SPSTEAMPULSELIVE ANALYTICS
Desynced

Desynced Steam metadata

Stage Games Inc. | Mar 5, 2026 | game

Released

40players observed · 16 October 2026 - 04:41:13 UTC

SimulationStrategyAutomationProgrammingBase-BuildingSteam Store

  • Latest observed players40 · 16 October 2026 - 04:41:13 UTC
  • SteamPulse tracked peak1,485
  • Units sold (VGI)62,190
  • Revenue (VGI)$1,314,437
  • Review score80% positive

Desynced metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

  • Latest observed players40 · 16 October 2026 - 04:41:13 UTC
  • SteamPulse tracked peak1,485
  • Units sold (VGI)62,190
  • Revenue (VGI)$1,314,437
  • Review score80% positive
  • Total reviews1,903
  • Release dateMar 5, 2026
  • DeveloperStage Games Inc.
  • PublisherForklift Interactive, Gamersky Games

Genres: Simulation, Strategy

Company pages: Developer: Stage Games Inc.Publisher: Forklift Interactive, Gamersky Games

Top Steam chartsTop 100 gamesGame directorySteam Store page

Desynced Steam metadata

Desynced metadata records Steam app facts, developer and publisher details, platform support, store categories, language support, and reference links.

References

Official and third-party reference links for checking this Steam app outside SteamPulse.

ReferenceLink
SteamPulse canonicalhttps://steampulse.org/game/1450900/metadata
Steam Storehttps://store.steampowered.com/app/1450900/
Steam Communityhttps://steamcommunity.com/app/1450900
PCGamingWiki search
IGDB searchSearch IGDB for Desynced

Reviews, pricing, and metadata

Review summary

Very Positive

80% positive, 1,527 positive, 376 negative

Price and discount

$29.99

Platforms

Windows

Categories

Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op

Achievements

28

Platform releases
  • Steam 15 August 2023

Latest Steam announcements

  • Regular Update (experimental) - 13 October 2026

    Experimental 1.0.18352AdditionsA new campaign with 3 large missions when playing as human with the end-game feature "Allow Race Selection" (needs a new game to get started)Show a popup similar to the research one when a single piece of technology gets unlocked via something other than tech research (i.e. when first picking a Robotics Datacube)Add more custom icons for integrated component distinct from socketed componentsChangesWhen copying one or more building(s) by pressing C, automatically start a construction cursor with itWhen clicking on a building with a construction cursor, offer to either configure an upgrade or to just apply the copied settingsHave more helpful confirmation message when trying to paste the settings of a unit onto a building or vice versaIn the construction site interface, don't list items unrelated to the ingredients under "Requirements", instead, if there are…

  • Regular Update (experimental) - 11 September 2026

    Experimental 1.0.18210AdditionsAdd the technology category as a subtitle to the tooltip of a research technologyChangesRecipe change, Small Satellites now require Ceramic Tiles instead of Low-Density FramesAdditionally list integrated components that don't have any specific stats of a unit/building in the System Index (i.e. Catchment and Connection of the Human AI Explorer)FixesFix the production selection window being unable to get applied when it was opened while "Last Copied" was selectedFix water not being rendered at lower graphics quality levels when the camera is zoomed out farDon't show 'Right-Click to move camera to result' for units not on the map (i.e. Mothership) or for things not visible to the player factionFix behavior instruction 'Loop Equipped Components' to not include certain built-in components like the Blight Charger on the AI Explorer unitFix wrong technology categ…

  • Regular Update (experimental) - 8 September 2026

    Experimental 1.0.18194ChangesShow integrated production components as producers on tooltips if revealed in the tech tree but not yet researched (same already happens for regular components)Show "Research Required" on the tooltip of integrated components for which the unit/building has yet to be researchedRemove race color backgrounds behind icons of integrated components in the unit interfaceFixesFix a ranged Item Transporter on a building potentially taking an order too early when a moving unit has started to move into the range but has not fully reached the tile yet, thus leading to the order getting aborted after being picked up because the target is actually out of range

  • Regular Update (experimental) - 7 September 2026

    Experimental 1.0.18186AdditionsAdded "Disable Blight Damage Notification" optionChangesIcon updates for integrated components on human units/buildingsBehavior instructions, deprecate 'Launch' and 'Land' into using 'Activate'FixesFix behavior editor help screen not working (and Lua error getting logged every time opening the behavior editor if it hasn't been opened in an older version) (regression from rev. 18063)Fixed alternate methods which allowed clicking inside the blight before researching Blight StabilityFix for behavior instruction 'Loop Producers' to properly loop all producers including integrated componentsFix Deployer sometimes being able to deploy buildings onto yellow tilesUI fix for equipping a Robot Re-Simulation Component that contains data cubesUI fix, Unify Behavior and Radar Parameters to be smaller on Multiselect and the same as single unit selectionFix "Set Camera H…

  • Desynced Development Roadmap & Patch Notes - 28 August 2026

    Hello Operators!It’s been a little while since Desynced reached 1.0, but development certainly hasn’t stopped.We’ve been hard at work on fixes, polish, new features, and larger improvements. We’ve already made substantial improvements to the Behavior system, and we plan to keep building on it as we continue improving usability, debugging, and automation.Player feedback also continues to pour in, and we intend to support Desynced for a long time to come. The roadmap highlights some of the biggest areas of feedback we want to address, but it isn’t a strict order or timeline. Work may happen out of order, several areas may progress at the same time, and there are many other smaller improvements and features happening alongside these major points.For players who want to see things earlier, we’ll continue releasing regular updates on the Experimental branch as new features are developed and…

  • Regular Update (experimental) - 25 August 2026

    Experimental 1.0.18152AdditionsAdd custom icons for the integrated Intel Scanner component on the Human AI Explorer unit, the integrated Power Transmitter component on the Human Power Plant building and the integrated Blight Extractor component on the Blight Complex buildingFixesBehavior instruction 'Distance': Return infinite when measuring distance against something not on the map (i.e. Mothership) instead of logging a Lua errorBring back Metal Bar, Metal Plate and Reinforced Plate to list of productions of Reforming Pool which was mistakenly removed in the last patchBring back unlocking of the Transformer item for alien player factions when a human explorable is unlocked with Crystalized Obsidian which was mistakenly removed in the last patchFix changed integrated components from 1.0.18142 (on Blight Complex and Human AI Explorer) causing components in old saves to get duplicated whe…

  • Regular Update (experimental) - 24 August 2026

    Experimental 1.0.18142AdditionsShow numbers in the Control Center item detail tab and Progress window milestone tab with a comma thousands separatorFixesFix construction site being placed on top of dropped item failing when the dropped item has been partially picked up (regression of 1.0.18020)Fix new explorables not getting marked as having been visited when scanning them with an Intel Scanner component and aborting the scan

  • Regular Update (experimental) - 4 August 2026

    Experimental 1.0.18104ChangesRename buildings to match the actual size as it appears at the default rotation (all "Building 2x1" are now "Building 1x2" and "Building 3x2 (2M2S)" is now "Building 2x3 (2M2S)")Undo the change from ver. 1.0.18055 where by default new constructions of non-square buildings start rotated to be wider than tallBehavior instruction 'Get Unit Info': Make querying width/height of a unit/building type return the actual values of the underlying data (instead of having width always return the larger of the two numbers) - this is to make sure the numbers match with what the 'Place Construction' instruction will build with its default rotationAdd 400 recently added and modified strings temporarily localized via machine translationFixesFix logging of a Lua warning when opening the CodexFix logging of a Lua error when double clicking the Program Start node in the behavior…

  • Regular Update (experimental) - 29 July 2026

    Experimental 1.0.18087ChangesRevert a change of 1.0.18044 to again treat infinity in the GOTO register as 0 (because the radar component returns infinity by default which when linked onto GOTO should still work)Removed the 4 docking garage item slots of the Alien Pincer unitBehaviorsKeep arguments and pins associated on instructions 'Call', 'Load Behavior', 'Place Construction', 'Produce Unit' when modifying a referenced behavior or blueprintFix behavior editor error when deleting a behavior from the library while having it open in windowed modeFix loop behavior instructions possibly causing large stalls if there are many steps to loop but there is not a single instruction in the loop bodyMake behavior editor Memory Viewer window slightly wider so the 10th item of each row doesn't get cut off when there are scrollbarsInstruction 'Get Resource Amount': Moved from category Values to World…

  • Regular Update (experimental) - 16 July 2026

    Experimental 1.0.18055ChangesBehavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Removed separate button to invert condition and added more modes to cover inversionsBehavior instructions 'Loop Signal', 'Switch', 'Memory Sift': Experimental branch breaking changes: Due to rearranging of the comparison modes, behaviors that used Fully Equal/Data Equal/Destroyed Reference need to be updated \By default start new constructions of non-square buildings rotated to be wider than tall (to match names like 2x1 or 3x2)Behavior instruction 'Get Unit Info': Add options to query width and height of a unit/buildingBehavior instruction 'Get Unit Info': Return an empty value instead of 0 when querying with an invalid inputShow boosted movement speed more exactly in the unit tooltip (rounded to one decimal place)FixesFix multiplayer sync check to not falsely report an error after a unit without…

  • Regular Update (experimental) - 14 July 2026

    Experimental 1.0.18044ChangesTreat the movement distance number of the GOTO register set to infinity as infinitely large (not 0)Make a drone which has its GOTO register explicitly set to 1 not automatically dock (until now docking was done with both 1 and the default 0)Behavior instruction 'Lock Item Slots': When locking all slots, instead of being limited to storage slots, make it affect slots matching the type of the item being set (i.e. Storage or Gas)Behavior instruction 'Unlock Item Slots': When unlocking all slots, instead of being limited to storage slots, make it affect slots of all types FixesFix visibility and power range visualization circles becoming stuck when switching the selected unit (i.e. by pressing a shortcut group key or back space or shift-clicking a register with a target reference) while hovering a component socket or item slotMake hovering an item slot show an a…

  • Regular Update (experimental) - 4 July 2026

    Experimental 1.0.18021 HotfixFixesFix internal API change to Tool.NewRegisterObject and register:Init to correctly set a number even if the value was empty, affecting a few instructionsFix behavior instruction 'Bitwise Op' which stopped accepting empty values as its first argumentReminder that Experimental is exactly that, back up your saves!

  • Regular Update (experimental) - 3 July 2026

    Experimental 1.0.18020ChangesKeep items reserved on the ground when placing a new construction over it (avoids items and components for relocation getting absorbed)Clear the GOTO register after picking up the last of a dropped item (avoid showing 'Destroyed Object')Clear the target register of a weapon component after destroying a target (avoid showing 'Destroyed Object')Clear the mining status register of a mining component after clearing a node (avoid showing 'Destroyed Object')BehaviorsNew instruction 'Loop Coordinate': Loops through coordinates in a range (given minimum and maximum) around a unit or coordinateNew instruction 'Category Switch': Diverts the program depending on the category of the passed valueNew instruction 'Memory Sift': Remove multiple items of a memory array matching a filterInstructions 'Notify' and 'Set Signpost': Add support for custom tags like {My Tag} which…

  • Regular Update (experimental) - 30 June 2026

    Experimental 1.0.17996AdditionsAdd windowed mode to behavior editor (limited view which still allows map and unit control)Added new guided behavior tutorials (accessible via the behavior help welcome screen)Added faction wide memory as an option for all memory behavior instructions (and also in the Memory Viewer window in the behavior editor)In the Memory Viewer, add deleting of a single array besides just the 'Clear All' buttonAdded game option to disable story related popupsBehaviorsNew instruction 'Check Logistics'Instruction 'Set Logistics': Added option "Connect To Logistics Network"Removed instructions 'Connect', 'Disconnect', 'Enable Transport Route', 'Disable Transport Route': Will automatically get converted to 'Set Logistics'Fix Instruction 'Mine': Avoid it resetting a miner component's progress when setting to a specific resource node target referenceFix instruction 'Mine': D…

  • Regular Update (experimental) - 23 June 2026

    Experimental 1.0.17971ChangesAllow Assembler to be produced in Human FactoryAllow Metal Bar, Metal Plate and Reinforced Plate to be produced in Reforming PoolAllow Power Petal and Phase Leaf to be produced in PylonChanged recipe of Alien Factory, Hybrid WorkerBehaviorsOverhaul of instruction categories (into "Flow", "Logic", "Loops", "Values", "Units", "Movement", "Inventory", "Logistics", "Components", "Production", "Communication", "World", "Memory")Allow many instructions to operate not only on one's own faction but also units of allied factions, unlocked explorables and dropped items ("Get Space for Item", "Check Space for Item", "Get Health", "Get Shield", "Get Battery", "Check Health", "Check Battery", "Get Unit Info", "Get Unit Power Info", "Count Items", "Have Item", "Can Equip", "Has Like Component")New instruction 'Get Grid Info': Returns power grid information at a locationRe…

  • Regular Update (experimental) - 15 June 2026

    Experimental 1.0.17933 AdditionsPerformance statistics for behaviors: Adds a new special view in the 'Library' window with statistics for instructions executed per second as well a line of text with stats at the top when editing a behavior main routineAdd view options to behavior editor to control camera zoom/height as well as allow the main editor to be made transparent to show the game view behind itBehavior instruction 'Place Construction': Add support for placing multi blueprintsBehavior instruction 'Place Construction': Add output value 'Target Reference' with a reference to the placed construction site (first if placing a multi blueprint)ChangesRework behavior unlocking: When an unlocked behavior ends and restarts, reset unlock state and wait 1 tickFixesFix Lua errors getting logged when viewing tooltips in the tech tree and unit interface while the unit is getting destroyed or up…

  • Regular Update (experimental) - 4 June 2026

    Experimental 1.0.17925ChangesMake remaining loop type behavior instructions match others, to clear an output argument if not looping once, otherwise keep the last result ('Loop Units (Range)', 'Loop Research', 'Loop Research Unlocks', 'Loop Research Ingredients', 'Loop Recipe Ingredients', 'Loop Repair Ingredients', 'Loop Signal', 'Loop Nearby Resources')Allow inventory instructions ('Count Slots', 'Loop Inventory Slots', 'Inventory Total') to be used on dropped items and lootable explorablesFixesFix numerical comparison used by behavior instructions 'Switch' and 'Loop Signal' to always treat infinite as a number larger than anything elseFix behavior instruction 'Unequip Component' to not allow unequipping of integrated componentsFix behavior instruction 'Is Equipped' to not log a Lua error when getting passed a wrong value that doesn't specify a component identifierReminder that Experi…

  • Regular Update (experimental) - 2 June 2026

    Experimental 1.0.17919AdditionsAdd icon to 'Foundation' object type radar filter that is distinct from the foundation unit type iconMake behavior instruction search also match the English names even in other languages as well as make it ignore spaces (so "canequip" will find "Can Equip")Make tooltips close by pressing EscChangesShow "Destroyed Object" instead of nothing on a register or behavior value that contains a target reference that has been destroyedFor a bot that isn't connected or without "Deliver Items" set, require items requested by the player via the unit interface to be delivered by an order carrier in the same network (instead of having the bot go pick it up by itself, even across logistics networks)Clarify register selection category names ('Object Type' became 'Filter Value', 'Value' became 'Label Value')BehaviorsFind certain instructions by a list alternative names (i.…

  • Regular Update - 15 May 2026

    Hello Operators,1.0.17871 — Now Live on Main BranchAfter a few weeks on the experimental branch, this update is finally making its way to everyone. The biggest chunk of work went into the behavior editor: you can now search argument values, add freestanding comment nodes, copy/paste individual values, and drag arguments straight onto the "Add Parameter" box. We also added and reworked a bunch of behavior instructions to make automation logic nicer to work with overall. On top of that there's a solid performance improvement to proximity component processing, a big pile of bug fixes, and voice acting credits snuck in there too.Huge thanks to everyone who played on the experimental branch and sent feedback. You helped catch a lot of stuff that would have otherwise slipped through, and this update is better for it. Now go enjoy it!Join or DiscordAdditionsSupport copy/paste single argument v…

  • Regular Update (experimental) - 11 May 2026

    Experimental 1.0.17871Fix issue when copying an item with deleted dependencies (i.e. a blueprint using a deleted behavior) between Library and Favorites leaving the item in an invalid state where copying it a second time would cause an error during the process, which then could cause an import of a folder to miss reassigning some references to behaviors and blueprintsFix blueprint preview potentially showing components not aligned properly since previous experimental patchFix for walls and gates showing with a gray texture in the blueprint previewReminder that Experimental is exactly that, back up your saves!

Patch notes and updates

S.noRelease datePatch nameGID number
111 September 2026Regular Update (experimental)1843481262696058
28 September 2026Regular Update (experimental)1842846814455534
37 September 2026Regular Update (experimental)1842846814453998
428 August 2026Desynced Development Roadmap & Patch Notes1842212951302848
525 August 2026Regular Update (experimental)1841579228679551
624 August 2026Regular Update (experimental)1841579228675262
74 August 2026Regular Update (experimental)1839676055897204
829 July 2026Regular Update (experimental)1839676055882971
916 July 2026Regular Update (experimental)1838407329257067
1014 July 2026Regular Update (experimental)1837955055365786
114 July 2026Regular Update (experimental)1836506165572801
123 July 2026Regular Update (experimental)1836506165570680
1330 June 2026Regular Update (experimental)1836506165562206
1423 June 2026Regular Update (experimental)1835871199315398
1515 June 2026Regular Update (experimental)1835236783571937
164 June 2026Regular Update (experimental)1834602721187340
172 June 2026Regular Update (experimental)1833968530900393
1811 May 2026Regular Update (experimental)1832065502821671
198 May 2026Regular Update (experimental)1832065502815175
201 May 2026Regular Update (experimental)1831432155571739

Complete SteamPulse Game Data

Full game metadata

FieldValue
Steam app typegame
Steam App ID1450900
Live current players40
SteamPulse tracked peak1,485
Live count (today's peak floor)40
Price$29.99
Free to playNo
Discount0%
Original price USD$29.99
Current price USD$29.99
Release dateMar 5, 2026
DeveloperStage Games Inc.
PublisherForklift Interactive, Gamersky Games
Owners estimatedNot available
SteamSpy owner estimate minimum100,000
SteamSpy owner estimate maximum200,000
Review typeVery Positive
Positive review percent80%
Positive reviews1,527
Negative reviews376
Total reviews1,903
Steam recommendations1,894
Achievements28
Average playtime foreverNot available
Windows supportYes
macOS supportNo
Linux supportNo
Parent gameNot available
Store URLhttps://store.steampowered.com/app/1450900/

Short description

Desynced is a sci-fi strategy game with fully customizable units and behaviors. Gather, build, research, and explore the unknown. Alone or with friends, unveil the mystery of an AI on the edge of self-awareness and uncover the hidden truth in this blend of strategy, automation, and exploration.

About this game

When your ship becomes damaged, you must send drones to the surface of an unknown planet to build the facilities necessary for repairs. Guided by ELAIN, your onboard AI, you will build, automate, survive, and thrive. But is there more to learn from this mysterious world? Desynced is an automation game without belts. Drones connected to your logistics network will automatically fill orders to move material around your base. Set up mining operations and factories, expand your logistics network to cover more area, manage power generation and storage, and more. When you need a more custom solution, tailor the behavior of your facilities and bots using customizable parameters, or dive into drag-and-drop scripting for maximum control. Intricate Resource Management: Master the art of resource management, production chains, and automation to ensure the survival and prosperity of your base. Every decision counts as you strive to maintain a delicate balance in this hostile world. Fully Customizable Units: Desynced uses drones instead of belts. Equip them with tools fit for their purpose, or program advanced behaviors using a drag and drop editor. Tailor units to your playstyle and adapt to the challenges that await. In-Depth Technology Tree: Dive into a deep research system that will expand your technological prowess. Unlock new possibilities, develop advanced units and structures, and gain an edge over your foes as you unravel the secrets of this captivating world. 🔧 Make it your own with modding Support and Steam Workshop Integration 👥 Join forces with friends or challenge them in multiplayer

Supported languages

English, French, German, Spanish - Spain, Russian, Simplified Chinese, Japanese, Korean, Traditional Chinese

Steam categories

Category IDCategory
2Single-player
1Multi-player
49PvP
36Online PvP
9Co-op
38Online Co-op
30Steam Workshop
18Partial Controller Support
23Steam Cloud
62Family Sharing

Regional ratings

BoardRatingDescriptors
dejuslViolência fantasiosa
steam germany12Fantasy-Gewalt
igrs13Kekerasan Interaksi Daring

Steam marketplace comparison data

Price History Overview

USD uses SteamPulse's own locally recorded daily store snapshots, so this overview reflects the exact regional price history that SteamPulse has captured for this currency.

Coverage And Tracking Window

  • Snapshots: 1
  • Coverage: Oct 16, 2026 to Oct 16, 2026
  • Lowest observed: $29.99
  • Highest observed: $29.99

Desynced's USD price history spans from Oct 16, 2026 to Oct 16, 2026, with 1 recorded snapshot across 1 calendar day. Each row records the available final price, listed base price, and discount metadata for that observation. Within this coverage the lowest recorded price is $29.99, the highest is $29.99, and the first visible tracked price is $29.99. These comparisons apply only to the snapshots SteamPulse holds; missing observations can contain changes that are not represented here.

For USD, SteamPulse uses locally captured regional storefront snapshots and does not reconstruct older prices with exchange-rate conversion. The chart and table show the values recorded for this exact currency from the stated coverage start. Additional snapshots extend that record, but they do not fill unobserved days or prove what the storefront displayed between observations.

Discount Windows And Sale Timing

  • Discount windows: 0
  • Discounted days: 0 days
  • Deepest markdown: No discount tracked
  • Latest sale window: No sale window tracked

Desynced's tracked USD rows do not contain a discount window. This means no available snapshot in the stated coverage has usable discount metadata; it does not prove that the game was never discounted. Missing snapshots or archived rows without complete metadata can hide a sale, so SteamPulse does not infer pricing strategy from this absence.

If a later snapshot includes discount metadata, it will appear here with its recorded depth, price, date, and sale name when available. Until then, this section should be read only as a description of the available rows, not as evidence about the publisher's promotion policy.

Observed Price Changes And Stable Runs

  • Observed price drops: 0
  • Observed price rises: 0
  • Longest stable run: 1 day of uninterrupted daily tracking
  • Current run: 1 day of uninterrupted daily tracking

Outside rows carrying discount metadata, the tracked price has not recorded a separate price rise or drop yet. That means the observed undiscounted level has stayed stable across the snapshots SteamPulse currently holds. This is a statement about the recorded coverage only; it does not prove that an older or missing price change never happened.

The longest unchanged price stretch in the current record lasts 1 day of uninterrupted daily tracking at $29.99, from Oct 16, 2026 through Oct 16, 2026. Among rows without discount metadata, the longest unchanged run lasts 1 day of uninterrupted daily tracking at $29.99. The latest run records $29.99 for 1 day of uninterrupted daily tracking as the same recorded undiscounted price. Run lengths describe consecutive stored observations only and do not establish that a price is permanent.

Latest Snapshot And Sales Context

  • Current price: $29.99
  • Current list price: $29.99
  • Distinct observed prices: 1
  • Source mode: SteamPulse local tracking

The latest tracked snapshot records Desynced at $29.99 in USD, with no active discount metadata. Across the available history SteamPulse has recorded 1 distinct final price in this currency. This supports comparisons with the lowest, highest, and most common values present in the retained record, subject to the stated coverage limits.

The live sales view and Steam sales record provide calendar context for these dates. A date overlap can be compared with a named Steam event, but it does not prove why a publisher changed a price. As new daily rows arrive, this overview recalculates its observed prices, discount windows, and run lengths automatically.

Regional Steam prices

CountryCurrencyFinal priceOriginal priceDiscount
United StatesUSD$29.99$29.990%
United KingdomGBNot availableNot availableNot available
Euro AreaEUNot availableNot availableNot available
AustraliaAUNot availableNot availableNot available
CanadaCANot availableNot availableNot available
IndiaINNot availableNot availableNot available
BrazilBRNot availableNot availableNot available
RussiaRUNot availableNot availableNot available
ChinaCNNot availableNot availableNot available
JapanJPNot availableNot availableNot available
South KoreaKRNot availableNot availableNot available
MexicoMXNot availableNot availableNot available
NorwayNONot availableNot availableNot available
PolandPLNot availableNot availableNot available
SwitzerlandCHNot availableNot availableNot available
New ZealandNZNot availableNot availableNot available
SingaporeSGNot availableNot availableNot available
Hong KongHKNot availableNot availableNot available
South AfricaZANot availableNot availableNot available
UkraineUANot availableNot availableNot available
KazakhstanKZNot availableNot availableNot available
IndonesiaIDNot availableNot availableNot available
ThailandTHNot availableNot availableNot available
MalaysiaMYNot availableNot availableNot available
PhilippinesPHNot availableNot availableNot available
VietnamVNNot availableNot availableNot available
United Arab EmiratesAENot availableNot availableNot available
Saudi ArabiaSANot availableNot availableNot available
IsraelILNot availableNot availableNot available
ChileCLNot availableNot availableNot available
ColombiaCONot availableNot availableNot available
Costa RicaCRNot availableNot availableNot available
KuwaitKWNot availableNot availableNot available
PeruPENot availableNot availableNot available
QatarQANot availableNot availableNot available
TaiwanTWNot availableNot availableNot available
UruguayUYNot availableNot availableNot available
ArmeniaAMNot availableNot availableNot available
ArgentinaARNot availableNot availableNot available
TurkeyTRNot availableNot availableNot available
PakistanPKNot availableNot availableNot available

Tracked regional price history

The tracked Steam price is stable at $29.99.

CountryCurrencySnapshotsFirst trackedLatest trackedChangeLatest discount
United StatesUSD1$29.99$29.99No changeNo discount
United KingdomGB0Not tracked yetNot availableTracking starts nowNo discount
Euro AreaEU0Not tracked yetNot availableTracking starts nowNo discount
AustraliaAU0Not tracked yetNot availableTracking starts nowNo discount
CanadaCA0Not tracked yetNot availableTracking starts nowNo discount
IndiaIN0Not tracked yetNot availableTracking starts nowNo discount
BrazilBR0Not tracked yetNot availableTracking starts nowNo discount
RussiaRU0Not tracked yetNot availableTracking starts nowNo discount
ChinaCN0Not tracked yetNot availableTracking starts nowNo discount
JapanJP0Not tracked yetNot availableTracking starts nowNo discount
South KoreaKR0Not tracked yetNot availableTracking starts nowNo discount
MexicoMX0Not tracked yetNot availableTracking starts nowNo discount
NorwayNO0Not tracked yetNot availableTracking starts nowNo discount
PolandPL0Not tracked yetNot availableTracking starts nowNo discount
SwitzerlandCH0Not tracked yetNot availableTracking starts nowNo discount
New ZealandNZ0Not tracked yetNot availableTracking starts nowNo discount
SingaporeSG0Not tracked yetNot availableTracking starts nowNo discount
Hong KongHK0Not tracked yetNot availableTracking starts nowNo discount
South AfricaZA0Not tracked yetNot availableTracking starts nowNo discount
UkraineUA0Not tracked yetNot availableTracking starts nowNo discount
KazakhstanKZ0Not tracked yetNot availableTracking starts nowNo discount
IndonesiaID0Not tracked yetNot availableTracking starts nowNo discount
ThailandTH0Not tracked yetNot availableTracking starts nowNo discount
MalaysiaMY0Not tracked yetNot availableTracking starts nowNo discount
PhilippinesPH0Not tracked yetNot availableTracking starts nowNo discount
VietnamVN0Not tracked yetNot availableTracking starts nowNo discount
United Arab EmiratesAE0Not tracked yetNot availableTracking starts nowNo discount
Saudi ArabiaSA0Not tracked yetNot availableTracking starts nowNo discount
IsraelIL0Not tracked yetNot availableTracking starts nowNo discount
ChileCL0Not tracked yetNot availableTracking starts nowNo discount
ColombiaCO0Not tracked yetNot availableTracking starts nowNo discount
Costa RicaCR0Not tracked yetNot availableTracking starts nowNo discount
KuwaitKW0Not tracked yetNot availableTracking starts nowNo discount
PeruPE0Not tracked yetNot availableTracking starts nowNo discount
QatarQA0Not tracked yetNot availableTracking starts nowNo discount
TaiwanTW0Not tracked yetNot availableTracking starts nowNo discount
UruguayUY0Not tracked yetNot availableTracking starts nowNo discount
ArmeniaAM0Not tracked yetNot availableTracking starts nowNo discount
ArgentinaAR0Not tracked yetNot availableTracking starts nowNo discount
TurkeyTR0Not tracked yetNot availableTracking starts nowNo discount
PakistanPK0Not tracked yetNot availableTracking starts nowNo discount

United States price history (USD)

Tracked price is stable at $29.99.

DateCurrent priceOriginal priceDiscountSource
2026-10-16$29.99$29.99No discountSteam Store

Most visited Steam Store games

RankGameLatest observed playersTracked peak
1火炬之光:无限8,03316 October 2026 - 05:38:33 UTC8,033
2Counter-Strike 2480,45816 October 2026 - 06:00:02 UTC1,818,368
3LoveChoice12416 October 2026 - 02:30:08 UTC1,139
4Escape From Duckov3,01816 October 2026 - 05:44:09 UTC301,322
5Wallpaper Engine45,55016 October 2026 - 01:20:31 UTC150,271
6BlazBlue Entropy Effect46116 October 2026 - 01:19:56 UTC5,599
7Starward68216 October 2026 - 01:49:56 UTC4,568
8Lost Castle 257016 October 2026 - 01:29:40 UTC28,835
9Xanadu Land216 October 2026 - 02:11:14 UTC206

Related Steam games by tag and genre

Strategy

GameLatest observed playersTracked peakReviewsDeveloper
Dota 2465,62016 October 2026 - 06:00:23 UTC1,291,3282,758,031Valve
Slay the Spire 253,54616 October 2026 - 02:46:09 UTC574,638199,438Mega Crit
Baldur's Gate 328,74216 October 2026 - 04:40:57 UTC875,343860,578Larian Studios
Total War: WARHAMMER III26,02516 October 2026 - 04:39:38 UTC166,519150,061CREATIVE ASSEMBLY, Feral Interactive
RimWorld23,15916 October 2026 - 04:56:20 UTC95,851239,107Ludeon Studios
Don't Starve Together20,77516 October 2026 - 05:20:36 UTC122,662531,182Klei Entertainment
Hearts of Iron IV20,50516 October 2026 - 05:22:49 UTC93,196377,014Paradox Development Studio
Sid Meier’s Civilization® VI18,27816 October 2026 - 01:20:53 UTC162,314378,077Firaxis Games, Aspyr (Mac), Aspyr (Linux)
Mount & Blade II: Bannerlord16,20916 October 2026 - 04:42:08 UTC248,034298,531TaleWorlds Entertainment
Arena Breakout: Infinite15,22216 October 2026 - 04:36:39 UTC65,94478,112Morefun Studios
Black Desert14,20216 October 2026 - 04:27:49 UTC59,91792,632Pearl Abyss
7 Days to Die14,02816 October 2026 - 04:32:50 UTC124,449401,451The Fun Pimps

Interactive charts, reviews, news, prices, and comparison tools load in the full SteamPulse app.