SPSTEAMPULSELIVE ANALYTICS
Determinant

Determinant Steam metadata

Khor Chin Heong | 2026 | game

Coming Soon

GameSteam Store content

ActionAdventureIndieRPGSimulation

  • Steam app typegame
  • Steam App ID1445480
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperKhor Chin Heong

Determinant metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Steam app typegame
  • Steam App ID1445480
  • PriceNo longer available on Steam Store
  • Release date2026
  • DeveloperKhor Chin Heong
  • PublisherKhor Chin Heong
  • Parent gameNot available

Genres: Action, Adventure, Indie, RPG, Simulation

Company pages: Developer: Khor Chin HeongPublisher: Khor Chin Heong

No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.

Top Steam chartsTop 100 gamesGame directoryNo current Steam Store offer

Determinant Steam metadata

Determinant metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1445480/metadata
Steam Communityhttps://steamcommunity.com/app/1445480
PCGamingWiki search
IGDB searchSearch IGDB for Determinant

Reviews, pricing, and metadata

Review summary

Review data unavailable

Review score unavailable, 0 positive, 0 negative

Price and discount

No longer available on Steam Store

Platforms

Windows

Categories

Single-player, HDR available, Family Sharing

Achievements

Not available

Platform releases

No data available

Latest Steam announcements

  • Devlog 57: Advanced wave physics - 1 September 2026

    I've made some improvements to the beaches with the waves now applying buoyancy and wetness effects.Waves actually apply forces on objects, so in addition to floating and rolling around, they will eventually wash up on the beach. Wind affects the wave size and turbulence too.Objects hit by waves will get wet. Shorelines now have a visible waterline which rise and fall with the waves. In addition, waves will swell up when it hits a steep surface like cliffs. They also collide and wash over rocks near the shoreline.

  • Devlog 56: Realistic beach waves - 31 July 2026

    I've made some improvements to the water shader for more realistic looking waves. Simulated turbidity from crashing waves and muddy river banks. Foam collision with beach rocks and more minor tweaks. Take a cool dip to escape from the summer heatwave! There are 16km of beaches with 1300+ hand-placed waves. This is a survival game, but stop surviving for a while and just walk around for a very relaxing experience. Put on your headphones!Beach sounds are real-world sounds recorded on location in Desaru, Malaysia, Zandvoort and Den Helder in Netherlands.

  • Devlog 55: Underwater exploration - 3 July 2026

    I've started adding underwater structures and ruins to my game. There will be places to explore and gather resources underwater, but most of the gameplay will take place on land.You can build your base underwater, but currently the mechanics are admittedly very simplistic with no base integrity or flooding. Just open the door and walk in. I'll revisit this later with base oxygen and power requirements.

  • Devlog 54: Pretty lit mountainside base powered by solar batteries - 7 April 2026

    Added batteries to store solar power. We can now power our base at night. They come in small, medium and large capacities at 2, 10 and 50 kWh respectively. More than sufficient to light up the base for the whole night.Also added 3000K spotlights for that cosy warm white ambience. They are individually adjustable which allows for pretty directional lighting highlights.You can now adjust the cable slack with mouse wheel for neater cable management. Especially useful for short routing otherwise it will just be hanging everywhere in a big mess.Most of the work done over the past few months has been in the save/load system. So visually there is not much to show except that it has allowed more complex base builds without having to start from scratch each time. This mountainside base took hours to build with all the cabling and lights. In the actual game, you can probably get by with a smaller…

  • Devlog 53: Solar power and cable management - 31 December 2025

    Added a functional electrical system with freely connectable cables. Power will still work in whatever topology, you can daisy chain, create loops or even create a big spaghetti mess.Solar panels generate power depending on the sun angle and also shadowing. At higher latitudes you need to angle them for best performance. Also ensure they are not obstructed by any objects or vegetation. Batteries will be implemented next so that you can store all that free solar energy for night use.Cables are physically simulated to a certain extent, with custom gravity and tension forces. They do not have physics collisions otherwise they will be very unstable especially when entangled. This allows for beautiful buttery smooth cables that are stable and do not jitter or kink up.

  • Devlog 52: Smelting Ingots - 7 September 2025

    After mining ores, now we need to smelt them into usable ingots. To do this, create charcoal by burning wood. Dump the charcoal and ores into the furnace and it auto ignites. Currently the ratio is 2 ores : 1 charcoal but may be changed in the future.After waiting a short while, your glowing red hot ingot comes out! Cool it down in water or just leave it there to cool. Definitely don't pick it up with your hands.Finally sit back and admire your shiny ingot collection!

  • Devlog 51: Pickaxe & Mining - 19 July 2025

    Mining with my trusty pickaxe! Ore deposits with dynamic rock shattering physics.You can find ore deposits all around and mine them to get ores. Shatter physics makes mining more satisfying! Right now there is only a pickaxe, but more mining tools will be added in the future.

  • Devlog 50: Assault Rifle - 10 June 2025

    More firepower for shooting stuff up! Fully automatic rifle with 30 round magazine. Increased power, accuracy and stability compared to the handgun.Firing it really requires both hands. You can use it one-handed, but the recoil is crazy and causes inaccurate shots.

  • Devlog 49: Handgun and bullet holes - 16 March 2025

    I finally added guns after so many years! Being a survival game, shooting stuff isn't really the focus but it sure adds lots of fun to it. Resources are scarce and you will need to spend a lot of effort crafting it, so you can't just go around shooting everything. Also had to implement two-handed grab modes for this. Some heavy items require both hands to grab, but it's optional for things like guns. However using both hands increases stability and accuracy.

  • Devlog 48: Solar still - 23 December 2024

    A solar still distills water using sunlight, desalinating and purifying it in the process. This is an actual real-world survival gear and commonly equipped on life rafts. The process is slow, often taking an entire day just for a bottle of water.

  • Devlog 47: Bottle of water - 23 November 2024

    Realistic wobbles and sloshes for maximum hydration! The water is a lie. There is actually no water in the bottle. It's all drawn in the shader using the bottle mesh only. The splashes and all are also fake. Mass and center of gravity are dynamically calculated based on the amount of water contained. A partially filled 1 L, 100 g bottle is most stable when filled to exactly 231.662 ml.

  • Devlog 46: Ancient Ruins - 9 November 2024

    Destroyed buildings that you can explore. These are the last remnants of human civilization when it was destroyed 1000 years ago. Scavenge for resources like metals, plastics, oil, tools and weapons. To ensure humanity's survival, YOU need to survive! These buildings are crafted individually by hand and not procedurally generated. Things like large holes, floor collapses, and piles of rubble and debris show the absolutely devastating aftermath of destruction. Concrete also naturally decays when exposed to the elements. Water infiltration causes the rebar within to rust and cause cracks, eventually leading to the building collapsing. Stone, glass, bones, metals and plastics are all that remain.

  • Determinant Trailer 2024 - 12 October 2024

    I've updated the trailer to reflect all the latest content and features. This Youtube video supports HDR, best experienced on a HDR TV, monitor or your iPhone. The previous trailer was made in 2022, and since then the game has grown by leaps and bounds in terms of graphics, content and features. Currently in the 4th year of development, there is still a long way to go with many more things to be added.

  • Devlog 45: Snow - 26 August 2024

    The temperate biome turns into a winter wonderland at higher altitudes! I added snow features into my vegetation shader. It's just a simple layering of a snow texture on top. Trees, rocks and some objects all get a nice and soft fluffy topping. The amount of snow is adjustable so the transition is gradual as you ascend the mountain, from light patches of snow to fully covered. But be careful while having fun in the snow... the cold will get to you and then you die. Cold weather mechanics coming next.

  • Devlog 44: Temperate Vegetation - 15 July 2024

    New temperate biome has been added for higher altitude areas. The weather's getting chillier! This biome contains coniferous trees, mountain grass, clovers and shrubs. The vegetation is also less dense, a stark contrast to the lush tropical rainforest at lower altitudes. There will be more biomes added later. Snow, desert, lava and etc. It's a really lively world full of variety!

  • Devlog 43: Occlusion Culling - 28 June 2024

    Implemented occlusion culling for vegetation. This is behind the scenes stuff that the player will never see, which is the entire purpose of it. A lot of the vegetation was being rendered even though they may be obscured by terrain. By precalculating the occlusion, all these rendering can be skipped, saving on performance. This is all based on a heavily modified Perfect Culling asset from the store. Vegetation is divided into cells and each cell is assigned a unique colour. This serves to identify the cell in renders. The entire world is then divided into culling cells and for each cell, six cameras are rendered, each corresponding to the cell faces. The colour info is the read back through a compute shader and the vegetation cells that are visible can then be determined. This is a very slow process, but it only needs to be done once and the subsequent runtime lookup is extremely fast,…

  • Devlog 42: Containers and Crafting - 26 May 2024

    Now you can craft cloth sacks out of plant fiber you harvest from chopping down plants. You now have a crafting bench you can spawn anytime to craft small items. Even comes with nifty drawers to keep stuff in. Sacks and other containers help you keep things organised. You can directly drop items in or drag them in while in inventory mode. Arrow keys and right-shift let you orient the item horizontally or vertically and rotate it. Other new improvements include new more detailed tree and plant models. Cross fading has been added so that things don't suddenly pop in. Performance has been optimised a bit more.

  • Devlog 41: Cats - 30 March 2024

    I added in cats. They are very naughty and will run and jump everywhere. The jumping detection logic took some time to code. Cats can both jump up and down a reasonable height. However they still may screw up and lose balance or get stuck. Just like real cats! Cats can be picked up and stored in inventory. Great for bringing your cat companion wherever you go. Make sure they don't fall off a cliff though. Also, cats are not edible. You can't butcher meat from them.

  • Devlog 40: Wolf - 28 January 2024

    I've added in predator AI logic along with a wolf. Wolf will attack the player as well as deer. And they are good climbers too, so don't expect to climb up a slope to escape. Animals have active ragdoll physics and can lose balance on steep slopes. Sometimes you can push them over too. Lots of fun sliding down slopes! Vegetation reacts and bends realistically when animals walk through them. Beware if you see leaves bending and hear rustling sounds. Animals are really hard to spot in the thick jungle undergrowth.

  • Devlog 39: A Fishy Situation - 2 December 2023

    Added in a lot of new fishes, both freshwater and saltwater. There are 16 different species so far, Nemo and Dory included! Other coral fish include angelfish, saddlefish, yellow and sailfin tangs, all commonly kept as aquarium fishes. Freshwater fishes can be found in rivers and lakes. Trout, carp, bass, salmon and others. These are bigger and juicier and provide more nutrition in the game when cooked properly. All fish are interactive, you can grab them and drop them back into water or into a different body of water and they will react accordingly. Fish out of water will struggle and flail about and will eventually die. Kill them in water and they will float to the surface. Fishing has not been implemented yet, so for now you just catch them by hand.

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1445480
Live current players0
SteamPulse tracked peak0
Live count (today's peak floor)0
PriceNo longer available on Steam Store
Free to playNo current Steam offer
DiscountNot available
Original price USDNot available
Current price USDNot available
Release date2026
DeveloperKhor Chin Heong
PublisherKhor Chin Heong
Owners estimatedNot available
SteamSpy owner estimate minimumNot available
SteamSpy owner estimate maximumNot available
Review typeNot available
Positive review percentNot available
Positive reviews0
Negative reviews0
Total reviews0
Steam recommendationsNot available
AchievementsNot available
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLNot available on Steam Store

Short description

Realistic physics-based open-world survival game set in the future. Survival, crafting, exploration and base building are the main focus. Hunt for food and water and survive against environmental hazards. Combat is possible, but more defensive in nature.

About this game

A massive extinction-level event in the year 2040 wiped out the entire Earth. Human civilisation was effectively ended. You awaken 1000 years later with no memory of what happened. Everything has been completely and utterly destroyed. All alone with no one in sight, you need to survive and explore this strange new world. Animal and plant life have somehow found a way. Are you the only person left alive? Determined to find out what happened, you head out searching for answers. But beneath the beautiful facade, this world hides a secret far beyond your understanding... INTRODUCTION This is a realistic physics-based open-world survival game. Survival, crafting, exploration and base building are the main focus. You will need to hunt for food and water and survive against environmental hazards. There may be unknown dangers ahead. Combat is possible, but more of a defensive nature. It is still currently very early in development, but some basic survival and building is already in place. IMMERSIVE PHYSICAL INTERACTIONS Every object you grab has collisions and interacts with the environment. Push things with a stick, hit objects or move things out of the way. Your hands will dynamically touch and rest nearby walls or surfaces. Foliage rustles and bends when you walk through and slows you down. Characters are full physics-based active ragdolls and will react to and collide with physics objects. They can walk, run, climb and lose balance and fall down realistically. Grab and pull them and they will move along. Pull too hard and they will fall down. UNIQUE 3D PHYSICAL INVENTORY SYSTEM Unlike other games with a standard 2D grid inventory, this inventory system stores items as physical 3D objects and can be moved and arranged and grabbed seamlessly during gameplay. A custom physics solution allows for controllable collisions, arranging and prevents objects flying away. BEAUTIFUL ENVIRONMENTS Beautiful natural scenery for you in immerse yourself in. Dense forests, beaches, coral reefs, mountains and other natural environments to be explored. Discover and scan new species of flora and fauna. Build your base and just chill and enjoy the scenery. NEXT-GEN REALISTIC WA…

Supported languages

English * * languages with full audio support

Steam categories

Category IDCategory
2Single-player
61HDR available
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslNot available
steam germany0Not available
igrs3Not available

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Sep 23, 2026 to Sep 23, 2026
  • Lowest observed: $0.00
  • Highest observed: $0.00

Determinant's USD price history spans from Sep 23, 2026 to Sep 23, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $0.00, the highest is $0.00, and the first visible tracked price is $0.00. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Determinant's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $0.00, from Sep 23, 2026 through Sep 23, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $0.00. The latest run records $0.00 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $0.00
  • Current list price: $0.00
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Determinant at $0.00 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$0.00$0.000%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $0.00.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$0.00$0.00No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $0.00.

DateCurrent priceOriginal priceDiscountSource
2026-09-23$0.00$0.00No discountSteam Store

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