:Writing dialogue trees for NPCs to bring the world and its characters to life.Creating new locations for you to explore and scavenge.Expanding the crafting system with new possibilities.Adding wild and farm animals to change up the ecosystem and survival strategies.Implementing new settings and options for a better player experience.Squashing bugs and improving overall game stability.On top of that, I'm continuously working on technical excellence. This includes optimizing the game for Steam Deck and low-end de…
- Update #6 - 20 November 2025
WeaponsNew Weapon: Rocket Launcher You can finally blast things with rockets! This feature is new, so there may still be some bugs — but it’s already fun to play with.Craftable Rockets (Ammo) Rockets can now be crafted so you can keep the explosions going.Small Ammo Crafting & Spawn Rebalance Minor adjustments to ammo availability and crafting amounts.Gamepad SupportFull Gamepad Support Added. Still experimental and might have bugs, but should be playable with a controller. More improvements will come, but everything works and shows proper button icons.Manual Controller Layout Selection Choose between Xbox and PlayStation layouts. Default: Auto Detect.New Controls Tutorial Window You can now view an info popup showing PS/Xbox control maps directly in the menu.Sprint Bug Fixed Fixed an issue where sprinting didn’t work correctly while moving left/right.Full Feature Support Radial menu, m…
- Update #5 - 11 November 2025
Hey Survivors! I made new update for you — added new tools, new renovations, and few of quality-of-life changes based directly on your feedback. Let’s dive inNew FeaturesAdded Flashlight (Beta) — You can now light up dark areas! Default key: F (remappable)Currently has unlimited power — I got suggestions about battery logic, maybe it will come in a future update. Note: Lighting may still have some visual bugs (I am still working on it!).New Renovation: Plant Watering SystemAutomatically keeps your plants hydrated.New Renovation: Garden StorageAdds a 100-slot outdoor storage box to your garden for extra space.New Quest: “Automatic Irrigation”A new farming quest focused on building your watering system.New Setting: Show HintsYou can now disable automatic tutorial popups. Tutorials remain available in the Tutorials section. Recommended for first-time players to keep ON.New Setting: Weather…
- Update #4 (Patch) - 4 November 2025
Hey everyone! Hope you had good weekend.New update is here with some improvements, balance changes, and bug fixes.Main Changes-New Radial Menu (Default Q key) — pressing it now opens a quick radial menu instead of just cycling through weapons. You can switch between Equipment and Consumables, making it much easier to quickly heal, eat, or pick the right weapon in combat. -Scientist #4 quest updated — now the quest marker points to the portal instead of directly to the Arctic Military Base (to avoid confusion).-Car engine sound improved — it’s still a work in progress, but should sound a bit better for now. I plan to replace it later with a more dynamic system (with gear shifts and more variety).-“Store All” in storage now skips weapons — no more accidentally storing your guns!-Fixed Story Notes Challenge and Steam Achievement not triggering correctly.-Default vehicle storage increased —…
- Update #3 (Patch) - 31 October 2025
Hey everyone!I’ve been working on some new item changes, quality-of-life improvements, and fixes. Thanks as always to everyone sharing feedback and testing the game — it really helps me make the world better and more fun!Changes & Additions-Old soil bag is now called “Garden Soil Bag” — you can use a crafting station to split one bag into 4 Garden Soils, so 1 bag = 4 plants.-More Garden Soil Bags in the world — spawn rate increased!-New item: Sleeping Tent — currently uncraftable, but there are about 10 tents on the map (one at your base, on the farm). You can pick it up and place it to save your game.-Save using Sleeping Tents (Experimental) — works, but be careful! Avoid placing tents in unusual spots like underwater, between rocks, fences, etc.-All garage storages now have a 100-item limit.-Added a “No Autosave” message in the menu for now — I plan to improve saving even more, and ma…
- Update #2 (Patch) - 30 October 2025
Hey everyone! Another quick update is here — bringing a few new features, quality-of-life improvements, and bug-fixes. As always, huge thanks to everyone who’s been playing, testing, leaving reviews and reporting bugs on Discord and Steam.New Stuff-All tools in workbenches are now shared — craft a tool in one workbench, and it’ll be available in all others. Everything now syncs properly! -Coal can now be created using the BBQ Grill — just burn some wood planks. Settings-Added VSync option. (But for me personally more comfortable play with VSYNC OFF and 60 or 75 FPS Cap, for some reason VSYNC sometimes creates mouse input lag, so try different options and leave feedback, I will look what I can do with that issue)-Added Fullscreen Windowed (Borderless) mode.-Added Headbob On/Off toggle.-Improved multi-monitor support — fixed some resolution issues.-Extended FOV settings — you can now pick…
- Update #1 (Patch) - 29 October 2025
Hey everyone!It’s been just one day since launch — and I want to say a huge thank you to everyone who bought and played the game! Also, big thanks to everyone who left positive reviews and reported bugs both here on Steam and in Discord — this really helps a lot!First Update — Bug Fixes & ImprovementsThis is the first small update focused mostly on fixing some critical bugs and improving a few things. Here’s what’s new:Added a respawn function — if you get stuck somewhere, you can now respawn (available after completing the intro and unlocking the open world, from the pause menu).Fixed issues with placing wood logs and gas canisters — they sometimes got stuck and couldn’t be placed.Lowered default mouse sensitivity by about 10–15%.Improved mouse sensitivity settings — now the range is from 0.1x to 2.0x (previously 0.4x–1.9x).Mouse sensitivity now affects horizontal (X-axis) movement pro…
- Early Access Release - 28 October 2025
Early Access Release — Thank You for Joining the Journey!Hey everyone!I’m excited (and a little nervous!) to announce that Outbreak Island is now live in Early Access on Steam!This project has been a passion of mine for quite some time, and it’s finally at a point where I can share it with you. The game is still a work in progress, but it’s fully playable and already has a lot of what makes the core experience special. I’ll be actively developing and improving it with your feedback and ideas in mind. What to ExpectThe Early Access version includes:The first third of the island to explore.First main missions that reveal the island’s story.The ability to restore your father’s abandoned farm and use it as a base.A few types of enemies.A garage for vehicle upgrades.A weapon workbench for crafting and modifications.A research table to unlock new skills and crafting recipes.A radio station to…
- Development Roadmap - 26 October 2025
Hello everyone!I am excited to share a look at what’s coming next for the game. The journey has just begun, and this roadmap outlines the major features and updates currently in development.Please note: this roadmap is a work in progress — things may shift or expand as we continue to develop and listen to community feedback. Your input truly helps shape the future of the game! Core Updates-Improved controller support -More language options -Better PC performance + full handheld support (Steam Deck, ROG Ally, etc.) -GeForce NOW support -Expanded settings — deeper control over gameplay, video, and audio -New Non-Story Mode with alternate spawns and randomized worldStory Mode-Main Quest Packs #1 & #2 — continue your journey -Side Quest Packs #1 & #2 — new stories and challenges -NPC Update — trading, storylines, and quest interactionsWorld & Exploration-Main Island Expansions #1 & #2 — new…
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