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TWWWR

TWWWR Steam news

Faxdoc and nostalgiatree games, Faxdoc and nostalgiatree games | Nov 24, 2020 | game

Released

0players observed · 6 October 2026 - 05:17:46 UTC

ActionAdventureIndieSteam Store

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive

TWWWR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

  • Latest observed playersNot available
  • SteamPulse tracked peak3
  • Units sold (VGI)No data available
  • Revenue (VGI)No data available
  • Review score98% positive
  • Total reviews80
  • Release dateNov 24, 2020
  • DeveloperFaxdoc and nostalgiatree games, Faxdoc and nostalgiatree games
  • PublisherFaxdoc and nostalgiatree games

Genres: Action, Adventure, Indie

Company pages: Developer: Faxdoc and nostalgiatree games, Faxdoc and nostalgiatree gamesPublisher: Faxdoc and nostalgiatree games

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TWWWR Steam news

TWWWR news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.

Latest Steam announcements

  • One last final update - 5 February 2023

    I had some spare time so I tried porting Twwwr to a newer version of gamemaker and fixing some bugs. I think it was successful, though it's difficult for me to track down all the bugs on my own. Anyways for list of changes: Fixed some game crashes Improved camera Remade controller-bindings to be more flexible Fixed typos Fixed some ui issues Reprogrammed some enemy attacks to be more consistent Lots of other small tweaks I was considering adding some actual new content to the game but the project is so poorly programmed I don't really want to touch it again. I'll keep my eye on the steam discussions in the coming days in case any new issues crop up. That's all, thanks for reading and have a nice day.

  • Small summer sale update - 25 June 2021

    Thank you all for the continued support. I've fixed a few bugs and made some changes: Getting second charge level doesn't break acid flower anymore Expert forest spirit is easier There's now an icon in the pause menu to check if your current run is pacifist. Heart icon means your eligible for pacifist, skull means you're not. Sunflower soles now also makes you un-pushable, to help you not getting blocked by enemies Fixed some room collisions Lots of small tweeks

  • Final update - 2 February 2021

    Final update is out. Here's a list of the major Changes: Lilly sidequest: Talking to Lilly throughout the game now lets you do a small quest. A golden Passiflora Is hiding somewhere around the temple. https://i.imgur.com/67gjswS.png New Area: There's now a door in layer 1 that lets you access a new area. however it's locked, so you'll need to get the key from someone. https://i.imgur.com/QA4xrrc.png New aim options: If you're using the controller, you can now aim with the c-stick. If you're using keyboard, using the mouse Is also an option. https://i.imgur.com/F4whVXR.gif High contrast Enemies There was an issue with the game being hard to read. I wasn't able to come up with a good solution, but maybe this extra option helps a little. https://i.imgur.com/U3a6BzK.gif

  • 1.0.2 update(auto-aim fix, music and balance ) - 2 December 2020

    Changelog: Auto-aim It turns out I wrote the auto-aim code wrong, So it only checked the nearest enemy/object. This made it so standing close to a box while aiming would result in the auto-aim just not working. I've rewritten the code so it works much better now. The auto-aim is now a bit more strict, but since it's bug free it evens out. Balance: bosses have about 8% more hp(67>72)(boss hp was too low before, better auto aim as well means bosses should be tougher) nerfed poison trinket(0.008 > 0.006) nefred long range(2.15 > 1.9) nerfed begonia trigger base gun range increased(6.9 > 7) Music: Layer 02 now has different music Layer 03 boss now has different music All 3 layer 02 fights now have different songs tweaked all the music volume bugs signs/doors don't soflock the game added some missing walls fixed sound in some areas fixed some collision More is on the way https://i.imgur.com/…

  • Post launch Patch 1/Thank you. - 26 November 2020

    1.0.1 hotfix Thank you to everyone for the support. I've taken the time to start reading some feedback, and I'm trying to address it as quickly as possible. I haven't started reading reviews yet since it's a bit overwhelming, But I'll try to do so soon. Afterwards I might start adding more content to make the experience more fulfilling. I imagine some more story could go a long way. -faxdoc Changes small warning Due to a small error on my part, updating the game will cause a couple of bosses to respawn if you load an pre-patch savefile. It's not game breaking in any way, and you can just warp past them If you don't feel like fighting them. general Added dualshock support balance Fungus chambers is a tiny bit weaker Begonia trigger is a tiny bit weaker polish Jump/shoot extra works on everything Space/enter works in menues Added wood sound to wood flooring Pressing a button while trinket…

Patch notes and updates

S.noRelease datePatch nameGID number
125 June 2021Small summer sale update4032392655068282800
22 December 20201.0.2 update(auto-aim fix, music and balance )3856733878291723090
326 November 2020Post launch Patch 1/Thank you.3856733252004161407

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