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King Pins

King Pins Steam news

Sokpop Collective, Sokpop Collective | Oct 30, 2020 | game

Released

0players observed · 7 October 2026 - 21:18:05 UTC

ActionIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive

King Pins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak11
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score86% positive
  • Total reviews106
  • Release dateOct 30, 2020
  • DeveloperSokpop Collective, Sokpop Collective
  • PublisherSokpop Collective

Genres: Action, Indie, Strategy

Company pages: Developer: Sokpop Collective, Sokpop CollectivePublisher: Sokpop Collective

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King Pins Steam news

King Pins news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • update v1.5 - 7 January 2021

    Hi everyone! I tried to fix some bugs and balance some stuff suggested in the community posts. I didn't get everything in, but hopefully the most important stuff did! Oh yeah, there's also DARK MODE now!! changelog v1.5 new - added dark mode for all my nighttime homies changes - crawler eggs build costs now scale with the amount of eggs you already have present - if a spectre attacks a king it now changes into a worker instead - doubled demolitionist damage - lowered elven wall base hp from 50 -> 40 - reduced cage cost from 15 stone -> 10 stone - first soul fountain now doesn't cost any souls, but the soul cost per fountain after the first in increased - iron stags reduced hp from 100 -> 80 - iron stags now receive 5 bonus damage from melee attacks (up from 2 damage) - lowered the time treshold for moving the cursor quickly fixes - fixed a crash when AI units where looking for the close…

  • update v1.4 - 6 November 2020

    changelog v1.4 - on controller, you can now also press X to build or select a building, even if there are units on the same tile - added a "gather speed" option in settings which dictates the amount of resources gathered by workers (standard is 1) - added a "unlock all" option in settings that unlocks all civilizations so you don't need to do the whole campaign if you don't want to - fixed a crash - crawler eggs increased cost from 3 soul + 4 wood -> 4 soul + 5 wood - skeleton workers now have the same working speed as other workers (slower) - the game should now also recognize DirectInput controllers and not just XInput controllers (although i haven't been able to test it as i don't have such controllers!) - you can now press Y to instantly select your king when you don't have a unit selected already

  • update v1.3 (workers are now faster!) - 2 November 2020

    changelog v1.3 - significantly increased the work speed and walking speed of all units that can gather resources - fixed all cages breaking when spawning a hobgoblin - improved the automatic hunting AI (units will first finish harvesting nearby corpses before hunting a new animal) - fixed goblin hunters shooting houses when carrying back resources - shortened timers for a lot of objects accordingly such as crawler eggs, berry bushes and fountains - improved AI picking building locations for houses - improved pathfinding so units will go to the closest house again - made some campaign levels shorter

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