- MAJOR IMPROVEMENTS - 20 June 2024
Hello everyone! Excited to bring you a new update! I hope you are having a great summer and I wanted you to enjoy this improved version of BABY GOAT BILLY for the Steam Summer Sale New stuff - 3 new cards - One new enemy - Improved final boss fight - Improved various icons - Improved some special effects - Sped up some transitions and overall battle flow Issues fixed - streamlined tutorial, no interuptions, clearer instructions, improved character controls - fixed issue with getting stuck on dialogs - Improved UX for some menu items - Improved some language translations - fixed other small bugs reported by players. As always feel free to share your feedback about the game, the more detailed the better!
- Update: NEW CARDS and other improvements - 3 July 2022
Hey everyone, here is a list of updates from last months: New card - Skillful Touch New card - Backbreaker New card - Bulky Armor Fixed: The character would sometimes stop moving when bumping into walls and obstacles. This would make players get damaged by fire or spikes by accident. Now, thats fixed and the character continues to move smoothly. Boss end game credits fixed. Fixed: Cards hover scaling would sometimes not work in deck or reward screens. Weaken logic redone: Still works the same for players, just more efficiently. Updated project version. Some other clarity improvements and small visual adjustments. Enemy shield now resets properly at end of combats. Small balancing changes. Have a great summer everyone :)
- Please review the game! - 14 May 2022
Hello! It's been two weeks after launch and I just wanted to remind everyone who has purchased the game to please leave a review! Leaving a review helps other players make a decision whether to buy the game or not. So, if you could spend a few minutes to leave Baby Goat Billy a review, it would be greatly appreciated!!
- Baby Goat Billy is OUT NOW! - 29 April 2022
Woooo hooooo! It is with great privilege to announce that the complete version of Baby Goat Billy is now available for download!!! If that's all you need to know, get out there and starting playing! But for those who want to bask in the moment with us, please read on. It's incredible to think back to when this all started nearly two years ago. The game entered Early Access on 4th of November with a strong and engaging core gameplay. Your feedback helped to ensure the correct prioritization of new features and upcoming content. Baby Goat Billy is more than a game to me. It started as a small idea but became a completely unique alternative world where goats rule the earth instead of humans. As I wrote the backstory and created the fantastical world I was entering into a fairytale about a heroic little goat trying to save his baby brother. It is a understatement to say that I have put all…
- Baby Goat Billy releases April 29th! - 6 April 2022
Hey everyone! The game is finally coming out on 29th of April with lots of new content! Thank you all for your understanding and patience! Here is the plan for the launch and beyond: LAUNCH CONTENT Dungeon 3 available 12 new enemies 17 new cards 8 new talents 12 Blessings More challenging spikes and fire obstacles BOSS FIGHT! IMPORTANT! If you have played the game before, please make sure to Delete Saved Data from the Settings menu, otherwise your talents, quests and dialogs will be messed up and you might not be able to complete the game. Join the Discord server, stay connected with the dev team, and never miss any important info about the game! See you on Day 1!
- Now available in YOUR language! - 24 March 2022
I am incredibly happy to announce that Baby Goat Billy has now been fully COMPLETED and TRANSLATED into 12 languages! I would, of course, love to continue to provide you with more content in the future and add cooler cards, enemies and new mechanics! Available in: English Chinese Spanish Russian Portuguese German French Italian Japanese Korean Polish Bulgarian Here is an list of other changes: Game fully localized(menus, dialogs, cards, talents etc etc.) 5 New Cards: Knock Knock, Piercing Dabs, Storm Aid, Toxic Fog and Divine Fear New Blessing: Primal Rush Dungeon spikes are now a bit easier Talents logic fixed a small issue Pots description adjusted Game ending and credits Hopefully, the full launch will be in the upcoming months but before that I have to make some marketing and promotion efforts! Probably, also contact streamers, youtubers, press and media. If you can spread the word…
- Movement and feature improvements - 9 February 2022
Thank you for your patience! December and January have been a busy month for us all and with extra complications around holidays and COVID. You are now able to play the latest build and here are the updates: Grid movement - removed We now have a simple and easy to use 3rd person camera + movement system. Many players have complained about this and we heard you, we hope you will traverse through the game world much smoother now! New Blessings Feature: You receive buffs which last for the duration of your dungeon run. It allows for more synergy in the combat. Each dungeon contains 2-3 blessing spots, and you can choose 1 of 2 blessings at each spot. New Trance mechanicTrance is a state of halucination and when you play a card, another card is drawn into this slot. This mechanic gives you more choices and while in Trance you will never run out of cards. You gain stacks of Trance from bless…
- Happy holidays everyone! - 28 December 2021
Hope you and your families are safe! Its pretty chilly here at billy goat town hahaha Last few weeks there has been tons of new stuff added to the game but nothing is being uploaded to Steam just yet! We wanna make sure that everything is ready and playable. Here is a sneak peek at some of the cool things being done :) New Cards, new talents and lots of progress being done on dungeon 3. Hope you are excited as we are! Enjoy the holidays!
- Patch notes 19 November - 19 November 2021
Hey everyone, time for another update once again! From now on, 90% of my time will be focused on the new dungeon. There will be 9 new enemies, more cards, 4 new rooms to explore and much more challenging movement obstacles. Please be patient as it will take some time :) Thanks to all the players and streamers providing feedback and helping me improve the experience. I would love to hear your feedback/suggestions on DISCORD: discord.gg/bbwKnRXEwy Here is a list of things I have been working on in the last week: - Fixed a serious issue where cards didn't want to load resulting in a empty Pick a reward screen. Took me 2-3 days to figure out how to solve it but now it works flawlessly. Saving player progress is tricky... - 6 new cards available: Recognition, Sacrifice, Ritual, Halt, Acupuncture, Needle (I tried to test them, so there shouldnt be any bugs) - All Ethereal cards now have the w…
- Patch update since launch - 7 November 2021
Hey everyone, There hasnt been a lot of Steam players yet commenting or discussing the game, I receive most of the feedback from watching streamers/youtubers that have played the game. If you wanna help me improve the game, I would love to hear your feedback/suggestions on DISCORD: discord.gg/bbwKnRXEwy There were some things that needed clarification or improvement. Here is a list of the updates that you already have access to :) Fixed combat getting stuck sometimes and not ending the turns. Fixed some colliders in room 6 Improved some text in dialogs Random battles outside of purple danger zones are no longer a thing :D Using cards right away after Momentum or Purity was causing problems, now FIXED Reward pots positions fixed(there were 2 that were unaccessible :D) FIXED: Totems were getting rotated and tilted in a weird way. FIXED: Shaman menu for travelling is now clearer. Travellin…
- Baby Goat Billy comes out TOMORROW! - 3 November 2021
We couldn't be more excited about the game coming out in 24 hours! Get ready to jump into the amazing world of goat mythology! Dont forget to join the Discord: https://discord.gg/qGbmK48Faz
- NOVEMBER 4th - EARLY ACCESS - 9 October 2021
Hello everyone, Exciting times are coming!! Baby Goat Billy will be available from the 4th of November!! NEW TRAILER To acompany this big milestone, there is a new trailer available in the steam page which showcases the current stage of the game, lots of visual improvements but also more engaging battles and dungeon crawling! In the last month there has been a ton of improvements and incredible amount of work done to ensure players get the smoothest and most enjoyable experience since start! The game is very stable at the moment and can be fully enjoyed with multiple deck builds and strategies. There are still some minor adjustments that we are making before the launch but we cant wait to hear your thoughts after playing!! We love receiving constructive feedback from our players, so please do let us know what you think, as we will be eagerly and continuously reading our players’ input.…
- July - Game Update - 18 July 2021
Once again, its time to share some insights from the development. During Early Access we will make more effort of being transparent and showing what is happening with the game more often, but currently we try to update you only when there are big/important changes. Since the last update there has been a ton of new content added to the game, while also improving the beginning and core mechanics of Baby Goat Billy. The game has now 2 dungeons COMPLETELY FINISHED! YAAAAYYY! ːsteamhappyː First dungeon allows players to get used to the game, combat mechanics and how to build strategy with their decks. It is relatively easy and should take between 1-3 attempts to complete. The second dungeon "DREADFUL PATH OF FIRE" ramps up the difficulty as it introduces new enemies with a bit trickier abilities and lets not forget, SPIKES AND FIRE OBSTACLES!!! So far, the game has about 2-6 hours of content…
- Livestream: Painting actual COVER ART for Baby Goat Billy on stream! - 18 June 2021
1. First we are going to paint a full image of Baby Goat Billy which will be used for marketing and promotions. Come hang out, watch the process behind the scenes and give suggestions! 2. The developer will playthrough the demo and talk about the creation process of Baby Goat Billy. You can learn more how the art and characters were created, what influenced the design and maybe some deckbuilding tricks that will help you defeat the challenging monsters. In the full game you will encounter beautiful dungeons, obstacles which will challenge your platforming skills, new cards, numerous new enemies with powerful skills and smart reactions to your playstyle. The difficulty will never ramp up to a point which will stop you from progressing however. Everyone will be able to go through the storyline and discover the hidden secrets this fairytale world possesses. Ask all the questions that pop i…
- Livestream: Developer playing Baby Goat Billy - 22 May 2021
The developer will playthrough the demo and talk about the creation process of Baby Goat Billy. You can learn more how the art and characters were created, what influenced the design and maybe some deckbuilding tricks that will help you defeat the challenging monsters. In the full game you will encounter beautiful dungeons, obstacles which will challenge your platforming skills, new cards, numerous new enemies with powerful skills and smart reactions to your playstyle. The difficulty will never ramp up to a point which will stop you from progressing however. Everyone will be able to go through the storyline and discover the hidden secrets this fairytale world possesses. Ask all the questions that pop into your mind and follow the development of this unique goat mythology set in a magical world!
- Dreadful path of Fire - New Dungeon and survey results! - 21 March 2021
This update is a mix of new content added to the game and some reworks of the core mechanics. During this last month I have had several playtesting sessions which resulted in 30 unique users filling out my survey, providing feedback, suggestions and helping me understand what they want to see in the game next. The conclusive opinions of people have been positive, which motivates me to keep improving the game. There are still some connections between systems to flesh out and I am actively thinking of ways to make everything more coherent. At this early stage, even with rather few cards and status effects the combat has still earned itself an average of 7/10 amongst players, which I hope I can push to 8-9 in the future as I keep on adding more cards, totems, more surprising enemies and intricate strategies. Hopefully at some stage I can add more eye candy with exciting visuals/VFX and ani…
- Complete UI/UX overhaul, new mechanics and lots of onboarding improvements - 16 February 2021
Over this last month I have put extra effort to put the game in the hands of youtubers, streamers and gamers to understand how they play and what are the things they dont like. I have received a lot of super valuable feedback, but I am extremely happy to say that their feedback has confirmed my existing to-do list and my future plan matches with their expectations. 1. User interface Lots of players complained about UI and UX issues, I have worked for several weeks to make everything as smooth as possible. Its not perfect but 100 times better than before. It also looks nicer :P 2. New combat mechanic - TOTEMS Totems are additional feature which the player can discover and use them in combination with the cards, they get triggered upon specific actions and can stack up great damage and be an invaluable part of your deck strategy. 3. I have added about 10 new cards, currently there are abo…
- Content update! More goats, more battles, more deckbuilding - 21 December 2020
More challenging encounters await you in the dungeon, are you sure you brought your best deck with you? If not, its okay, you can try combining different cards and discover which strategies work best against which enemies. But beware, your baby brother is still out there.... time is precious.... BGB (Baby Goat Billy) is still at an early stage and I want to make sure that the combat is solid, before committing to creating 100+ cards. I want to explore what players enjoy and what is the right balance of complexity and difficulty. I still don't even know what my target audience is... If you think you are the right audience, reach out on Twitter , FB, Steam or any other platform. Help me deliver the most exciting experience for you! Also the more people Wishlist the game, the more sure I will be that there is an audience at all. This update includes... 1. Talent tree - There are 4 differen…