- JDM: Japanese Drift Master is now available! - 23 May 2025
We’ve got great news – our latest title:JDM: Japanese Drift Master, is now live on Steam! https://store.steampowered.com/app/1153410/JDM_Japanese_Drift_Master/ This is a unique game born out of our deep love for cars and passion for Japanese culture. Get ready to explore the open world of Guntama – a city full of atmospheric streets, mountain passes, and iconic, fully licensed cars. Drift through the corners, tune your vehicles, and follow Touma’s journey through a story-rich manga-style narrative. All of that wrapped in a vibrant soundtrack and a visually engaging world. If you’re craving fresh thrills and heart-pounding driving that rewards precision – now’s the perfect time to take the wheel! Still not sure if it’s your thing? Check out the official launch trailer below and see what JDM is all about — we think you’ll feel the rush. Gaming Factory
- Best present for Valentine's Day - 14 February 2022
What sort of present is ideal for Valentine's Day? Flowers? 🌹 Clothes? 👕 For a gamer? GAMES!! 🎮 As a token of our love for gamers on the occasion of the Valentine's Day celebration, we have prepared special discounts for nearly all Gaming Factory games with a bundle cheaper than a bouquet of flowers. Check it out: https://store.steampowered.com/bundle/24600/Valentine_Indie_Games_Bundle/ Let's celebrate together. Keep smiling and have fun playing. Gaming Factory Team
- Lunar Sale - best ever deals - 27 January 2022
To celebrate the Chinese New Year, we have prepared for our players the biggest discounts on our games and a special bundle at a great price. https://store.steampowered.com/bundle/24600/Lunar_Sale_Indie_Bundle/ Let's celebrate together. Keep smiling and have fun playing. Gaming Factory Team
- Mission Files #1 - 25 January 2022
TOP SECRET January 24, CLASSIFIED Central Intelligence Agency Antarctic Base of Operation Attn: Foreign Intelligence Officer This letter constitutes a report of unidentified specimens observed by Agent "Kurt" at date have been observed again at . Unidentified specimens earlier reported in has been confirmed as potential biohazard threat. Received from local intel data included observations of particularly disturbing facts. - The unidentified specimens show signs of a self-preservation instinct. Signs of intelligence have not been confirmed. Ongoing Investigation. The specimen does not seem to have set habits, and it's trying to hide from encounters. Noted behaviours: hiding from sight, photophobia, aggressive if not outnumbered. - The unidentified specimens show signs of body mutations of unknown origins. Due to the mutation rate, it's hard to determine whether we deal with many specime…
- Merry Christmas - 24 December 2021
Merry Christmas & Happy New Year from >Gaming Factory
- Steam Autumn Sale - 24 November 2021
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam until 1st December. Before we go through the games. There is a giveaway happening on our Discord. You can find answers to any questions related to the games or just chat with fellow gamers. https://discord.gg/a2fCwtXeUj And we have some freebies. Check out our free pre-Kickstarter demo of the Chains of Fury game https://store.steampowered.com/app/1121320/Chains_of_Fury/ And if you feel especially bloodthirsty after the Demo. There is more on Kickstarter: https://www.kickstarter.com/projects/gamingfactory/chains-of-fury Games on Sale: https://store.steampowered.com/app/881040/Bug_Academy https://store.steampowered.com/app/944250/Castle_Flipper https://store.steampowered.com/app/1031270/Farming_Life/ https://store.steampowered.com/app/1182280/Foodtruck_Ar…
- Steam Autumn Sale - 24 November 2021
Hello! We are Gaming Factory S.A. Publisher of indie games. We are happy to say that you can find our games at a reduced price on Steam until 1st December. Before we go through the games. There is a giveaway happening on our Discord. You can find answers to any questions related to the games or just chat with fellow gamers. https://discord.gg/a2fCwtXeUj And we have some freebies. Check out our free pre-Kickstarter demo of the Chains of Fury game https://store.steampowered.com/app/1121320/Chains_of_Fury/ And if you feel especially bloodthirsty after the Demo. There is more on Kickstarter: https://www.kickstarter.com/projects/gamingfactory/chains-of-fury Games on Sale: https://store.steampowered.com/app/881040/Bug_Academy https://store.steampowered.com/app/944250/Castle_Flipper https://store.steampowered.com/app/1031270/Farming_Life/ https://store.steampowered.com/app/1182280/Foodtruck_Ar…
- Devlog #13 - 19 November 2021
Hello there. Today we will try to explain how the quest system works in a technical way. First, we have a window with Main Quest_1. It looks very basic but allows us to make complete quests even those complex ones. That means the system is rather simple to use and a powerful tool at the same time. There are options for skipping the quest and deciding if the quest needs to be timed. To make the quest work we need stages for it. Stages are steps needed to complete the quest. The quest itself is a collection of those stages. Now the question is coming. How do stages work? Stages work by using zones. In order to make the stage work you need to make a zone with the task, for example, if you need stage “go somewhere” you need to make a zone where the player should go after that you need to make a stage with the task enter that zone. When a stage is ready you need to place it in quest set what…
- Devlog #12 "Block that parasite!" - 22 October 2021
Hello there. Today we want to go through two subjects. While we are indoors, the Parasite can attack us using various passages like windows, doors, ventilation, etc. We need tools to prevent our overly cuddly, unwelcome guests from coming in, or we will face certain and awful death. Our best friends here is our imagination, planning, crafting and barricade system. We will be able to build barricades in certain spots like doors, windows or even ventilation. Be careful not to block out Your way to escape! Screenshot of how does it look from the developer side is below. The second topic is crafting. We have decided that preparing should be clear, easy to read, straightforward but first of all - useful for our survival. In the crafting menu, there will be two main windows. The first window will have a list of materials, and the other will show all your recipes. Some recipes will be from the…
- Publisher Sale - 21 October 2021
Hello Survivours! Recently we have had new premieres, updates and announcements. To celebrate those events we have started the Publisher Sale that will be happening until 1st November 2021 Farming Life has been released. Build your own farm in a relaxing low-poly farming tycoon game. https://store.steampowered.com/app/1031270/Farming_Life/ Castle Flipper Major Update "Royal Tenants" - a free DLC sized patch just appeared! https://store.steampowered.com/app/944250/Castle_Flipper/ The Bakery Simulator will be released on 10th November 2021! There is a free demo to test your baking skills today! https://store.steampowered.com/app/1031120/Bakery_Simulator/ Sapper: Defuse the Bomb Simulator Full Release is coming. New missions, bomb defusing remake and more! More news in Devlog this Friday https://store.steampowered.com/app/1083070/Sapper__Defuse_The_Bomb_Simulator/ Gunslingers & Zombies Ful…
- Devlog #11 Loot and menu - 3 September 2021
Hello there. Today we will explain one out of many differences in difficulty scale in our game and showcase our prototype of the Main Menu Let’s start with the loot. Loot in our game will be spawned using semi-random rules so each playthrough will be a little bit different. Once You may have an abundance of fuel and once You might struggle with resources. Our task is to make it balanced and fair but influencing enough to encourage replayability. What does it exactly mean? Certain items will have fixed spawn places but loot size will depend on the difficulty scale. Other places will be randomized. On higher difficulties, overall resources will be more scarce and harder to obtain. Total loot cannot exceed a certain amount. In the screenshot above and below, you can see how it looks like in Unity from the developer side. The main menu will be dynamic. The background will depend on the main…
- Devlog #10 Monster - 10 August 2021
Hello there. This time we would like to explain how the monster body will behave. Before we start explaining, we should answer a potential question. Why is a monster made out of boxes? Today we will talk only about the mechanics behind the infected body. How it looks is subject to another time, and those mechanics will work on humanoids, animals and various monsters alike. It requires some more work. Yes, its head will chase You separately from the rest of the body. Shoot off one jaw so two will try to kill You. Or maybe it will grow spider-like legs? Who knows? ;) Let's back to the main subject. Our monster is a parasite and acts like one. It will invade a body, and it will change how the host looks and behaves when it's deciding to do so. We can also force it to change. Just try not to kill somebody innocent by accident. Its main goal is reproduction and invading more and more hosts,…
- Devlog #9 Backstory - 6 July 2021
Hello there. Today we will go on a trip back in time to the events before the situation we can find Kurt in the trailer. Why? Who knows ;) Might need it later for...reasons... The story of our protagonist is starting in another station in Antarctica. The goal of his expedition was quite simple. The measuring instruments installed in the base detected some anomalies, the closer examination of which was beyond the capabilities of the local equipment. Kurt and his team set out to investigate and document the detected anomaly. While researching, they encountered a big, strange chunk of steel with traces of organic signature of unknown origin. For a more detailed examination of the unusual discovery, scientists decided to transport the object to the base. What happened next won't leave Kurt's nightmares anytime soon, if ever. Long story short, he was the only survivor. Will this happen again…
- Devlog #8 Good News - 18 June 2021
Hello there. This time I can tell you some good news. Finally some good tools. In the beginning whole story was written as someone's first Game Story attempt. It was rather a risky move. A few weeks ago, we received feedback and support from the creator of the story from a famous AAA game. We always wanted to make a game with a great story to tell and now we are more than happy our story became even greater! The core of the story remained the same but it was improved by a great amount of detail and depth. As you figure it out, I can't yet disclose what game it is. Mysteries are made to be solved not talked ;) We had also some back-end problems but we managed to solve them quickly without any extra issues. We managed, thanks to that situation, to improve the stability of our game and remove many bugs. Thanks to it game are almost bug-free for now. We will do everything in our power to re…
- Devlog #7 Flamethrower - 4 June 2021
Hello there. One of the mainly criticised parts of the old version of Buried in Ice and our Game Trailer was the quality of flame from a flamethrower. We have decided to remake it entirely. We are wondering if we should fuel the flamethrower part of the game balance and make the player choose between powering up a generator and feeding a flamethrower. As You can see, it's hand-crafted. It won't be easy to obtain it in the game and will burn fuel fast. Use it wisely and make sure one You want to lit is certainly a monster. Flamethrower is our most effective weapon against the creature that waits to hug the player. An early version of the new flamethrowing effect. WIP Meanwhile, we are doing a lot of back-end work. Creature AI is constantly improved and expanded (we briefly introduced it here). We work on game weapons and gunplay. We are continually adding, testing and improving stuff lik…
- Castle Flipper - Premiere - 26 May 2021
Hi Folks! I know you wait for some content from this game but our friends have a premiere of Castle Flipper. Along with it comes: • Stream that should start in few moments • Giveaway - for the best Medieval jokes we will be offering some Steam Keys of Castle Flipper • Great deal on launch with very nice price - just 18.99$ - 15% • Royalty bonus for those who own House Flipper or/and Train Station Renovation • Be quick! The offer lasts between May 26 – June 2 Get "Castle Flipper" here: https://store.steampowered.com/app/944250/Castle_Flipper Watch the trailer: Go & make Medieval Times great again!
- Devlog #6 New Character Model - 30 April 2021
Hello there. It is been a hard month for us. A lot of things happen. That is why I would like to apologize for the late Devlog. Anyway, back to things that are important. We were working on new characters lately. To be honest we were ashamed of the quality of our trailer characters. Without further ado, you can see our protagonist new model below. Stay tuned for more! There will be a flamethrower in the next Devlog. If You have questions about the game feel free to ask us on our Discord Channel Yours Buried in Ice Team
- Devlog #5 New logo - 13 April 2021
Not long ago we have started cooperation with the publisher Gaming Factory S.A. As the result, we got help in many aspects of the game. One of those is new cool graphics on Steam. There were many ideas on the logo of "Buried in Ice". We chose 2. We couldn't decide which one is better so we use two: Which one is better? Which do you like more? Which one is scarier? And of course we invite you for the discussion on our discord channel here:
- Devlog #4 Monster AI Work in Progress - 31 March 2021
Hello there! This month was a coding adventure! We are pleased to share with you a game mechanic are currently implementing into our game. Monster Navigation System Our team is currently working on a navigation system that will make a monster move both on a floor and the walls! You might remember a similar design from the Alien versus Predator series. In Buried in Ice, it will be a much more complex mechanic, as Alien versus Predator's Aliens mainly used only the shortest path to Player. And Aliens didn't keep approaching when cut in half. Imagine being attacked by a monster that can spread (yes - SPREAD) in all directions, jump on walls and keep chasing you... scary indeed! Did You just shot off monster hand? Better watch out if it's not crawling to You anyway. We hope to bring immersion to another level with those mechanics. Buried in Ice is a horror game. We need to make the monster…
- Devlog #3 - Buried Hardware and new work-stations. - 25 March 2021
Hello there. It has been a while. This Devlog was supposed to appear earlier and have different content. We have planned to run Devlogs earlier and with more content, but we have met a few obstacles that are the reason for the delay. As you all know, we were able to gain a publisher. Therefore we have established funds and overall higher budget now. We decided the best usage for it to upgrade our working stations as old ones would have serious trouble handling current game scope and quality. We ordered all computers something around mid-February. Unfortunately, an accident caused the GPU's total failure. To put it bluntly, RTX 3090 went to the trash. Due to the worldwide GPU shortage, we had to wait over one month for a new GPU for our lead programmer to continue working on visual aspects. Thankfully waiting period was not entirely wasted. We have used this time to do some serious scrip…