Casino Resort Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Latest observed players2 · 7 October 2026 - 03:40:32 UTC
- SteamPulse tracked peak24
- Units sold (VGI)No data available
- Revenue (VGI)No data available
- Review score94% positive
- Total reviews124
- Release dateJun 22, 2023
- DeveloperCyperk Software
- PublisherCyperk Software
Genres: Simulation, Strategy, Early Access
Company pages: Developer: Cyperk SoftwarePublisher: Cyperk Software
Casino Resort Tower Steam news
Casino Resort Tower news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Autumn Sale is live! - 1 October 2026
Casino Resort Tower is 20% off for the Steam Autumn Sale, from Oct 1 until Oct 8 at 10 AM PT. If you've been waiting for the right moment to build your own resort and join us in Early Access, now's the time.Here's the updated plan while we're here. During the sale we're shipping the Elevators and Maintenance update. It began as a hotfix for the previous maintenance update, but I also pulled the elevator feature forward from the playtest version so you can try it on the stable version. It was a bonus feature that wasn't part of the feature reveal either.As a sneak peek, you can now choose different elevator entrance and cabin designs, and upgrade elevator capacity and speed using resources. Because of this, the fixed cabin-type upgrades have been removed from the research tree. I'll go into more detail in the update post.Once the sale wraps up, the Nightlife Playtest Update is next.Thank…
- [MAINTENANCE UPDATE] v0.7.8.3.2 - Room Move/Cloning, Launcher and Fixes - 18 September 2026
Hey everyone, tolga here,I'm here with a maintenance update. This one covers a bunch of fixes from reports that had been waiting on the Nightlife playtest. I decided to push it first and make it a bit bigger, and bring the planned launcher along with it for version switching. That way, players who want to stick with the stable EOTC version during the playtest get a more stable build earlier while we keep working on the playtest, and we won't need to open a second Steam branch. You'll be able to choose which version to play directly from the launcher.The launcher also comes with save file loading improvements, and I pulled in some QOL improvements and extra fixes that were originally planned to ship with the Nightlife playtest update instead.Room Move & CloneThis one's been needed for a long time, thanks for your patience! Besides the room clone feature, there's now also a move option, s…
- COMMUNITY GAZETTE 8 - Nightlife Feature Reveal - 16 August 2026
Hey everyone, Nil here! :)I thought it was time to take the driver’s seat when it comes to revealing what we’ve been cooking up for the Glamuros Nightlife Update. ːcrt_LuckːAfter another round of silent cave work, we can’t wait to show you all the exciting new features we’ve packed into this release. The game really is becoming something unique, and that’s thanks to all the years of work we’ve put into it with the help of you guys! Everyone in the community has been nothing but awesome.We decided to do this in one post instead of the multiple posts we originally planned. So here we go! Let’s reveal the highlights!EVENTSEvents are the nights when your resort stops being just a building and becomes the place to be. Set the scene, get the right performers together, build up the hype, and watch the crowds roll in with full wallets and high expectations. Pull it off and your tower becomes th…
- [GAME PATCH] v0.7.8.2.2 - 18 May 2026
Hello! Pushing a couple more fixes to the default branch stable version.Patrons trying to order from patrolling vendors sometimes got stuck in a wandering-like state.Vendors were not quitting their patrol when menu items became unavailable.Patrolling vendors now wait for the guest to arrive before starting to prepare the order.Ordering patrons sometimes had their order delayed after the vendor had already prepared it.Hourly car payments were causing people to show a 'parking the vehicle' state while doing other things.Contractors and police officers traveling to the resort were getting activated on load before arriving.Vendors were leaving their shift too late and continuing to work too long after shift end.
- [GAME PATCH] v0.7.8.2.0 - 13 May 2026
Hello! Just quietly pushing a couple more fixes to the default game branch.* Fixed a bug causing candidates in the hiring pool to spawn into the world.* Fixed a bug causing candidates try to quit due to unhappiness (from not being hired I guess :D), which was also causing the game to not save.
- [GAME PATCH] v0.7.8.1.8 - 11 May 2026
Fixed a hotel booking data corruption bug causing some save files with deleted hotel rooms to not load.
- [GAME PATCH] v0.7.8.1.7 - 8 May 2026
Fixed the delay happening at the start of RMB camera pan.Added a pop up window that shows up when opening the research menu, showing completed research information if there is any. It's nice and gets the job done. A better UI and interface experience will come with the UI Overhaul, QoL & Translations update which is very soon, but wanted to sneak it in anyway for now since it's one of the most wanted features.
- [GAME PATCH] v0.7.8.1.6 - 2 May 2026
Hey, ːcrt_LuckːJust pushed a small patch addressing some hotel housekeeping issues, especially regarding housekeeper behaviors that started happening more after fixing the "all hotel guests using mini bar" bug last week, along with a couple of other tweaks and fixes.Changelog:Table cleaning time for housekeepers is decreased by 10%, bed cleaning time is increased by 15%Fixed a bug causing housekeepers to sometimes choose to stay idle in the laundry room while there are rooms to cleanFixed a bug causing housekeepers to sometimes choose to clean a room while there is a guest insideMaintenance officers now avoid repairing items in hotel rooms if the room is actively in use by a guestResolved an issue of customers taking tobacco from the mini bar, they use them at the dining table but don't show the smoking animation, and when they get up the table gets dirty as if they ate or drankAdded "n…
- [GAME PATCH] v0.7.8.1.0 - 17 April 2026
Just pushed a small patch addressing some maintenance and hiring issues from the last big update, along with a couple of other little tweaks and fixes.Changed the base UI scale by -15%. (Note: If your UI scale looks off, you may need to readjust your UI scale setting, sorry about that!)The hiring negotiations window now also shows the average salary you're currently paying for that role.Fixed a bug where the Bargainer trait modifier wasn't showing in the candidate conversation box.Fixed a bug where the willingness slider in the candidate negotiations window sometimes displayed an incorrect value.Fixed a bug where candidates were accepting offers with a suspiciously low acceptance chance way too often.Fixed a bug where candidates with the Bargainer trait were given too low an acceptance chance for base salary offers.Fixed a bug where candidates with the Agreeable trait were given too hig…
- [Game Update] v0.7.8.0.0 - Stable Version, Moods, Dish Pit, Rating - 10 April 2026
Hello! ːcrt_LuckːThe stable version of the EOTC era is here with lots of fixes, improvements, and balance changes. While working on the Nightlife Update (which will start its testing on the public test branch very soon) we were also working on this update for the main branch. This includes fixes for almost all of the active reports, and some cool improvements and a decent sized balance pass.This can also count as the end of the Early Access public branch beta, and the start of a new chapter heading toward 1.0, beginning with v0.8.0.0 which is on the way. The only things I would still call beta are maybe the onboarding and tutorial improvements, and the environment visual upgrades such as the new background city visuals (which are coming with the Nightlife Update) and the interface overhaul, translations, and Quality of Life pack, which are coming right after it.Thank you again for playi…
- The Nightlife Update is Coming! - 21 February 2026
Hello!Here’s a small glimpse of what’s coming with the first Nightlife Update teaser.More details and the full reveal trailer are on the way.If you’ve been following development, you may know we’ve been working on two things simultaneously: the final regular update for the EOTC version of the game on the main branch, and the Nightlife Update public testing phase.Both the last EOTC update and Nightlife public testing will be live very soon.The night is about to begin.Cheers!
- [GAME PATCH] v0.7.6.2.0 - 10 January 2026
Hello! ːcrt_Luckːːcrt_BlackjackːWe’ve decided to release a small pack of fixes ahead of the final EOTC update and the start of the public test of the major update. So more details about the upcoming update -featuring parties and dancing under the night skyline- is on the way.ːcrt_Officialːːcrt_PositiveːChangelog: Fixed an issue where restaurant orders could become orphaned during employee shift changes.Fixed a rare case where employees would leave their cars abandoned.Fixed chefs incorrectly using main order ingredients when preparing side orders.Fixed humans being unselectable at the start of a session until they moved at least one tile.Fixed a rare bug where maintenance officers could get stuck in the “going to other room (patrol)” state without actually moving.Fixed a rare issue where elevator passenger sorting could block the save process.Increased changing cabin usage time by 25%.T…
- Happy New Year! - 1 January 2026
Happy New Year! ːcrt_Luckː ːcrt_BlackjackːWe were busy shipping the patch on new year’s eve, so this comes a bit late. ːcrt_LaughːHope you had a great start to the year with your loved ones, and got to enjoy a little break from everything. Thanks so much for all the support, feedback, and bug reports, they genuinely help shape the game and keep it moving forward. This year is shaping up to be the biggest one yet for CRT, with the road to 1.0 ahead and lots of updates planned along the way. Plenty of improvements, new systems, and long requested features are coming.See you in the next update! ːcrt_Blackjackː
- [GAME PATCH] v0.7.6.1.7 - 31 December 2025
Hello everyone! ːcrt_BlackjackːAfter the last stability update, a few stubborn bugs decided to stick around, most notably the customer surge after loading when a taxi rank or bus station was present. That issue pushed me into a deeper rework of the spawning system. It took about a week of focused work, but it was absolutely worth it. There’s a lot coming on the roadmap, and these kinds of “small but structural” fixes tend to pay off later by making future updates faster and safer to build. This patch should clear those lingering issues, along with some additional balance changes and fixes pulled forward from an upcoming update.Note: This changelog also includes a couple of fixes from the previous update that were missed in the patch notes.ChangelogBalance Changes & FixesDecreased the base HR document requirement for the first 50 employees during candidate search.Fortune Wheel, Bingo, an…
- [Game Update] v0.7.6.1.4 - Elevator Controls, Item Duration, Stability Update - 18 December 2025
Hey everyone, ːcrt_BlackjackːI’m here with an update that’s mostly focused on fixes, cleanup, and stability. The goal with this one is pretty simple: to finally call Echoes of the Community a stable version of the game.There’s one more planned update for this version (aside from hotfixes if something urgent comes up). That update will unlock the remaining graphs, improve tutorials a bit more, and include another big balance pass. It will also most likely be the start of public testing for the Nightlife Update, along with the trailer reveal.I’m not expecting a long, multi-month public test this time. If things go well, the glamorous Nightlife Update should hit the main branch fairly soon, with all the noise, drama, lights, and parties.HighlightsElevator ControlsElevator lines now have new idle behavior and idle door behavior settings. Small thing, but it gives you a bit more control over…
- CRT Community Gazette – Issue #7 - 8 December 2025
Hey! I'm here with a CRT Community Gazette this time! ːcrt_Officialːːcrt_BlackjackːAfter the last update, we took a short breather, then had to jump into a little software gig on our side. I was actually planning to write a Community Gazette even before the major update, and now that we’re about to start a brand new sprint for CRT, this feels like the perfect time to properly bring it back.This also marks the return of what the Community Gazette was originally meant to be: a blog-style update where we share the current state of CRT, talk about short- and long-term plans, and most importantly, listen to your feedback. Instead of the rework phase “we went silent and here are some mysterious logs” era. ːcrt_LaughːSo today I want to talk about where Casino Resort Tower stands right now, where it’s heading, and then politely wait for you to tell me what I broke, what you loved, and what shou…
- [Game Quickfix] V0.7.6.0.3 - Room Cloning Quickfix - 30 November 2025
Hey again!After the last update this morning, cloned rooms started refusing to place if there was a wall in the way, which isn’t their normal behaviour. This quickfix includes a fix for that, along with a few other small issues I found in the room cloning system while working on it.ChangelogFixed an issue where cloned rooms couldn’t be placed on tiles that already had a wall.Resolved a problem where separate tiles created after a clone operation were incorrectly turning into hall tiles.Fixed several null exceptions caused by room blueprints being cloned partially outside the map.Thank you for your patience while we sort these things out during early access!
- [GAME UPDATE] v0.7.6.0.0 - Demo, Jackpot Pool, Vehicle Maintenance, Contractors - 30 November 2025
Hello! I’m here with an update, and also a demo. Yay! ːcrt_Blackjackːːcrt_OfficialːThis is the second of the three main Echoes of the Community updates before we kick off the nightlife era with all the dances, DJs, and bubble parties. This update comes with improvements, fixes, and a few additions.It took a bit longer than the previous one because, aside from life stuff, I was also preparing the demo for this little “duo launch.” That meant putting together two extra builds, Macs here, Windowses there :D, and getting the Steam demo page ready.- Some HighlightsJackpot PoolAs many of you know, the jackpot pool grows in a different font and goes to the lucky winner. This also gives you a small rating boost if the pool is large at the moment it hits.I have added a new feature that allows you to borrow money from the jackpot pool. However, if the jackpot hits before you return the loan, the…
- [Game Update] v0.7.5.2.1 - Large Dumpsters, Graphs, Settings Menu - 9 November 2025
Hello!Here with the first update for EOTC!ːcrt_Officialːːcrt_Blackjackː It was originally planned for Friday, but it’s Sunday now. I spent the weekend buried in bureaucracy, creating documents just like in CRT ːcrt_Laughː, for governments that apparently need proof I exist, own a keyboard, and stuff.Anyways, here we are. This update mainly focuses on quickly addressing some issues that popped up after launch. I know a few of them were annoying while playing, so we patched some of them a couple of days ago, this update is the more comprehensive version of that fix.The next update after this might take a little longer than a week, but I’m planning to make a demo live in a couple of days. It will be bigger and include the final pieces we couldn’t get into the EOTC launch. After that, we’ll start public testing for the Nightlife update. I’m really excited to move on to the fun content more.…
- [Game Quickfix] v0.7.5.1.2 - 2 November 2025
Hey everyone!After launch, some community members on the hub and Discord reported that employees were quitting unexpectedly, sometimes way too fast, sometimes staying miserable forever. I wanted to get a quickfix out ahead of the first-week update to make things feel fairer while I finish the rest of the improvements.Bug fixes in this quickfix:Recycled employees now properly reset their total unhappy days.Job happiness calculations fixed when a favorite item was out of stock once.Employees at home now correctly sync break room items.Turned the Steam profile photo image back up. (lol)Fixed people getting the intoxicated moodlet from watching a casino game.Other changes:Employees won’t quit in the first 5 consecutive days of unhappiness.Every HR search now returns 5 candidates.Quit chances gradually ramp up toward 100% in 10-14 days if nothing improves.Only 1 employee can quit per shift d…
Patch notes and updates
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