- Thank you to our first Early Access players! 🌊⛵ - 1 October 2026
Thank you to our first Early Access players! 🌊⛵A huge thank-you to everyone who has already joined Leonardo’s Island in Early Access!Making a game solo is one challenge. Helping people discover it, gradually building a community, and keeping the game growing is another voyage entirely. That’s where your support means the world to me.I read your reviews, discussions, bug reports, and suggestions. Every one of them genuinely helps shape the game.Positive reviews show me what you enjoy and where to steer next. Criticism helps me see what needs improving. And sometimes your ideas become actual game mechanics.For example, the oars and cannonballs ricocheting off the water both came directly from player suggestions!So whether you leave a review, post in the discussions, report a bug, share an idea, or simply tell someone about the game—thank you.Leonardo’s Island is already a better game tha…
- Online Multiplayer: How Players, Bots & Matchmaking Work - 29 September 2026
Hi everyone! 🌊⛵I’ve seen several players in the demo asking in the in-game chat:“Is there online multiplayer? So far I’ve only played with bots.”Yes! Battles and Regattas are fully online, and you can play against real players.I can already see in the server statistics that real multiplayer sessions are running every day, especially during the more active hours.If you’re playing the demo before Early Access, keep in mind that the current player pool is naturally limited. With the Early Access release on September 30, the game will open to a much larger potential pool of players.Why do I sometimes encounter bots?Players online are not necessarily searching for the same match at the same time.Imagine 100 captains are playing: some are building ships, some are exploring Around Island, others are entering Regattas — and you decide to enter an Online Battle.To meet there, other captains fro…
- Multiplayer Demo Update (0.2.0) + Early Access Next Week! - 23 September 2026
Multiplayer Demo Update (0.2.0) + Early Access Next Week! 🌊⛵Hello everyone!Early Access is getting very close — Leonardo’s Island launches on September 30!Before that, I wanted to release one more important Demo update and let you try some of the systems that will also be part of the Early Access version.Multiplayer is now available in the Demo!The new Demo update includes:Online multiplayerGlobal chatIf you want to test multiplayer, call a friend, launch the Demo together, and try joining a battle or regatta at roughly the same time. :)This is also a great opportunity for me to see how multiplayer behaves for players from different parts of the world.I would especially appreciate tests from players in regions where internet access can be more restricted, such as China, Russia, and similar regions.The game is still in active development, and I’m continuously working on improving its on…
- Demo Update 0.1.2 (Regular Big Update) - 10 May 2026
(Regular big update)Demo version 0.1.2What's new:Added more languages:The demo now supports all 30 languages.Added hints:In the left menu, you’ll now find a new button: Logbook.Inside the Logbook, you can find hints and about:How to buildHow to sailHow to fightAnd much moreAuto-Buy ammunition:When you open the Trade menu, you’ll now see a checkbox at the bottom for Auto-Buy Ammunition.If enabled, after sailing, the game will automatically restock your ammunition back to the amount you had before leaving port.Example: Before sailing, you had:120 cannonballs50 chainshotsAfter battle or any sailing event ends, the game will automatically buy the missing ammunition to restore those amounts — if you have enough gold.If you don’t have enough gold, you’ll receive a notification.Fame:There is now a new button in the left menu: Fame.There you can find:Your personal statisticsYour rank and progre…
- Demo Update 0.1.1 (Regular Update) - 16 March 2026
(Regular update)Demo version 0.1.1Improvements & TweaksShip PhysicsImproved ship collision handling — both between ships and when interacting with the environment. Collisions should now feel smoother and more reliable.Aiming MechanicsThis change is not very noticeable with the very first weak cannon without upgrades. However, once you upgrade it — or use more powerful cannons — aiming at long distances using the visible trajectory should now feel easier and more precise.The change is quite subtle under the hood, so the best way is simply to try it and feel the difference.SailsRigging ropes have been made slightly thinner.I also adjusted the sail transparency logic. This system is still being improved — a larger sail transparency update is coming soon and should look much better.SoundAdjusted the sound balance while sailing. The creaking and “breathing” of the ship should now be more not…
- Demo Update 0.1.0 (Regular Update) - 7 March 2026
(Regular update)Demo version 0.1.0What's new:Fly with cannonballs:Key: GIf you press G before firing, you will follow the cannonball from launch until impact.If you press G while one of your cannonballs is already flying, the camera will follow the last fired cannonball.Updated:Sunken ships physicsSunken ships are now much easier to push away. If a wreck is blocking your path, you should now be able to push it aside more easily.Wind UI improvementThe wind UI now shows the unit of speed of the ship (knot icon).P.S. Feel free to report any bugs, share ideas, or leave feedback ːsteamhappyː
- Demo is live! - 7 February 2026
All modes and all maps are available!The “Random Battles” and “Random Regattas” modes currently feature bots(but I did my best to make them competitive.. ho ho ho! )Online play is available with Steam Friends (the “Steam Friends” mode).To join it, you and your friends must switch to Steam Friends mode.*At the moment I've added 11 languages, and more are coming soonA few screenshots:
- Playtest is live! - 15 December 2025
Hi everyone! I’ve opened access to the playtest to everyone who’s interested, and I would like to share the details:The game is for Windows.The test build weighs a little over 900 MB.By default, the graphics quality is set to Ultra. I tried to optimize it as best as I could. But if you get low FPS on some device, feel free to try the lowest quality. If it runs fine, then raise it to a reasonable compromise.V-Sync (synchronization with the monitor’s FPS) is enabled by default. In theory, if there are no major drops, this is the optimal setting, but you can tweak it in the settings or remove limits entirely.Also, if there are real performance issues, you can experiment with grass density and ocean quality settings.Pressing the Esc key opens the menu, and there is a Settings option:I also recommend getting familiar with the controls.Gameplay: The main interface is located at the top:The fi…
- Release of Leonardo's Island - Origins - 19 September 2025
Hello, subscribers!The prologue game Leonardo's Island – Origins is already available!Those of you who have been following the game’s development for a while may remember that back in October 2024, a demo was released where you could build different structures on the island.The original concept was: In the first release you could build on land — different constructions, a fort, complete a few missions to learn building, defend the island from a pirate ship, open the shipyard, and build your first ship. This was done by October 2024.Later, I planned to add multiplayer with online battles and regattas, the ability to trade your constructions and ships, and many more mechanics like physics, flying, and so on.Then Unity 6 came out! I tried Unity 6 URP and decided to migrate. As a result, I slightly changed the plan and decided that in the first release I would focus on multiplayer with batt…
- First Release Breakdown – Features, Gameplay, and More - 15 July 2025
Finally, an Update! The Game's Journey: Past, Present, and the Road AheadHey everyone! I’ve just updated the Steam page, and I’d love to share the story behind how the game has evolved—what it looked like before, where it stands now, and what’s coming next.On the main Steam page, you’ll see the current state of the game. But if you look back through the community posts, you’ll notice something interesting… the game used to look very different. So let’s dive into the journey!- The Original VisionFrom the very beginning, I had a strong idea of what I wanted:A building system where you could construct on your own islandA playable character to explore your creationsA peaceful, creative gameplay loop centered around island buildingBut then I asked myself: what’s the motivation to build? What do players do with their constructions?- Feedback & Evolving ScopeAs I shared early versions, I start…
- Building a ship mechanics - 7 June 2025
Ahoy!Don't pay attention to the interface — it's just an early mock-up so I can work on the core logic.I've long wanted to make it so that in the game, you could build not just your own ship with some customizable parts, but actually shape the hull itself — and have that affect gameplay.From physics, I remember that a drop has one of the best shapes in terms of aerodynamics. But not just a drop (a small water sphere), rather a falling drop — that's a very different shape. Also, I loved reading books about explorers as a kid, and one idea really stuck with me: the design used in Fram, the ship of Nansen. It was more round — almost oval — so when ice pressed against it, it wouldn't crush the ship, but instead push it upward.So I've been thinking a lot about how I could make a system where a single 3D model could have a customizable shape. In the end, I came up with a formula that simulate…
- 04112024 Update for the Demo is live - 4 November 2024
Hi everyone! New update for the Demo is ready. Overview: While placing beams, planks, rope, and other items using drag and drop, you can cancel the placement by pressing the X key. Base building and stairs construction now display the amount of resources required. Stairs construction popup remains open, allowing you to continue placing additional stairs or close it if needed. Added the ability to place "details" items on tables and inside shelves. Now you can stack planks on top of each other! The Kite can now be placed not only on terrain but also on wooden items. Mass placement of fences on the terrain now features extended logic. Updated the appearance of hints in the bottom-right corner. Camera movement update. Rotation logic updated: while placing an item, you can now press the R key to rotate it. Removed the custom cursor, reverting to the default system cursor. Mass placement of…
- Demo Bug Fixes & Catamaran Feature Added - 23 October 2024
Hello! A big thank you to everyone who played my demo at Gamescom Asia 2024! Your feedback, ideas, and bugs discovered have been incredibly helpful. The critical bugs have been fixed in this update. I’ve also decided to open the shipyard in the demo, so now you can build a catamaran and sail around! What's coming next for the building system? (I’ll announce every new feature as it’s added!) Improved camera movement to make it more intuitive and comfortable New logic for rotating items An option to cancel item placement when using drag-and-drop …and more! I’ll also continue working on improved graphics and adding more game content.
- New graphics soon - 5 October 2024
Hello, everyone! Today is my birthday, and I'd love to share a video highlighting the results of the work from the past two months. Initially, I was thinking not to post anything about unfinished features, but since it's my birthday, why not! Yes, the demo is live for everyone to try, and rest assured, development is not stopping. So, here’s the video:
- Demo is live! - 2 October 2024
Previously, I mentioned that I would participate in Steam Next Fest in October. Well, I’ve changed my mind! This weekend, I attended IndieDevDay in Barcelona. I wasn't an exhibitor, as I discovered the event after the submission deadline, but I went to talk with developers, artists, publishers, and marketing professionals. It was my first game-related event, and it was an incredibly cool experience. Here are a few things I realized: 1. If you want to make a game, you need to attend events like this. You’ll open your mind to new experiences and connect with incredibly talented, inspiring people. 2. I’ve decided to reschedule my participation in Steam Next Fest to February 2025. 3. For now, I’m focusing on the demo and gathering feedback. 4. I’m also working on a big update to improve the look and feel of the game and adding exciting new features (like caimans!!!). Screenshots and videos…
- Hello, Let's Get Acquainted! - 9 August 2024
About 8 or 9 years ago, I honestly can't remember exactly when, I stumbled upon some YouTube videos of the game Besiege. I was absolutely blown away. The fact that you could build something that moves, destroys, and explodes was fascinating. At that time, I was just starting to learn programming, and the idea of creating a game where players could build and interact with constructions really intrigued me. In the first two years, I developed a core system that essentially replicated Besiege's building mechanics. If you're curious, there are some videos on the game's Instagram showing how it all began. You’ll see things flying, moving, jumping, exploding—you get the idea. But as I progressed, I started asking myself: what should my game be about? I was fascinated by Besiege's building system, but I didn't want to create a Besiege 2. That didn't make sense to me. Then I found my second big…