- Patch 6.1.8 - Better Building on Controller, Menu Stuck Fixes - 25 August 2023
Patch 6.1.8 QoL: Build Menu is now bindable Copy Build is now bindable Building/Copying/Destroying with the controller should feel more natural Bugfixes: Fixed an issue where pressing escape too quickly could cause the player be unable to put in any more input Fixed an issue where destroying a building could cause the player to be unable to pu Fixed an issue where copying a building with the controller would leave a permanent build reticle on the screen Fixed an issue where non-hosts could get stuck with reticle until rejoining the game Fixed an issue where copying and building at the same time could cause a lot of input and visual problems Fixed a lag spike that would happen when building and copying buildings as a non-host Previous Hotfixes Fixed an issue where some players with saves could not get to Planet 6 "Getting Started" Personal Missions will now disappear after all are comple…
- Leaving Early Access! - 17 August 2023
Hey all, BlueFire here. Its launch time! I wanted to take the time to thank the over 1000 players who played during Early Access and provided feedback, bug reports, reviews, and their time. As a small team it means the world to us that you took a chance on us when we only had a single planet and a grappling hook "finished" and the game was in such a rough state. We're proud of what we've accomplished in the last 3 years as we've finished 6 planets and revised them hundreds of times. We went from three puzzles to around a hundred puzzles in the game. Salli has evolved from just saying a couple things to feeling like a partner on the journey with you. As of today you'll get some final answers to what happened to the previous crew and reach the conclusion of the journey. Our team has learned a lot through this journey with this being the first game for most team members. For those new here…
- Patch 6.1.2 Planet 6, New Lore, New Multiplayer Tutorial, Controller Support - 10 August 2023
Patch 6.1.2 This patch is the candidate for leaving early access and completing our goals with the game. It brings us to the final boss planet and the inclusion of a lot more lore as well as the ending of the game. We expect to only add full controller support and hopefully simplified chinese language support. After launching we'll try to address all of the bugs and most of the feedback, so now is the chance to leave any feedback on discord or in reviews for us to work on! We plan to fully release the game on August 17th. Hotfixes: 6.1.0 - Full controller Support Added 6.1.1 - Fixed an issue where some players could not complete planet 5 with previous saves 6.1.2 - Fixed an issue with "Getting Started" missions and the grappling hook. Major Features: - Planet 6 with final boss and conclusion of the story! - New player tutorial added (tutorial that is player specific, mostly for multipla…
- Patch 5.1.55 - New Puzzles, Bosses Reworked, Visuals Polished - 1 July 2023
Gameplay: - Mining Vessel now has v7 of controls. Would love to get feedback. - Turtle has been reworked to be more clear and challenging - Tons of new puzzles on every planet with a new mechanic of regrowable walls (note: some re-use upgrades previously findable just on the ground) - You can now middle-click while pointing at a building to build another copy (you'll see a blue crosshair) Planets: - Planet 5 visuals have been significantly changed - Planet 5 boss is now vulnerable for longer to give players time to find him in the maze - Planet 3 now has floating pollen and a different atmosphere - Planet 2 now has ocean mushrooms to heal up in case you have not purchased regen yet - Response (the spaceship) has been adjusted visually to be more coherent - Armory has been redone Lore: - TONS of new lines on completing missions and other triggers - New Altar on Planet 3 - New lore elemen…
- Patch 5.0.57 - Path to Planet 6, Ship Teleporters, and Lore - 9 April 2023
We'll use this announcement to keep you updated as we approach patch 6.0.0. We want to be able to ship you improvements sooner so patch 6 will include all these notes but this is to help you understand what's changing in the interim. View the previous announcement for full 5.0.0 changes. Gameplay: - After unlocking the teleporter near the first boss (or in saves that have already done this) you will get access to teleporters on the ship. We'd love to have feedback on if this makes the game better or worse in your opinion on discord or the steam forums. - Two new upgrades dropped without puzzles on planet 5. These will be moved into puzzles in the future, potentially on other planets. - Dash strength upgrade removed (it was breaking puzzles) and replaced with an extra dash upgrade. If you previously unlocked this, you will already have the extra dash upgrade. Puzzles: - City of Z pedasta…
- Patch 5.0 - New Planet, New buildings, French/Turkish Added - 16 March 2023
Explore and discover the secrets of the Lost Planet of Z with new puzzles, resources, monsters, and upgrades for you to discover. We're continuing to fulfill our early access promise of 6 planets with the addition of our 5th planet. We've take you to exploration, wonder, despair, and danger. The Lost Planet of Z will now take you to terror. Part of that is the unknown so we will avoid spoiling too much. Good luck out there captain! Sight Beyond Sight Unveil the hidden secrets and areas utilizing a new ability that will change the way your play and have you reevaluate the journey so far. Major Features: Planet 5 Launched (boss, monster, resources, upgrades) New S.B.S. "Truesight" ability Dozens of new Puzzles, some involving S.B.S., have been added to planets 1-5 with additional upgrades to unlock. French and Turkish have been added to the games. Thanks to @Sokoul The building system has…
- Patch 4.6.0 - Planet 4 Rework, Spanish+Portuguese, New Crab AI - 30 November 2022
Major Features: - Planet 4 Reworked with all new puzzles and lava - Environment shield will now autoactivate - A ton of new dialogue has been added to the game to assist the player - Beginning of game reworked to reduce walking back and forth to the spaceship. Guns are now picked up at the beginning of planets. - New Puzzle on Planet 3 - Crab AI reworked to be more interesting to fight - Spanish and Portuguese translations have been completed. Minor Feature: - New motion sickness settings! Check out its own tab. - Mushrooms more jiggly and look better - Brightened the ship up slightly to account for the recent darkmetal look reducing light bounces - A lot new optional missions to help players learn about recently added features like weapon pickups and teleporters. - UI updates for clarity in text and icons - Water sound effects improved - SMG reworked and will now function better in mul…
- AI Rework, Localization, New Puzzles Patch 4.5.0 - 25 October 2022
Major Features: - Non-boss monster AI reworked. Should be much more dynamic. - They can crawl over more things. - They will now dodge attacks instead of running straight at the player - They will now no longer have health bars until taking damage - They will now patrol and no longer always be in the same spot - Scorpions now explode on death - Portuguese translation should be near complete. Please let us know if you see anything untranslated. - New Puzzles on Planet 2 - Significant performance improvements for those with CPU limitations - Reworked aiming so you'll no longer accidentally shoot at something behind you Minor Features: - Signs should be more readable - Many sounds have been improved or added. - Planet 3 has a cool new echo-like sound feature. - More ambience will be seen on planet 1 - Rocks on planets should be more detailed, even on low-end PCs - Asteroids should be more d…
- Planet 1&2 Puzzles + Visual Improvements - Patch 4.4.0 - 2 October 2022
We've added about another half dozen puzzles and some of them are much more difficult. Additionally we've taken your feedback and really increased how dynamic planet 1 feels like. Please join us on Discord to let us know what you think. We hope you enjoy! Major Features: - New Intro comic better introducing the lore! Start a new game to view it. - Music Revamp - Ship music is now dynamic (greenhouse,cockpit,hangar,space) - Planet music blending should be more natural - About half a dozen new puzzles between planet 1 and 2 - Planet 1 now feels even more like an alien desert in visuals! - Planet 2 now feels even more ocean-like in movement and visuals! - Translation has started for Portugues-Brasil. Feel free to goto English only via settings. Features Community Asked For! - Player markers in multiplayer when in the same area (ship or planet) - Drop pod markers are now super reliable and…
- Better Environments, Teleporters, Achievements, New Puzzles - 4.3.0 Patch - 1 September 2022
Hey all, we are here with another giant patch (4.3.0). You'll notice some significant graphical improvements that come with about a 10-20% drop in FPS. We think this is a good trade-off but please let us know if you have performance issues or graphical glitches and we'd love to get to the bottom of it. Features: - Planet 2: Rework continued -New and reworked puzzles. -Movement in general is faster and feels more like water -Should no longer be able to get out of the map - Landscapes now blend significantly better with the environment making the world feel more integrated. - Can now boost by zapping building with mining laser after finding upgrades on Planet 2. One available on first landing and another after getting later abilities. - New simple puzzle on planet 1 - Lava now looks less flat and more 3D on Planet 4 - Teleporters have been added to drop zones and at significant parts of t…
- Patch 4.2.0 - Boss Worm Reworked, Planet Visual Overhaul, Mining Ship v3 - 9 August 2022
We've been hard at work leveling up the planet visuals to match the increased cohesion we added to the ship. Additionally we've made Planet 1 and 2 clearer in both navigation and boss fights. Please give us feedback on the new features so we can continue to improve. Features - All planets have been udpated to new visual style! (landscapes/fog/lighting/etc) - Boss 1 Revamped significantly to make it more clear how to beat it. - Asteroid Mining Ship has been reworked again in both controls and camera. Inside of asteroids should be more clear! - Planet 2 should be significantly easier to navigate with new map colors. Additionally a new puzzle type has been added. Feedback Features - Player Camera should be less jittery and collide with less objects. - Production Menu updated with your feedback and suggestions. - Health shrooms should be easier to distinguish from smaller foliage mushrooms…
- 4.1.0 Graphics Upgrade, Combat Adjustments, 100+ Changes - 29 July 2022
Hi all, we've been releasing regular hotfixes to the game and listing the changes in Discord. We're going to be pushing more of these announcements to Steam as well but this will cover all past hotfix patches. We've broken out what was in hotfixes for those of you who have been following on Discord. This patch has over 80 changes! Including visual upgrades, bug fixes, performance, and player requested features/changes. We've fixed a lot of the pain points players have addressed in just two weeks. We'll continue listening to this feedback but you should also expect more content in terms of puzzles and upgrades as well in the next few weeks. Thank you for your early support of Lodestar and hope we can continue to meet and exceed your expectations! Features: - The main ship visuals have been overhauled. Would love to get feedback on this! - Production UI changed significantly to better hel…
- Early Access has Launched! v4.0.0 - 8 July 2022
Welcome everyone to the Early Access launch of Lodestar! There are too many additions and changes to cover in a single patch note so we'll cover what's there now and what's coming. There Now! 4 Planets to visit with 4 Bosses Mining Asteroid Harvesting Crafting and Production 160+ Upgrades 8 Pieces of Equipment Dozens of unlocks and puzzles to solve New character colors to unlock Coming Soon Additional planets. At least 2 "planets", could be a few more if you get your friends to buy the game. Localization. If you want to help let us know on discord. Features You Ask For On Discord. For real, we made dozens of features for Valgrave and Lodestar will be no different. Bugfixes. We're sorry. We got all the ones we could find with our small team. These are in no particular order and done by very different people so we'll work as hard and quickly as we can. How You Can Help Make Lodestar Bette…
- Upcoming Early Access Launch July 8th - 1 July 2022
Launch Information We're happy to announce that we'll be launching to Early Access on July 8th immediately after the Steam Sale ends! Some notes about Early Access The demo will no longer be available and saves will be incompatible with the new version as much balancing has taken place. The game will be initially priced at around 30 USD with a 10% launch discount. A ton of new features and upgrades to existing features will be launched. Check out the new trailer to see a lot of the improvements to the game. Planets 3 and 4 will be added to the game along with their respective resources, upgrades, equipment, and bosses. Thank you! Thank you all for the feedback and your time testing out the game. We hope you'll continue to join us through Early Access to make Lodestar the best game it can be.
- Patch Notes 2.2.0 - 16 May 2022
Overall we have been working on performance and polish of the game as we approach Early Access (tentatively Late June / Early July). Most features have been implemented, now we just need to beef up the amount of content for you all. Please let us know what you think! Gameplay - New Unlocks added to Planet 2 - Planet 2 now has a lot more sharks - Planet 2 now has crabs - Revamp of all gun particles - Scorpions can now be interrupted if shot mid attack - Scorpion attacks can now be dodged - New small scorpions introduced - Scorpions will now hear people running. Use shift to walk and sneak past. - A TON more Salli dialogue - Now adjust sound volume based on the situation (ex: Reducing music when Salli talks) - Added a scanner to the game near the hologram. Will be doing more with this later. - Upgraded the turn and movement animations of Player UI - Nearly every part of the UI has been re…
- Patch Notes 2.1.0 - 11 March 2022
We spent the last month polishing what we've made as well as starting on planet 3 that will only be available EA and onward. Although we still have some UI improvements and bug fixes, the game is much closer to the quality level we expect to ship EA at. Major Features: - You now have to get special pickups to get upgrades in the equipment station. Find them scattered throughout planet 1! - Movement animations have been rehauled to provide a better experience. - Mining rehauled. Now shiny spots will appear to allow you to mine faster. Mining is now more realistic - HUGE performance improvements. Most players will see anywhere from 2x FPS on high-end machines to 10x FPS on low-end machines. - Equipment now changes visuals significantly based on how many upgrades you have attained Features from your Feedback: - Widescreen support for the UI - Fog now behaves a lot better on planets - Blood…
- Patch 2.0.0 - Planet 2, New Boss, Visual Overhaul, Ability Reworks - 5 February 2022
Discord Server for Feedback and Friends Holy shit we've done it. We went from 1000 commits to 2300! So more than doubled whats in the game. There's a ton here so let's get into it. Major Features: - Planet 2!!! - Planet 1 now has a boss monster - New character model and animations (Press P to change color, we'll make this better later) - Ship model that better matches the Lodestar aethestic - New Weapon Available - Abilities (Grapple and Bomb) are now seperate from the equipped weapon so you can use both at the same time - New missions available! Features from your Feedback: - New revamped music! - Bomb does damage to enemies. - Sprint is default, shift is walking - A lot of foliage has collision turned on - Fixed all known areas where you can jump off the map - More grapple hook locations that are more meaningful - Hidden cave and destructible walls are now more clear - Biotech Station…
- Demo Patch 1.1.0 - 14 October 2021
Features! Waypoints have been added to the game. Finding the drop pod and hidden cave has never been easier. Shroommuffin quest has really been fixed this time. Get to the last mission! Scorpions have an increased amount of effects and sounds. Your suggestions implemented! Major rebalance to scorpion's speed and attack. Subsequent launches and returns from the planet will now play a shortened sequence. Buildings now present hotkeys in bottom right of screen when near. Hitting E now closes menu's that you entered with the E key (ex: Foundry, EquipmentStation) Salli dialogue has been adjusted. Now louder with special effects if you are in front of her or outside the ship. You can now click on the image not just the text to orbit the planet at the cockpit! Damage indicator now plays when getting hit to make it a bit more clear. Fixes from your reports! - A handful of crashes related to gra…
- Demo Patch 1.01 - 2 October 2021
- Warping at the beginning of the game and traveling around the planet now shows the warp sequence. - Destroying buildings will now collect and refund their resources instead of them just being lost - We no longer show decimals for resources outside of production rate values. - Banquet table consumption now looks a lot better. Let us know what you think. -Fixed: I'm stuck button should now work more reliably and teleport you back to ship. -Fixed: Music fails to load on non-hosts in some cases -Fixed: No longer get the intro sequence upon loading saves -Fixed: Multiple fixes to stuck quests -Fixed: Attempted to fix mineable rock visual bugs and remaining amounts on reloads. Let us know if you see problems after this message. -Fixed: Saving around dying, transferring to planet, and similar location changing events no longer causes unusual behavior (music, warping with personal ship, etc).…