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Arcante

Arcante Steam news

Luca Favano | Oct 27, 2020 | game

Released

0players observed · 24 September 2026 - 13:16:41 UTC

AdventureIndieRPGStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive

Arcante news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak2
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score67% positive
  • Total reviews15
  • Release dateOct 27, 2020
  • DeveloperLuca Favano
  • PublisherLuca Favano

Genres: Adventure, Indie, RPG, Strategy

Company pages: Developer: Luca FavanoPublisher: Luca Favano

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Arcante Steam news

Arcante news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • Arcante: Definitive Edition - 14 December 2021

    I just released a Definitive Edition of Arcante! Arcante: Definitive Edition introduces a few new mechanics, like blocking and playing turn-based! The goal of this update is to make the game a bit more accessible by "casual" gamers, how to play the game is now more clear, the graphics is now a bit more "toony" and optimized (you can even play it without a dedicated GPU), and even the story slightly changes! If you bought the original game but would like to try the new edition, just drop me a message :) The new version is only available on Windows!

  • I Still Need Your Feedbacks :) - 19 December 2020

    Hello there :) Another small update is here! I once said that I'll be updating and improving the game for as long as there are people trying the new changes; that number is now very close to zero, so if you tried the new patches, feel even more free to give me feedbacks and tell me in which direction Arcante should go. In this patch: - Mob despawn time more than doubled - Cows no longer walk on water (a pity) - Fixed a problem that required people to restart the game when pressing ESC during a dialogue - Mob respawn is slower - Arena spawn is slower - Peasants should no longer block your way to buildings If you have never tried Arcante, please consider doing so, the price will be even lower during the next sale, and I could be shaping the game based on your likings too, this doesn't happen that often with big games :P If you already tried Arcante, please consider sharing it and/or leavi…

  • New Beginning - 27 November 2020

    A lot changed since the release, this is a major update that consolidates the changes, add extra content to the game, and proposes a new price tag. You'll find the game quite changed this weekend! There's a new map you can access, which links Asthgar to the desert. This means a new type of enemy, a new boss to fight, and a new quest! Graphical improvements: Lights are really different, I opted for a more "realistic feeling". Foliage is fairly different, richer and looks more realistic Added a voice over for the intro cutscene! (If you already saw the cutscene the only way to see it again is if you delete your saves in your game folder). A new achievement to collect! Enemies can finally use their shield! I replayed the game in search of bugs to fix, and I found a lot, most of them introduced by the previous updates. I also recalibrated spells, experience from quests, and more. I was fina…

  • Biggest Update Yet! - 15 November 2020

    Major Changes: New enemies: Two new type of enemies with characteristic mechanics, but more are coming soon :) New peasants: Two new variations of peasants, one of them punches hard! New Mechanic: Charged melee attack Holding the key of your default attacks will charge them, causing them to deal more damage, and even interrupt some enemies! New Mechanic: Dodge/Block skill Visit a trainer to train for athleticism, it will help you dodging the attacks, or blocking them in case you have a shield equipped! Visual: A lot more animations. New visual effects for abilties that last in time. New visual effect for dodging. Combat: Ranged mobs no longer awkardly tilt to aim down/up. You can now interrupt mobs that are attacking you, with charged shots. Mobs will now interrupt themselves if they are clearly going to miss the target, then try again. Combat Mechanichs differ a lot more from one enemy…

  • Weekly Improvements - 8 November 2020

    Even though I did not release Arcante as an Early Access, as the game was fully functional since the beginning, I agree that it was far from a game that is pleasant to be played. I'm planning on releasing new features weekly, as long as I can think of changes that I want to implement and that I get feedbacks on my previous changes. Here are the changes for this week: General: "Difficulty" is not anymore a single options, but it's split into three different options. They affect the combat system, the exploration, and the in-game concept of time. A new step in the character creation will guide you through the various difficulty options. The game will now better adapt to your style. As part of the "difficulty" options of the game, you can now set the game to be paused in order to heal your characters, swap equipments, choose which abilities to use next, and obtain info on nearby mobs. The…

  • Juicy Patch :) - 1 November 2020

    I've made a lot of changes, and I'm excited to let you try them! Bugfixes: Fixed a bug that prevented the game finale to be seen correctly (and interacted with) Fixed a bug that prevented the cursor to remain visible after clicking on a character portrait. Magic spells cost was wrongly being defaulted to 10 in a lot of cases Tricking the bank into giving you money was way too easy :) now it's not! Fixed a bug that caused mobs not being able to see you in a lot of situations! (Any time a body was in between you and the mob) Fixed an inventory overflow issue Fixed a quesiton mark on the map that was not removed after completing the quest Adjustments: Arena mob spawn rate is now slower "Melee leader" enemies now reach further with their attacks Some more adjustments to the combat system, archers are more accurate when attacking from longer distances. Days are now longer. Features: Tooltip…

  • Improving the Combat System - 30 October 2020

    Here's the changelog for this new small patch: A lot more icons in the map will guide you through the quests. Where to go and where to the delivery the quests are now both shown if the difficulty is set to "Normal" or lower, also for the side quests! Mobs handle attack from the distance in a smarter way, they react to attacks that come from a longer distance and once attacked, they will chase you for longer. A few more fixes to make the combat feel more fluid. Fixed some typos. You can now select the char in a quicker way, with "Shift + 1/2/3/4"

  • Improving the Combat System - 29 October 2020

    As some of you let me notice: the combat system could be improved. This is my first attempt at improving it, and it's focused on the "melee" mobs, they now predict your future location and swing in that direction, they are also a little bit quicker! :) I would like to let you notice that mobs become quicker based on their level. It will be increasingly hard to dodge them! As suggested, I now added a Map, hopefully the locations will be clearer now. The "star" shown on it only tells you where to go, if you believe you are done with the quest, just go back and report the outcome to who gave you the quest! This game requires a little bit more patience than average, if you feel lost try and check if the journal has any hint for you :) The update is now live and the trailer reflects the changes made!

Patch notes and updates

S.noRelease datePatch nameGID number
130 October 2020Improving the Combat System3884878205219683979

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