SPSTEAMPULSELIVE ANALYTICS
Turing Complete

Turing Complete Steam metadata

LevelHead | Oct 2, 2021 | game

Released

331players observed · 3 October 2026 - 17:05:33 UTC

SimulationEarly AccessProgrammingLogicEducationSteam Store

  • Latest observed players331 · 3 October 2026 - 17:05:33 UTC
  • SteamPulse tracked peak614
  • Units sold (VGI)174,750
  • Revenue (VGI)$2,701,292
  • Review score96% positive

Turing Complete metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players331 · 3 October 2026 - 17:05:33 UTC
  • SteamPulse tracked peak614
  • Units sold (VGI)174,750
  • Revenue (VGI)$2,701,292
  • Review score96% positive
  • Total reviews5,148
  • Release dateOct 2, 2021
  • DeveloperLevelHead
  • PublisherLevelHead

Genres: Simulation, Early Access

Company pages: Developer: LevelHeadPublisher: LevelHead

Top Steam chartsTop 100 gamesGame directorySteam Store page

Turing Complete Steam metadata

Turing Complete metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1444480/metadata
Steam Storehttps://store.steampowered.com/app/1444480/
Steam Communityhttps://steamcommunity.com/app/1444480
PCGamingWiki search
IGDB searchSearch IGDB for Turing Complete

Reviews, pricing, and metadata

Review summary

Overwhelmingly Positive

96% positive, 4,950 positive, 198 negative

Price and discount

$19.99

Platforms

Windows, Mac, Linux

Categories

Single-player, Steam Achievements, Steam Cloud, Family Sharing

Achievements

10

Platform releases
  • Steam 2 October 2021

Latest Steam announcements

  • Soundtrack available on Steam - 1 September 2026

    Some of you have been asking for the soundtrack to be sold here on Steam. It is now finally here.It contains 16 tracks in very high quality audio you can't find anywhere else.

  • The story is back, the alien is out - 27 July 2026

    The alien has been replaced with a new character. I think this change may upset some players, but it is something I have wanted to do for a while. The TLDR reason is that he is too silly in a way that I don't feel represents the game. The value of clear communicationWhy are Candy Crush and Dark Souls so different visually? The answer is of course that they are two different games trying to communicate the two different player experiences they have to offer. The reason they and other games care about communicating honestly is that settings the wrong expectations is just bad for everyone. Some players who would like your game don't buy it and some players who wont like your game buy it instead. This is what happens if communication is off:What really annoyed me about the alien character is that he undermines the efforts we have spent on staying true to the source material (meaning compute…

  • Turing Complete 2 patch notes - 15 July 2026

    Features and changesNew and powerful assembler system addedAlmost all components now support widths between 2 and 64A powerful new screen replaces the old screens. It supports all resolutions between 4:3 and 1024:768All component shapes have been updated for consistency (and wide logic gates now follow IEEE standards)Simulation speed is 100x fasterCustom components no longer have "fake dependencies"The "LEG" architecture was replaced with a new much more advanced architectureInput pins are now bigger so input pins can't overlap in custom componentsMultiple new componentsNew hint system that shows hints and solutions for all levels inside the gameHovering over components now show pin labelsBecause of the compilation speed, most levels with 16 bits or less are now tested exhaustivelyRAM components now support both big and little endianRAM components now use a port system which allows you…

  • Breaking update upcoming - 27 June 2026

    The new version of Turing Complete will arrive very soon. It includes new features such as 100x faster simulation speed, support for variable width components, a powerful new assembler system and much more.Unfortunately, the saves of the new version are incompatible with the saves of the old version. You can choose to stay on the old version of the game, if you are in the middle of the campaign for example.To choose the old version of Turing Complete, right click the game on Steam, click "Properties" and switch to the "old_version" channel.This new patch is a major rewrite that has taken years to complete. Among other things we replaced the Godot game engine with our own, created a compiler to lower in-game schematics to machine code and rewrote all levels in a new more powerful framework. While the new version of the game is finally becoming polished enough to replace the old version,…

  • Turing Complete 2.0 status update - 24 February 2025

    I have been holding out on writing a new post until the 2.0 patch was finished, but it has been too long, so here is a status update. The good news is that you can play the 2.0 alpha already. Right click on the game in your steam library, click on properties and then channels and select "save_breaker". Do note though that there are A LOT of breaking changes, so you might want to back up your saves and start over (in the future there will be an upgrade guide and the game will try to upgrade things automatically as well as possible). Also be aware that there might be some progression breaking bugs in the new campaign. You can find a list of some of the new changes on the community wiki: https://turingcomplete.wiki/wiki/Save_breaker_changes Anyway, you might be wondering if the next version is Turing Complete 2.0, where did Turing Complete 1.0 go? The answer is that with a little bit more…

  • Where is the patch? - 1 August 2023

    A lot of really hard work has gone into the next upcoming patch. It has taken a long time to get this one ready though (and it still isn't done yet), so some new players are asking if the game is abandoned. It certainly isn't! Here is a quick preview of what is going on behind the scenes:

  • Verilog export added - 9 September 2022

    This update brings a verilog exporter to the game. Verilog is an industry standard hardware description language. With your favorite architecture exported to verilog format, you can theoretically simulate it with other simulators, simulate it on an FPGA (basically circuit simulation hardware) and presumably even get it produced as a chip if you can afford it. However if you are excited to try this out but don't have experience with industry tools, be warned that they are far from as polished from an ease of use perspective, as games like this are. Things can be painful to set up sometimes. In other news, here are some of the things that were added since last update: - Added a "Ticks Per Second" counter - Added UI scaling - Improved multi select - Enabled reordering of the left side IO list by drag and drop - Added bidirectional pins and tri state pins to that IO list - Deleted the Stack…

  • Update note - 19 July 2022

    Color blind mode was finally added. The red "OFF" color is replaced by purple, since green / purple should be differentiable for all major forms of colorblindness. Also the purple is brighter so it can be distinguished from contrast as well. Color blind mode can be enabled it in the options menu. If you have colorblindness, let me know how well it works!

  • The schematic hub is live - 11 July 2022

    Check out the schematic hub, it is finally live and there are already a few really cool things uploaded. Players who have 10 total upvotes or more between all their uploads on the 10th of August will get a badge on their profile.

  • Upcoming new feature - Schematics hub - 23 June 2022

    It is finally time to add the feature that I have earlier referred to as "sharing". This will be in the form of an in game interface called the Schematics Hub, where players will be able to upload architectures or custom components and explore what others have uploaded. Players will be able to upvote, downvote or comment on other architectures and custom components. You can expect this update within 1 or 2 weeks. After it has released, there will be a limited time opportunity to earn a new badge, more about that here: I originally announced that I would be working on this new feature a couple of months ago, but the preparations for it ended up taking a long time. Specifically, I wanted to make an effort not to break shared schematics, so I ended up spending a lot of time agonizing over the details of many of the components. As an example of how far in the weeds I went to try and get eve…

  • New soundtrack! - 26 May 2022

    New music Turing Complete now has a new synthwave soundtrack. As with all music, not everyone is going to like it but I personally can't stop listening to it! You can also find it on Spotify: https://open.spotify.com/album/1NV5KxX785RrwA5RWIz0j8?si=LlUK4wveTpaMeBT9Mh8r1g Progress towards sharing Meanwhile work towards in-game sharing is continuing. Mostly I have been tying up loose ends (like translation) and trying to get to a stable set of components in the game. The goal is to get components stable enough so that shared schematics will never have to be broken by a new update. After finishing these things, actually adding the sharing functionality shouldn't take too long. You can expect more news about this within a few weeks.

  • Patch notes - 20 April 2022

    The following was done since the realism patch 3 weeks ago: - Fixed levels, scores, achievements and other things that were broken as a result of the realism patch. - 16 bit and 32 bit components were introduced, as well as a 2 bit decoder and word sized NAND, NOR and XNOR. - The component menu was reworked which was needed to accommodate all the new components. Custom components in the menu are now nested according to the players save folder structure. - The old 64 bit RAM was replaced by 3 new RAM components, which all have their cost scale with their configurable size. The first RAM has a high gate cost, the second has a high delay cost. The third has a high delay cost, but its delay is amortized over several ticks. This means it effectually adds very little delay to the circuit, making it cheap in both gates and delay, but reading from it takes several ticks to complete. In future l…

  • Embracing realism and short term roadmap - 18 March 2022

    For a while now I have been working on removing some of the common critiques people had regarding the realism of the game. The main changes have been adding latches and the big change you can watch explained in this video. It is in a video format, because I wanted to explain the changes thoroughly and I fear the blog post would have been too long. Because I wanted to announce this large change properly and not have players guess it ahead of time, I wasn't able to really let players know I was working towards this goal of realism and why. But since the cat is now out of the bag, I am excited to once again be able to share the short term roadmap for the game. With this change, the realism modifications I wanted to make are pretty much done (there may or may not be an option for having an explicit clock at some point, but this would not affect scoring and might be better suited for user ge…

  • Patch notes - 30 January 2022

    Components now have to be connected to an input to simulate. Watched state had a major upgrade. In the component factory, use a "Watchable state" component to decide what state should be exposed on the custom component. This also adds a state indicator visually on the component. With this you can watch multiple different states inside a custom component or watch deeply nested state. You will have to reconnect your watched state the first time you play this patch. Rendering was made a lot smoother, supporting large circuits. The max zoom level was increased. The buildable area of the architecture map was increased 4x. Save files compressed by 40% by storing wires in a different way Assembler supports octal numbers Lots of little bug fixes.

  • Console and FileRom have been added - 2 January 2022

    This patch brings the file rom, while the console was added a few days ago. The console is the first of a couple of display components that are planned. It allows you to print colored characters to a 80x24 display. You can use this for displaying text, creating games or video. https://media.discordapp.net/attachments/851327200736444446/925886627056873562/Screen_Shot_2021-12-30_at_00.02.41.png The file ROM loads bytes from any file on your computer. This can for example be used for importing large amounts of data, building file format parsers or using an external assembler. Both components are unlocked in the sandbox level.

  • Introducing the Delay Buffer - 27 December 2021

    A new idea was suggested which was just too good not to adopt. Instead of having the 1 bit memory be the basis for all memory, it is now a new delay buffer component. All the delay buffer does is take an input and output it the next tick. First of all, this is a good candidate for the simplest possible memory component, which is where we should start. Secondly, it lets the game introduce memory and related concepts in a more intuitive way. And lastly, it makes pipelining architectures easier and score optimizing more interesting. 2 new early game levels were added to introduce the concept.

  • Refactoring patch complete - 23 December 2021

    This patch completely reworks how simulation of schematics work. This should increase simulation speed, fix random crashes from a memory leak and a race condition and make UI components work in fast simulation mode. This might not sound too exciting, but soon I will add more screen components (the old one doesn't work now and will be removed), a new keyboard component, file and networking components. You may notice that your watched state has been disconnected after upgrading to this patch.

  • A debrief and the road ahead - 20 November 2021

    Debrief The original plan to have a "soft launch" of this game and scale up the player base slowly completely failed. Believing that games don't become popular without at least a bit of marketing, I thought I was well prepared when the game launched. With a handful of active beta testers, I wasn't aware of any bugs or anything I urgently needed to change, but with a high launch discount 500 players joined on launch day and I had to scramble to keep up with. That said I am of course very happy people are interested in the game. Besides a ton of bug fixes the most noteworthy changes in the 6 weeks since launch are: - 5(?) new levels - A few new components and component changes - A lot of reordering the level tree - Faster undo / redo system - Added level search - Added WASD to pan - Added the zoom feature - Added a new control scheme (click to wire) - Added key remapping - Reworked the le…

  • New save system and how to fix missing IO components - 7 November 2021

    The save menu has been upgraded with the following features: - Folder support - Use filenames up to 45 characters - Add descriptions to your schematics - Rename custom components without having them disappear in your architectures - Get a warning before deleting custom components that are also in architectures Soon to come will be allowing nested components in the component factory. Also a bug was fixed that might have caused your input or output component to get deleted. If you are stuck on a level with messed up IO components, do the following: 1. Go to the save menu and create a new schematic 2. Copy paste your work to the schematic 3. Delete the old one

  • 0.158 Beta - 14 October 2021

    WASD movement New Byte Expander and Byte Compressor that shows signed 8th bit A bunch of minor improvements to make the early game more accessible And a few bug fixes

Patch notes and updates

S.noRelease datePatch nameGID number
115 July 2026Turing Complete 2 patch notes1838407329253250
224 February 2025Turing Complete 2.0 status update1792116353315566
31 August 2023Where is the patch?5124584686263687460
49 September 2022Verilog export added4606641560250591176
519 July 2022Update note4937651144703910646
611 July 2022The schematic hub is live4539082035573200642
726 May 2022New soundtrack!4437747060825067007
820 April 2022Patch notes4348797798072630132
930 January 2022Patch notes4237326104329202000
102 January 2022Console and FileRom have been added4224938027335846842
1127 December 2021Introducing the Delay Buffer4224938027315027007
1223 December 2021Refactoring patch complete4224938027299551432
137 November 2021New save system and how to fix missing IO components4186653398780962190
1414 October 20210.158 Beta4698935641755957366
1513 October 2021Fixes performance drops in long play sessions4101082696717479744
1610 October 2021Custom component link moved4069556867214406962
177 October 2021Moved decoder level4069556867203275481
185 October 2021Changes to the level map3938951840898609990

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1444480
Live current players331
SteamPulse tracked peak614
Live count (today's peak floor)331
Price$19.99
Free to playNo
Discount0%
Original price USD$19.99
Current price USD$19.99
Release dateOct 2, 2021
DeveloperLevelHead
PublisherLevelHead
Owners estimatedNot available
SteamSpy owner estimate minimum200,000
SteamSpy owner estimate maximum500,000
Review typeOverwhelmingly Positive
Positive review percent96%
Positive reviews4,950
Negative reviews198
Total reviews5,148
Steam recommendations5,619
Achievements10
Average playtime foreverNot available
Windows supportYes
macOS supportYes
Linux supportYes
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1444480/

Short description

Learn CPU architecture with puzzles

About this game

-= LEARN =- Everything in a computer can be constructed from a basic component called a NAND gate. You will be challenged through a series of puzzles, to discover the path from NAND gates to arithmetic, memory and all the way to full CPU architectures. If you complete this game, you will have a deep understanding of how assembly, CPU instruction sets and basic components are related. And you will understand how programming concepts like if statements, loops and functions actually work in assembly and hardware. -= BUILD =- The game is built on a powerful simulator, that gives you total freedom in how you solve levels or create your own computers. Wire up screens, timers, sound, keyboard input and network components to create whatever you want. You can even design a unique assembly language for your computer.

Supported languages

English, French, Simplified Chinese

Steam categories

Category IDCategory
2Single-player
22Steam Achievements
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 3, 2026 to Oct 3, 2026
  • Lowest observed: $19.99
  • Highest observed: $19.99

Turing Complete's USD price history spans from Oct 3, 2026 to Oct 3, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $19.99, the highest is $19.99, and the first visible tracked price is $19.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Turing Complete's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $19.99, from Oct 3, 2026 through Oct 3, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $19.99. The latest run records $19.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $19.99
  • Current list price: $19.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Turing Complete at $19.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$19.99$19.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $19.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$19.99$19.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $19.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-03$19.99$19.99No discountSteam Store

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