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Mini War - Three Kingdoms

Mini War - Three Kingdoms Steam news

YangZeyu | Nov 30, 2020 | game

Released

0players observed · 6 October 2026 - 03:24:22 UTC

CasualIndieStrategySteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive

Mini War - Three Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak4
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score91% positive
  • Total reviews23
  • Release dateNov 30, 2020
  • DeveloperYangZeyu
  • PublisherYangZeyu

Genres: Casual, Indie, Strategy

Company pages: Developer: YangZeyuPublisher: YangZeyu

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Mini War - Three Kingdoms Steam news

Mini War - Three Kingdoms news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • 《Mini War - Three Kingdoms》is on sale now!There is -20% discount for sale! - 30 November 2020

    After several months of development, the minimalist tactical game 《Mini War - Three Kingdoms》has finally been officially launched! Making a game with originality and high gameplay has always been my dream. It means a lot to me, and it's a great thing to celebrate. But now the sale is around the corner, my heart is a little apprehensive and uneasy. To be able to complete a game that you really want to make is something to be happy about, but now I am under a lot of pressure. On the one hand, I am worried that you will not like it, and the other is that I afraid of betraying my original intention. So I have to try my best to make this game better and better, in order to win your faver. Looking back on several months of R & D, I feel mixed feelings. I hope you can gain happiness from our work.

  • Optimization & BugList - 30 November 2020

    Regular optimization and update contents at the end of November: OK*.可移动区域再加明显一些 OK*.敌人根据单位朝向只显示一个攻击范围示意图(需选择和旋转资源) OK*.选中敌人时显示该敌人的攻击范围 OK*.修改语言时不重启游戏,选择取消,会出现无法再操作的bug(已修复) OK*.确定进入当前关卡的界面,要能看到准备进入的关卡名称 OK*.不同分辨率的适配检查(非16:9的画面,会存在界面美观问题) OK*.Levelui的上下翻页箭头有歧义,修改为可穿透,下侧按钮有鼠标移入效果,表示可点击 OK*.开始界面去除署名,调整标题为美术字 OK*.新手引导最后一关不要重来一次 OK*.新手关5增加强制引导,点击一步全杀 OK*.表演阻塞bug保险:6秒没有演出节点返回值时自动结束并弹结算界面 OK*.点击移动的操作使用动画,让角色在预演阶段有一个播放逐格移动的过程 OK*.UIReady没有锁住按钮点击行为 OK*.修复黄盖动画播放时卡住的问题 OK*.成就更新完了,拉通补测完成 其他若干微小改动。 研发期的原优化备忘录: OK1.获取所有按钮 OK2.设计点击&路径变化的游戏循环(含路径形成&伤害预演) OK3.达成目标的方式(击杀目标敌将/到达特定点位) OK4.达成目标时开始自动战斗演示(含伤害结算) OK5.演示完毕弹出结算(下一小关|再战一次|返回菜单) OK6.达成挑战的功能 OK*.初始化“挑战达成判断”所需的其他检查参数(fightUI-InitChallengeNeed) OK*.判定是否暂时达成/未达成挑战条件,并改变界面显示(fightUI-CheckChallenge) OK*.挑战显示待做(ResultUI-OnStart) OK*.已死亡角色还会参与计算的bug OK*.ActionEftType.Shock惊退:空槽移动中改变周边敌人位置会导致算路出现问题,故改成使目标转向180度 OK*.主角预演剪影制作 OK*.主角攻击范围叠标(需要结合地图格子动态生成) OK*.…

Patch notes and updates

S.noRelease datePatch nameGID number
130 November 2020Optimization & BugList3856733252020073037

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