Rushaug: Feline Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
- Steam app typegame
- Steam App ID1462990
- PriceNo longer available on Steam Store
- Release dateTo be announced
- DeveloperTobias Edvardsen
- PublisherTobias Edvardsen
- Parent gameNot available
Company pages: Developer: Tobias EdvardsenPublisher: Tobias Edvardsen
No longer available on Steam Store. This app is no longer available for purchase on the Steam Store. SteamPulse keeps live player counts, media, metadata, and historical price snapshots where available.
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Rushaug: Feline Warfare Steam news
Rushaug: Feline Warfare news collects recent Steam feed items, update posts, and announcements that SteamPulse can associate with this app.
Latest Steam announcements
- Rushaug @ CHINAJOY 2026 - 21 August 2026
Rushaug: Feline Warfare took part in ChinaJoy 2026! Watch the Aftermovie below!Developer journal:Completing the long-haul flight (12 hours) to the continent of Asia all by myself, was a huge milestone in itself for me. Considering my health predicaments, it’s been far outside my comfort zone, and something my doctors have been very apprehensive about. I am too stubborn to slow down, and I find immense gratification in proving to myself my disease doesn’t stop me.All western social media platforms—including Discord—are blocked in China, and my VPN connectivity had recurring issues, so I was not very active online during my trip. Familiarizing myself with the Chinese apps for navigation, payment, communication, etc. has been intriguing, as their level of efficiency is astounding, far ahead of the west. PGConnects Summit ShanghaiI started by attending PGConnects Summit, which is an excelle…
- V0.8.80 - Localization, Overhauled Controllers & More - 13 May 2026
Update v0.8.80 is finally live! This is a big one, introducing Localization and a completely overhauled Controller-system! This update took quite some time to develop – a lot more time than anticipated, as I had to go through all text-elements in the game and fundamentally change them, to set up a framework for multiple languages. Now that the framework is in place, it will be significantly faster to add new languages in the future.LOCALIZATIONTranslations have been broken down into three portions: UI, Dialogue, and Descriptions. The purpose of this update has been to build the fundamental framework for switching between languages, and retrofit all UI-elements to be able to switch between languages displayed according to an index. This has been a slow and tedious process, as I never had localization in mind from the start, while programming my game. Now that the system is in place, addi…
- V0.8.79 - New Intel Room, Heavy Sniper, Call UI, Proper DEMO Identity & Bugfixes - 21 January 2026
In this update (v0.8.79) a new feature/screen; Intel Room has finally been added, to make Dossiers collected in-game possible to inspect and read! Finally you can delve deeper into the lore of Rushaug.A new mechanic; Incoming Call Prompt has been added, to add an additional layer to dialogue in-game, and make incoming transmissions less annoying by allowing player to accept them before controllers are frozen or camera is overridden. Using this feature, the Mission 1 Tutorial can now be muted/disabled for experienced players. A new weapon type; Heavy Sniper has been introduced, accompanied with certain Sniper Positions in-game to allow for long-range kills. A new cutscene has been added to M4: Operation Hourglass, showing the prisoner taken to the Detention Center.The Start Screen have been completely overhauled, parsing the Title Logo into individual letters with some juicy VFX, and Cha…
- RUSHAUG @ BIG (Bilbao International Games Conference) - 13 December 2025
Rushaug: Feline Warfare is being presented at Bilbao International Games Conference in Spain!This is our first exhibition outside of Norway! Exciting times!Photos and videos will be shared live from Instagram:Game Page:https://www.instagram.com/rushaugDeveloper:https://www.instagram.com/mr.edvardsen
- RUSHAUG @ SPILLEXPO 2025 - 13 November 2025
An excellent weekend with plenty of Steam wishlists, thanks to our secret weapon: Clive and his delicious cat waffles. See you again next year!Thanks everyone who contributed to making this year possible and my lovely crew!
- V0.8.78 - Mission 4 Complete! + Bugfixes & Nerfed flames - 12 October 2025
In this update (v0.8.78) Mission 4: Operation Hourglass is finally complete, start to finish, and ready for vigorous playtesting! I am therefore encouraging a new wave of playtesters to join!Just fill out this form (takes less than 1 minute!) and you will be provided instructions on how to get access to the new mission:https://forms.gle/5qbD6ox3sbcGJGrf6Additionally, there have been a few QoL-improvements, including a new UI element; a tiny icon keeping track of “No Alarms”-score bonus being attainable. Rex has a new passive ability; increased firerate to all guns. Some bugfixes, also flames / fire particles have been made less annoying, and flames will not be latched to players unless the player is touching the ground, allowing for jumping over burning fuel cans, etc. V0.8.78 Changelog: Applied +50HP Bandage effect in-game (Duchess ability)Asset productionMission 1 assetsBig improvemen…
- V0.8.77 - Civilians, Character Abilities, & Improved Guidance - 3 December 2024
In this update (v0.8.77) Character Abilities have finally been made into effect. Operator "Drake Woods" & "Rex" have been made temporarily unlocked without criteria for playtesters. The recon drone has been made exclusive to Rex, with the exception of finding new Drone Stations where any operator can launch and operate a drone. A new mechanic; Airstrike Request has been added as a unique ability for Drake Woods. The experimental Zipline Device have been made exclusive for Duchess. Platforming have been made smoother with amenities such as coyote time, improved ladder movement & snapping, and jump from crouched position. Players now have to be super careful minimizing collateral damage, with Civilians added to Mission 2: Operation Sandcat. Killing a civilian will immediately result in mission failure. Precision shots > Spray 'n' Pray. Mission 1: Arctic Strike has received improvements in…
- V0.8.76 - New In-Game Options Screen & QoL Improvements - 27 June 2024
An update (v0.8.76) focusing on Quality of Life-improvements, as well as addressing a crucial bug causing Level Keycards to reset when enter new areas, that appeared in last update. A completely new modular Options Screen accessible in-game, increased range for Enemy Proximity Indicator with more visual clarity,. To make Bandage Kits more useful, they've been given a small (+15HP) health boost, and Passive Healing has been disabled. More settings will be added to the new Options Screen in future updates, this update laid the foundation. v0.8.76 Changelog: Added hidden alternate route for players struggling to make jump in snow region (Mission 1) Continued level design for Mission 2; oil refinery area, train depot, etc. Increased distance for Enemy Proximity Indicator Visually improved Enemy Proximity Indicator with shader FX Applied same shader FX to CCTV detection cone Bugfix: fixed…
- V0.8.75 - Heli Camo & New Ordnance - 3 April 2024
Continuation on the features showcased in the "Ember" Devlog entry. Helicopter Camo can now be changed, select between 14 variants, and two new ordnace items; EMP Grenade and Incendiary Grenade. v0.8.75 Changelog: Bugfix: Dialogue visibility being disrupted while pausing game Produced more decorative assets (Mission 2: Operation Scimitar) Changes to Drone UI Bugfix: Prevented player from throwing ordnance while piloting drone Optimized technical object responsible for toggling transparent layer (hidden paths) A lot of work on assets and design to levels still inaccessible in demo/alpha New ceiling light variant (Bunker-themed) Made flame particles emit light-sphere (subtract layer) Improvements to Breaching Mechanic Enemies within close range to door is instantly killed Overhaul to Dispatch Helicopter Dispatch helicopter-sprite has been improved A suite of camo variants has been added t…
- NEW 2024 GAMEPLAY TRAILER! - 1 April 2024
Rushaug is leaving behind the project title "Project Emerald" and transforms into "Feline Warfare"! Emerald was a project-name from the start, and in Rushaug's current state; Feline Warfare reflects the game's theme and identity far more. After all, the game is about a world in conflict, inhabited by cats. Rushaug is becoming more and more a satirical depiction of human conflict throughout the last hundred years. Cats fighting over the colour of their flags, the patterns on their fur, political and societal systems. Some people have been asking for updates, wondering about progress being made, and I am confident this trailer have been a clear indication to how far the game has come. I am very proud of this trailer, and it's been very gratifying for me to see my work finally showing. On March 30th, the trailer surpassed 250 000 views, quarter of a million in just two weeks. This is a gre…
- V0.8.74 - The "EMBER" Update - 13 December 2023
New update is now live, with emphasis on player feedback; particularly from Spillexpo 2023 (Annual Norwegian Game Exhibition). These are the 4 most significant changes: A Weight Rating System is now in effect, determined by the player's loadout. All weapons have a specific rating, SMG typically "2", AR "3", and so on. Stamina duration is entirely determined by the combined rating of primary and secondary weapon carried. A significant change to the Alert Mode has been introduced; an Enemy Ticket System. During alert mode, the enemy units will receive a limited pool of reinforcements, which when depleted cuts off their ability to respawn, and instantly end Alert Mode when last enemy in sector is eliminated. This is to combat the ever-lasting alert mode if player is not avoiding enemies for a long enough duration, giving the player an option to fight his/her way out of an alarm/detection.…
- V0.8.70 - The "LODESTAR" Update - 18 July 2023
Another BIG update is now live, improving game flow with more contextual inputs (Such as using elevator, and dropping down platforms), bug fixes, new animations (!), and an overhauled arm rotation mechanic, enabling smooth aiming (Especially better on Gamepad), and subtle movements during reload, gun switching, etc.! The new Enemy Tier-system is included, a new item; "Tactical Laser Kit", and the player will now retract his/her gun when standing next to close terrain to prevent clipping through walls! Many other improvements, with full changelog listed below! v0.8.70 Changelog: - Further construction of new levels (Mission 2; Operation Scimitar) - An arsenal of new assets - Introduced door variations (traditional, open/close) - Bugfix: Corrected faulty collision box for traditional door - Scenery improvements to Mission 1; Operation Arctic Strike - Implemented Scaling FX parameters for…
- v0.8.60 - The "GLOBEMASTER" Update - 20 April 2023
Another MASSIVE update finally introducing a level selection screen! Mechanical enemies including a heavy tank is now present in Mission 2, Assets such as guns, scenery, tilesets, and in-game character models have received visual improvements, a mission timer pausing at cutscenes make speedruns and competing more fun. Many other improvements, with full changelog listed below! v0.8.60 Changelog: - Further construction of new levels - New feature: Item Collection Feed - Level Selection Screen, Map-themed - Minor improvements to UI elements - Reworked certain data elements related to saving/loading - Made mission score account for time bonus in seconds - Mission Timer; pauses during cutscenes, etc. - Temporarily disabled in-game opening cutscene - Optimized code for UI elements -Changed looting mechanic; You can no longer loot corpses by crouching and pressing the interaction button, ene…
- v0.8.50 - The "CLARITY" Update - 15 January 2023
A massive update accumulating all work for the last year! Gamepad support is now fully integrated to the gameplay, CHARACTER SELECTION is now a thing, gearing up has become fun with the new Loadout Screen, and you will finally navigate the arctic submarine base without getting lost with the new live minimap feature. Many other improvements, with full changelog listed below! - Start Screen visual overhaul - SATF Tranquility Interplanetary Explorer added to title screen - New system: Live Minimap - Asset production for multiple levels - Produced more music tracks - Improved existing music tracks - Significant work on levels: Toxicana & Catvador - New level introduced nicknamed "Sakura" - Completely new Loadout Selection Screen - Fixed bug causing single-fire guns to fire full-auto at 60 rounds a second - Tweaked weight and distance for throwing knifes - Improved calibration to measuring U…
- SPILLEXPO 2022 (Norway's Largest Game Exhibition) - 8 December 2022
This year's attendance at Spillexpo 2022 is complete! Many new impressions, even NRK (Norway's National Channel) tried out Rushaug: Project Emerald, and conducted an interview! Huge thanks to my brother and dear friends for assisting me in setting up and tending the stand! I have exciting news for playtesters coming very soon!
- Rushaug @ Spillexpo 2021 - 10 November 2021
After a gloomy year of restriction and quarantine, Rushaug: Project Emerald is returning to Norway's biggest Game Exhibition, SpillExpo! Cannot wait to get back, big plans have been arranged for this occasion. Stay tuned! Tickets can be bought here.
- An Announcement - 5 November 2021
The release date was once again silently pushed, this time from 20th October 2021 to 1st March 2022. This was caused by unfortunate circumstances. In early September, I experienced multiple hemorrhages (bleedings) in my left lung, caused by my preexisting condition. I was quickly admitted to the hospital, and went through multiple procedures to locate the site in which the bleeds occurred in the lung, and treat it accordingly. Although the doctors were unable to identify the exact vessel causing the bleeding, the radiologists embolized an intercostal artery largely suspected in supplying blood to the hemorrhaging site. The procedure went fine without complications. More than a month has passed since the hospitalization, and I have fortunately not coughed up any more blood since. However, these circumstances had left me exhausted, and combined with some stressors in my personal life, I e…
- v0.8.42 - More Music & Bug Fixes - 22 June 2021
More music! This update improved existing soundtracks while also adding a new one. Multiple crucial bugs have been fixed, and XBox Gamepad compatibility is improved and still being worked on. NOTE: Menu buttons and certain actions are still inoperable with XBox Gamepad/controller. (Only for the time being) v0.8.42 Changelog: Made cursor reappear after disconnecting XBox Gamepad Repurposed cursor into a crosshair for joystick-aiming when XBox Gamepad is connected Added a VFX to cursor/crosshair when firing weapons Color changes to Location Font with a gradient shader New XBox Gamepad button UI visuals Remade Title Screen/Rushaug Theme soundtrack Added soundtrack for Game Over screen Fixed bug causing "Last Save" button not to respond Fixed bug causing "Krynkel" cutscene to break and position player in upper right corner after reloading save Restricted player from using items while swimmi…
- First line of Merchandise sold! - 22 June 2021
A batch of coffee mugs featuring the title logo of Rushaug: Project Emerald in a premium 360° print has been sold out locally here in Norway! Who knows, a few months from now, maybe this kind of merch can be sold globally? T-shirts and hoodies are next on the agenda! While you wait for the next line of merch; Wishlist Rushaug: Project Emerald, and let me know what kind of merch YOU want to see in the Discord! https://discord.gg/ETzhPDn
- Watch the Developer Play the First Mission! - 20 June 2021
For the Steam Next Fest, I will play through the first mission of Rushaug: Project Emerald and maybe show a few secrets hidden on the map. Just maybe! Hope to see you there! Join the Discord if you haven't already: https://discord.gg/ETzhPDn
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