- Bug fix 1.1.o - 12 July 2026
Hello everyone, Today, for update 1.1.o, I fixed a bug where rings could be unequipped during combat when only rings were equipped. As always, if you run into any issues, feel free to contact me on Discord or on the Steam forums!
- Bug fix 1.1.n - 18 January 2026
Hello everyone, Today, for update 1.1.n, a new bug appeared despite my best efforts, but it has been fixed! Bug fixes: When a player discovered the island of Technologia for the first time, a dialogue in French could start and lock the player in an infinite loop.This has been corrected.
- Bug fix 1.1.m - 13 January 2026
Hello everyone, Today, for update 1.1.m, a rare but very annoying bug has been fixed!Bug fixes: Sometimes in combat, often during the first turn, the active character could not attack. This was due to a valid target issue.A bug that prevented players from defeating a post-endgame boss has been fixed. No more oxygen issues for those in the know!
- Bug fix 1.1.l - 1 January 2026
Hello everyone,Today, for update 1.1.l, an equipment bug has been fixed.Bug fixes: The Gemini armor was considered a helmet... It is now equipped in the armor slot.
- Update 1.1.k - 31 December 2025
Hello everyone,Today, for update 1.1.k, no major bugs this time, but lots of small improvements requested by players.New things:- An NPC has appeared on MioiM (chapter 3) to give players two pieces of information: The Unique is not yet available in chapter 3. The mirror may well be broken/unavailable in chapter 4.- Footprints are now visible next to the entrance to the Thuncient Desert. They allow players who have already discovered the secret camp to return there in an instant without having to walk all the way back.- A “new game +”. To be more precise, when you start a new game after having already seen an ending, the game asks you if you want to start in classic mode or fast mode. Fast mode simply allows you to earn twice as much experience/gold/items. This is useful for exploring the various endings or different class gameplay more quickly without reducing the difficulty of the game…
- Bug fix 1.1.j - 28 December 2025
Hello everyone, Today, for update 1.1.j, a blocking bug has been fixed.Bug fixes: On Astro Island (in autumn), some spheres were not coded correctly and did not unlock the next level.
- Update 1.1.i - 26 December 2025
Fixes a crash when advancing to Chapter 4 with Yuni in your party and attempting to choose a specialization (Eclectic or Lightning3/Fire3).
- Bug fixe 1.1.h - 30 October 2025
Hello everyone,Today, for update 1.1.h, two minor bugs have been fixed.Bug fixes: The NPC who learns the passive skill to be as fierce as an orc has been corrected.,The NPC on the ship who creates orbs had a bug concerning agility and luck orbs. This has been fixed.
- Bug fix 1.1.g - 25 October 2025
Hello again, everyone, I'm fixing a bug that was introduced earlier. I'm publishing the update 1.1.g I apologise for any inconvenience caused to the players affected. Bug fixe: The game could crash when a player attempted to open the ‘status’ menu. It is resolved.
- Patch 1.1.f - 25 October 2025
Hello everyone, following some feedback, I am making a small addition to 1.1.f. New thing: A message will appear after combat to warn you that a piece of equipment has broken!Equipment durability is part of the lore (the Mazok village specializes in repairs) but also part of the game balance (certain bosses or skills greatly reduce durability). So I don't want to remove durability from the game. However, I can understand the frustration caused by losing equipment without realizing it. Hence the addition.
- Update 1.1.e - 9 October 2025
Hello everyone,A small update to fix two minor bugs and add something! Here the patch 1.1.e.New thing:- Damage and kills caused by status effects (such as burning or bleeding) are now counted for all statistics.This means that bleeding damage inflicted by Esmélinia will now count towards her end-of-combat damage and total damage displayed in the associated menu. The same applies to damage suffered from enemy bleeding or status effects over time, such as Aldriak's healing!Change:- Ability to change rows before the battle against Demeres.Bug fixes:- It's not often that a bug is only present in the English version, but the power of basic attacks was not being displayed in combat (you will see a pink number appear under the Attack command, which corresponds to the power of a skill).- Barog or your Mage voice had bug when voices were set to the “on kill” option.
- Update 1.1.d - 27 September 2025
Hello everyone, For patch 1.1.d, a new menu is appearing for veteran players! It allows players who have completed the game once to access a new menu showing that there are five different endings. The menu makes it easy to identify which endings can be unlocked in the current game (depending on your progress)! Bug fixes: - On the astrological island, you could walk through a stele. - The NPC who crafts runes on the ship was less efficient after another NPC arrived... They must have been too busy talking to each other. They have been called to order. - Two trees were strangely overlapping on Hybridization. - Fixed a bug on Madman Barog that prevented the next character from attacking when he passed their turn.
- Update 1.1.c - 25 September 2025
Hello everyone, I've been notified of a few more bugs, so here's patch 1.1.c! Changes: - I've enlarged the hitbox for the levers in the bandit base. - With the new movement speed, players tended to run around... - The counterattack adapts to your weapon! This means that if your weapon gives you an attack with an agility ratio, your counterattack will too. Bug fixes: - A bug in the form of a rock was blocking the entrance to the second part of the bandit island. - It has been removed. The end of Phoéline's side quest has been fixed. - The white crystals that block certain passages no longer block the player for a few moments with each collision. - The Tchnologia portal that only worked in one direction in Chapter 4 has been repaired. - One of the holes in the volcanoes caused daylight to fall into a wall... This has been fixed. - Two locations required pressing a key to enter. - This has…
- Update 1.1.b - 23 September 2025
Hello everyone, Today I'm fixing 3new bugs (1.1.b): - The battle against the boss at the end of chapter 3 was simply impossible due to a sprite bug (caused by the fact that the characters are now bigger). This has been fixed. - On Niloid, the creature that comes out of the other dimension would sometimes trigger two battles in a row. This was not intended and has now been fixed. - When a player kept (too much) equipment in their inventory, a storage problem would occur. Now that this has been fixed, it is possible to play the game without ever selling anything! Even the useless wooden sword from the beginning.
- Update 1.1.a - 22 September 2025
Hey! 2 annoying bug fixes: - Barog Berserker's ultimate ability would stop on its own after 5-6 hits (instead of stopping when he died). - After quitting and quickly reloading a game, some data would remain in memory, which could prevent certain Instant spells from being Instant. This has been fixed.
- Quality of Life Update - 20 September 2025
Hello, everyone!Two big announcements:A free demo to raise awareness of Aldriak should be available next week.Update 1.1 is now live! Quick summary of the update:Redesigned combat sprites + weapons visible on the back.Kyoko and Tsuneo have changed weapon styles. Don't worry if you have claws instead of hammers, for example, the new weapons will be converted automatically. However, I cannot modify equipment that has already been acquired.Faster movement and combat.Lots of visual improvements for better combat feedback. Feel free to give me feedback on the official Discord, Steam discussions, or by rating the game! Your steam review means a lot to a small game like Aldriak.Version 1.1 patchnote:New things:Two new words have been added: “Effective” and “Resists,” depending on the element of the attack and the monster's resistances.It is now possible to abandon a fight to quickly return to…
- Update 1.0.c - 25 December 2024
Hello, everyone! Don't hesitate to report your problems to the official discord or the steam discussion area! Hotfix 1.0.c release: Corrections: A bug blocking progress has been corrected. The bug occurred when the player died in combat between meeting the 3 mages and arriving at the village. Then, after this death, the player decided to go to the top of the mountain instead of going down as indicated in the scenario. This was a rather targeted bug, since the player had to die between two precise moments in the scenario (during which no combat was possible). But this bug has now been corrected!
- Update 1.0.b - 10 December 2024
Hello everyone! Don't hesitate to report your problems to the official discord or the steam discussion area! Here is the new 1.0.b patch: Addition: - It is now possible to view Aldriak's upcoming specializations (in the same way as all other characters) by visiting the ship's bridge or entering the secret base. Change: - Increased damage for the Thief's special skill. - Monsters will no longer appear in the middle of a puzzle where rocks had to be placed in holes. The latter were too distracting for a phase requiring reflection. - I've retextured the rivers and poison lakes to match their hitboxes more closely (before, the player had the impression of walking alongside them, but took damage). - I added appearance points for Darsuke's powerful monsters (red). The map being large and dark, they were too difficult to locate. Corrections: - French lapsus. - Poison zones that passed through…
- Update 1.0.a - 3 December 2024
Hello, everyone! Don't hesitate to report your problems to the official discord or the steam discussion area! Even if it's just a sentence badly turned into English. I'm always on hand when it comes to improving game quality or player comfort! Hotfix 1.0.a release: Change: - The teleportation ring no longer needs to be equipped to a character to see the teleport option in the menus. All that's required is to have collected the ring (and therefore to have it in the inventory). Corrections: - Corrects numerous typos in the French language. - In the English version, creature elements were displayed above their sprite, which was not supposed to happen. The same applies to certain hero states. - The post-combat healing menu did not trigger properly in the aquatic zone. - Fixed a visual bug when fighting in the city of Volcanoya. - Fixed the black text on heated armor (which should have been…
- Aldriak - Official release ! - 28 November 2024
Today, November 28, 2024, marks the official release of Aldriak! Thank you to all the testers and players who have helped make Aldriak what it is today. Don't hesitate to share your feedback or suggestions for improving the game on the official discord! Aldriak will continue to improve over the years.