StrateZ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score100% positive
- Total reviews6
- Release dateOct 23, 2020
- DeveloperKottabos Games
- PublisherKottabos Games
Company pages: Developer: Kottabos GamesPublisher: Kottabos Games
StrateZ Steam news
StrateZ news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- AI Update - 20 November 2020
Morning Folks, after looking through some of the various bits of feedback I've made a handful of AI changes to units in the game to hopefully make things a bit more interesting. The primary change that has been made is with the Mindless shamblers, in the singleplayer free play maps they worked always as intended but apparently things weren't quite right with them in the early campaign missions. So I've made some adjustments to the mindless shambler, as well as human police, to ensure that they do consistently attack one another. The other AI changes that have been made are just small tweaks to various units to make sure they are working more smoothly. For instance I adjusted how they are picking up on things, like nearby enemies, a bit more quickly as well as some minor adjustments to pathing. Hopefully these all address some of the comments you guys have made, and as usual thanks so mu…
- Reloading Map Update - 7 November 2020
Hey folks, The error I had mentioned in the previous update as now been fixed. So now when you exit a campaign map, without finishing it, and load into another the potential for the map to break should be gone. Sorry for this bug taking so long to fix, but it was by far the toughest one to nail down and get corrected. Thankfully though it is now solved. Also as a quick aside I added a new button to the campaign menu. If you just want to skip around any campaign mission you want you can now unlock all campaign mission with a single click. Just a little thing some people have requested, so hopefully you all enjoy it. And finally, thanks again to all you lovely people who have picked up the game and I hope you continue to enjoy it.
- Destroy Capital Update - 4 November 2020
Alright folks, hope you're all having a lovely day. First off sorry for the delay in this update, I've been working on a major bug that I was hoping to have done today and role out with the other smaller changes. but the large bug is still causing me issues so I figured I should at least push out these minor changes listed below: Destroy Capital victory condition added to free play maps. So now you have the option of wiping everything out, or just take out the initial capital building for the enemy faction. Hopefully this should help those who have found it too time consuming/annoying to find and kill all things. Tweaked Move on attack, have had it in but apparently it wasn't working right. Thanks to those who reported this, hopefully it should be functioning correctly now. AI search rate tweaked, some have complained about mindless AI taking too long to do things like attack on their o…
- Controls & Map Update - 28 October 2020
Morning folks, as usual I'd like to say thanks again for all of you lovely people who have picked up my first game I really do appreciate it. Also thanks again to those of you giving me feedback and bug reports, I'm trying to take all them into account to make this a better game. So for todays update hopefully I've fixed a few things you guys had mentioned in regards to the maps and controls as follows: Group Assignment controls have been changed from shift+number to ctrl+number, I apologize for those of you who had some confusion there as ctrl is genre standard. For what ever reason early on I made it shift and never really thought about it again, but moving forward with my next game I need to think of those things. Infection map has had a few minor changes with it's colliders and navmesh to hopefully solve an issue that has been reported with some scientist glitching through a wall. M…
- Map & Mouse Update - 26 October 2020
Hello folks, hope you're all doing well today and I would like to start by once again thanking all you lovely people have have picked up my game. I'd also like to thank those who have been sending feedback as well as bugs, I very much appreciate it. So regarding those bits of feedback I've got an update today to address 2 major things that have been brought up: Map start location changes, it's been brought up that some map start locations are just too cramped. So I've gone and readjusted some of these areas to provide a bit more space. Mouse is now confined to game, it's been reported that if the mouse leaves the game and you click it can break the selection box. So I've confined the mouse to the game window to avoid this issue. You still can tab out, of course, if you need to do something on another monitor but now the mouse in game stays in game. Hopefully this address some of the iss…
- Conversion Update - 24 October 2020
Some users have reported the conversion part of the first zombie mission is a bit confusing. So I've gone back into that mission to make a few changes. Hopefully this will solve some users issues with the first mission. Mission text for the conversion section has been updated to hopefully make it more clear what to do. Taken out auto attack for mission drone, appears that sometimes negated the conversion for some. Thanks to those who have reported bugs/issues I will try and make sure that timely updates come out for anything that was missed/overlooked as I put this game together.
- StrateZ Release! - 23 October 2020
The time has finally come, StrateZ is now out for you all to hopefully enjoy. This is my first game made from start to finish for the purpose of being released out into the world and I'm pretty happy with the result. The Kottabos Games community has been with me every step of the way with the dev vlogs I've made through out development and I can't thank you all enough for the support, tips, feedback and of course testing. I really do hope you all enjoy this small casual RTS game and I can't wait to get started on my next project. That project though will probably still be a few weeks away from starting as I will probably have to do an update or two for StrateZ post release. With more people then ever playing it, bugs are bound to get found that we never saw before and I will try my best to make sure the game is properly supported moving forward. But, hey hopefully all will be well and I…
Patch notes and updates
| S.no | Release date | Patch name | GID number |
|---|---|---|---|
| 1 | 26 October 2020 | Map & Mouse Update | 3895010671351495852 |
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