- Almost! - 10 February 2025
Without further ado: https://store.steampowered.com/app/3508770/Haydee_3/
- Haydee 3 Announcement - 26 September 2024
Hello, people! Sorry for keeping you out of the loop for so long. But! We have great news! Haydee 3 development is going to its closure. There are still plenty of stuff to be done (decorating, balancing, polishing, music, sounds etc), but we are certain it will see the light of day. And hopefully soon. We are estimating a release late 2024 or early 2025. For now we would like to share some screenshots Thank you for your patience and continuous support! Hopefully, see you soon! Haydee Team
- Patch 1.0.18 - 10 June 2023
Hello, people! In this patch we introduce a Vietnamese translation, some improvements and fixes. New Stuff Vietnamese translation (thanks to Sean Trong) Italian and Japanese subtitles Subtitle switch option in the game audio settings New Director nodes: xYawPitch, xAngles New Director Trigger nodes: OnProperty, OnLocal. These nodes can listen to changes in properties and locals receiving a corresponding _Value (iValue, bVaue, fValue etc) params. New Particle nodes: VPosition, VReverse Surface settings for Compounds, Collisions and Forms now can be overridden through the component settings or with the "Set Surface" option in the Right+Click menu. Jump Up climb mechanic now has a proper animation Free look upon death Improvements Spinner (Float) props now can be spun with Shift (grid alignment) and Control (slower speed) Slider props values now can be edited with Right+Click Limits (min/m…
- Patch 1.0.17 - 29 March 2023
Hello, people! In this patch we introduce some new mechanics and fixes: Injectors Injection is a new engine mechanic. It allows modders to modify game assets (director scripts and templates) without directly overwriting them. For details on this mechanic watch the video made by the BlueFox: https://www.youtube.com/watch?v=BEyNH0RqsKQ Subtitles Now the game supports subtitles for audio files which can be translated as .translate. At this point only Russian and English subtitles are available. Also a new script node Subtitle is introduced for modders. Breathing It's a small update to the swimming mechanic introduced with 1.0.16. Now the playing character has an oxygen meter which depletes while the character is submerged in water. This mechanic is implemented as a Stamina gauge and can be used by modders in their projects. For details see Haydee\Damage.dir script. Other changes and fixes…
- A follow-up update for 1.0.16 - 25 February 2023
It's a small follow-up update for 1.0.16 fixing some issues with the swimming mechanic: Issue with entering water while holding a weapon, which resulted in weapon blocking. Issue with the character being submerger to a higher depth than required for entering swimming state, resulting in a hard animation switch. Updated content: HaydeeSwim.anim + SwimSpawn.motion Some Haydee scripts changed
- Patch 1.0.16 - 21 February 2023
Hello, people! After a long struggle, testing and fixing we are proudly intruducing a new patch containing: New mechanics Water (GI and non-GI versions) Swimming (including new animations created for Haydee 2) Critical fixes Player stucking! (may require additional feedback) Particle graph crashing due to inproper node linkage Missing fall transitions from different player states Smaller fixes TimerEx node pin reading bBlocked node OnDispatch node crashing when used on an Area component Editor crashing while browsing invalid meshes Debug node crashing Stucking while unclimbing in a corner Character "clicking" at the end of climbing animations ControlInfo.vMovement improper evaluation resulting in the spectator's "black screen" behaviour Also AnimGraphs now contain "bone reindex" array for compatibility with externally changed skeletons Outfits now can be used in AnimGraphs instead of me…
- Patch 1.0.15 - 18 December 2022
Hello, people! In this patch we intruduce some new stuff and fixes: Director: vBone and xBone now can be written to All Index nodes can be written to pLocateBone - new node for accessing individual bones which now can be manipulated via xTransform(write) or TransformTo While node for organizing loops with addition of Break and Continue Shuffle gate node for random path choosing TimerEx node which extends Timer with parameter pins Editor: Debug game for testing purposes. Can be selected in the dropdown at Run Game Color quads for Paint Tool now can be saved and loaded Z axes for Skybox Create tool are now switched properly Game: 3 new hairstyles for the default HD512 outfit added And considering the upcoming holidays, Merry Christmas to you all and a Happy New Year!
- Patch 1.0.14 - 28 July 2022
Hello, people! Hope you're doing fine. So after some time we decided to make a new update fixing some accumulated bugs. This patch introduces: Fixes: Bot.templ updated to the actual player functionality Camera component name issue fixed. Now can be found with a pLocate Area OnUntouch event issue after changing pawn size fixed Outfit check functionality fixed for template, reference and dynamic Default values for director nodes are restored properly now Minor bugs fixed Also: Inventory event system is reworked. OnInventory trigger extended with new events. Item pickup sound is now played for OnGive event. "Not" modifier for outfit conditions added (see HaydeeStuff.extend as an example) New assets for sleeveless shirt and kneepads are added to the default outfit
- Patch 1.0.13 - 1 December 2021
This update intruduces some fixes and new functionality for modders. Fixes: Area and Dispatch Components reacting to dead pawns issue is fixed DamageKill calling from OnDispatch causing a crash issue is fixed Physics manupulations from OnDispatch issues are fixed Character movement after Fade issue is fixed "M-512" labels from NSola 7 campaign are changed into the proper labeling (at last!) New stuff: Characters now can blink even not targeting the camera Shotgun spread updated. First shell always hits the aiming target New outfit objects "checks" are introduced to switch outfit parameters independently from each other. Default character slot "Stuff" (Webbing) is changed into checks. See HaydeeStuff.extend for an example.
- Patch 1.0.12 - 24 August 2021
A new patch is arrived fixing some issues and adding some stuff! New stuff: Loading logo changed to new artwork Character is now blinking Nude character version now has no gloves Dispatch component added for processing actors touching an area Fixes: Crosshair block indicator fixed Post menu running bug fixed Stability slightly increased Executable versioning fixed
- Haydee 2 OST - 2 August 2021
Hello, people! They say, it's better late than never. So if for some reason you want to additionally support us or/and the OST composer Vlad Plotnikov, then you can have it! https://store.steampowered.com/app/1544610/Haydee_2_Soundtrack/ Sorry, it took so long.
- Patch 1.0.11 - 13 April 2021
This patch contains the following changes: Fixes: mLocate node fixed vProperty and eProperty nodes fixed high-poly mesh import stability issues fixed minor issues fixed Changes: Italian translation updated (credit to Luca Cassinelli) CacheItems.cfg and loading logo moved to Custom/System folder iSign and fSign nodes added containing Sign and Abs functions
- Patch 1.0.10 - 25 February 2021
This patch contains the following changes: New translations: Czech (credit to Josef Verner) New nodes for Director: ViewFov VisorParams OnPhysics Fixes: Slashy ears now have a double damage like the head does Hands duplication in the morgue fixed Some inproper prop coloring fixed Minor issues fixed
- Patch 1.0.9 - 3 February 2021
This patch contains the following changes: Fixes: Slashy hands skin fixed Simplified chinese game menu fixed Russian translation notes fixed Character hang transition bug fixed Character climbing under 32 unit obstacles bug fixed Showing widgets in sequence functionality fixed SSAO + emitters bug fixed Added functionality: Outfit extensions now can extend multiple outfits Outfit folders added for managing slots in hierarchy DialogueReplic node added for dialogs creation In-game functionality: Middle mouse button now uses items inside the inventory
- Patch 1.0.8 - 19 January 2021
This patch contains the following changes: Traditional Chinese translation added. Credit to Joy Huang. Game UI auto scaling is properly implemented. It depends on the game window size. Outfit materials now can be used the same way colors are. They could be defined with a "material" keyword and controlled/switched by sets.
- Patch 1.0.7 - 5 January 2021
Hello, people! Glad to see you here in 2021! After a brief holiday break we resume our Haydee 2 support, starting with introduction of a Simplified Chinese translation. All credit goes to Vessna at Langwords (https://www.facebook.com/langwords). Stay tuned for future updates!
- Patch 1.0.6 - 23 December 2020
In this patch we introduce a French translation (credit to WiSiT). Also it contains: Italian translation updated Spectator mode control scheme fixed Surfaces folder is now packed and moddable Rotation component in-game loading fixed Minor issues fixed
- Patch 1.0.5 - 18 December 2020
In this patch we introduce some changes made to outfit and control systems: Outfits now support extensions. Any existing outfit could be extended with new slots, meshes etc. See HaydeeNude.extend and HaydeeStuff.extend located inside Outfits folder for reference. Control and Gamepad schemes (.control and .gamepad files) moved from System to Custom folder. If you have you custom character templates or widgets, please change their pathing to Custom folder. Untill then they would not work properly. Control and Gamepad schemes now support extensions too. You can add a new control to any existing scheme. Use HaydeeEx.controls as a reference.
- Patch 1.0.4 - 16 December 2020
This is a patch for modders mostly. In this patch we decided to move custom games data (game descriptors, service scripts, achievements and collections) from System\\ folder to Custom\\. Currently the System folder can not be packed, so it can't be modded. That's why we made this decision. It could result in some inconveniences, but it's better to do that on early stages. So, for those people who already have their custom game setups, please, move your game descriptors (.game files) to Custom\\Games folder and change pathing for your service scripts to Custom\\Services. Untill then your games would not be recognized by the engine. Sorry for the trouble. Also this patch introduces: Better outfit component changing (slot setups are inherited by the new outfit) Long workshop items descriptions are now handled correctly Empty outfit slots are now set to NoSlot value (instead of which result…
- Patch 1.0.3 - 15 December 2020
Great news, everyone! In this patch we introduce a Haydee II Workshop! Also this patch contains some other changes, such as: Fixes: Negative numbers handling in edith Weapon glitch after inproper reloading Minor Issues Menu changes: Key repeating added to menu items Gamepad view sensitivity rescaled Percentage bars now have a step of one Default outfit changes: Preview images changed Default costume in uncensored mode now has "much less" clothes Full nude version added Translations added: Korean (credit to NH.Kim) Portuguese Br (credit to Walmir Bastos) Also: Some typos fixed Wrong item numbers inside notes fixed Haydee Classic outfit uploaded to Workshop Stay tuned for future updates!