SPSTEAMPULSELIVE ANALYTICS
Mortem: Fallen Kingdom

Mortem: Fallen Kingdom Steam metadata

War Penguin Studios | Coming soon | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPG

  • Steam app typegame
  • Steam App ID1442850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWar Penguin Studios

Mortem: Fallen Kingdom metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1442850
  • PriceNo longer available on Steam Store
  • Release dateComing soon
  • DeveloperWar Penguin Studios
  • PublisherWar Penguin Studios
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG

Company pages: Developer: War Penguin StudiosPublisher: War Penguin Studios

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Mortem: Fallen Kingdom Steam metadata

Mortem: Fallen Kingdom metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1442850/metadata
Steam Communityhttps://steamcommunity.com/app/1442850
PCGamingWiki search
IGDB searchSearch IGDB for Mortem: Fallen Kingdom

Reviews, pricing, and metadata

Review summary

No user reviews

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Pre-Alpha Hotfix 0.6.1 - 3 December 2021

    Hi all! From recent feedback and bug fixes I have done some fixes, tweaks and added somethings to my to do list Player changes Reduced block cost - Blocking an attack was far too punishing and only allowed a couple of blocks before running out of stamina. When character attributes are fully enabled this can be relooked and balanaced if need be Quick step rework - Quick step has less iframe and less stamina cost - it was far too easy to quick step and never needing to roll Quick step/Roll key - You no longer double tap space to roll, you now hold space instead. This will avoid double tap not working and reduce input lag Parry is on its own key! - TAB is now the new parry button and the parry window has been reduced (it was FAR to easy to parry an enemy) -If you miss time a parry, the damage you receive will be reduced Stamina regen increased - The rate at which you recover stamina has be…

  • New game test and pre-alpha patch 0.6 - 16 November 2021

    Hi all, I would like to first apologies about the length of time it has taken to get this update out. As you may or may not be aware, I recently had a son which has caused delays in game development as you may expect! I also had to focus quite a bit on the WN Dev Contest earlier this year and been properly planning out my roadmap and design of all game systems. I made the decision to implement a system I was working on prior to this project, which gives the player the ability to craft their own abilities. I spent quite a lot of time tweaking the system to get it feeling okay and would now want to some feedback, suggestions and critique on it. Firstly I will cover the ability crafting and cover patch notes in the next section. Ability crafting To craft an ability, you must choose 3 components. A weapon, a base skill and a method. You can then use the “power slider” to increase of decreas…

  • European Unreal Engine WN Dev Contest Final! - 6 May 2021

    Just a quick announcement to let you all know we made it to the finals in the WN Dev Contest! This is a great achievement for a solo developer and went up against some good games and companies. From over 550 submissions to the top 34! I wish everyone the best of luck in the contest and no matter what happens, I can hold my head up high reach the final If you want to show some support, please give the game a thumbs up on the contest website, you can vote once every 24 hours https://wndevcontest-games.wnhub.io/1549

  • Bug fixes and improvements - 20 April 2021

    Hi all, As you may or may not know, we recently reached the semi finals for the Unreal Engine European WN Dev Contest. To give the game the best possible chance getting into the finals I have been working on bug fixes and improvements to the current build. This patch is mainly for fixes and has included some additions I was already working on. The next patch will be more content rich as voted for on the Discord channel. New UI (WIP) I have been wanting for a long time to update the UI to get rid of the awful placeholder icons and design previously. I have implemented new hotbars, health/stamina and adrenaline bars as well as a new inventory. The inventory took a long time as I had to re-write some inventory code to account for the separation within the inventory categories. The UI is still a WIP and needs fleshing out when I turn on other RPG systems Option From a large request, a full…

  • European Unreal Engine WN Dev Contest Quarter Finals! - 6 March 2021

    Hi all Earlier this year I decided to submit Mortem: Fallen kingdom to the European Unreal Engine WN Dev Contest. Over 800 submissions and we have made it to the top 155 in the Quarter Finals. As a solo developer this is a great achievement. Please could you show some support and giving the completion game page a thumbs ups -> https://wndevcontest-games.wnhub.io/1549 Thanks for all your support

  • Pre-Alpha Patch 0.5 Released! - 4 March 2021

    Hi all, I hope you are all doing well and thank you for being patient again while I was working up to the next patch! A lot of changes in this one, but the main one you guys will notice straight away is the overhauled visual effects. All forests and foliage are now procedurally generated. It was a risky move deleted everything I had hand placed, but I believe it is now for the better and makes my workflow a lot better. I will be very interested in the new FPS. Testing Zone I have added a testing zone level, this will be updated every patch with the new content for you to try out without having to play the whole story section again to come across if it you didn't want to. Currently this is a simple level with a few enemies to kill, however I may add more game modes to this to make it more fun! :) Character Changes New two hand weapon animations including running and combat animations New…

  • Pre-Alpha hotfix 0.4.1 - 6 February 2021

    Following the recent release of patch 0.4. I have receive some bug reports and suggestions for improvement. I have used these reports and done the following fixes/changes Increased the time to register double dodge - Testers reported when they double tap space bar, they ended strafing twice instead of dodge rolling Increased the time to do combos - Testers reported on occasion when trying to do a combo, it resets to quickly Reduced AI melee range - It was reported the AI reach was too far and when the player is clearly out of range, they still get hit AI decision making - If an AI decides to not do a distant attack (such as charge) they will refresh their decision making instead of running to the player and doing no action Friendly AI on the fort attack have slightly less HP Added free look - Hold Left ALT Add camera zoom in and out - Use mouse wheel Bug fixes Players will correctly res…

  • Pre-Alpha patch 0.4 - 2 February 2021

    Garrison Testing Garrison attack can now be testing. This is unlocked through the main story line or you can select Garrison test on the main menu and wait a few seconds to be teleported Nightmares Nightmares have new models, new animations and attack patterns. They are very much WIP but feedback on their current state would be good Player Combat Action and mana bars. Action and mana abilities will now use one section of mana or action sections. Stamina is only used for blocking and dodging (and sprinting but this is disabled at this stage) I have changed a couple of combo moves and added a third heavy attack in the combo to help mix up your attacks and come up with some more combos to get good damage and stagger on the enemy when lined up Added friendly AI (currently they help you in a fight within a garrison) Updated inventory icons to reflect the weapon or armour piece you have picke…

  • Pre-Alpha patch 0.2.1 - Bug fixes and improvements - 15 November 2020

    Hi all, Another patch fixing some more bugs and bringing some improvements including the much needed save/load! Save / Load Game There is an auto-save in built that will save every 10 minutes (does a check to make sure you aren't in combat to avoid them awkward saves!) you can also save your the game yourself from within the pause menu. From the main menu you can load you most recent saved game Forest changes The forest enroute to the village is now more "forest like" with new forest textures and debris Telegraphing Enemies now telegraph heavy attacks. Their weapon will glows white or red depending on the power of the attack. If you see this you should be getting ready to dodge or parry! Inventory icons and changes Inventory now has proper icons for weapons and I have introduced the player's armor as equipable/unequipable. Armour stat points now actually does something! Armour stat will…

  • Pre-alpha test patch - big changes! - 8 November 2020

    Hi all, I have spent the last week making major changes to combat, some optimization and more bug fixes. Combat Changes Combos I have introduced combos in Mortem. This allows you to weave light and heavy attacks to form combos. You can dodge cancel out of an attack after it has landed, which can then go into another dodge attack. This adds a lot of fluidity to combat and ties in with a few mechanics I have introduced. Try it out and see what combos you like! Adrenaline and magic changes Adrenaline is now used for abilities. Each ability will use one charge of adrenaline. Your normal attacks will generate adrenaline. Magic abilities will use a similar system and uses magic charges. Currently there are a few ways to generate magic. 1 - Kill an enemy with your buff sword skill active 2 - Absorb magic at a shrine (gives full charges) 3 - Use the riposte finisher which is detailed below. The…

  • Pre-alpha test hotfix and patch - 1 November 2020

    Hi all, I have received a variety of feedback up to now just after a day which I am highly grateful for. Some bugs really needed to be fixed ASAP so I have done this hotfix, but also incorporated some balancing and optimization. Bug Fixes Getting stuck in block - Player now comes out of block when attacking, this avoids both states being active at the same time Warning text not updating - On occasion warning text would not show when out of stamina Unequipped actions - Player can no longer block or do abilities whilst unequipped. The player will unsheath the weapon first, then the ability can be used. Ultimate ability not firing - Fixed an issue that blocked use of using the magic beam forever after the player tried to use it before having full mana Non-actionable loot - Fixed an issue whereby loot could not be accessed following an enemy dying. Empty loot drops - Fixed an issue where em…

Patch notes and updates

S.noRelease datePatch nameGID number
13 December 2021Pre-Alpha Hotfix 0.6.14224936215386242985
26 February 2021Pre-Alpha hotfix 0.4.14051520458175700751
315 November 2020Pre-Alpha patch 0.2.1 - Bug fixes and improvements3872494575599866609
41 November 2020Pre-alpha test hotfix and patch3884878205223899045

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1442850
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release dateComing soon
DeveloperWar Penguin Studios
PublisherWar Penguin Studios
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNo user reviews
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Mortem: Fallen Kingdom is an open world souls-like RPG. Explore the world and take part in rewarding action combat.

About this game

Join our Discord to talk with the community and myself - Mortem: Fallen Kingdoms is a souls-like open world RPG inspired by games such as Dragon's Dogma set in a medieval fantasy world. Long ago magic was forbidden across the land due to corruptive power consuming it's wielders and transforming them into magic craving nightmares. The High Lord, once loyal to King, raised a rebellion with the use of magic and caused the kingdom to fall. The King has set you a task to explore the land to find the remaining magic sources and learn how to wield it's destructive power against the High Lord's armies. Players will embark on an epic adventure of exploration and face formidable foes before entering the Mortem Land. This corrupt land is the main source of the High Lord's power and you must defeat the evil that is lurking. Features Craft your own abilities - Craft and customise your own abilities to match your play style Rewarding action combat - Use your arsenal of weapons and abilities to bring down your enemies and be rewarded for your aggressive tactics. No player classes - Customize your character to match your playstyle making use of weapon specializations and character attributes. Immersive questing - With no map markers, players must interact with NPCs to understand their objectives and direction of travel. Speak to other NPCs who may point you in the right direction...beware they may be sending you into a trap! Stunning visuals - Created using powerful Unreal Engine 4, immersive yourself in the beautiful world open for your exploration. High risk/High reward - Players will wield destructive magical abilities to do massive damage to their foes. This power comes at a cost which can range from using all your magic power, sacrificing health to being hunted down my nightmares. Customization - Customize your weapon abilities, magical abilities and character stats through various skill trees. Monsters! - Fight a variety of monsters that roam the land and in their dungeons. Monsters can trigger world events which can range from causing havoc in nearby villages or attacking patrol soldiers.

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejus14Violência Linguagem imprópria

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 6, 2026 to Oct 6, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Mortem: Fallen Kingdom's USD price history spans from Oct 6, 2026 to Oct 6, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Mortem: Fallen Kingdom's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Oct 6, 2026 through Oct 6, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Mortem: Fallen Kingdom at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-10-06$0.00$0.00No discountSteam Store

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