- Vectorio Remake - Now Available - 18 August 2023
The remake is finally here! Vectorio has officially released into Early Access! After over a years worth of work, building the game from the ground up with many new features and improvements, the game is finally ready to start it's proper Early Access phase and continue being developed alongside all of you. https://store.steampowered.com/app/2082350/Vectorio/ Release Features & Roadmap Overview For a detailed breakdown of what is available in the early access release, and what is planned for future early access updates, take a look at the post below. This is meant as a way for you, the potential buyer, to make an informed decision on if and when you want to hop into early access. https://store.steampowered.com/news/app/2082350/view/3681182908896845965 A permanent free demo of the game will become available down the line as well, with a good chunk of the early game content available for…
- Vectorio Remake - Development Update - 6 May 2023
Hello Everyone! For anyone who hasn't been keeping up to date with development on our Discord server or through the new store page for the remake, here's a post going over the state of development for the new game! https://store.steampowered.com/news/app/2082350/view/3680047495738123503 It's quite a length post with lots of information and a direct look at what's to come through lots of screenshots and videos. Definitely a recommended read for anyone patiently waiting for the new game to come out that wants more info on specific features and other new content. Just a reminder that if you'd like to stay up to date with the remake and help support it, wishlisting the game and following it on Steam is VERY helpful and gets the game shown to more people in the future! https://store.steampowered.com/app/2082350/Vectorio/ As always if you have any questions or concerns, feel free to let me kn…
- The New Vectorio - 19 January 2023
Hello everyone, I am pleased to announce that the new Vectorio (also regarded as "The Remake") is now available to wishlist on Steam! The game has been in development now for nearly 6 months, and I'm so excited to start sharing what I've been working on with it. You can check it out below... https://store.steampowered.com/app/2082350/Vectorio/ Wait... What's going on?! For those that aren't aware about what's going on or why there's a "New Vectorio", please read the post linked below from last summer. It explains everything you'll need to know... https://store.steampowered.com/news/app/1462470/view/3330988721842165583 What's going to happen to Vectorio Classic? I know questions have been up in the air surrounding the status of Vectorio Classic and what its future is going to look like, and I'd like to spend some time talking about this to clear the air and make sure everyone is on the s…
- All classic versions now available! - 14 September 2022
Hello Everyone! Progress on the Vectorio remake is coming along exceptionally well, with the new creator tool now finished and working. I should have more information to share on the remake soon, along with a playable demo of some sort. If you want to follow along with the remake progress, join our Discord below! Discord: https://discord.gg/auDgRJqtT9 In the meantime, I thought it would sort of be a cool idea to look back on the classic version of Vectorio before the remake takes the spotlight. So, I have gone back through all the builds and made every major release available! (with the most stable version for that release) I've listed each of the versions below, along with how to gain access to them if you don't already know how. Hope you all enjoy! Vectorio - Update 1 (vanilla) Played the very first version of Vectorio and want to revisit it? Now you can! Opt into the Update 1 branch…
- What's going on with Vectorio? - 10 June 2022
Hello everyone, This is going to be a bit of a long post. There's lots of stuff to cover, and I'm not going to sugar coat or beat around the bush about anything. I want to be as straightforward as I can be with everyone on what's been going on the last couple months, and what's going to be happening to Vectorio this year. There's some disappointing stuff to cover, but there's also some equally, if not more exciting stuff. P.S. I've left a TL;DR at the end of the post, but I STRONGLY recommend you still give the whole post a read! There's a lot of important info that's covered that a TL;DR can't capture. Networking and Core Design issues So, where to start. Just to rip the bandaid off and get it out of the way, very little progress has been made since the last Steam post in March. I have tried multiple times to refactor networking in a way that will fix not only the desync and disconnect…
- Progress Update - 22 March 2022
Hello all! Today is Vectorio's one-year anniversary since launch! A lot has changed in the last year, and I can't believe how far the game has come. Unfortunately, this post is probably going to disappoint some people as I don't have much to show in terms of progress since the last update, but I still wanted to go over where the game is at, and why things are taking so long. Where is Update 4!? I thought I'd get right to the point as this is probably what most people are wondering, and unfortunately once again I have greatly miss predicted when the update would be done. This is for many reasons, with one of the obvious ones being that I've been working on Neon Sundown a lot in the last month (as well as university), but it's not the only reason. Firstly, networking has been a huge pain to get ironed out. I've had to once again take down most of what I had previously written and start bu…
- Update 4 Progress Update & New Game releasing soon! - 9 February 2022
Hey everyone! Been almost a full month since the last update, so I thought I'd pop in and show everyone what I'm working on, along with a new game that'll be releasing in just over 2 weeks time! So, let's get to it! Update 4 - Progress Update Although I've been fairly busy with getting Neon Sundown thrown together, I have still be working on Update 4 quite a bit. It's over 50% complete now, including a complete redesign of the interface. For example, below is the new hotbar design in Update 4. New Hotbar Design: On top of this, I also have more enemies ready to deploy in Update 4. I'm not gonna share exactly what each enemy does like I did in the last post since I don't want to spoil too much, but as mentioned before you can expect most enemies to be receiving similar redesigns. Overall I'm happy with how progress is coming along for Update 4, and I'm REALLY excited to see everyone get…
- Update 4 | Sneak Peek #2 - 18 January 2022
Leave the confine of your walls... And explore a new world! Coming in Update 4!
- Update 4 | Sneak Peek #1 - 10 January 2022
Hello again! Just wanted to share a quick sneak peek at 3 of the 10 new enemies coming in Update 4! As mentioned in the previous "Let's Talk Update 4" post, there is a plethora of new enemies joining the game in Update 4, each with new unique abilities and mechanics. Please keep in mind that these models are not final and are definitely subject to change. I'm still tweaking the new enemy designs, but this is what you can expect from pretty much all enemies moving forward. Mesmer | New enchanter type enemy One of the new enemies coming in Update 4 is Mesmer. It is an enchanter type enemy, meaning it will convert buildings it touches into one of it's own. Left alone, these can become extremely dangerous and turn entire chunks of your base against you. But not to worry! There's a new building coming in Update 4 that will allow you to ensure your buildings never stab you in the back. Mesmer…
- Let's talk Update 4! - 21 December 2021
Hello all! With Update 3 now out, I wanted to start discussing a bit about what's coming in Update 4, as well as briefly touch up on some changes in Update 3 and where I'll be taking them in Update 4. I also want to preface this by saying I'm aware of pretty much all bugs present in Update 3, and will be releasing a patch for these in the new year when I'm back from Holidays. Most of the bugs are caused by networking, including the ones that occur in offline environments (as the server is the localhost) What is Update 4 about? The main focus of Update 4 is enemies. I feel like they've been ignored for almost half a year now and have not been improved upon at all from their original iteration before the game even released. This is obviously an issue as enemies are one of the core aspects of the game. The current iteration of enemies is very bland and boring. They move in a straight line…
- Update 3 - Early Access | Frosted Defenses has arrived! - 19 December 2021
https://store.steampowered.com/app/1852930/Vectorio__Frosted_Defenses_Pack/?beta=0 Frosted Defenses Pack now available! Get in the winter spirit with the new Frosted Defenses pack, available now on Steam! There can be accessed in-game on the inventory menu by clicking on the "Cosmetics" button for each of buildings in this pack. Note that these are cosmetic changes only. This will not change the way the turret performs whatsoever. More cosmetic options will be available when the full armory releases! Hotfix #004 - Patch Notes Claim more tiles with the new Reclaimer type building, Redeemer! NEW ADDITIONS: - The Frosty Defenses pack is now available, go check it out in-game! - New Reclaimer type, Redeemer. Three times as big, and more efficient! BALANCE CHANGES: - Changed Fusion Reactor unlock from place 50x turbines to accumulate 20k power - Increased Minigun damage from 70 to 75 - Incre…
- Update 3 - Early Access | Hotfix #003 (Armory now available!) - 18 December 2021
Armory now available! The first part of the Armory is now available in-game! If you haven't already, check out the Holiday Bash challenge and beat it to unlock the Peppermint Turret (and use it in-game now!) The full Armory will be available in Update 4. Hotfix #003 - Patch Notes NEW ADDITIONS: - The armory is now available in-game! (full armory will be in Update 4) - Finally implemented the active build counter in the inventory menu BALANCE CHANGES: - Lowered dropship spawnrate by 20% - Changed Artillery unlock from 30k heat to 60k heat BUG FIXES: - Fixed Research labs taking resources while paused... again. - Fixed Trident mission not unlocked (should unlock for old saves as well) - Fixed The Overseer health bar from being invisible - Fixed Guardian button not consistently showing up
- Update 3 - Early Access | Hotfix #002 - Ghost Patch - 16 December 2021
This ghost patch cleans up a few things left out of v0.3.2, as well as balances the new Holiday event! BALANCE CHANGES: - Lowered Revenant health from 20k to 17k in Holiday Bash event - Half the dropship spawning rate on all difficulties - Increased Purifier gold drop from 100 to 1000 - Increased Purifier essence drop from 25 to 250 - Increased Purifier iridium drop from 10 to 100 BUG FIXES: - Fixed restarting on Holidary Bash freezing the camera - Fixed Purifier range showing as halfed it's usual value - Fixed Purifiers not dropping proper resource values
- Holiday Bash Event | Unlock the Peppermint Turret! - 15 December 2021
Holiday Bash Event Play the new Holiday Bash gamemode, now available for a limited time! Setup a small outpost using only Chillers and Radiators, and try to take down the Revenant along with 1000's of its little elves! Defeat the Revenant to unlock the new Peppermint Turret when the Armory is released. Also earn the first official Steam achievement, Minty Fresh! This challenge is not easy and will require a bit of planning. Good luck!
- Update 3 - Early Access | Hotfix #002 - 15 December 2021
Holiday Bash Event now live! Take down the Revenant in a LTM to unlock the Peppermint Turret when the armory comes online, as well as unlock the first Steam achievement, Minty Fresh! Patch notes This hotfix further addresses online desync and disconnect issues, as well as fixes (and slightly balances) the new research drain system. Do note that some QOL improvements to research drain are still a WIP, such as having research take from random storages to distribute consumption. NEW ADDITIONS: - New holiday event, Holiday Bash! - Cleaned up tutorial and streamlined automation segment BALANCE CHANGES: - Lowered Bullet Boost essence cost from 150/s to 100/s - Increase Damage Boost essence cost from 1/s to 2/s - Decreased Drone Speed effect from 0.2x to 0.1x - Changed Essence research cost from essence to iridium - Increase gold extraction effect from 0.05x to 0.1x BUG FIXES: - Synced Guardia…
- Update 3 - Early Access | Hotfix #001 - 14 December 2021
The first hotfix is now available for Update 3. Do note there is still some issues with desyncs in multiplayer, and some minor issues with labs. If you experience either of these, simply reload or restart your game until I have a fix out for them! ADDITIONS: - Added more in-depth tutorial sequence for automating resources - Added back default hotbar slots, turret, collector, storage, and droneport BALANCE CHANGES: - Changed flamethrower damage from 45 to 55 - Changed Pulser unlock "Accumulate 5,000 heat" to "Destroy a dropship" - Changed Purifier unlock from "Place 5x Radiators" to "Place a Radiator" - Changed Radiator unlock from "Destroy 100x triangles" to "Accumulate 25,000 heat" - Changed Sprayer unlock from "Place 10x Reclaimers" to "Accumulate 5,000 heat" BUG FIXES: - Possible fix to disconnect issues. Need help testing. - Fixed unlock notifications not appearing properly - Fixed…
- Update 3 | Out Now on Early Access! - 13 December 2021
Update 3 is now out on Early Access! Online is here! Join forces with your friends, take on the enemy forces together, and challenge the two new Guardians, Atlas and Overseer. Also utilise a plethora of new buildings at your disposal, including the new Drone Gunship building, and the first super weapon, The Trident. REFACTORED CORE: - Vastly improved performance and rendering! - Support for Multiplayer, Modding, and more! - Streamlined development process for future updates. NEW ADDITIONS: - Multiplayer! Join your Steam friends in battle. - New hub super weapon. Push back the enemy border! - New enemy variant, Ghost! (will require radar detection soon) - Two new Guardians to fight, Atlas and Overseer. - New and improved research system. - Tons of new buildings and defenses to unlock. AND MORE! Hop in game and find out what else is new! Multiplayer Beta is here! Join your Steam friends i…
- Update 3 - Experimental | Hotfix #005 ghost patch - 30 November 2021
Once again, it seems I broke a few things in the latest hotfix due to the new experimental rendering feature... this ghost patch fixes those things. Hopefully this is the last patch that's needed! Bug fixes: - Fixed research techs duplicating on reload - Fixed drone move speed showing incorrect value - Fixed resource popups inconsistently displaying - Fixed experimental rendering map view from sometimes pausing game - Fixed right click to delete not working unless moving - Fixed storage based buildings showing incorrect resources - Fixed Flamethrower's showing incorrect resource value
- Update 3 - Experimental | Hotfix #005 now available! - 30 November 2021
The next hotfix for Update 3 is now available, and with it brings a lot of new features and changes, including the new experimental rendering feature to help with anyone experiencing frame drops in later portions of the game (this only fixes about half the problem, the other half is turret targetting) New Additions: - Add back the pipette tool - Add support for pipetting buildings with metadata Balancing changes: - Increase Research Lab grace period from 3s to 5s - Lowered Revenant's health from 15k to 10k - Lowered Kraken's health from 250k to 150k - Lowered Atlas's health from 2m to 1m - Increase Gremlin damage from 200 to 500 - Changed fusion reactor requirement from 50 to 25 turbines - Extend shotgun bullet lifetime from 0.5s to 0.8s - Randomize shotgun bullet speed variable UI Changes: - Tidied up all UI displays with Research - Adjusted positioning of drone priority mode on build…
- Update 3 - Experimental | Hotfix #004 ghost patch - 28 November 2021
This ghost patch fixes some of the bugs that were accidentally unfixed in Hotfix #004 for the experimental branch. Verify integrity of game files if you notice these issues persisting. BUG FIXES: - Fixed drone ports / reclaimer radius not being visible - Fixed tridents not resetting cooldown properly - Fixed resource priority not working