SPSTEAMPULSELIVE ANALYTICS
Arcus Chroma: Classic

Arcus Chroma: Classic Steam news

Gx Development, Gimma Games | May 30, 2024 | game

Released

0players observed · 17 October 2026 - 10:13:32 UTC

ActionCasualIndieEarly AccessSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak32
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive

Arcus Chroma: Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak32
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score94% positive
  • Total reviews159
  • Release dateMay 30, 2024
  • DeveloperGx Development, Gimma Games
  • PublisherGx Development, Gimma Games

Genres: Action, Casual, Indie, Early Access

Company pages: Developer: Gx Development, Gimma GamesPublisher: Gx Development, Gimma Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Arcus Chroma: Classic Steam news

Arcus Chroma: Classic news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • [Patch 4.0] Slime Joins The Fight! - 19 December 2024

    https://i.imgur.com/2VoUr5O.gif New game features new playable character 'Slime' New win/rematch screen new character select screen new V.S screen with dialogue more character colors https://i.imgur.com/502zw96.png New battle features regain all used moves on knockdown (otg) higher otg launch improved invul system for anitairs/projectiles etc. hitbox priority system new gravity scaling system for combos. starter move and individual moves after all have their own scaling values new damage scaling for combos. starter move and individual moves after all have their own scaling values Quality of Life changes Dualsense (ps5) controllers work natively training mode quick reset inputs + position reset added training mode input frame count can be done by holding the button and pressing Light/Medium/Heavy/Dodge. new training mode damage & proration display movelist darker colors character color p…

  • Third time's a Charm [Hotfix 3.0] - 1 June 2024

    Back at it again, 3rd day in a row haha. got a lot of adjustments to announce for this patch, a lot of things where inconsistent and not working as intended. These things were mainly things youd come across when playing against someone rather than in training mod sessions. here we go: Fixed Bugs - infinite dash cancel glitch removed ✔️ - universal overheads are now aerial projectile invulnerable and can destroy aerial projectiles as intended.✔️ - all character attacks are now correctly labeled as high/mid/low/overhead.✔️ - invulnerability working as intended now✔️ - when getting interrupted out of armor, hitstun wouldn't work, this works now✔️ - characters can no longer be pushed far back when in the middle of their universal overhead✔️ - zaiva forward special A teleport bug removed✔️ - kern lvl 2 super would miss if opponent was in the corner, now fixed✔️ - gangco was unable to cancel…

  • 2nd Patch [Hotfix 2.0] - 31 May 2024

    Thank you all for the amazing feedback and patience! i got another couple of bugs out of the way :D Fixed Bugs Inputs - when accidentally inputting back > forward when trying to perform specials characters would dash cancel, this is removed ✔️ - menu sfx would play every time you pressed the button even though you were in the middle of fighting✔️ Pause menu - pausing and unpausing the game a couple times cause the pause screen to stop functioning properly, characters would no longer freeze their velocity✔️ loading screen jitter - character sprite while loading looked jittery✔️ I think thats all for now. Still getting used to keeping track of changes and reporting them so bare with me yall :] stay safe! - GxGrainSon. (developer)

  • mac build fix? - 31 May 2024

    sorry to anyone using a mac, i hope this fixes the launch issues

  • First Patch!! [Hotfix] - 31 May 2024

    Bug fixes Fixed bugs Button config - player 2 joystick config screen showed keyboard controls✔️ - controller config issue where you could not remap the button on a controller(partially fixed✔️) (this will get fixed properly once i get some sleep T-T) Game Settings - volume would start at 0 when booting the game for the first time✔️ - resolution would be very low when booting the game for the first time✔️ - volume sounded quiet even at max volume✔️ Movelist - inconsistencies in move list descriptions✔️ - Mr. N0. 5 movelist showing "zaiva" in the character name section✔️ - move list navigation got stuck some times✔️ Pause menu - you can now press back to exit pause menu✔️ Characters - Nosferatus supers now breaks burst like all other characters✔️ - spamming burst on grab no longer freezes character velocity✔️ i will be fixing more bugs during this first week of release and will slowly bui…

Patch notes and updates

S.noRelease datePatch nameGID number
11 June 2024Third time's a Charm [Hotfix 3.0]5742731639338694935
231 May 20242nd Patch [Hotfix 2.0]5742731639333799933
331 May 2024mac build fix?5742731639332026331
431 May 2024First Patch!! [Hotfix]5742731639331976222

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