It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed playersNot available
- SteamPulse tracked peak2
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score71% positive
- Total reviews17
- Release dateNov 2, 2020
- DeveloperCannibal Interactive
- PublisherCannibal Interactive
Company pages: Developer: Cannibal InteractivePublisher: Cannibal Interactive
It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game Steam news
It's Six Random Characters and a Single Floor Dungeon, That's the Whole Game news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- v1.04, rebalance & QoL update - 2 March 2021
Hello everyone! Patch 1.04 is up, and it features some significant rebalancing. Also, as many people have complained asked for this, Skill Licenses now have a short description of the skill. Now, on to the actual notes. v1.04 -Skill Licenses now have a short description of the skill in their info. -Changed the Dilettante to gain a passive skill showing what their current bonus stat is. -Drunken Master's "Chug!" skill now functions as intended. -All Gunners can now remove effects of their Ammo skills with "Standard Ammo" -Archmagic common events and costs properly assigned, so the Archmage class now functions as intended. -Mana cost reduction from the buffs Proker and Prokeross provide changed to -50% from -20%. -Fixed text in Accursed One and Cursed Mage "Cursed Caster" skill. Functionality unchanged. -Races (Elf, Skeleton, Tengu) & Classes (Adventurer, Bard, Kensei) that are resistant/…
- v1.03 update! - 13 December 2020
Hello everyone! I've been playing the game some and doing some analysis, and I've made some changes. This is mostly an adjustment to several of the Races because they didn't feel as strong as they should have. There's some things I'm still watching, but this should fix what I've found to be the most glaring issues for now, and really help out the characters that felt the weakest or most ineffective. -Skills that base their damage on the caster's STR, AGI, or SPD now count as physical damage instead of magical. (tl;dr, Gorgon buffed & Minos nerfed) -Angel, Demon, Gnoll, and Orc Mp Cost increase changed from +50% to +25%. -Bunbun Hp penalty changed from -50% to -33%. -Bunbun evasion bonus changed from +20% to +15%. -Fairy Mp Regen bonus increased from +5% to +10%. -Fairy Hp and ARM penalty changed from -20% to -25%. -Myconid bonus to Recovery reduced from +150% to +100%. -Nezumi SPD bonus…
- Full Class Update - 7 November 2020
Hello everyone! The game hasn't been out a week but there's some major patch notes for this update, which will be the only one of this size. Everything intended to be in the game now is, and any further updates will involve balance changes or bug fixes. -The following classes have been added: Paladin, Pirate, Plague Doctor, Princess, Puppeteer, Rogue, Rune Knight, Saboteur, Sage, Saint, Scout, Shadow Mage, Shielder, Siegemaster, Sniper, Spellbow, Storyteller, Summoner, Survivalist, Taboo User, Tempest, Thief, Throwing Master, Tourist, Trapmaster, Trickster, Valkyrie, Warrior, and Witch. This brings the class total to 105 and each have 4 racial variants making for a total of 420 characters. This is the full intended cast and is not likely to change in the future. -Certain skills now classified as 'Unique' in their description. The effects of these auras and status effects will stack with…
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