- Update Notes for September 19, 2023 - 19 September 2023
Updates: No longer take damage from rocket turrets from your team Added tester credits to Credit Screen Fixes: Fixed 'Reviving' message on downed ally from flashing repeatedly or disappearing
- Update Notes for August 9, 2023 - 10 August 2023
Updates: 1. Flame thrower buff - If flamethrower plume is held on a single target for a period of time, adds a small amount of extra damage which increases over time. resets that extra damage if plume isn't hitting target for 1 second. Extra damage shown in cyan color 2. Flashlight Wide Mod - When using Flashlight Kill Beam with Wide Mod, increases the Flashlight kill beam width with a unique effect Fixes: 1. Tech Drop - Tech drop cannot be selected when level is ending to prevent loss of tech drop 2. Fix for not being able to shoot properly after hitting escape from Menu in-game
- Update Notes for August 3, 2023 - 3 August 2023
Added selectable crosshairs to the game, with 3 sizes to choose from. A crosshair can be chosen on the Main Menu or in the game from the Escape Menu. Changed the bot raid event on level 6 to arrive at the player(s) more quickly.
- Patch Notes for July 11, 2023 - 11 July 2023
Bug Fixes: 1. Fix for Tutorial where ammo was not being given to player when needed 2. Buttons 'Alt' and 'Ctrl' no longer shoot as they were not intended to be mapped Gameplay changes: 1. Data Modules now give Merc Cred to the team when picking them up. Player picking up the module gets 400 Merc Cred, other team members get 250 Merc Cred. We hope that this will drive players to focus on getting the modules when playing, and perhaps drive some friendly competition to get to them first. UI Changes: 1. Current and Total Health are both displayed as X / X on the player UI now. Makes it easier to know the diff between your current and max health, especially after getting a max health upgrade
- Update Patch Notes for June 14, 2023 - 14 June 2023
- Added slightly more interactable barrels along the main road of Story mode maps
- Patch Notes for June 12, 2023 - 12 June 2023
1. Fix for Flashlight full charge effect carrying over between levels 2. Fix for players dropping items and item goes through walls or objects 3. Fix for end of Story mode dialogs looping and covering up story text
- Flashlight Story Mode 2.0 - 28 May 2023
As our first game, we learned quite a few lessons with Flashlight. The initial vision of Flashlight was a simple team PvP game of capture the flag and team deathmatch. However, we quickly realized it's difficult to put a game out that's heavily reliant on having 8+ players in a room at once with no upfront player base. While we had a lot of fun and the pvp rooms worked out really well with testing groups, nobody else really got to experience that post-release. The game did include the 'story moode', but in hindsight it still needed quite a lot of TLC. It certainly wasn't in a state we were proud of upon release. Rather than leaving it in that state and moving on, we decided to start fresh and rework things into something we'd be hopefully proud of. So we completely reworked almost every aspect of the story mode and it is light years better than when we initially released it. Below is a…
- The Work Continues - 23 December 2022
SouthWater Games checking in again. We've been moving forward with our updates to many of the systems in the game. Rather than bullet point them, today we can show you! Below are videos of a quick play through of the first few levels of the game. Please enjoy them and leave any feedback/questions either here or on our Youtube channel. Thanks mercs!
- We are alive, well, and working on new Flashlight content! - 2 August 2022
Hello mercenaries! We haven't checked in too much since launch. We were extremely happy to release a game on Steam; it felt like a big life event and something we could cross off our bucket lists. After release, the usual life events got in the way of any further updates for a bit. We're elated to announce that we are back working on Flashlight! We have had time to collect some feedback from players and discuss many changes that we personally would like to implement. On top of that, we are designing and implementing brand new features that we think will make the Story Mode of Flashlight more immediately engaging and accessible! We are still doing heavy development and testing of new features and fixes, but are ready to give a little preview of some of our work in progress. If you want the quick and dirty bullet list, check it out below. After that is a more thorough explanation of each…
- Update Notes for Dec 21, 2021 - 22 December 2021
Added Partial Controller support for Xbox controllers. Xbox controller can now be used to navigate most pre-game menus and some in-game UI menus. XBox controller works for all in-game movement, shooting, radial menus, etc. We will continue to view feedback and make improvements to the UI navigation and in-game controls for the XBox controller. Made the score multiplier more visually interesting. Fixed bug where players would take damage from poison spit when having poison heal perk Changed how kill streak and multiplier kills look Brighter weapon special bar color Can join Damnation public game after match has already been started
- Update Notes 11/4 - 5 November 2021
- Fixes to zombies not making it through tables - Made bots do less damage in easy mode - Added ambient light to player in flashlight mode
- Updates to Easy Mode and ammo drop amounts - 31 October 2021
Mercenaries, We have tweaked the newly added Easy Mode somewhat to make it a little bit easier still. We want all players to be able to enjoy the Story Mode, especially solo players. Easy Mode now includes the following changes: There will be more frequent slower zombies Standard zombies now have 30 health instead of 40 Bullets from enemy mercs do reduced damage Ammo is kept when dying and respawning In addition to that, ammo amounts from crates have been slightly increased in all difficulty modes. Our changes were based on player feedback, so keep up the suggestions and we shall keep improving the game! -SouthWater Games
- Update Notes 10/30/2021 - 30 October 2021
- Easy mode zombies now tend to be slower on average. - Easy mode zombies now have less health. - Easy mode's first level now only requires finding one data module. - Easy mode now identifies the location of the data module mercenaries are trying to recover on the mini map in the top right. - Easy mode bullet damage is reduced from enemy mercenaries. - Dying in easy mode no longer causes you to lose your weapons. - Events that required ammo at the beginning of story maps now all require scrap only. - Increased sprint timers for PVE mode. - Increased the amount of ammo provided by crates. - Hardened scene transition from reported issues. - Fixed an issue with one of the zombie events.
- Thank you Mercenaries! - 29 October 2021
We here at SouthWater Games want to thank everyone that became an early adopter of Flashlight. We had a blast playing games with some of you online during the first two initial release days! We are working on implementing more user-requested features, especially native controller support so you can blast zombies in twin-stick style! We want to thank you again and hope that you will continue giving feedback to us as our player base grows. Feel free to post any reviews or discussions in the Steam community hub. We have created a Flashlight Discord server where you can freely post new ideas, tech issues, or look for a group to play with. We look forward to playing with you!
- Update notes for 10/27 - 28 October 2021
-Hardening for scene transition issue
- Update Notes for 10/27 - 27 October 2021
- Added Easy Mode - Added some logging for scene transition issue
- PvP session at 7PM-8PM EST - Come Join! - 27 October 2021
We will have a room open and have some PvP matches going at 7PM EST! Come give it a try and join us!
- Update notes for October 26st - 27 October 2021
- Fixed potential issue of scene transitions not working properly - Fixed issue where perks can carry over from story to pvp rounds - Fixed issue where mines weren't always letting you remote detonate them - Fixed by buy table on one map
- Flashlight is Live! - 26 October 2021
We will be streaming and giving out some steam keys! Join us for some PvP fun through-out the streams Tuesday and Wednesday October 26-27th. https://www.twitch.tv/axeymcaxestuff
- Come hang out with the devs and watch them play the Story Mode! - 16 September 2021
Come watch the devs play the Story Co-op mode. Feel free to ask questions. Game releases on October 26th!